Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI 68K => Topic started by: DJ Omnimaga on May 31, 2005, 02:27:00 am

Title: The Sword of Darkness
Post by: DJ Omnimaga on May 31, 2005, 02:27:00 am
The Sword of Darkness is a Card/RPG with Sci-Fi and Final Fantasy elements. The game is linear but mission based. The game is designed for the ti-89 titanium but should be compatible with HW2.  It's written in BASIC but also uses Flib and Xpak.

The Sword of Darkness follows the journey of one boy and the people he interacts with as they try to find their places in a conflicted world.  Darcondia, an assassin from Meridian must face an uncertain future while dealing with the demons of his past.  Maintaining peace between two nations, the mystery of the Seven Seals, and the super weapon "Invincible" become the focus of much of this game.  TSOD also touches on a lot of psychological and philosophical issues including trust, loyalty, society, loneliness, sexuality and spirituality.

In addition to being a card game, it is also an RPG with elements that include, Leveling Up, Accessory and Weapon equipping, items and money. You duel with monsters against other AI controlled enemies (up to 3 at a time) or against individual monsters.  The strongest monster card only has about 15000 AP but you can deliver millions in damage with the right combo of cards, accessories, and luck.

This game will come in about 4 different versions. Regular (Includes FMV), and Light Edition (Without FMV).

http://home.comcast.net/~mdjenkins86/
Title: The Sword of Darkness
Post by: CDI on May 31, 2005, 10:53:00 am
*this MIGHT count as Off topic...*

HEY!!! If you want to get your Card RPG fix and you want it NOW!!! go to www.calchaven.tk and download Card Battle RPG 1.0 it has 56 cards!!! and a total of 120 lvls of fun!!! (83+ and 83+SE and 84 and 84SE only!)
Title: The Sword of Darkness
Post by: DJ Omnimaga on May 31, 2005, 10:59:00 am
 <_<dry.gif

http://s7.invisionfree.com/Omnimaga/index.php?showtopic=53
Title: The Sword of Darkness
Post by: CDI on May 31, 2005, 11:08:00 am
well... I did good for reading the rules a long time ago and in a galaxy far far away...  >Dgni.gif sry man! you can delete if you want
Title: The Sword of Darkness
Post by: DJ Omnimaga on May 31, 2005, 12:08:00 pm
I need a :rule: emoticon  :ph43r:ninja.gif < >and maybe a :rofl: one too
Title: The Sword of Darkness
Post by: arti on May 31, 2005, 02:22:00 pm
I really think that after a week or so (after the news article goes off the main page) you should move all comments to this thread. :)smile.gif
Title: The Sword of Darkness
Post by: DJ Omnimaga on May 31, 2005, 02:33:00 pm
yeah I think I should do that, they werent much progress about the game, just info but I think it would be a good idea to move them here because not everyone will read the old news item (especially with 3 news articles a day)

btw I'm about to reach the 100th newsitem with the old ones included  :woot:woot.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on June 01, 2005, 05:07:00 am
How to event logger works...
The heart and soul of TSOD is a program called chapter1.  It is a program that is passed a matrix within a matrix and with that it produces events.

For example:
chapter1(1)//this means that an event has been detected on map one (the actually argument ('con') is global and thus not needed)

the amount of cols in the var con (ColDim(con)) determins the maximum index of the events.  By storing the  events in the matrix con, an endless amount of events can be declared.

So you want the following things to happen when you step on tile:
1. Display "I am going the wrong way"
2. Transport the person to another location
3. Display "What just happened?"
4. Disable the tile sequence in the future

with the event tile matrix 'hey' the matrix [9001,"I am going the wrong way",2,3000, 4,5,6,9001,"What just happened?",6000]// the event 9001 relates to text2 which was just recently built in C.  Chapter1 also will interpet my older BASIC routine which does the same thing

these 10 elements or columns means that the event loop will stop after element 10 is processed.

That a simple explination of my BASIC event logger.
BTW these event are created with my Basic programming tool bm2
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 01, 2005, 09:31:00 am
sound interesting. The way I did my events on my games was that if for example the first element of list 1 was lower than 1, it did something, then increased the variable by 1, and later in the game when you go at the same place again if the variable is higher than 6 (assuming you hitted a switch somewhere) it will change a number in the matrix, displaying a different tile allowing you to walk here
Title: The Sword of Darkness
Post by: mdjenkins86 on June 01, 2005, 09:56:00 am
That sounds like a good idea as well.,, I don't have an event for changing of a tile, but I will work on that tonight. Event programming with matricies is much easier on the 89 because you can store litterels to cells and what not.  With that you can store inderection in cells and therefore have actual code in a matrix.

Maybe I should post something about the story line...Are teasers/spoilers allowed.
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 01, 2005, 10:09:00 am
yeah you can post the story :)smile.gif , but you can also use the SPOILER button in the post page (between the STRIKE and LEFT buttons) which will do thing like this:
p|-|34r |\/|3 ^_^

(press CTRL+A to view "hidden" text) B)cool.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on June 01, 2005, 10:34:00 am
That is so cool... B)cool.gif
Ok well let me strart of by saying that my story...

