Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI 68K => Topic started by: Jim Bauwens on March 04, 2011, 08:51:36 am

Title: Block Breaker
Post by: Jim Bauwens on March 04, 2011, 08:51:36 am
I am proud to announce the release candidate of BlockBreaker 2!

(http://img153.imageshack.us/img153/6924/screenshotpat.png) (http://img59.imageshack.us/img59/1246/screenshot000sr.png)

However, I still have to make more levels, as there are only 8-9.
And, I was hoping if some of you guys want to take it out for a spin and see what you think about it.
As for as I know I smashed all the bugs, but nobody's perfect :)
It currently only works on the Ti-92Plus/V200, but if enough people beg I will try to port it to the 89 series.
I attached a zip of game to this post, so have fun!

EDIT:
89 version released!
Attached to this post as bbb89.zip.
Bug testing wanted!
Title: Re: Block Breaker
Post by: Broseph Radson on March 04, 2011, 08:55:20 am
Looks nice ;D
Title: Re: Block Breaker
Post by: Jim Bauwens on March 04, 2011, 08:56:50 am
Thank you :)
Title: Re: Block Breaker
Post by: Stefan Bauwens on March 04, 2011, 08:59:35 am
So you decided to upload it.
/me imagines he doesn't know of anything.
I hope the people like it.
(Maybe you should upload an animation to show how it works)
Title: Re: Block Breaker
Post by: Jim Bauwens on March 04, 2011, 09:03:50 am
Credit! I forgot to give credit!
Credit goes to: Me (of course), Stefan Bauwens, Manuel Bauwens, Daniel Bauwens, The Ti-Freakware team and the Omnimaga members (for giving me the spirit to continue).
Title: Re: Block Breaker
Post by: yunhua98 on March 04, 2011, 09:06:00 am
wow, do your other family members program?  anyway, looks nice!
Title: Re: Block Breaker
Post by: Jim Bauwens on March 04, 2011, 09:14:32 am
Well, Manuel Bauwens is the one that teached me to program, Stefan Bauwens created a level, and Daniel Bauwens helped me with the readme (beside that I have still 3 other brothers and 8 sisters).
Thanks for the compliment!
Title: Re: Block Breaker
Post by: TIfanx1999 on March 04, 2011, 09:31:02 am
<s>If you port it they will play...</s> Er I mean, I wouldn't mind a TI-89 port. :D My, that is a large family you have! I hope your house is big with plenty of bathrooms! ;D
Title: Re: Block Breaker
Post by: Jim Bauwens on March 04, 2011, 09:36:46 am
I could make a Ti-89 port by making the sprites smaller, but I don't know if it still will look good.

About my Family, yes, we have a huge house (actually, an old factory), and no, we don't have yet enough  bathrooms, but we are working on it :)
Title: Re: Block Breaker
Post by: Stefan Bauwens on March 04, 2011, 09:45:44 am
Well, if you had the time why would you NOT make a 89 port?
Title: Re: Block Breaker
Post by: TIfanx1999 on March 04, 2011, 09:48:40 am
Maybe you could make the screen scroll when you reach the edge or just transition to the next visible part of the screen?

That'd be cool to live in and old factory that had been converted into a house. :)
Title: Re: Block Breaker
Post by: Jim Bauwens on March 04, 2011, 09:55:18 am
Well, that is a little hard to do since it is a basic program, but it is possible.
When I start on it I will try different things out.

>That'd be cool to live in and old factory that had been converted into a house.
It's cool, but also very very much work. We need to do everything our selves as we aren't the richest people :)
But it's fun, and I'm happy here :)
Title: Re: Block Breaker
Post by: TIfanx1999 on March 04, 2011, 11:01:13 am
Ah ok, I don't really know too much about 68k BASIC. It's seems like it would be a lot of work to redesign all of the sprites though. :/

I can understand about the house as well. We are in the process of fixing up a lot of things in our house at the moment and my dad, brother and myself have been doing much of the work (what we are capable of anyway). :)
Title: Re: Block Breaker
Post by: Jim Bauwens on March 04, 2011, 11:04:05 am
It isn't to hard to change the sprites, and I will only have to change little to the source :)
Title: Re: Block Breaker
Post by: Stefan Bauwens on March 04, 2011, 12:50:36 pm
Well, Manuel Bauwens is the one that teached me to program, Stefan Bauwens created a level, and Daniel Bauwens helped me with the readme (beside that I have still 3 other brothers and 8 sisters).
Thanks for the compliment!
A Level? I believe I made more than one.

wow, do your other family members program?  anyway, looks nice!
I hope you're kidding. :D :D
(I though it was clear I program :P)

Title: Re: Block Breaker
Post by: DJ Omnimaga on March 07, 2011, 04:02:05 pm
Darn I wish I had a 92+/v200, I would love to try this! I only got a 89T unfortunately. :(

How's the speed like by the way? It really looks great. :D
Title: Re: Block Breaker
Post by: Jim Bauwens on March 08, 2011, 05:34:03 am
Quote
Darn I wish I had a 92+/v200, I would love to try this! I only got a 89T unfortunately.
Well, I'm glad to say that I have begon on a port for the 89 series :)
I have already created smaller sprites, so the only thing to do is change some numbers in my source.

