Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI 68K => Topic started by: Ranman on April 13, 2006, 01:29:00 pm

Title: Ultima V: General Discussion
Post by: Ranman on April 13, 2006, 01:29:00 pm

 THE POST 1088796
I have a been working a lot of extra hours at work lately... so development has been a little slow.

However, I have a tonsillectomy scheduled for May 16th and I'll be off work for at least one week -- Woo hoo!

Coding time . B)cool.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on April 13, 2006, 01:53:00 pm

 THE POST 1090903
cool I hope to see progress soon :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: Alex on April 13, 2006, 02:03:00 pm

 THE POST 1091854
You're a hardcore programmer I'll give you that. :)smile.gif Not to mention talented.

- Alex  


 THE POST    
Title: Ultima V: General Discussion
Post by: Ranman on April 14, 2006, 01:09:00 am

 THE POST 1136646
Thanks guys... :)smile.gif

I have been having a bit of a writer's block lately -- and my job is not helping. I am sure I will snap out of it soon. ;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on April 14, 2006, 01:11:00 am

 THE POST 1136840
I understand how you feel. Today I am supposed to work from 9:30 AM to 4:30 PM but I am sure I'll have to stay at work a bit longer, because easter is coming and we have more customer than normal, like on christmas holidays and the first day of every months  

Title: Ultima V: General Discussion
Post by: the_unknown_one on April 15, 2006, 03:33:00 am

 THE POST 1279100
I know how you feel about the writers block... I've had it so much times, suckage.  

Title: Ultima V: General Discussion
Post by: BCTurk on April 24, 2006, 03:30:00 pm

 THE POST 2478150
Hows it coming Ranman?  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on April 25, 2006, 02:28:00 am

 THE POST 2508794
According to what he said on IRC he has been kinda feeling bad lately about some stuff, and dont feel like coding/posting this week :(sad.gif

Title: Ultima V: General Discussion
Post by: Ranman on April 25, 2006, 04:04:00 am

 THE POST 2514644
Yeah... Kevin is right...

The past 2 weeks have been mentally draining because of some church related stuff. Our preaching minister was fired for some very petty reasons.

But... I am getting the itch to start coding again. :)smile.gif

Stay tuned :ninja:ninja.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on April 25, 2006, 04:22:00 am

 THE POST 2516128
*xlibman
Title: Ultima V: General Discussion
Post by: kalan_vod on April 25, 2006, 05:21:00 am

 THE POST 2520548
Yeah, sorry Ranman and I hope that all ends well. Good luck to your minister though, and I am sure it will work out for the best.  


 THE POST    
Title: Ultima V: General Discussion
Post by: BCTurk on April 25, 2006, 10:58:00 am

 THE POST 2550782
Oops, sorry, didn't know  :unsure:unsure.gif:(sad.gif Hope everything works out well for you guys...  

Title: Ultima V: General Discussion
Post by: Alex on April 25, 2006, 11:20:00 am

 THE POST 2552849
Ranman, are you a priest?

- Alex  


 THE POST    
Title: Ultima V: General Discussion
Post by: Ranman on April 25, 2006, 12:56:00 pm

 THE POST 2561624
QuoteBegin-Alex+Apr 25 2006, 05:20 PM
-->
QUOTE (Alex @ Apr 25 2006, 05:20 PM)
Ranman, are you a priest?

Nope... I am just a regular church member. ;)wink.gif

I was an assistant deacon of the education department. However, I resigned when I heard the news of the minister being fired. I could not, in good faith, support that decision.

Thank you all for your concerns!  :)smile.gif

Title: Ultima V: General Discussion
Post by: Alex on May 05, 2006, 03:56:00 am

 THE POST 3378415
Ranman, could you re-post some of your Ultima V screenshots? It doesn't matter if they're older ones, what with the forum change they got lost. :)smile.gif

- Alex  


 THE POST    
Title: Ultima V: General Discussion
Post by: Ranman on May 05, 2006, 05:09:00 am

 THE POST 3382584
QuoteBegin-Alex+May 5 2006, 09:56 AM
-->
QUOTE (Alex @ May 5 2006, 09:56 AM)
Ranman, could you re-post some of your Ultima V screenshots? It doesn't matter if they're older ones, what with the forum change they got lost. :)smile.gif

- Alex  

 Okay... Thanks for the reminder.