The Sword of Darkness (The title btw is very misleading as the Sword is not a sword at all) takes place on a prehistoric world in Earth year 6250 AD.  Confused yet.  Well anyway the conflict taking place on this planet is actually the result of two religious organizations.  A modern church vs the ancient church. The continent of Madison worships the holy mother Arkel, mother of all people. The continent of Meridian is becoming increasing influenced by the ancient teachings of Apollos, the sungod.  Your character Darcondia is an orphan who has been raised by the Meridian leader Emperor D'arc Tagon.  Darcondia has been sent on a mission to infiltrate the Blue Badge, Madison leading party, and kill the leader Boss Maximillion.  On his journey, Darcondia finds out that both sides are on a search for the mythical weapon Invinsible.  When Darc get to Boss and finally beats him, he finds out the the BB believe that Darc's master, Emperor Tagon has recovered Invincible and is planning to build a machine, a type of Mobile Gear, with Invincible equipped to it.  What a load of crap! Or is it?

More info comming soon in next post.
Title: The Sword of Darkness
Post by: mdjenkins86 on June 01, 2005, 12:00:00 pm
On his way back from the assassination mission Darc and his partner, Natshia split up to increase their chance of fleeing Madison undetected.  When Darc returns to Meridian he meets a strange girl named Eonjay who reminds him of the first time he meet Natshia on Infinity Island to the north.  When Darc reveals that he is a soilder for Meridianj she reveals that she was also working for the Emperor as a spy and had some crucial information about BlueBadge acctivity...

Anyway Darc tells Natshia about Tagon's alleged Mobile Gear and the two decide to do some investigation.  The two sneak into the Meridian Army Corp.  After making visual confirmation of the new weapon, Darcondia decides to have a little talk with his master.
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 01, 2005, 12:15:00 pm
wow thats a quite long and nice story, this is gonna be possibly a FFTOM rival :)smile.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on June 01, 2005, 12:23:00 pm
Actually that was just the first half of the story.
Would you like to hear what happend next B)cool.gif
BTW now you may see why it is ideal for the titanium.
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 01, 2005, 12:29:00 pm
just the half O_Oshocked.gif ??? Wow


well dont spoild the ending though :ph43r:ninja.gif

I like the titanium because its not as huge as the v200 and have as much memory, I wish I could have one though :(sad.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on June 01, 2005, 12:47:00 pm
It is kinda hard to explain the second half without spoiling the firs half's cimatic conclusion.  Do you remember me posting something about the Seven Seals, well that is what the second part is about.  That and the Sword of  Darkness.  You see, the game starts out in the castle from the pictures...and the character you start out playing is infact not Darcondia.  After the opening mission, this character confronts Darcondia as he enters the castle.  The game is playable recap of how Darcondia winds up at this castle on a completely different continent.  After you play through his entire memories, you must fulfil his destiny as hinted in the very beginning.  All this leads to the clash of two schools of thought and a revolution.

Spoiler

after the first part of the game, Eonjay and Darcondia become the rulers of Madison and meridian respectlively.  Text
Title: The Sword of Darkness
Post by: mdjenkins86 on June 02, 2005, 06:44:00 am
New pictures later tonight.
Title: The Sword of Darkness
Post by: tifreak on June 02, 2005, 07:08:00 am
This sounds really interesting. :)smile.gif

The Sword of Darkness, sounds like the weapons that I use in some of my games...
Title: The Sword of Darkness
Post by: mdjenkins86 on June 02, 2005, 07:14:00 am
To tell you the truth, the Sword of Darkness can be used as a weapon, but not in the traditional sense.  Which game are you talking about btw.
Title: The Sword of Darkness
Post by: mdjenkins86 on June 02, 2005, 07:18:00 am
My main character Darcondia uses swords: Omega Blade...
Another character uses guns: Gundiva, Desert Eliminator...
All weapon weilding characters can learn earn a weapon called "Final Alternative"
Title: The Sword of Darkness
Post by: tifreak on June 02, 2005, 07:25:00 am
Age of Darkness 2, I believe has it in there, AOD Revenge Will have it in there, and TI-City will have it as a secret item, though it will cause negative effects... :)smile.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on June 02, 2005, 07:38:00 am
In TSOD Darkness is seen as the beginning and the end.  Everything is concieved in darkness, including people, stars and the planets.  Everything that comes to an end becomes one with darkness.  Being that darkness is the omnipresent throughout the universe, it is the key to true immortality and unity.