Quote
How's the speed like by the way? It really looks great.
Thanks! Speed is quite good, much better than the first version. I will try to make an animated screenshot to demonstrate the speed (as soon as I find a decent port of calc capture for Linux).
Title: Re: Block Breaker
Post by: DJ Omnimaga on March 08, 2011, 06:24:18 pm
That's cool to hear. :D I can't wait to try it. :D
Title: Re: Block Breaker
Post by: Munchor on March 09, 2011, 05:11:56 am
I am proud to announce the release candidate of BlockBreaker 2!

(http://img153.imageshack.us/img153/6924/screenshotpat.png) (http://img59.imageshack.us/img59/1246/screenshot000sr.png)

However, I still have to make more levels, as there are only 8-9.
And, I was hoping if some of you guys want to take it out for a spin and see what you think about it.
As for as I know I smashed all the bugs, but nobody's perfect :)
It currently only works on the Ti-92Plus/V200, but if enough people beg I will try to port it to the 89 series.
I attached a zip of game to this post, so have fun!

This is looking great! It's the first time I check this images and me likes!

I can't wait for an animated image to understand the gameplay, though.
Title: Re: Block Breaker
Post by: Jim Bauwens on March 09, 2011, 05:30:05 am
Thanks for the compliments!
Its all going great so far, I have done the most work :)

I'll see if I can make an animated screenshot.
Title: Re: Block Breaker
Post by: Jim Bauwens on March 09, 2011, 06:28:27 am
Ok, animated screenshot attached :)
Real gameplay is faster though, the emulator is slower than a  real calc.

Edit: This animated screenshot is real bad, I'll try making another one
Title: Re: Block Breaker
Post by: TIfanx1999 on March 09, 2011, 06:54:59 am
It's good to hear that there is a TI-89 port in the works. I look forward to trying it. Also, speed looks pretty decent even though the emulator is a bit slow, so that's a good sign. =)
Title: Re: Block Breaker
Post by: Jim Bauwens on March 09, 2011, 06:57:50 am
The screenshot is totally no reference, it looks just awful. I'm going to play with the settings on calc capture a bit.

Edit: New screenshot, this one is to fast, the real speed is between this screenshot and the one in the post above.
Title: Re: Block Breaker
Post by: ztrumpet on March 09, 2011, 08:28:11 pm
This looks pretty cool!  Nice job, Jim. :)
Title: Re: Block Breaker
Post by: Jim Bauwens on March 10, 2011, 08:48:11 am
Thanks for the compliment, ztrumpet :)

The 89 port of BlockBreaker is basically finished, I just have do some cosmetic changes.
Because the screen of the 89 is allot smaller than that of the 92+, I had to resize all 8x8 sprites to 5x5 (ouch).
And as result of that the blocks look totally different than the 92+ ones.
I have attached a screenshot of the 89 version. Is is clear enough, or does it look awful?
Title: Re: Block Breaker
Post by: Stefan Bauwens on March 10, 2011, 09:45:34 am
You probably mean '... is basically finished'
Anyway, It's ok. It's a bit sad for the pics, but it came out quite good.
Title: Re: Block Breaker
Post by: Jim Bauwens on March 10, 2011, 12:43:45 pm
Thanks for pointing out the mistake, little brother :)

(Yes, we only talk to each other through forums)
Title: Re: Block Breaker
Post by: DJ Omnimaga on March 11, 2011, 01:10:29 am
Wow looks really nice, and even if the TI-89 sprites are way different, they still look pretty great IMHO. Nice job so far, also the speed seems nice for BASIC. I am happy there's a TI-89 version coming soon. :D
Title: Re: Block Breaker
Post by: Jim Bauwens on March 11, 2011, 04:02:22 am
:D
Title: Re: Block Breaker
Post by: Jim Bauwens on March 11, 2011, 08:04:48 am
89 version released!
I attached it to the first post as bbb89.zip.