Here are the screenshots:

http://omnimaga.dyndns.org/index.php?showtopic=215  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on May 14, 2006, 03:55:00 am

 THE POST 4042884
nice stuff, how is it progressing so far?  

Title: Ultima V: General Discussion
Post by: kalan_vod on May 14, 2006, 11:43:00 am

 THE POST 4073587
It is amazing how you are keeping it exactly like the original in the graphics department! I hope you will be able to finish this and hope everything is good at the home front.  


 THE POST    
Title: Ultima V: General Discussion
Post by: Ranman on May 14, 2006, 04:29:00 pm

 THE POST 4090306
Thanks Kalan!

Not too much progress as of late... too busy with life stuff.  <_<dry.gif

But... I have a tonsillectomy this Tuesday. I will be out of work for at least a week. Can you say "prime programming time?" ;)wink.gif

Hmmm... I'm a poet and didn't know it. :lol:laugh.gif

Title: Ultima V: General Discussion
Post by: kalan_vod on May 14, 2006, 04:34:00 pm

 THE POST 4090572
Ouch, well I hope you aren't in too much pain then :Ptongue.gif. Good luck andI hope you get some programming done :Ptongue.gif


 THE POST    
Title: Ultima V: General Discussion
Post by: Ranman on May 14, 2006, 04:41:00 pm

 THE POST 4090974
QuoteBegin-kalan_vod+May 14 2006, 10:34 PM
-->
QUOTE (kalan_vod @ May 14 2006, 10:34 PM)
Ouch, well I hope you aren't in too much pain then :Ptongue.gif. Good luck andI hope you get some programming done :Ptongue.gif

 I hear this can be a very long and painful recovery. :oohmy.gif:(sad.gif

Title: Ultima V: General Discussion
Post by: kalan_vod on May 14, 2006, 06:14:00 pm

 THE POST 4094263
Well if it's anything like gettint your wisdom teeth taken out...which it really isn't :Ptongue.gif, then I would think you would recover quickly XDsmiley.gif. I got mine taken out (3 wisdom teeth, the fourth will not ever grow), and I was fine the next day and I even ate pizza within the 24hours of the operation :)smile.gif...I only took the pain pills the first 12 hours, and stoped after that as I was getting really depressed and I don't like not being in control over my body >.<...Anywho, good luck!  


 THE POST    
Title: Ultima V: General Discussion
Post by: DJ Omnimaga on May 15, 2006, 03:22:00 am

 THE POST 4111379
wow i hope it doesnt  hurt too much X_X

*xlibman
Title: Ultima V: General Discussion
Post by: Ranman on May 20, 2006, 10:27:00 am

 THE POST 4470076
Today I got back to work on the shoppe talk. It feels good to back into the thick of things.  

I also figured out how I am going to allow the main character (that is you) to sell the items he picks up along the way. In the original, you were allowed to sell any weapons, armor, helmets, amulets, and rings at any armoury shoppe. It was easy to implement because everything was command line driven. For TI calcs, U5 is menu driven, which would make selling hard to implement -- and require more memory than I have to spare.

So, I have decided to restrict the selling of the above stated items to the armouries that also have the same items for purchase. Hence, if the shoppe owner has a dagger for sale, he will also buy a dagger from you. Not a big enough difference to worry about.