My brain bubbles as it boils.
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 02, 2005, 09:46:00 am
QuoteBegin-mdjenkins86+June 2, 2005, 14:38-->
QUOTE (mdjenkins86 @ June 2, 2005, 14:38)
My brain bubbles as it boils.  

 uh  O_Oshocked.gif wtf :wacko:triso.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on June 02, 2005, 09:55:00 am
lol, Don't mind me sometimes I just get caught up in my allgoery.  All I meant to say was that sometimes I get lost in my own philosophy.  THats all..lol
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 02, 2005, 10:05:00 am
:Dbiggrin.gif
Title: The Sword of Darkness
Post by: tifreak on June 02, 2005, 11:07:00 am
I like it. Great twist!!
Title: The Sword of Darkness
Post by: mdjenkins86 on June 02, 2005, 02:07:00 pm
https://home.comcast.net/~mdjenkins86/Projects.htm

the pictures can be found by scrolling down.
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 02, 2005, 02:45:00 pm
HOLY SH*T O_Oshocked.gif this is too freakin' awesome you rul3z this will get a feature at ticalc.org sure :love:love.gif:love:love.gif:love:love.gif:bounce:bounce.gif:bounce:bounce.gif:bounce:bounce.gif:bounce:bounce.gif:bounce:bounce.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on June 02, 2005, 02:53:00 pm
 B)cool.gif Just something I worked out in my spare time.  You have now idea how good that sound coming from someone like yourself. (tear).  But seriously, I wanted to trump every BASIC RPG every made for the 89.  Especially FF7.
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 03, 2005, 12:57:00 am
yeah I tried many of them (most are in the archives at Omnimaga), my favorite one was Final Fantasy Alternative, it rocked so much but yours seems to have better graphics and more options.  :)smile.gif FF7 and Mystic legend were also good but not enough graphics :(sad.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on June 03, 2005, 06:22:00 am
MOre to come very soon.  Probably by Monday.
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 03, 2005, 10:26:00 am
cool B)cool.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on June 03, 2005, 11:17:00 am
Now its time to get down and dirty. I am going to explain the battle system and ask for much needed help.

In this game there are two different types of battle types: Battles and Boss Battles.

The Regular battle type MUST support:
Up to three on three battle
Monster Magic and Attack cards on a two sided board
Ability to use weapons.
Each character on your team, including Darcondia, the main character, must be able to be controlled by the program. This way you can sit back and let the computer fight the CPU for you.

The object of the battle is to kill all enemies on the opposite side of the board. In order to attack an opponent:
You?re opponent must not have any monsters defending him

and likewise, if you don't have any monsters defending you, you can receive direct damage.

You can't use your weapon while you have monsters on your side of the board.

Each monster has OP (Offensive points) and DP (Defensive points.)
The monsters firepower is the average of their op and dp. IF a monster has op of 800 and dp of 1000 then it has a normal fire power of 900 damage while in offense mode. When a monster is in defense mode the normal firepower is equal to the dp or 1000 in the case of this monster.

When a monster takes damage in offensive mode, 75 percent of the damage comes off of op and 25 percent comes off of dp
For example, if the monster takes 400 damage, the monster's op is reduced by 300 and the monsters dp is reduced by 100. The monster new stats are 500 op / 700 dp. The new normal damage while in op mode is 600 (500 + 700 divided by 2, the average). However the monster normal damage while in dp mode is 700 (dp is 700). So you can do more damage if you are in dp mode. But:

When a monster takes damage in defense mode, 100 percent of the damage comes off of the dp. If the example monster revieves another 500 damage, his op remains 500 while is dp take a full reduction to 200. While in defense this monster can only do 200 damage now. It is more profitable to switch this monster back to offense mode so it can do the average of the op and dp (500+200 divides by 2 is 350 damage.)

When a monster's dp reaches 0 the monster automatically goes in offensive mode.

When a monster's op reaches 0 the monster is dead, regardless of whether or not the monster has dp.

So in order to play effectively, a fair amount of strategy most go into the mode you monster cards are in. This doesn't take into account magic at all. I will cover that in a later post. If you have any questions about the system just described, please feel free to ask.
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 03, 2005, 11:53:00 am
Sound cool, its nice because this game will satisfy both RPG and card games lovers, since both are combinerd together. I am not a big fan of card games (especially when they are complicated) but the story and the RPG idea of the game will make me want to play til the end (and maybe again after beating the game) :)smile.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on June 03, 2005, 12:03:00 pm
Don't worry.  As always I look to make my apps ultra user friendly. The system must be designed to simplify what is happening the CPU.  I want the system to be easy to learn, but challenging to overcome without some strategy.

Depending on how the card implementation is reieved by the public, I may remove it in the sequel...oh no, I've said to much... ;)wink.gif
Title: The Sword of Darkness
Post by: arti on June 03, 2005, 12:45:00 pm
Sequel huh?  :ph43r:ninja.gif
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 03, 2005, 12:51:00 pm
phear him :ph43r:ninja.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on June 04, 2005, 03:04:00 pm
Maybe I am getting a little ahead of myself, but I started working on a sequal Terra Nuevo: TSOD.  It uses much finner graphical schemes and focuses more on impress than excess.  There is no way I can tell you guys anything about TN:TSOD without completely spoiling the story line of TSOD.  The only thing that I will tell you is that the actual 'Sword of Darkness' is once again not a sword.
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 04, 2005, 03:10:00 pm
Wow alerady a sequel, sweet, please finish TSODF1 firs tthough ;)wink.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on June 04, 2005, 03:13:00 pm
Oh don't even worry about that, TN is completely out of site until the first part is complete... this is not one of those skewed starwars time lines where things happen in strange orders.
Title: The Sword of Darkness
Post by: mdjenkins86 on June 04, 2005, 03:15:00 pm
I need ideas for names of monsters.  Anything would be helpful, but I am looking for:
Originality
Complexity
Force
And as always, credit will be given where it is due.
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 04, 2005, 03:20:00 pm
QuoteBegin-mdjenkins86+June 4, 2005, 22:13-->
QUOTE (mdjenkins86 @ June 4, 2005, 22:13)
Oh don't even worry about that, TN is completely out of site until the first part is complete... this is not one of those skewed starwars time lines where things happen in strange orders.

like lufia on the SNES?

