Author Topic: The Blue Platform  (Read 111882 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Platform Game Engine
« Reply #15 on: May 17, 2009, 01:35:48 pm »
When it works on the programmer calc and not on other people's it can be that a variable isn't defined or a missing list/var/whatever
Dream of Omnimaga

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Platform Game Engine
« Reply #16 on: May 17, 2009, 04:28:23 pm »
no the room switching is having some error's for me too, but I've figured it out, I'll upload the program in a little bit, wait for the edit
EDIT: ok, here it is
« Last Edit: May 17, 2009, 04:34:11 pm by Eeems »
/e

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
Re: Platform Game Engine
« Reply #17 on: May 17, 2009, 04:42:44 pm »
testing now, ill let you know if I come up with anything.


...whats with all the numbers? and when you die, it just keeps going.
« Last Edit: May 17, 2009, 04:50:28 pm by trevmeister66 »
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Platform Game Engine
« Reply #18 on: May 17, 2009, 06:41:50 pm »
oh the numbers is the Y value you end each place with I was doing that to try and figure out why it wasn't switching rooms right. I haven't added a health check to the main program yet (it's really easy just add "and L1(2)" to the While statement in prgmPLAT. and to get rid of the numbers just delete "Pause A" from prgmPLAT and prgmZPT. sorry I forgot about those
/e

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
Re: Platform Game Engine
« Reply #19 on: May 17, 2009, 07:40:05 pm »
ah ok. just making sure they weren't intentional
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Platform Game Engine
« Reply #20 on: May 17, 2009, 07:41:48 pm »
you mean that they were intentional
/e

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Platform Game Engine
« Reply #21 on: May 17, 2009, 07:43:01 pm »
Oh on a side note I hope this wasn't what you were planning to enter into the contest considering you've released demos at least 3 times.
That's what she said!!!

Offline Halifax

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1334
  • Rating: +2/-1
    • View Profile
    • TI-Freakware
Re: Platform Game Engine
« Reply #22 on: May 17, 2009, 07:47:41 pm »
you mean that they were intentional
Haha. Either way you say it makes sense. "Just making sure [the numbers] weren't intentional" is the same as "Just making sure [the numbers] were intentional".

By the way, this is a dual-layer platformer I'm guessing? And are those screenshots with 6 MHz?
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Platform Game Engine
« Reply #23 on: May 17, 2009, 07:48:14 pm »
oh right, :( oh well. they weren't really demos, they were more for people to test to see If I had errors
/e

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
Re: Platform Game Engine
« Reply #24 on: May 17, 2009, 08:41:05 pm »
Oh on a side note I hope this wasn't what you were planning to enter into the contest considering you've released demos at least 3 times.

so does that mean we're allowed to submit a game if we haven't released demos? even if we have announced the project?
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Re: Platform Game Engine
« Reply #25 on: May 17, 2009, 08:46:13 pm »
so does that mean we're allowed to submit a game if we haven't released demos? even if we have announced the project?
You can't have announced it prior to the contest, but if you announced it on/after April 24 (the day the contest was announced) you can enter it.

oh right, :( oh well. they weren't really demos, they were more for people to test to see If I had errors
There's also rule #2:
Quote
2). You may release screenshots of your progress - however, you are not allowed to release demos or have direct help with your code.
And you've had a lot of help (in the other thread).
:(
« Last Edit: May 17, 2009, 09:04:18 pm by simplethinker »
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
Re: Platform Game Engine
« Reply #26 on: May 17, 2009, 09:54:39 pm »
so wait, can i submit mine?
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Platform Game Engine
« Reply #27 on: May 17, 2009, 10:12:50 pm »
Yea after looking through your thread it looked good.
That's what she said!!!

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Platform Game Engine
« Reply #28 on: May 17, 2009, 11:50:20 pm »
aww, rat's oh well. This was more of a platform engine then a game though
/e

Offline Halifax

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1334
  • Rating: +2/-1
    • View Profile
    • TI-Freakware
Re: Platform Game Engine
« Reply #29 on: May 18, 2009, 01:55:02 am »
aww, rat's oh well. This was more of a platform engine then a game though
Rules are rules Eeems. If they made the exception for you, and accepted it just because it's more of an engine than a game, then they would have to do it for everyone else. Meaning that they could release the engine behind their game and retrieve help from the community. The whole point of the contest is to work independently and to show what you yourself can do.
There are 10 types of people in this world-- those that can read binary, and those that can't.