Author Topic: The Blue Platform  (Read 112227 times)

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Offline Eeems

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Re: The Blue Platform
« Reply #270 on: December 25, 2010, 07:47:08 pm »
Yeah, and my spikes actually look like this: so it's a little easier to do detection like that :P mine wouldn't require a pixel checking routine because of how I store coordinates, but it would still be way too much work, so it's just going to be the first method.
/e

Offline Eeems

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Re: The Blue Platform
« Reply #271 on: December 26, 2010, 02:29:30 am »

Jumping done, tomorrow I'll work on the spikes and health :)
now when you hit your head, you go immediately into your "plateau time" so 10 loops, and then you fall instead of waiting until you are done the upward motion. Also, with nothing above you, you may notice a slight "hang" time, in which the character doesn't move :)
/e

Offline DJ Omnimaga

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Re: The Blue Platform
« Reply #272 on: December 26, 2010, 02:38:47 am »
Hmm, I think we lost a few posts last night...
Really? Are you sure about that? I haven't seen any other report about lost forum data in IRC logs and forum posts yet. ???

Anyway your game is coming along nicely. The speed is nice so far. Is it running at 6 MHz?

Offline Eeems

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Re: The Blue Platform
« Reply #273 on: December 26, 2010, 03:52:15 am »
Yeah I'm missing a few in this topic.

Thanks :) yeah it's 6MHz, and it's drawing to the screen every 4 frames, so I can speed it up more if I have to :)
/e

Offline NeoCrisis

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Re: The Blue Platform
« Reply #274 on: December 26, 2010, 05:07:07 am »
is it coded in ASM? (well, I think yes, but just to know ;D)



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Offline shmibs

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Re: The Blue Platform
« Reply #275 on: December 26, 2010, 05:13:07 am »
yes, it is coded in asm

oh, and eeems: i found a bug. climb partway down a ladder, hold jump, and then walk to the left or right XD

it looks delicious so far!

Offline Builderboy

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Re: The Blue Platform
« Reply #276 on: December 26, 2010, 05:17:32 am »
This is looking epic so far :D One thing i would suggest is making the character animation a bit more pronounced, as it barely looks like he is animating most of the time.  Unless these arn't the finished sprites?

Offline Eeems

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Re: The Blue Platform
« Reply #277 on: December 26, 2010, 11:50:03 am »
Shmibs, what happens?
Builderboy, I'm not wanting the animations to be too much, it's part of the feel for it to be hardly anything but I can change then
/e

Offline TIfanx1999

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Re: The Blue Platform
« Reply #278 on: December 26, 2010, 01:29:39 pm »
This is coming along quite nicely and quickly. Good work Eeems! =)

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Re: The Blue Platform
« Reply #279 on: December 26, 2010, 02:45:56 pm »
Lol for some reason it reminds me of pyyrix.

I'm really looking forward to the beta of this game...

Offline Eeems

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Re: The Blue Platform
« Reply #280 on: December 26, 2010, 03:46:27 pm »
Thanks Art :)

Ashbad, lol well mine is older, just this rendition isn't ;P
/e

Offline DJ Omnimaga

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Re: The Blue Platform
« Reply #281 on: December 27, 2010, 12:48:38 am »
Yeah I'm missing a few in this topic.

Thanks :) yeah it's 6MHz, and it's drawing to the screen every 4 frames, so I can speed it up more if I have to :)
Weird. I guess not a lot were lost, because I found no other reports/complaints about this yet.

On-topic, keep up the good work on this. This looks pretty nice.

Offline Eeems

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Re: The Blue Platform
« Reply #282 on: December 27, 2010, 12:50:16 am »
yeah I guess it wasn't a lot.

I hope to for a while before I go back to working on Oasis again
/e

Offline DJ Omnimaga

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Re: The Blue Platform
« Reply #283 on: December 27, 2010, 01:22:27 am »
Yeah me too. I was kinda sad when the original died. I was happy to see this revived and happy to see you into calc game programming again.

Offline Eeems

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Re: The Blue Platform
« Reply #284 on: December 27, 2010, 01:45:12 am »
Yeah, I've always loved making this game.
I am too, its been a little while hasn't it?
/e