Hmm if I have time I might come up with monster names ideas (I have a bug bank from RL1 and RL2 bestiary), or you can also look in the bestiary.html file coming weith Reign of Legends 2 in the TI-83+ archives. Also I think you might like the user posted image button on this forum which allow you to edit your posts so you dont need to double-post like we have to do at ticalc.org :)smile.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on June 05, 2005, 10:09:00 pm
And still, more to come B)cool.gif
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 09, 2005, 12:27:00 pm
QuoteBegin-mdjenkins86+June 6, 2005, 05:09-->
QUOTE (mdjenkins86 @ June 6, 2005, 05:09)
more to come

post
Title: The Sword of Darkness
Post by: mdjenkins86 on June 09, 2005, 03:05:00 pm
I was dolding off because I wanted to post more pictures on my site.  But anyway...
New feature added. when you character is equipped with Mimic armor, that character has the ability to learn enimy attacks when they survive. This is how your character can learn super mega badass attacks like the Solar Flare (mandatory 5 nine damage!)  Please give me a couple of days to update pictures :)smile.gif
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 09, 2005, 03:10:00 pm
cool to see new progress, I also cant wait to see the pics :)smile.gif

QUOTE
mandatory 5 nine damage
do you mean 99999?
Title: The Sword of Darkness
Post by: mdjenkins86 on June 09, 2005, 06:22:00 pm
QuoteBegin-Kevin+June 9, 2005, 21:1-->
QUOTE (Kevin @ June 9, 2005, 21:10)
cool to see new progress, I also cant wait to see the pics :)smile.gif

QUOTE
mandatory 5 nine damage
do you mean 99999?


99,999
Absolutely

Here is a spoiler
Because the storyline is 100 percent complete I can honestly tell you that you will not be able to learn Solar Flare the first time you play the game.  Do you remember the picture of the pyramid looking dungeon entrance.  Well this according to my map, which is complete (and I will make fullsized world maps so you can see the entire Continent), this entrance is in back of Palace Apollos.  There is a secret path that leads to this special temple.  Anyway, you can only enter the temple after proving yourself, which mean beating the game once (So say yes to New Game Plus).  There is a Boss in this temple, a sungod no less, who has the ability to do Solar Flare at 999 MP cost.  Upon surviving this damage, and beating Apollos, you earn him as a card, and likewise, the ability to do Solar Flare.  My game engine doesn't allow damage over 99,999 (in a single blow)  to be done by anyone exept...  alas there is a character with the ability to do over one million damage, and effectively is unstopable being that this opponet has 600,000 hp.  But, such an enimy can be beaten in under three compete moves with the right combo of cards.  Defeating such incredible foes is not mandatory so its incredible difficulty should not take away from the game experience (Then again, I have devised one of the cripplingly difficult final battles of all time).
Title: The Sword of Darkness
Post by: mdjenkins86 on June 12, 2005, 09:00:00 am
https://home.comcast.net/~mdjenkins86/Madison.htm is where you will find an update from Desmond Online
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 12, 2005, 09:10:00 am
wow thats one huge map, I also like the other pics on your website
Title: The Sword of Darkness
Post by: mdjenkins86 on June 12, 2005, 09:18:00 am
The map is 99% complete because I am only only to add one thing to it.

Madison is a farm based culture, and they have the land to prove it.  Other maps, Like Meridian and the Main Continent are much more complex and have less play on land and more on structures, like buildings....

I also want different areas to have different atmospheres.
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 12, 2005, 09:23:00 am
yeah I guessed that madison was a location name actually :Dbiggrin.gif , nice so far, but how much maps do you think you'll have in this game?
Title: The Sword of Darkness
Post by: tifreak on June 12, 2005, 09:41:00 am
I like the map, though the tree tiles need a lil softening, imo... Make it so it isn't square, or something?
Title: The Sword of Darkness
Post by: mdjenkins86 on June 12, 2005, 09:52:00 am
Well Lets see...
Madison is complete
Meridian is complete
Infinity Isle is complete
Bad Land Castle is complete
Main Continent is really big and is still in development.
TSOD...
Underneath Bad Land Castle is next
Starship DION
Plus underground networks.
About 8 maps
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 12, 2005, 10:14:00 am
great so far. How big is the madison map in memory?
Title: The Sword of Darkness
Post by: mdjenkins86 on June 12, 2005, 10:18:00 am
and that, is what the titanium is all about.
Madison is 4768 bytes * 3 because it is composed of 3 layers, the visual, the physical, and the eventful.  Oh, by the way, this will by crunched down using every compression method possible.
Title: The Sword of Darkness
Post by: arti on June 12, 2005, 11:08:00 am
QuoteBegin-mdjenkins86+June 12, 2005, 17:18-->
QUOTE (mdjenkins86 @ June 12, 2005, 17:18)
and that, is what the titanium is all about.
Madison is 4768 bytes * 3 because it is composed of 3 layers, the visual, the physical, and the eventful.  Oh, by the way, this will by crunched down using every compression method possible.  

