Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI 68K => Topic started by: darkfire on November 07, 2008, 04:29:32 pm

Title: FFTOM 89 Port
Post by: darkfire on November 07, 2008, 04:29:32 pm
Time to do something epic. I am planning on porting Final Fantasy: Tales of magic, to the 89. I was debating with myself to use C or to do it in basic.  I decided on basic + flib, cause that would keep in the spirit of the original game.

Alot of the graphics will get updating to match the power the 89 has. I will try to keep in the same drawing style that Hitoshi has.  This is game will be more of a remake then a direct port. So don't expect it to play the same as the 83 version goes.  As I start to get some visual results I will post them here.

I will be using Daisuke-Edit to write the game.  If anyone wants to help out or wants more info just holla. I have here on watch.
Title: Re: FFTOM 89 Port
Post by: DJ Omnimaga on November 07, 2008, 06:31:33 pm
O.O when I saw the title of this topic I almost got an heart attack. I am glad this is a project being planned. I would love to see a 89 version of FFTOM. I assume it might be hard to redraw everything to the higher resolutions but it would still be cool, because on the 89 you have much more RAM so maybe users would no longer need to reinstall new files everytime they switch chapters like the 83+ version. Graphics enhancements would be awesome

I would say, if you want optimal speed do it in C, but there haven't been an english BASIC RPG for the 89 since the late 90s I swear. It would probably bring nostalgia to older TI community members with the old skool 89 gaming style.

Welcome here by the way :)

On a side note FFTOM2 was my favourite TI-83+ game of all time. Even if the coding quality and the overworld map tiles are questionable and that there's lot of display glitches during battles, the game won't get old and I can't resist the urge to reinstall it again sometimes. I beaten it only once in easy mode but one day I may try hard mode. In easy mode it was quite weird when I maxed out my levels to 50 then it resetted back to LV1 I got scared at first, but finally I still had my HP and stats. I got an hard time installing it the first time but when it's a good game I can't give up on the install process, even with games that takes 10 minutes to send to my calc like Marc The Superkid Quest ^^
Title: Re: FFTOM 89 Port
Post by: darkfire on November 07, 2008, 09:38:54 pm
I started playing ti games in my freshman year of highschool so. I member fftom being released.  Helped me fall in love with the platform enough to stay in for almost 8 years.  I hope to have 1 and 2 done by fftom's 10 year anniversary maybe I will have 3 done to based on the short snippets hitoshi released.  I wish  I could get contact with past alienhead members. I failed at google stalking them down.
Title: Re: FFTOM 89 Port
Post by: DJ Omnimaga on November 07, 2008, 10:57:15 pm
I wish I still had the FFTOM3 demo. It was posted on Omnimaga in the news section but I forgot to update the link from Earthforge hosting to UTI back then and then Earthforge died and I didn't had the file on UTI. It looked cool. No one got able to contact hitoshi, I wish he came back and released the source code again.

I myself started coding TI calculators 7.5 years ago. I'm not involved much anymore since 2006 but I still do some rare releases. FFTOM1 is what convinced me to attempt at making a 3v3 battle epic RPG in 2003. Beforehand all my RPGs that I finished had 1vs1 battles. I used to have all of them at ticalc.org until April 2008. Now that the Omnimaga site is reopened they're avaliable here though. They are far less good than FFTOM when it comes to graphics, storylines and cutscenes though. Lol Hitoshi was nearly a god at this. I pretty much focused my games on amount of features and lenght. Only one of my game has a FFTOM style movie, but it's only about one minute long and it's animated through the entire movie. Most of my games were on the homescreen
Title: Re: FFTOM 89 Port
Post by: bfr on November 08, 2008, 07:11:43 pm
Cool

I've never played any of the Final Fantasy games before, but I'm looking forward to playing this  8)
Title: Re: FFTOM 89 Port
Post by: TIfanx1999 on November 09, 2008, 12:20:42 am
Hello darkfire. I have to say, taking these on you certainly have alot of work ahead of you. Welcome to Omnimaga by the way!
Title: Re: FFTOM 89 Port
Post by: hkoizumi on December 02, 2009, 06:28:16 am
Anybody still alive? This is Hitoshi... I did disappear for a long time but I guess I am here to give you all the source code you need for the program. I am amazed to see how my game has somewhat became a legend in Basic programming. Funny thing is I was on vent with people I knew in mmo and my conversation skewed to nostalgic stuff. Before I knew it, I searched my name in google and here I am haha.

