Author Topic: The Blue Platform  (Read 51099 times)

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Offline Builderboy

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Re: Platform Game Engine
« Reply #135 on: June 08, 2009, 10:54:07 pm »
yeah, it provides for an easy way to differentiate between solid and non-solid tiles, but then you are a bit restricted in the types of tiles you get.  So far I haven't had much trouble at all getting what I want.  I ran a program to see what the most frequently occurring pixel is in all of the single space ASCII characters was.

Offline Eeems

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Re: Platform Game Engine
« Reply #136 on: June 08, 2009, 10:57:41 pm »
ah...well I might try this too
DJ: I know so I'm not going to ask too much, just enough so that I might be able to figure it out myself
/e

Offline Eeems

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Re: Platform Game Engine
« Reply #137 on: June 09, 2009, 11:16:33 pm »
I have decided to switch over to Celtic III and I will still be using strings, but not the same way as before (I will be just having a solid/non-solid string and then just use the delete the other ones after loading.
/e

Offline DJ Omnimaga

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Re: Platform Game Engine
« Reply #138 on: June 10, 2009, 12:14:56 am »
aah ok will the map layout remains the same?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Eeems

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Re: Platform Game Engine
« Reply #139 on: June 10, 2009, 11:14:09 am »
pretty much, hmm, I was thinking more, I think I'm going to use a list for testing, and just use the strings for displaying...or I could possible use pictures...nah that could get too big
/e

Offline noahbaby94

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Re: Platform Game Engine
« Reply #140 on: June 10, 2009, 11:17:23 am »
So are you going to store all of the string data in an archived program then use det(5 to get it?
That's what she said!!!

Offline Eeems

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Re: Platform Game Engine
« Reply #141 on: June 10, 2009, 11:33:22 am »
yes I will
well I started the conversion...this is going to be a long process...
« Last Edit: June 10, 2009, 09:35:11 pm by Eeems »
/e

Offline Eeems

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Re: Platform Game Engine
« Reply #142 on: June 11, 2009, 11:14:09 pm »
ok, some updates, I started working on a new title screen and after I finish that I will progress to making a new engine....
I have attached a screeny so far of the title screen, I am using {AP}'s rain method for this :)
/e

Offline DJ Omnimaga

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Re: Platform Game Engine
« Reply #143 on: June 11, 2009, 11:24:31 pm »
wow fucking awesome, love the effect like how there's no rain inside the box, a bit weird but original :D
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Eeems

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Re: Platform Game Engine
« Reply #144 on: June 11, 2009, 11:28:37 pm »
well I got the code from {AP}’s tutorial….thanks though :D
/e

Offline Eeems

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Re: Platform Game Engine
« Reply #145 on: June 12, 2009, 04:33:22 pm »
ok, I did some more work on the title screen and it looks epic! next I'll have to work on the display engine, which is slow on a 83+ right not, but I have sped it up by about twice as fast by converting it to a matrix while it displays instead of before and having to run the loop twice. The title screen looks much better then the first one I posted, the text is no longer obscured by the rain, and it is bigger and more titleish. for the display engine I am using 8*8 sprites, and I will try my best to make the sprites as close to the dual layered ones I had before. I may even switch the display to using the matrix tilemap, that will display after I load the matrix...I may even make the maps bigger and just scroll, who knows. I'll continue working on it...I hope I can finish the first world at least before the contest is over...
EDIT: Oh yeah, and before I forget, I have made it in a way that when you play you will be playing with the rain going in the background as well :)
« Last Edit: June 12, 2009, 04:48:03 pm by Eeems »
/e

Offline DJ Omnimaga

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Re: Platform Game Engine
« Reply #146 on: June 12, 2009, 05:48:40 pm »
cool, i can't wait for screenies. Try to not rewrite the game too much, though x.x, like Tifreak8x with Pokémon for example (I think he rewrote it at least 5 times since he started working on it 4 years ago and because of that it's only 10% complete), else you will end up not having anymore time to finalize it x.x
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Eeems

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Re: Platform Game Engine
« Reply #147 on: June 12, 2009, 09:36:14 pm »
well I have to write the whole game over again because I have to completely change the engine to use Celtic III efficiently, and I have to load the maps differently, because I store them differently...
I'll upload the screeny in a little bit, wait for the edit
EDIT: ok here they are
« Last Edit: June 12, 2009, 09:43:24 pm by Eeems »
/e

Offline Ti-newb

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Re: Platform Game Engine
« Reply #148 on: June 12, 2009, 11:12:51 pm »
WOW! Very nice. I love this Man. it looks so good XD

Offline Eeems

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Re: Platform Game Engine
« Reply #149 on: June 13, 2009, 12:19:55 am »
thanks!
funny story, I was playing around with Celtic III and trying to figure out identity(4 and I accidentally cleared my RAM, and everything I had made was lost....luckily I had backed it up to make this :) I am glad I did
/e