 The size is impressive.

You should give the tree tiles some kind of background of their own so that they don't stand out so much.
Title: The Sword of Darkness
Post by: mdjenkins86 on June 12, 2005, 01:25:00 pm
I will work on those trees.
Title: The Sword of Darkness
Post by: tifreak on June 17, 2005, 06:12:00 am
So, how is the game coming along??
Title: The Sword of Darkness
Post by: mdjenkins86 on June 17, 2005, 06:15:00 am
I am fine-tuning the system.  I actually worked some more on the maps and I fixed those trees.
Title: The Sword of Darkness
Post by: tifreak on June 17, 2005, 06:19:00 am
Sounds good. :)smile.gif

When do you expect to have new screenshots??
Title: The Sword of Darkness
Post by: mdjenkins86 on June 17, 2005, 06:26:00 am
Tomarrow I will try to post Meridian and Infinity Isle.
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 17, 2005, 06:29:00 am
Nice to see it still progress nicely :)smile.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on June 25, 2005, 09:22:00 am
Sorry For not updating is such a long time... but I have indeed been workning on TSOD...unfortunately I won't be able to post new pictures until the first of July.  Anyway, I addad a function that controls the esc menu stuff... and also added some asthetic things that are really hard to put into words.

I haven't had a chance to work on the tutorial yet...
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 25, 2005, 09:49:00 am
cool, will you show screenshots of the menu as well on the Canada independence day (july 1st)? %)rolleyes2.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on June 25, 2005, 09:59:00 am
Sure and since its a Friday, I won't have any trouble getting them online by about 3 or 4 oclock.

I made the character blend in easier to forest backrounds.
I also made the menu system interceptable.  In other words, they are functions that can be executed at any  point during the application.  
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 25, 2005, 10:09:00 am
Cool


hmm...

*Kevin
Title: The Sword of Darkness
Post by: mdjenkins86 on June 26, 2005, 07:37:00 am
Added Time Functions
Clock
The game also keeps track of how many days hours minutes and seconds you play the game.
If you play the game more than once, the total time will be displayed.
Unfortunately I don't think these fuction will be avaliable with VTI or 1.0 hardware, so I edited to conpensate.
More to come.
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 26, 2005, 08:11:00 am
Sweet, we will be able to see how many hours we played, unlike in all other TI RPGs :)smile.gif . Which AMS version and which TI-68k calcs have a clock?
Title: The Sword of Darkness
Post by: mdjenkins86 on June 26, 2005, 08:26:00 am
V200 and Titanium (Which are infact the same thing) will run the clock perfectly.  The TI 89 HW 2.0 will run it if upgraded to the lasted OS from the TI website.
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 26, 2005, 08:31:00 am
I guess 2.07 and higher doe sit, since my hacked version of Virtual TI (which emulate the voyage 200) use ROM 2.07 but last updated version is 2.09 I think
Title: The Sword of Darkness
Post by: mdjenkins86 on June 26, 2005, 05:42:00 pm
Does the emulator support the clock function
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 27, 2005, 01:49:00 am
It seemed so, I dunno about the 89 but the v200 supported it I think. Of course I think its always a good idea to also try the new TiEmu as well :)smile.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on June 27, 2005, 05:46:00 pm
I am looking to add
Line of sight for soilders.
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 28, 2005, 02:05:00 am
QuoteBegin-mdjenkins86+June 28, 2005, 00:46-->
QUOTE (mdjenkins86 @ June 28, 2005, 00:46)
I am looking to add
Line of sight for soilders.  

 ?
Title: The Sword of Darkness
Post by: mdjenkins86 on June 28, 2005, 05:43:00 am
ThinkPokemon.
Sometimes it was impossible to avoid fight if you were in the los of other trainers.
Title: The Sword of Darkness
Post by: DJ Omnimaga on June 28, 2005, 06:18:00 am
oh now I understand :)smile.gif cool
Title: The Sword of Darkness
Post by: mdjenkins86 on July 02, 2005, 08:01:00 pm
My website has been updated with info and screen including the tiny Infinity Isle map.

http://home.comcast.net/~mdjenkins86/
Title: The Sword of Darkness
Post by: DJ Omnimaga on July 03, 2005, 03:48:00 am
Cool, I see you had included some spoilers as well? ;)wink.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on July 05, 2005, 12:28:00 pm
what do you think is better, mission based or linear storylines.
Title: The Sword of Darkness
Post by: DJ Omnimaga on July 05, 2005, 12:31:00 pm
I prefer (non)-Linear storyline, Mission Based is why I didnt liked Final Fantasy VIII very much, missions doesnt make the game sound like a RPG much

EDIT: btw do you know how to make animated screenshots with CalcCapture because it might be cool to see the game in action :)smile.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on July 05, 2005, 12:34:00 pm
Dear Lord, you reply fast.
Well that exactly what I want to move towards with TSOD2:TN.  The first tsod wouldn't make much sense if it wasn't linear.