Wow... that decision probably just saved me 5Kb of RAM and from writing a completely new menu system just for selling -- not worth it. :Ptongue.gif

Title: Ultima V: General Discussion
Post by: saubue on May 20, 2006, 11:10:00 am

 THE POST 4472552
Nice to see your project progressing :)smile.gif

Hm, seems like I don't understand your problem... if you would sell s.th. at a shop in the original game, would you be able to buy it back (even if it isn't in originally offered of the shop)?
If not, why don't you just set a selling value for each item, let's say 70% of the original price?  

Title: Ultima V: General Discussion
Post by: Ranman on May 20, 2006, 11:33:00 am

 THE POST 4474068
QuoteBegin-saubue+May 20 2006, 05:10 PM
-->
QUOTE (saubue @ May 20 2006, 05:10 PM)
Nice to see your project progressing :)smile.gif

Hm, seems like I don't understand your problem... if you would sell s.th. at a shop in the original game, would you be able to buy it back (even if it isn't in originally offered of the shop)?
If not, why don't you just set a selling value for each item, let's say 70% of the original price?

In the original U5, each shoppe had 7 different items up for sale -- this does not change. However, the shoppes could buy anything from you. For example: if you sold a short sword to a shoppe that did not already offer it for sale, then it would not be added to its list of items to sell.

This was a problem for me because I was going to need to code a new special interface just to select and sell the item to the shoppe.  

Title: Ultima V: General Discussion
Post by: Dragon__lance on May 20, 2006, 11:46:00 am

 THE POST 4474746
i think you made a good decision! It's more realistic to go around to different shops to find one that'll buy your item! :)smile.gif glad to see it's still progressing, so how much do u think is done?  


 THE POST    
Title: Ultima V: General Discussion
Post by: saubue on May 20, 2006, 11:53:00 am

 THE POST 4475115
QuoteBegin-Ranman+May 21 2006, 12:33 AM
-->
QUOTE (Ranman @ May 21 2006, 12:33 AM)
In the original U5, each shoppe had 7 different items up for sale -- this does not change. However, the shoppes could buy anything from you. For example: if you sold a short sword to a shoppe that did not already offer it for sale, then it would not be added to its list of items to sell.

This was a problem for me because I was going to need to code a new special interface just to select and sell the item to the shoppe.  

 Well, don't you need an interface for selling items as you realized it, too? Or can you select an item in the shop's item list and choose whether to buy or to sell it?  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on May 20, 2006, 12:01:00 pm

 THE POST 4475554
wow nice to see this back under developpement, I really cant wait for the final version :)smile.gif keep it up!  

Title: Ultima V: General Discussion
Post by: Ranman on May 20, 2006, 12:05:00 pm

 THE POST 4475774
QuoteBegin-saubue+May 20 2006, 05:53 PM
-->
QUOTE (saubue @ May 20 2006, 05:53 PM)
Well, don't you need an interface for selling items as you realized it, too? Or can you select an item in the shop's item list and choose whether to buy or to sell it?

Yes... I do need one. But, if I make it identical to the selling list, then I can use the same menu interface. ;)wink.gif

There are over 50 items you can sell to the shoppes. 50 items would mean a menu system with multiple pages of items. o.oblink.gif

QuoteBegin-Dragon__lance+May 20 2006, 05:46 PM
-->
QUOTE (Dragon__lance @ May 20 2006, 05:46 PM)
i think you made a good decision! It's more realistic to go around to different shops to find one that'll buy your item! :)smile.gif glad to see it's still progressing, so how much do u think is done?

I agree. It will increase the difficulty of the game while making it more realistic. Still at 75%. Maybe 75.3% ;)wink.gif


QuoteBegin-xlibman+May 20 2006, 06:01 PM
-->
QUOTE (xlibman @ May 20 2006, 06:01 PM)
wow nice to see this back under developpement, I really cant wait for the final version :)smile.gif keep it up!

Thanks Kevin!