I do have matrix notes in excel for FFTOM2 and also FFTOM3 source code. I am willing to give you a link if you wish or if anybody still cared...
Title: Re: FFTOM 89 Port
Post by: hkoizumi on December 02, 2009, 06:49:56 am
oh I forget to add, I know some of you may be skeptical that this is really Hitoshi. I know this because when I first reveal myself couple years ago, many of the people did not believe and one even said I can't be Hitoshi because my IP is in VA? As far as I can tell you I haven't been in JP since 1993 and most of the time spent are in America haha. But anyway if you believe me fine, if you don't that is okay. I manage to upload FFTOM2 Graphical usage backup to my storage if anybody would like to see it. Also this contains an excel sheet that reveals the list variables (study it and you can cheat haha).

FFTOM2_Graphics.zip (http://home.comcast.net/~hkoizumi/FFTOM2_Graphics.zip)

also...
FFTOM3_Graphics.zip (http://home.comcast.net/~hkoizumi/FFTOM3_Graphics.zip)

oh btw in tig.org... why is my old beta version of fftom2 still up there? I used to have fftom1.3 I think... The only version I have on disk is 1.00... I wish I kept the 1.3 though.
Title: Re: FFTOM 89 Port
Post by: DJ Omnimaga on December 02, 2009, 11:06:24 am
O.O

am I dreaming here or what? Hitoshi still around? Anyway, glad to see you still popping into the TI community every now and then (even if every 4 years now :(). To be honest, I found it kinda rude from the MaxCoderz members (not staff) to still doubt it was you 4 years ago when you showed legitimate proof that you really were Hitoshi, by uploading a demo of FFTOM3 (which I lost, unfortunately). I also remember from old MaxCoderz posts from you (ones on the old Ikonboard, not the PHPBB forums) saying you moved from Japan several years ago.

As for Ticalc.org, unfortunately, you would probably need to e-mail them to request the removal (or merging) of your FFTOM demo files. Also, from what I remember, you had a copy of FFTOM1 that not only included a certain version of the game but also full of graphics and stuff, but this copy was uploaded in the wrong directory (TI-83 instead of TI-83 Plus). Unfortunately, though, you would most likely need your password to your Ticalc.org account or if another FFTOM co-author still has his password and you can contact him, then ask him if he can get ticalc.org to remove the duplicate/outdated files.

That said, I always wondered if the version of FFTOM2 on ticalc was the latest, because I ran into some strange glitch when playing it the second time. in chapter 3, my first character was LV 47 and my second one LV 49, but when I reached LV 50, I ended up with negative stats (like -1 max HP, -200 attack, etc) so I had to restart from scratch, so basically, you must make sure to not reach LV 50 before the final chapter (in which your LV will still loop back to 1, for some reasons, but your stats won't mess up).

That said, FFTOM was freaking awesome back in the days. Today, in 2009, in this era of newly discovered TI-BASIC optimization tricks (and glitches), the code would probably not look that great from a programmer perspective but back then nobody would have expected this stuff was possible and no matter if your code is not incredibly optimized like Shift 83+ or Contra 83, the game was still revolutionary and today is still one of the best TI RPG out there (and still rivals most ASM ones in lenght)

A short while ago, I started a Youtube video series called "TI-83 Plus BASIC RPG Nostalgia", which spans through 26 videos so far. This video series only includes TI-83+ compatible RPGs that were made before March 2005. Unfortunately, because several TI RPGs requires ridiculous amounts of time for grinding and because I do not know their secrets, most videos are of my own games so far, but your two RPGs were included alerady, as I played through them at least twice. It took me a long while until I figure out a way to run them in a emulator, though.