I loved X2
Title: The Sword of Darkness
Post by: DJ Omnimaga on July 05, 2005, 12:42:00 pm
yeah I know I can reply fast, sometimes I see this board becoming like a chat room  :wacko:triso2.gif

by X2 do you mean Final Fantasy X-2?
Title: The Sword of Darkness
Post by: mdjenkins86 on July 05, 2005, 12:43:00 pm
Yep...I played 300 hours and have some 23 million gil and can hit 5 (thats right 5) nines in damage which nearly impossible.
Title: The Sword of Darkness
Post by: DJ Omnimaga on July 05, 2005, 12:47:00 pm
wow, 300 hours, thats a  lot, the largest amount of time I ever devoted in a RPG was 117 hour at Star Ocean II on the PSOne

In Illusiat 12 (an BASIC RPG I made 2.5 years ago) you can reach 99999 damage easily by attacking a monster with his elemental weakness.
user posted image

the worst thing tho... is that monsters can ALSO do over 9999 HP damages :laugh:evillaugh.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on July 05, 2005, 12:51:00 pm
That is awesome, even as primitive as it looks that still looks freakin awesome.  Cool.
Title: The Sword of Darkness
Post by: arti on July 05, 2005, 01:21:00 pm
QuoteBegin-mdjenkins86+July 5, 2005, 19:51-->
QUOTE (mdjenkins86 @ July 5, 2005, 19:51)
That is awesome, even as primitive as it looks that still looks freakin awesome.  Cool.  

 I know, and there aren't any good ASCII RPG's for the 68k calcs (if any).

I guess that's mostly because of the lack of text-wrapping on the homescreen, and the vaster array of graphscreen functions.

I am beginning to want an 83+SE more and more, just so that I can play Kevin's awesome RPG's :)smile.gif
Title: The Sword of Darkness
Post by: DJ Omnimaga on July 05, 2005, 01:36:00 pm
LOL :Dbiggrin.gif, I guess you would like it, the 83+s have a small screen, slower processor (z80), crappier LCD driver but even with that we have a big bunch of ASM RPGs and some cool BASIC ones
Title: The Sword of Darkness
Post by: Guest on July 06, 2005, 04:05:00 am
That's an incredibly good rpg story, frankly I'm tired of those rpgs that have storylines that basically rip off the Final Fantasy series. Originality is necessary for an rpg.
Title: The Sword of Darkness
Post by: DJ Omnimaga on July 06, 2005, 04:25:00 am
I have to agree with that (that post above was from dysfunction %)rolleyes2.gif ) because its annoying to see all those RPGs with the same storyline, and I know I made a lot, especially the Illusiat series.

Another thing I would like to see in a calc RPG is actually a GOOD ending, not just "You finished the same, the planet is now in peace, thank u for playing" or that kind of stuff, I want to see images, continuing storyline or even surprises. However I kknow this is the hardest part of a calc RPG making because the ending is usually at that time you start running out of RAM, so you cannot do much but I'm sure in some case it would be possible.
Title: The Sword of Darkness
Post by: alex10819 on July 07, 2005, 09:21:00 am
RPG endings are hard... my i skated around the ending on my first RPG by making it completely expandable... the whole game was in 3 groups, and you had to play it a bit at a time... i never finished it... it had separate towns etc, but was all text... i always meant to make it graphical, but now im just too lazy...  
Title: The Sword of Darkness
Post by: tifreak on July 07, 2005, 11:16:00 am
Well, that is a plan for aodr... Try to impress Kevin with a good, graphical ending... :)smile.gif
Title: The Sword of Darkness
Post by: hornzfan3211 on July 08, 2005, 02:51:00 am
QuoteBegin-Kevin+July 6, 2005, 10:25-->
QUOTE (Kevin @ July 6, 2005, 10:25)
I have to agree with that (that post above was from dysfunction %)rolleyes2.gif ) because its annoying to see all those RPGs with the same storyline, and I know I made a lot, especially the Illusiat series.

Another thing I would like to see in a calc RPG is actually a GOOD ending, not just "You finished the same, the planet is now in peace, thank u for playing" or that kind of stuff, I want to see images, continuing storyline or even surprises. However I kknow this is the hardest part of a calc RPG making because the ending is usually at that time you start running out of RAM, so you cannot do much but I'm sure in some case it would be possible.  

  I think that dying eyes is the only rpg that has a really good ending.

then again its the only rpg that ive ever finished  :paf:tripaf.gif
Title: The Sword of Darkness
Post by: DJ Omnimaga on July 08, 2005, 02:54:00 am
I must finish Dying Eyes, I havent got to the end yet. I know Joltima ending was just a page of text then the program quit. Same for Final Fantasy 1.1198, bunch of text then nothing else

I think the only ASM game that have a good ending besides Dying Eyes is Wacky Fun Random Numbar Generator :lol:bounce2.gif , some BASIC games have good ending tho
Title: The Sword of Darkness
Post by: mdjenkins86 on July 21, 2005, 06:26:00 am
QuoteBegin-Guest+July 6, 2005, 10:05-->
QUOTE (Guest @ July 6, 2005, 10:05)
That's an incredibly good rpg story, frankly I'm tired of those rpgs that have storylines that basically rip off the Final Fantasy series. Originality is necessary for an rpg.  