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on May 20, 2006, 12:09:00 pm

 THE POST 4476022
wow thats a lot o.oblink.gif

Title: Ultima V: General Discussion
Post by: Alex on May 20, 2006, 12:21:00 pm

 THE POST 4476633
Did I hear "beta"? Must be an echo ;)wink.gif

- Alex  


 THE POST    
Title: Ultima V: General Discussion
Post by: Ranman on May 23, 2006, 06:38:00 am

 THE POST 4643421
Major progress on the shoppe talk! B)cool.gif

I can now completely traverse the script, taking any path or jump it has to offer. Here is a sample:

QuoteBegin-Gwenneth from Iolo's Bows+
-->
QUOTE (Gwenneth from Iolo's Bows)

Greetings, traveller! I am Gwenneth, and I welcome you to Iolo's Bows! Canst I interest you in our fine arms?

Avatar says "Yes"

Is thy interest to Buy or Sell?

Avatar says "Buy"

We stock: (1)Dagger, (2)Sling,
Title: Ultima V: General Discussion
Post by: DJ Omnimaga on May 23, 2006, 06:49:00 am

 THE POST 4643953
wow cool stuff, I tried U4 and those series are really complete in term of convo with npcs  

Title: Ultima V: General Discussion
Post by: spengo on May 23, 2006, 12:14:00 pm

 THE POST 4664799
Hehe, I like how your character is so... monosyllabic XDsmiley.gif He sounds like the tough guy that doesn't like talking.  

Title: Ultima V: General Discussion
Post by: Ranman on May 23, 2006, 01:15:00 pm

 THE POST 4668583
QuoteBegin-spengo+May 23 2006, 06:14 PM
-->
QUOTE (spengo @ May 23 2006, 06:14 PM)
Hehe, I like how your character is so... monosyllabic XDsmiley.gif He sounds like the tough guy that doesn't like talking.

Well... I was trying to keep the text input to a minimum. So, no one would get too tired of the key searching... then quickly forget about the game and put it down after a few hours.

Remember... this is all menu based and will require about 400 hours of your time.

Oh... btw... Your character is a tough guy! He is the Avatar that has returned to save Lord Brittish from the evil Shadowlords.  

Title: Ultima V: General Discussion
Post by: spengo on May 23, 2006, 04:37:00 pm

 THE POST 4679489
woot \o/ hehehe, it's still a funny conversation though. :D  

Title: Ultima V: General Discussion
Post by: Ranman on May 30, 2006, 10:53:00 pm

 THE POST 5107062
Ultima V update:

Today a major milestone has been accomplished -- shoppe talk is finally complete!  :thumb:thumb.gifB)cool.gif


Some more fun things about shoppe talk...

Don't try to cheat and buy something you cannot afford; you will be thrown out and get a response similar to this...
QuoteBegin
-->
QUOTE
Death comes in many ways to those who cheat the Guild!


Don't waste the merchant's time without buying anything; you will be thrown out and get a response similar to this...
QuoteBegin
-->
QUOTE
Then what the bloody 'ell are ye doing 'ere?
 

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on May 31, 2006, 02:26:00 am

 THE POST 5113645
w00t nice to see progress on this! ^^  

why dont you have a Omnimaga manager userbar tho? It almost seems like you arent Omnimaga staff anymore <_<dry.gif

Title: Ultima V: General Discussion
Post by: Ranman on May 31, 2006, 02:40:00 am

 THE POST 5114170
QuoteBegin-xlibman+May 31 2006, 08:26 AM
-->
QUOTE (xlibman @ May 31 2006, 08:26 AM)
w00t nice to see progress on this! ^^  

why dont you have a Omnimaga manager userbar tho? It almost seems like you arent Omnimaga staff anymore <_<dry.gif

 Thanks Kevin!