&fmt=18
&fmt=18

EDIT: gah hit enter too fast x.x
EDIT 2: watching these FFTOM cutscenes always brings me back old memories
Title: Re: FFTOM 89 Port
Post by: ztrumpet on December 02, 2009, 04:11:47 pm
Wow. That's pretty cool.  I was unable to watch the second clip (it said an error occurred), but the first one was very impressive.  It would have taken forever to draw all those pictures.  There are a huge amount of them.  How many are there in the whole game?

It's cool that darkfire is making this for the 89.  Good luck on your quest...
Title: Re: FFTOM 89 Port
Post by: DJ Omnimaga on December 02, 2009, 04:32:28 pm
I think each FFTOM got about 40-60, altough since game is split into chapters, only 10-12 are used at once. As for Darkfire, I doubt he is still working on this, becuase he hasn't posted on the forums in ages and the last time he came on IRC he didn't seems to be doing anymore calc stuff.

As for the videos, you need to retry and retry because sometimes Youtube fails. Else, you can remove the &fmt=18 part of the URL, altough video might play in lower quality
Title: Re: FFTOM 89 Port
Post by: ztrumpet on December 02, 2009, 06:59:58 pm
Oh, sorry. I didn't realize I pretty much was necroing... :/

Hitoshi, your games are awesome! I think I'll try one.  Looks like it'll be FFTOM2... :)
Title: Re: FFTOM 89 Port
Post by: Builderboy on December 02, 2009, 07:32:21 pm
Wow! Those cut scenes are awesome!!  I was surprised to see names from a series I'm reading called Sword of Truth.  I guess it was the inspiration?  Either way, looks very cool :)
Title: Re: FFTOM 89 Port
Post by: hkoizumi on December 02, 2009, 10:47:28 pm
Yes you are right about the sword of truth series. During my highschool years, those books were in my interest by accident if you will. It laid on the bench outside my school lost from the owner. The only clue was the named crudely printed "James" behind the front cover. I was planning to report it as lost and found but as soon as I read couple of pages from that book I was hooked... You may look at that as a stealing and I am at no contest but I also think it was fate that brought me into the world of "Fantasy". It was that book that actually ignited my interest to write my own story. Unfortunately back in those days my grammar skill lacked because I was still learning English. I was not the right candidate to write a legitimate story on the paper. Then here comes TI... I remember my first program called Distance; a algebra program that formulates the distance. From there on I created my first game Black Jack 1.9 (may still be around). I guess I am fortunate that I have few talent from the Art, music, and understanding of programming at the time. I could say the "Magic" struck me constantly as I programmed 6+ games in TI-83's.

Thank you for posting that video on youtube. I was at first embarrassed that it was on it but I later felt the gratitude and happiness from knowing people actually enjoyed my game. I appologize for the game being buggy. FFTOM2 was the buggiest game I have ever made thus far haha. I swear I still have the written note of "Bugs to fix" in my notebook with 3 full pages of lists. It is funny that the person who I was talking in vent stated that I may have  contributed to many failures in grade for those who have possessed my game. I have laughed and also felt guilty but then again my job was to entertain people and which I think I have accomplished that to the fullest extent. ;D

I currently am now a Deejay at my local clubbing area remixing tracks and rendering famous trance music into seamless streamline of tracks. Unfortunately the club I was regular in got closed down in 2005 (nation in D.C.). Since then I've been traveling from Florida, Maryland, D.C.area, and as well as Hassen Germany.