 Once I saw a post on this website...I think it was from ARTI about how some of the primitive RPGs were so good.  To this I say...

Everyone has a story.  Everyone has dreams and so everyone has the ability to persive original works.  Sometimes, people may  feel afarid to step out of the ordinary because they don't want to have their ideas and creations scrutinized.

Doing so, that is copying reused and recycled Final Fantasy themes, is a direct violation of privlages a programmer posesses.  This is the ability to create your own universe, not clones of other works.

Be original, and if you can't be original be different.
Title: The Sword of Darkness
Post by: DJ Omnimaga on July 21, 2005, 12:24:00 pm
I have to agree with that. I mean have u seen the high amount of final fantasy games on this website? All of em are good but they have basically the same story kind  :dang:banghead.gif
Title: The Sword of Darkness
Post by: CDI on July 21, 2005, 12:51:00 pm
"...all of em are god but they..."

Fix that then delete this
Title: The Sword of Darkness
Post by: DJ Omnimaga on July 21, 2005, 12:53:00 pm
QuoteBegin-CDI+July 21, 2005, 19:51-->
QUOTE (CDI @ July 21, 2005, 19:51)
"...all of em are god but they..."

Fix that then delete this

m00

I AM teh god (of typos) :paf:tripaf.gif
Title: The Sword of Darkness
Post by: arti on August 04, 2005, 02:25:00 am
So, any news on the TSOD project?
Title: The Sword of Darkness
Post by: CDI on August 04, 2005, 07:00:00 am
@Kevin - well... A Dot RPG had a text ending... KOR will have a graphical one... as will T14 :Pblah.gif prolly the only real gfx in the game!
Title: The Sword of Darkness
Post by: DJ Omnimaga on August 04, 2005, 09:48:00 am
QuoteBegin-arti+August 4, 2005, 09:25-->
QUOTE (arti @ August 4, 2005, 09:25)
So, any news on the TSOD project?

ARTI!!!! havent seen you for a while O_Oshocked2.gif nice to see you again :Dbiggrin.gif

well activity on Omnimaga decreased dramatically in the past few week, as you, mjenkins, lloydkirk1989, solitaire710, gimpynerd and greenorange left the scene all at the same time for a while (I barely see tr1p1ea, the maker of xLIB on IRC anymore) . There might be 3 possible things:

1) Maybe ppl are on vacation until school starts
2) maybe they all retired from TI programming
3) maybe some of them decided to boycott Omnimaga because I left Maxcoderz

I hope its the first one for everyone, would be sad to see everyone go :(sad.gif
Title: The Sword of Darkness
Post by: arti on August 06, 2005, 10:08:00 pm
I'm on vacation, and I'm returning on August 15th. I left on July 19.

I posted and post from various Internet Cafe's I can find here in Bucharest, although I made it my business to take a long break from computers - but not from TI's :Pblah.gif

I am almost done making a 100% graphical scrolling tunnell game in 68k Basic (my 89T is the only 'comp' available to me now, and whenever boreness strikes, I program a little :Dbiggrin.gif) I can't wait to get home (not really) and translate it to C for faster gameplay :)smile.gif

Anywho, I've been browsing sites from the TI community, and yes, it seems like there's a large inactivity going on at the moment - I'm positive that's because of the summer holiday.

I'm going now, see you in a week or so!
Title: The Sword of Darkness
Post by: DJ Omnimaga on August 07, 2005, 02:46:00 am
nice, see you soon! I hope to see screenshot of your new game :)smile.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on September 28, 2005, 04:38:00 am
STILL ALIVE
Yeah, I was in over my head with all the stuff I was trying to do.  I will pick up programming where I left off...the last thing I did was create a start up screen that had some scrollig in the background.
Title: The Sword of Darkness
Post by: DJ Omnimaga on September 28, 2005, 06:02:00 am
w00t long time no see. nice to see ya back :Dbiggrin.gif Keep up the good work on this and dont give up! :Dbiggrin.gif


Yeah I know it's my 1700th post and that I now have more posts than at MaxCoderz
Title: The Sword of Darkness
Post by: mdjenkins86 on September 29, 2005, 06:46:00 am
Sure will.  Things should be calming down soon so I can focus more on it.
Title: The Sword of Darkness
Post by: tifreak on September 29, 2005, 07:15:00 am
Yay, you're back! :Dbiggrin.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on September 29, 2005, 03:32:00 pm
Hey whats up I missed ya.  I look foward to contributing to this site again.
Title: The Sword of Darkness
Post by: DJ Omnimaga on September 30, 2005, 01:43:00 am
again cool to see you back! Actually I was started wondering if you didnt retired or something (lot of ppl did right after I left maxcocderz :(sad.gif and not all of them came back yet), I hope to see TSOD (and the 89 BASIC tutorials?) coming out anytime soon :Dbiggrin.gif
Title: The Sword of Darkness
Post by: tifreak on September 30, 2005, 02:29:00 am
Can't wait to see what you got in store for the game. :)smile.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on September 30, 2005, 06:25:00 am
Why did you leave MAXCODERS
Title: The Sword of Darkness
Post by: tifreak on September 30, 2005, 08:23:00 am
Because they are the killer of BASIC Z80 games... :(sad.gif
Title: The Sword of Darkness
Post by: DJ Omnimaga on September 30, 2005, 01:12:00 pm
QuoteBegin-mdjenkins86+30 September 2005, 13:25-->
QUOTE (mdjenkins86 @ 30 September 2005, 13:25)
Why did you leave MAXCODERS  