Where do I find the Omnimaga User Bars?  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on May 31, 2006, 02:44:00 am

 THE POST 5114344
user posted image ^^


(off-topic) we need HRP userbars  

Title: Ultima V: General Discussion
Post by: Spellshaper on May 31, 2006, 03:25:00 am

 THE POST 5115889
I like it... :)smile.gif

Even more cause I think games should have a bit of humor  

Title: Ultima V: General Discussion
Post by: spengo on May 31, 2006, 04:41:00 am

 THE POST 5119044
Nice job! That sounds very uber. This game is going to be the oblivion of calculators lol. XDsmiley.gif

Title: Ultima V: General Discussion
Post by: Ranman on June 02, 2006, 06:08:00 am

 THE POST 5236692
Here is another screeny:

user posted image

Notice the empty port before the Avatar enters the towne of Minoc. He quickly walks to the local shipwright to purchase a frigate. After the successful purchase, notice the party gold drops from $2000 to $500.

The Avatar makes a second attempt to purchase a skiff. He has enough gold to do this, but due to the previous purchase, there is no room left at the dock. The Avatar is denied the purhcase.

The Avatar makes a final attempt to purchase another frigate. Knowing full well he does not have enough gold for the purchase, the shoppe owner thinks the Avatar is trying to cheat him. So, the owner throws him out with some choice words!

The Avatar leaves the towne of Minoc and boards his brand new frigate to sail into the sunset.


Note: Hmmm... what is that strange looking stone along the shoreline? Could that be a sealed entrance to a dungeon? How do you move that stone in order to get in? It is rumored that dungeons lead to a vast uncharted underworld.  

Title: Ultima V: General Discussion
Post by: saubue on June 02, 2006, 06:59:00 am

 THE POST 5238680
Wow, pretty cool. It's still amazes me that you are able to port such a huge and complex game to a calculator. o.oblink.gif

Title: Ultima V: General Discussion
Post by: Spellshaper on June 02, 2006, 09:10:00 am

 THE POST 5244638
Tis is simply ubersome!!!!11

God am I happy that I have an emulator :)smile.gif

Title: Ultima V: General Discussion
Post by: spengo on June 02, 2006, 09:35:00 am

 THE POST 5245968
That looks cool! lol, runs a little slow on the emulator eh? Hehe.  

Title: Ultima V: General Discussion
Post by: Ranman on June 02, 2006, 09:42:00 am

 THE POST 5246286
QuoteBegin-spengo+Jun 2 2006, 03:35 PM
-->
QUOTE (spengo @ Jun 2 2006, 03:35 PM)
That looks cool! lol, runs a little slow on the emulator eh? Hehe.  

 Actually... No, it is fast enough that I idle the CPU for 20ms between each frame. I was just not moving the Avatar very fast.  ;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on June 02, 2006, 09:45:00 am

 THE POST 5246474
O_O wow awesome I really cant wait now  

Title: Ultima V: General Discussion
Post by: Ranman on June 02, 2006, 12:34:00 pm

 THE POST 5254344
Do you want to learn about the lands of Britannia in Ultima V?

Then check out Mysterious Sosaria.

Very nice website! B)cool.gif

Title: Ultima V: General Discussion
Post by: Alex on June 02, 2006, 01:07:00 pm

 THE POST 5255782
Very, very impressive Ranman! Not only will it be a full-fledged world on the 68k's, but it's also very cleanly presented (the menus and the like). I can't wait for this POTY to come out :)smile.gif

- Alex  


 THE POST    
Title: Ultima V: General Discussion
Post by: BCTurk on June 02, 2006, 03:40:00 pm

 THE POST 5262231
Yeah, looking kickbutt Ranman, nice job.  I wish I had an emulator....:(sad.gif

Title: Ultima V: General Discussion
Post by: Athlor on June 06, 2006, 02:29:00 am

 THE POST 5447107
I too am an Ultima fan and recognize this is one huge project. I've finished U3, U7 and those 2 Runes of Virtue action rpg's. I started but never finished U4 or U8.
Curious, are you planning to release the source code for porting to other systems. I know of 2 other Ultima projects, like U3 and U4 (in basic) that have.  :unsure:unsure.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on June 06, 2006, 02:40:00 am

 THE POST 5447435
It would be cool if Ultima V made it to other platforms indeed :)smile.gif

