Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI 68K => Topic started by: Alex on April 26, 2006, 04:45:00 am

Title: Hiways 89
Post by: Alex on April 26, 2006, 04:45:00 am
Maybe I need a car of my own.

user posted imageuser posted image

Here's the latest Day5 development, Hiways 89. It is a vertical driving game taking place on a four-lane highway :lol:laugh.gif. I used knowledge gathered from coding Skyway, and optimized it a little - this means that I will also rewrite the Skyway engine at some point.

For more in-depth coverage see this http://artraid.com/alex/index.php/2006/04/26/hiways/

Please leave me ideas and feedback. Now to go back to reading my boring english book. :unsure:unsure.gif
Title: Hiways 89
Post by: DJ Omnimaga on April 26, 2006, 04:47:00 am
That reminds me an old arcade game I played on shockwave website, look very nice :)smile.gif
Title: Hiways 89
Post by: kalan_vod on April 26, 2006, 04:51:00 am
Really nice, at first I was like OMG IN z80? But still it looks amazing!!
Title: Hiways 89
Post by: Alex on April 26, 2006, 05:56:00 am
Haha, z80 ;)wink.gif

- Alex
Title: Hiways 89
Post by: Alex on April 27, 2006, 01:19:00 pm
Some serious updates!

Link:
http://artraid.com/alex/index.php/2006/04/28/hiways-update/

Screenshots:
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Coding this particular game is very fun, mainly because I know exactly what I'm doing, having gathered some experience from past unfinished projects. I'll also add steering to each AI car, and police/army vehicles chasing you down if you run over too many pedestrians - yes there will be pedestrians trying to cross the highway :lol:laugh.gif

The game still runs at ~80+ FPS, but due to this speed the LCD on my calculator is quite blurry. It'll probably slow down considerably when I will add the aforementioned features, so that will heal with time.

As things progress, I plan on shooting a short video of it running live on a real TI-89 :)smile.gif

As always, leave any comments!

- Alex
Title: Hiways 89
Post by: kalan_vod on April 27, 2006, 01:40:00 pm
Wow, that's fast! I can't wait to see a animation of sorts, and is that a bus? btw pedestrians would be great!~
Title: Hiways 89
Post by: Liazon on April 27, 2006, 02:07:00 pm
Awesome! You're TIGCC skills are amazing as always.
Title: Hiways 89
Post by: DJ Omnimaga on April 27, 2006, 03:27:00 pm
wow nice, didnt u had another racing game as well btw (a 3D one)?
Title: Hiways 89
Post by: Alex on April 28, 2006, 12:51:00 am
Yes, I did, but I got frustrated by the engine as it needs lots of cleaning up. After I'll clean up its code, I'll make a mini-game out of it, a 3D tunnel game.

I remember last summer/fall I worked on a game similar to Hiways, except it was a tunnel game called simpleRIDE where you avoided post-signs, and when I wanted to implement other cars, I did not know where to begin. :D Hold on, I'll dig a screenshot!

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As always, thank you all very much for your comments!

- Alex
Title: Hiways 89
Post by: DJ Omnimaga on April 28, 2006, 01:12:00 am
hehe nice, I hope to see all those games finished ^^
Title: Hiways 89
Post by: Alex on April 29, 2006, 11:27:00 am
You definitely will, development is going fairly smoothly despite school work. Some Hiways updates will soon follow.

- Alex
Title: Hiways 89
Post by: elfprince13 on April 29, 2006, 11:29:00 am
now if only I had an 89...
Title: Hiways 89
Post by: kalan_vod on April 29, 2006, 12:41:00 pm
That SS looks like MGS or something like Jakel!
Title: Hiways 89
Post by: Alex on April 30, 2006, 02:36:00 am
QuoteBegin-kalan_vod+Apr 29 2006, 11:41 PM-->
QUOTE (kalan_vod @ Apr 29 2006, 11:41 PM)
That SS looks like MGS or something like Jakel!  

 What are those?

- Alex