Now I just need to make more levels (more hard ones) :)

Edit: Aarg, my brother just noted that my character resembles very much the character in http://ourl.ca/7461
Title: Re: Block Breaker
Post by: Stefan Bauwens on March 11, 2011, 11:48:50 am
As you can see in this picture.
I designed that sprite for Jim and I didn't steal it.(I was inspired by the player-sprite out of Blockman for the 83)


The one on the left is of bomberman, the one on the right of blockbreaker89.
Title: Re: Block Breaker
Post by: yunhua98 on March 11, 2011, 11:52:43 am
don't worry about that.  ;)

I really kinda modified the Blockdude sprite lol, changed its legs so it looked better.  I only made the front/back sprite by myself.  Its kinda my generic arcade character sprite now.  :P
Title: Re: Block Breaker
Post by: Jim Bauwens on March 11, 2011, 11:58:09 am
When I started blockbreaker a few years ago it was actually intended to be a blockdude clone.
But then the Ti-Freakware programming contest came along, and I got different ideas, and blockbreaker is the result of that :)
Title: Re: Block Breaker
Post by: DJ Omnimaga on March 12, 2011, 03:35:17 am
Cool to see the 89 version released! I'll have to try it out as soon as possible. :D

By the way at 100 posts it's even possible to upload files in the downloads section when completed. Eventually that post requirement might be lowered to 20, though, like I recently did with the arcade. Don't forget ticalc.org, though. :P

Also I like your userbar jim. :D
Title: Re: Block Breaker
Post by: Jim Bauwens on March 12, 2011, 04:58:16 am
Don't worry, I won't forget to upload it to ticalc.org ;-)
Also, eventually I'll get up to 100 post (we have a misc section for something :p), and then I will definitely upload it here.

>Also I like your userbar jim.
Thanks, I used gimp to get the gradient, and it wasn't as hard as I thought it would be :)
Title: Re: Block Breaker
Post by: Munchor on March 12, 2011, 05:53:42 am
jim, I think your userbar is awesome :)
Title: Re: Block Breaker
Post by: Jim Bauwens on March 12, 2011, 06:55:41 am
Thanks scout! :D

Now, back to Block Breaker:
If I get the time, I will try to port it to C, and implant many more cool features.
I'm just wondering when I will have that time, as I need to study, study and study  ;)
Title: Re: Block Breaker
Post by: TIfanx1999 on March 12, 2011, 07:33:44 am
Wow, the screenies of the TI-89 port look good as well. =) I'll give this a try when I have some time.
Title: Re: Block Breaker
Post by: Jim Bauwens on March 12, 2011, 12:34:37 pm
Thank Art_of_camelot :D

Now I just have to wait to see if you guys like it :)
Title: Re: Block Breaker
Post by: ztrumpet on March 12, 2011, 12:41:59 pm
This is lookin' cool. :)  I don't think the small resolution looks too bad.  Actually, I think it would be possible to port this to the 83/84 calcs in Basic by using text sprites. :D
Title: Re: Block Breaker
Post by: Jim Bauwens on March 12, 2011, 12:46:47 pm
>Actually, I think it would be possible to port this to the 83/84 calcs in Basic by using text sprites.
Nice idea!
I'll look into that when I have some more time :-)
Title: Re: Block Breaker
Post by: Stefan Bauwens on March 12, 2011, 02:41:01 pm
Blockbreaker, the game 'new' Blockdude!  ;D

@Jim: Don't touch my 83 without permission!
Title: Re: Block Breaker
Post by: SirCmpwn on March 12, 2011, 02:43:22 pm
>Actually, I think it would be possible to port this to the 83/84 calcs in Basic by using text sprites.
I see you're from *chan.  I would suggest using the quote button next to someone's post to make better looking quotes, like this one.
Title: Re: Block Breaker
Post by: Jim Bauwens on March 12, 2011, 02:46:50 pm
I'm sorry, I wont do it again.  ::)
Title: Re: Block Breaker
Post by: SirCmpwn on March 12, 2011, 02:47:21 pm
I'm sorry, I wont do it again.  ::)
No problem, it's just most people won't recognize ">" as a quotation.
Title: Re: Block Breaker
Post by: DJ Omnimaga on March 13, 2011, 03:54:10 pm
It's actually used in e-mails but backwards. I tend to get lost that way. X.x

Anyway I can't run the game. I get an undefined error on launch :/. A pic seems missing, even though I sent everything located in the bin folder.

Title: Re: Block Breaker
Post by: Stefan Bauwens on March 13, 2011, 04:17:22 pm
I think the folder 'bb89' must be set as the current folder.
Title: Re: Block Breaker
Post by: Jim Bauwens on March 13, 2011, 04:36:47 pm
Yes, Stefan is right, you need to set "bb89" to the current folder.
As I like command line above gui:
:setfold(bb89)
/me goes update the readme


Title: Re: Block Breaker
Post by: DJ Omnimaga on March 13, 2011, 05:22:37 pm
Wasn't there a place in the MODE menu to do that too? I checked earlier and the option was gone. O.O


EDIT: Nvm it's there now. I just restarted TiEmu.

