Author Topic: Pokemon TI-89  (Read 56128 times)

0 Members and 1 Guest are viewing this topic.

Offline Torio

  • LV3 Member (Next: 100)
  • ***
  • Posts: 83
  • Rating: +22/-0
    • View Profile
Re: Pokemon TI-89
« Reply #30 on: January 25, 2012, 01:38:29 pm »
Thank you very much, chickendude, but Matrefeytontias is doing a great job. Feel free to post your comments to improve the traduction when I will release the English version.
For the Spanish version, I don't think it is useful for now except if there is a lot of demands.

About the auto-save command, I could perhaps make a special key to save (let's say F1), because if I haven't misunderstood, you find it long to open the menu and to save ? To save and quit quickly, you'll have to press F1 then help.

For the name input, it is just a basic scanf()  ;D !!
« Last Edit: January 25, 2012, 01:44:30 pm by Torio »
Sorry about my mistakes, I'm French.

Projects :  Pokemon TI-89 | Ti-Tank

Offline Jim Bauwens

  • Lua! Nspire! Linux!
  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1881
  • Rating: +206/-7
  • Linux!
    • View Profile
    • nothing...
Re: Pokemon TI-89
« Reply #31 on: January 25, 2012, 01:43:08 pm »
Yay, more 68k activity!
:)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Pokemon TI-89
« Reply #32 on: January 25, 2012, 03:53:49 pm »
THat looks pretty great and I'M happy to see more 68K games in the works. A while ago there was a Pokémon game in the works by MathStuf on TI-Freakware (around 2005-06) but then he vanished. Good luck finishing this one. :)
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Torio

  • LV3 Member (Next: 100)
  • ***
  • Posts: 83
  • Rating: +22/-0
    • View Profile
Re: Pokemon TI-89
« Reply #33 on: January 26, 2012, 12:44:55 am »
Thank you very much !

Anyone interested in making sprites ?
Sorry about my mistakes, I'm French.

Projects :  Pokemon TI-89 | Ti-Tank

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Pokemon TI-89
« Reply #34 on: January 26, 2012, 12:47:37 am »
Thank you very much !

Anyone interested in making sprites ?
What type of sprites do you need (Pokemons in battle, tiles, ...) ?
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Torio

  • LV3 Member (Next: 100)
  • ***
  • Posts: 83
  • Rating: +22/-0
    • View Profile
Re: Pokemon TI-89
« Reply #35 on: January 26, 2012, 12:50:55 am »
Rather Pokemon in battle, I will edit the first post to show the sprites needed
Sorry about my mistakes, I'm French.

Projects :  Pokemon TI-89 | Ti-Tank

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Pokemon TI-89
« Reply #36 on: January 26, 2012, 01:06:37 am »
For my game, I used the Pokemon sprites that are found in this program. I had to make screenshots, edit the image to only get the Pokemon and all, but no spriting work needed :P
(I had the permission of the author)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Torio

  • LV3 Member (Next: 100)
  • ***
  • Posts: 83
  • Rating: +22/-0
    • View Profile
Re: Pokemon TI-89
« Reply #37 on: January 26, 2012, 01:12:19 am »
But they are 32x32, so they would look pretty small in my game...
Sorry about my mistakes, I'm French.

Projects :  Pokemon TI-89 | Ti-Tank

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Pokemon TI-89
« Reply #38 on: January 26, 2012, 01:52:22 am »
Hey this looks quite nice! I'll have to try it out. :) It's nice to see more 68k activity recently. :D

Also, I'd recommend changing the key layout. You currently have it set as:

ENTER - Action, OK (A Button)
ESC - Return, Abort (B Button) and quit game when walking

I'd change it to:

2nd - Action, OK (A Button)
Diamond - Return, Abort (B Button)

This is a more standard layout for calculator games, and more people are familiar with it. It's much more natural feeling and more similar to how it would play on the gameboy (in my opinon).

As far as Sprites go I'll scale some of the originals and convert them to Black and White if that's ok. ;)

*Edit* It would be nice to see the sprites you already have done so the style can be kept consistent.
« Last Edit: January 26, 2012, 01:59:54 am by Art_of_camelot »

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Pokemon TI-89
« Reply #39 on: January 26, 2012, 02:32:18 am »
Heres a quick mock-up of Miaouss/Meowth:(Double sized). Left is the original. :)

*Edit*   added Onix
*Edit2* added Akwakwak/Golduck
*Edi3*  added Ferosinge/Mankey (ugh, my wifi is acting up tonight!  x.x)
*Edit4* added Ptitard/Poliwag
*Edit5* added Abra
*Edit6* added Machoc/Machop

Let me know what you think. If you like them, I'll upload a zip file with all of them at the proper size. =)
« Last Edit: January 26, 2012, 06:11:13 am by Art_of_camelot »

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: Pokemon TI-89
« Reply #40 on: January 26, 2012, 04:21:24 am »
wOw, amazing work on those.. they look like real

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Pokemon TI-89
« Reply #41 on: January 26, 2012, 05:38:36 am »
Thanks! These sprites are from the Original Pokemon Red game, they are not my original works. They have just been re-sized and re-worked(if needed) and converted to black and white by hand.

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Pokemon TI-89
« Reply #42 on: January 26, 2012, 08:25:55 am »
I will say that I rather like the key layout .__. It seems more natural because Enter is used to select everything normally and ESC seems like escape.

Offline Torio

  • LV3 Member (Next: 100)
  • ***
  • Posts: 83
  • Rating: +22/-0
    • View Profile
Re: Pokemon TI-89
« Reply #43 on: January 26, 2012, 01:33:40 pm »
Your sprites look very good, Art_of_Camelot, that's a great job you made here !!
Could you, please, use this software : SpriteED to convert your sprites into C data arrays and then send it to my mailbox, it would save me a lot of time !
I would also recommend to use gold/silver sprites (here, for example), because they are generally more beautiful and easier to convert in black and white.

If you have time, here is the list of the next sprites to draw :
- Carabaffe/Wartortle
- Reptincel/Charmeleon
- Roucoups/Pidgeotto
- Nidorino
- Nidorina
- Chetiflor/Bellsprout
- Ramoloss/Slowpoke
- Magneti/Magnemite

About the key layout, I wish I could use the [2nd] and [Diamond] keys but it is not possible to use them. Actually, the getkey doesn't work like on TI-83+, where each key has a code. On TI-89, you can press [2nd] and then press a key, it will not send a code when pressing [2nd], and different code (from the one you would have had if you hadn't pressed [2nd]) when you press the other key.
So I don't think I will change the key layout, because it seems to me that it is the best solution and the most natural.
Sorry about my mistakes, I'm French.

Projects :  Pokemon TI-89 | Ti-Tank

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Pokemon TI-89
« Reply #44 on: January 26, 2012, 03:15:01 pm »
Okay, glad you like them! I'll see if I can get work on some more of them done. If I had know you preferred the style of gold/silver sprites I'd have started with those, ;) but I thought this game was meant to be more similar to red/blue.

I didn't know about key detection issues with the TI-89, I guess it's okay as is. :)