Ever since I abandoned my FFTOM3 project, I was reluctant to go back to programming because of the drastic changes made software to hardware-wise. I can say I disappeared like the ASM legend Bill Nigel haha. But then again and I say here, I am back to support you guys in anyway. I may even learn the programming again if need be. But I must first wait until I get my hands on TI-84 though.

Before I take my leave I'd like to ask you guys something. Are there still people out there play TI-games? I ask this because when I was in highschool there was no such thing as handheld gaming machine except the bulky gameboy. Now that we have Iphone, Itune, PsP, etc... are we still being sought out?
Title: Re: FFTOM 89 Port
Post by: Builderboy on December 02, 2009, 11:48:10 pm
As far as i can tell in my school, they are definetaly still being sought out!  As the resident game-maker for the school i get all the requests for tetris/mario/phoenix and for some of my games as well.  My friend loves my BBC Basic tetris port and claims he likes it better than zTetris, and many of the people in math have phoenix and mario.  The thing that keeps calculators alive is that they can be played discretely in class (whether you like it or not, it does happen :P) as opposed to gameboys/psps and such.  There was a slight downflux in activity over the summer, but that is to be expected. :)

(And i can vouch for the Sword of Truth series being addictive :D Currently on book 6!)
Title: Re: FFTOM 89 Port
Post by: DJ Omnimaga on December 03, 2009, 12:00:14 am
Actually, since you left, TI calculators didn't change that much really. Now we have the TI-84+ since 2004, which has only like 4 new functions in TI-BASIC. All 83+ games run fine on it. The TI-Nspire model has a 84+ emulation mode too, which runs all BASIC and almost every ASM programs. THere are also still a lot of people who program in old fashioned TI-BASIC without using any libs. So basically, if you still remember everything, you should be able to get back into it fairly quickly. There are also more tutorials now, too. You would probably just need to learn a bit of the xLIB commands for example, some of which are not too hard.

Btw by remixing tracks, do you mean you take original tracks then modify them? Or do you mean just blend many together? I sometimes do the former, altough I generally just make my own music (which is kinda old-skool, though, not really mainstream. Most is in the downloads section).

I hope you either stick around or start coding again eventually. By the way, the MaxCoderz forums are still around, too, where you used to be staff, at http://www.maxcoderz.org . Tr1p1ea is still around, as well as Benryves and Kv83 (former Greenlights). Chickendude also checks from time to time, altough I generally only see him on AIM. However, MaxCoderz has pretty much died in the past few years :(, which I think is because of the lack of staff renewal and because of what they did in 2006 (1: deleting their entire games downloads section including FFTOM series and 2: switching URL but never letting know the entire community about it, not even through a link in their games Readme.Txt files) :(

EDIT: People also still play calc games and program them, altough there are about twice fewer people than there was about 5 years ago. UTI and Omnimaga still seems to be kicking, though, and Cemetech still shows some signs of life, altough they don't make any game
Title: Re: FFTOM 89 Port
Post by: jsj795 on December 03, 2009, 10:03:17 am
I pretty much sparked the life in calculator gaming in the school. I taught them how to download the games from ticalc, and they play mario, phoenix, falldown, tetris, and many others... and when i make a game (usually very simple that i make it within 2 math periods) i give it to them
Title: Re: FFTOM 89 Port
Post by: ztrumpet on December 03, 2009, 03:58:57 pm
As the resident game-maker for the school...
As the resedent game-maker for the school I go to, I know for a fact that people play games.  I have had friends/classmates hooked on almost everything: (Portal, Nibbles, Donut Quest, Ztris, Drifter, Orbix, Fishy, and Illusiat 13 just to name a few.)
People still play games on thier calcs because you can play these games in class.