Anyway I'll try this.

EDIT Done, and I like it. Some levels are hard but others are not too hard. I also like the style. I recommend playing this game on a real calc, though, because in WabbitEmu it runs a bit slower and controls are less responsive. On-calc this is pretty great.
Title: Re: Block Breaker
Post by: Jim Bauwens on March 14, 2011, 04:28:50 am
I'm glad you like it :)/me is a very happy person now :D
Title: Re: Block Breaker
Post by: sjasogun1 on March 14, 2011, 05:13:15 am
Looks great! I'm getting more and more sorry I don't own a TI-calc though...
Title: Re: Block Breaker
Post by: DJ Omnimaga on May 25, 2011, 12:53:01 am
Hey jim, is the new version on ticalc the same as the last one you updated? Just wondering before I try out.
/me wonders if he'll put them in Omni downloads section too
Title: Re: Block Breaker
Post by: Jim Bauwens on May 25, 2011, 02:53:15 am
Its actually the same, I haven"t had time to update it, but my brother was bugging me so much that I let him upload it :p
The game is actually finished, I just need new maps (It includes a map editor! So anyone can make more maps).

I'll put them in the download section here, don't worry :)
Title: Re: Block Breaker
Post by: DJ Omnimaga on May 25, 2011, 03:26:52 am
Aah ok cool. Also I think it deserved the view on ticalc.org since it's really good. :)
Title: Re: Block Breaker
Post by: Jim Bauwens on May 25, 2011, 04:47:29 am
Thanks :D
Also, I uploaded it to the 68k section here, but only the 92 Plus version. I didn't want to fill the section with the basically the same stuff. So I added a link to ticalc.org with the other version.
I hope you don't mind.

And in other news, the Lua port of Block breaker is going extremely well :)
Title: Re: Block Breaker
Post by: DJ Omnimaga on May 25, 2011, 04:49:13 am
IMHO you should upload it to both, else visitors will think it's only for the 92+. However if you mean you linked to the ticalc file but still uploaded the link then it should be fine (providing it's the file info page, not a direct link)

EDIT: Wait nevemind, I forgot the Omni section had the entire 68K calculator line in one single section (unless you made a typo and meant there and not here?), so it should be fine.

EDIT: File approved (see below)
Title: BlockBreaker 2
Post by: Jim Bauwens on May 25, 2011, 04:51:50 am
BlockBreaker 2



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=673

This is Blockbreaker 2: a puzzle platform game for the 68k calcs. You are crashed on an unknow planet and must try to reach a transmitter to call help. But to reach it you must break blocks that are in your way. You lose and win energy by breaking diferent blocks. It's a real puzzle game. But gets even more fun in this new version!

(http://www.ticalc.org/archives/files/ss/818/81880.gif)(http://www.ticalc.org/archives/files/ss/818/81878.gif)

You can download the 89 version and the map editor here:
BlockBreaker v2 89 (http://www.ticalc.org/archives/files/fileinfo/437/43773.html)
BlockBreaker map editor (http://www.ticalc.org/archives/files/fileinfo/437/43774.html)
Title: Re: Block Breaker
Post by: Jim Bauwens on May 25, 2011, 04:52:41 am
It states that is for all calculators, and has the screenshots for both, so I think its clear enough.
But I think I'll upload the 89 version here soon anyway, it isn't so bad two have to versions in the section.

Edit: didn't see the new posts
Title: Re: Block Breaker
Post by: DJ Omnimaga on May 25, 2011, 04:54:35 am
You already uploaded it in all sections ???

If you check the user's files section you'll notice it says "89/92+/V200 Games (Puzzle/Reflex)" http://www.omnimaga.org/index.php?action=downloads;cat=47

Btw if you are talking about ticalc.org, not Omnimaga, then  it's "there", not "here".
Title: Re: Block Breaker
Post by: Jim Bauwens on May 25, 2011, 04:58:37 am
Quote
If you check the user's files section you'll notice it says "89/92+/V200 Games (Puzzle/Reflex)"

That is why I didn't upload the 89 version, because there would then be two entries in that section, and I didn't know if you would like that. Anyway, I see that you don't mind how its now, so I'll leave it like that :)
Title: Re: Block Breaker
Post by: TIfanx1999 on May 25, 2011, 05:53:54 am
Cool, will check this out soon. =)