 well I guess you missed the stuf fthat happened right before you left back in middle of july, the result of many thing that happened. I would prefer to talk about this via PM now if you want more info because this is stuff that brang me back very bad old memories and since then I feel depressed enough to leave the TI community, even though people might not always notice it. I am not as happy as you might think :(sad.gif
Title: The Sword of Darkness
Post by: arti on October 05, 2005, 10:18:00 am
Good luck on finishing TSOD!
Title: The Sword of Darkness
Post by: mdjenkins86 on October 09, 2005, 09:33:00 am
QuoteBegin-Kevin+30 September 2005, 19:12-->
QUOTE (Kevin @ 30 September 2005, 19:12)
QuoteBegin-mdjenkins86+30 September 2005, 13:25-->
QUOTE (mdjenkins86 @ 30 September 2005, 13:25)
Why did you leave MAXCODERS

well I guess you missed the stuf fthat happened right before you left back in middle of july, the result of many thing that happened. I would prefer to talk about this via PM now if you want more info because this is stuff that brang me back very bad old memories and since then I feel depressed enough to leave the TI community, even though people might not always notice it. I am not as happy as you might think :(sad.gif

 !!!
Title: The Sword of Darkness
Post by: DJ Omnimaga on October 09, 2005, 09:45:00 am
QuoteBegin-mdjenkins86+9 October 2005, 16:33-->
QUOTE (mdjenkins86 @ 9 October 2005, 16:33)
QuoteBegin-Kevin+30 September 2005, 19:12-->
QUOTE (Kevin @ 30 September 2005, 19:12)
QuoteBegin-mdjenkins86+30 September 2005, 13:25-->
QUOTE (mdjenkins86 @ 30 September 2005, 13:25)
Why did you leave MAXCODERS

well I guess you missed the stuf fthat happened right before you left back in middle of july, the result of many thing that happened. I would prefer to talk about this via PM now if you want more info because this is stuff that brang me back very bad old memories and since then I feel depressed enough to leave the TI community, even though people might not always notice it. I am not as happy as you might think :(sad.gif

!!!  

 uh ?
Title: The Sword of Darkness
Post by: mdjenkins86 on October 09, 2005, 09:52:00 am
You say sometime you want to leave TI.  Thats just bad.  You are one of the best i know.  
Title: The Sword of Darkness
Post by: DJ Omnimaga on October 09, 2005, 10:01:00 am
yeah I know, but the problem is that most ppl in the community knows me as the best BASIC programmer but the one who yells everytime someone say something bad about BASIC or BASIC programmers or when someone gets flamed for any other reason and they think I want to force other ppl to think of BASIC as a god language, but its not that. I just hate when ppl do bad stuff to others and I often go into a mad rage when this happens, but I have no control over this and I often regret it. Its because of stuff I had to go through in the late '90s, which completly changed my attitude when somebody do bad stuff to others (before that I didnt really care) :(sad.gif
Title: The Sword of Darkness
Post by: mdjenkins86 on October 09, 2005, 11:04:00 am
I understand what your saying.  I also trust your motives
Title: The Sword of Darkness
Post by: DJ Omnimaga on October 21, 2005, 03:07:00 am
updated topic title

moved to project and ideas section (since its no longer calc project)
Title: The Sword of Darkness
Post by: Ranman on October 21, 2005, 03:39:00 am
QuoteBegin-Kevin+21 October 2005, 9:07-->
QUOTE (Kevin @ 21 October 2005, 9:07)
updated topic title

moved to project and ideas section (since its no longer calc project)

This is too bad for TI! But good for PSP.

Have you thought about releasing your TI source code in hopes that someone else may want to continue your work? Maybe give it to someone you trust or respect.
Title: The Sword of Darkness
Post by: tifreak on October 21, 2005, 05:19:00 am
Yeah, release what you got, so I can look through it and learn from it...
Title: The Sword of Darkness
Post by: arti on October 21, 2005, 03:43:00 pm
Where did he decide to make it for PSP? I need linkage since the Search engine does not work.
Title: The Sword of Darkness
Post by: Ranman on October 21, 2005, 04:08:00 pm
QuoteBegin-arti+21 October 2005, 21:43-->
QUOTE (arti @ 21 October 2005, 21:43)
Where did he decide to make it for PSP? I need linkage since the Search engine does not work.

http://s7.invisionfree.com/Omnimaga/index.php?showtopic=478&st=75