You would probably just need to learn a bit of the xLIB commands for example, some of which are not too hard.
This is a great example of where we are now.  xLib and Celtic III are libs that let basic programers make amazing looking games without having to know asm.  You would not have to know these commands if you still plan on working in pure basic, but if you ever felt like your games needed faster or better graphics, have at it.
I hope you get back into programming.  I would love to see FFTOM3.  You know how fun programing is, and you can do it quite well.  If you make games, people will play them.
:)
Title: Re: FFTOM 89 Port
Post by: DJ Omnimaga on December 03, 2009, 05:14:14 pm
I also kinda like how Celtic III has backwards compatiblity with xLIB at 99.9% and two Omnicalc functions including Sprite(. If I decided to update Reuben Quest for Celtic III, it would speed up the job considerably, since all I need to change would be stuff involving grayscale
Title: Re: FFTOM 89 Port
Post by: Geekboy1011 on December 04, 2009, 12:02:13 am
yeah same here for my school im more of a distributer (havent made any really great games yet :P)

but there sought out by just about every one who understands them XD
Title: Re: FFTOM 89 Port
Post by: JoeyBelgier on December 04, 2009, 04:56:31 pm
same with me, half the school comes to me to get games and or ask something ( sometimes ppl don't even know how to delete stuff <_< )
Title: Re: FFTOM 89 Port
Post by: hkoizumi on December 09, 2009, 05:47:17 am
that's good to hear haha. For now I will browse around and see what's going on and I still need to get my hands on a calculator but first I need need $$$. It won't be a while until I can actually start programming again. :(
Title: Re: FFTOM 89 Port
Post by: DJ Omnimaga on December 09, 2009, 11:25:20 am
Yeah I can understand that. While TI calcs are cool they're ridiculously expensive :S

Ebay can be a good place to get an used one though, but watch out for non-working stuff (AKA only buy from people with lot of sales and over 98% rep and don't buy from recycling companies that don't test their stuff)
Title: Re: FFTOM 89 Port
Post by: darkfire on December 28, 2011, 02:22:49 pm
Lol old topic is old. As many may not believe this project has not been totally abandoned. I just changed my approach and real life hit. Did someone download that source from hitoshi before the link died. I will try to keep here updated once I get my start. I still plan on a 89 port... but I aiming for phones really.
Title: Re: FFTOM 89 Port
Post by: Jim Bauwens on December 28, 2011, 03:09:25 pm
Nice to see that you didn't abandon it :)
(Yay, still some activity in the 68k world o/)
Title: Re: FFTOM 89 Port
Post by: annoyingcalc on December 28, 2011, 03:12:03 pm
First post in the 68k forum in months!
Title: Re: FFTOM 89 Port
Post by: TIfanx1999 on December 28, 2011, 03:45:21 pm
Wow, I'm kind of surprised to see you back here. When most people disappear for that long they don't come back! O.O I was curious about the source myself, it's a shame that the links are broken. D:
Title: Re: FFTOM 89 Port
Post by: darkfire on December 28, 2011, 07:44:34 pm
Wow, I'm kind of surprised to see you back here. When most people disappear for that long they don't come back! O.O I was curious about the source myself, it's a shame that the links are broken. D:
Thats me on and off since 2001

I want the source mostly for story and some artwork. I am writing a full script for all 3 games. Getting all the dialogue in order cleaning up loose story ends. Additional playing areas. NPC dialogue less movies more playing out of story. I want the game plan done before i start coding. That's why i'm interested in fftom3 because it will give me insight on what things to add in the first 2 games, to make it more complete and flow with the third game.
Title: Re: FFTOM 89 Port
Post by: TIfanx1999 on December 28, 2011, 09:30:47 pm
Yepp, very true. =) I wish you luck, and I'll be interested in seeing how this develops.
Title: Re: FFTOM 89 Port
Post by: DJ Omnimaga on December 28, 2011, 11:18:38 pm
Lol old topic is old. As many may not believe this project has not been totally abandoned. I just changed my approach and real life hit. Did someone download that source from hitoshi before the link died. I will try to keep here updated once I get my start. I still plan on a 89 port... but I aiming for phones really.
Sadly nope. The only copy I had was on Earthforge until late 2005. As for FFTOM1 and 2 the source is available with the games themselves, though, since, after all, they're editable directly in the program editor. FFTOM3 was never finished, though, and I don't think there exists anymore copies of the artwork anywhere online.

A long while ago, there was an extra copy of FFTOM1 on ticalc.org that was uploaded in the wrong section (TI-83 instead of 83+), but its zip file was over 500 KB large and it contained plenty of extra artwork that other versions of the game didn't have. I wish that was still available.

Also welcome back :)
Title: Re: FFTOM 89 Port
Post by: darkfire on December 29, 2011, 12:41:39 am
Sadly nope. The only copy I had was on Earthforge until late 2005. As for FFTOM1 and 2 the source is available with the games themselves, though, since, after all, they're editable directly in the program editor. FFTOM3 was never finished, though, and I don't think there exists anymore copies of the artwork anywhere online.

A long while ago, there was an extra copy of FFTOM1 on ticalc.org that was uploaded in the wrong section (TI-83 instead of 83+), but its zip file was over 500 KB large and it contained plenty of extra artwork that other versions of the game didn't have. I wish that was still available.

Also welcome back :)

Here are some screens from fftom3 http://web.archive.org/web/20041106173552/www.kingmastate.nl/maxcoderz/?section=Plan+Files&sectionID=7 (http://web.archive.org/web/20041106173552/www.kingmastate.nl/maxcoderz/?section=Plan+Files&sectionID=7)
(http://i.imgur.com/HyphN.gif) (http://imgur.com/HyphN)

Also from the zip file you mentioned.

(http://i.imgur.com/TldThs.jpg) (http://imgur.com/TldTh)(http://i.imgur.com/jQXq6s.jpg) (http://imgur.com/jQXq6)(http://i.imgur.com/eBoHqs.jpg) (http://imgur.com/eBoHq)(http://i.imgur.com/RaJt6s.jpg) (http://imgur.com/RaJt6)
Title: Re: FFTOM 89 Port
Post by: TIfanx1999 on December 29, 2011, 12:47:06 am
Cool stuff! ^^
Title: Re: FFTOM 89 Port
Post by: DJ Omnimaga on December 29, 2011, 01:28:06 am
Ah right I forgot about those screenshots. However the Earthforge zip file was actually a demo of FFTOM and I wish i had it backed up :(

As for the artworks, did you find another copy of that one 500+ KB zip file? O.O
Title: Re: FFTOM 89 Port
Post by: darkfire on December 30, 2011, 12:32:06 am
Ah right I forgot about those screenshots. However the Earthforge zip file was actually a demo of FFTOM and I wish i had it backed up :(

As for the artworks, did you find another copy of that one 500+ KB zip file? O.O

I found it doing a search for fftom.zip http://www.calc.org/program/3319 (http://www.calc.org/program/3319)
Title: Re: FFTOM 89 Port
Post by: DJ Omnimaga on December 30, 2011, 12:47:47 am
Oh right, I forgot about calc.org archives. I just found the search a bit annoying to use there since the calc.org redesign fell through, so I never really bothered to check.

I believe my Illusiat 1 zip file that had a french readme is there too. It was approved by their staff about 4 years after upload.
Title: Re: FFTOM 89 Port
Post by: Yeong on December 30, 2011, 01:55:57 pm
It was approved by their staff about 4 years after upload.
O.O
Title: Re: FFTOM 89 Port
Post by: DJ Omnimaga on December 30, 2011, 06:40:46 pm
Indeed. Actually the problem was that Calc.org file upload policies were really weird during their final years before the supposed redesign. After uploading your own game, you had to get a friend or another member to confirm that it's your game via e-mail. At the time I barely knew anyone from the community who could do that, so I never did. However, after the second redesign started, where only a file archive and the forums were available, somehow they decided to process those files the same way ticalc.org does.