I have Ultima IV on my PC atm it look nice  

Title: Ultima V: General Discussion
Post by: Ranman on June 06, 2006, 03:23:00 am

 THE POST 5448982
QuoteBegin-Athlor+Jun 6 2006, 08:29 AM
-->
QUOTE (Athlor @ Jun 6 2006, 08:29 AM)
I too am an Ultima fan and recognize this is one huge project. I've finished U3, U7 and those 2 Runes of Virtue action rpg's. I started but never finished U4 or U8.
Curious, are you planning to release the source code for porting to other systems. I know of 2 other Ultima projects, like U3 and U4 (in basic) that have.  :unsure:unsure.gif

 Ultima IV as well as Ultima V are pretty hard RPGs for their time. I think what makes them so hard (and great) is the fact that they are non-linear. When you first start out, you feel almost lost -- as if you are wandering around aimlessly. As you  transact with the NPCs of the world, you slowly begin to realize the task that has been set before you.

As for releasing the source code, I am sure that I will. But it will not be released immediately with the executable. I have got a lot of cleaning up to do. I currently have about 25000 lines of code stretched across 60 files.

Currently, Ultima V for TI calcs is tied fairly closely with the hardware of the 68K calcs such as graphical limitations, file size limitations, and memory limitations. But, with some tweaks, it could be made to be more portable. It would be nice to see it on more platforms. The same goes for Ultima: Dark Runes. ;)wink.gif

Thanks to everyone for their positive comments! :)smile.gif

Title: Ultima V: General Discussion
Post by: Athlor on June 07, 2006, 01:11:00 am

 THE POST 5499978
'Tis good news indeed.
I always release my source code with a couple exceptions that I thought they weren't ready for primetime viewing. I actually regret not even those after my 'Great Hard Drive Crash of 05' where the code went on to heaven.  :rolleyes:rolleyes.gif

Another question.
How large are you expecting the final program to be?

user posted image Proof that you can make a map of Sosaria in 128x128.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on June 07, 2006, 01:45:00 am

 THE POST 5500861
wow thats a nice map maybe he could make it scrollable on the TI-89 since the screen height is 100 px and add it in the game?  

Title: Ultima V: General Discussion
Post by: Ranman on June 08, 2006, 01:19:00 am

 THE POST 5556088
Hey... I like that map! Very nice! B)cool.gif

Ultima V has something similar. It has a command to "View" a gem. When you view a gem, you see a zoomed out view of the world map. However, you do not see the entire map. I see that you are using 1 pixel per tile. I am using a 4x4 pixel tile to represent each tile -- you can see this in one of the screenshots. :)smile.gif

The world map in Ultima V is 256x256 tiles (64Kb of map data). There is also an underworld that is 256x256 tiles. No sun or moon in the underworld so it is complete darkness -- you better have a lot of torches or magic light spells. ;)wink.gif

Ultima V for TI calcs is expected to require about 220Kb of Flash memory for game storage. You will need 150Kb of free RAM to play the game. Not too bad considering the original game was 8 floppy disks totaling about 1.2 Megabytes. The good thing... no more swapping floppy disks. ;)wink.gif

How about Ultima: Dark Runes? How big will it be?  

Title: Ultima V: General Discussion
Post by: Athlor on June 08, 2006, 01:49:00 am

 THE POST 5556977
Aww, yes that would fit on a Cybiko. Cybiko does have builtin LZS compression so it could be less. Remarkable.
Ultima DR will be under 64k. It is like I've said minimalized. I wanted a game worthy of an Ultima yet small. It also picks up om a few elements of the Runes of Virtue games but nothing as extreme as eliminating stats for a HP and Mana bar. I didn't like that about the ROV games.
user posted image  A beligerant British ?  

Title: Ultima V: General Discussion
Post by: Ranman on June 08, 2006, 01:56:00 am

 THE POST 5557196
Built in LZS compression... That is cool!

On the TI-89 and 92 calcs, I use LZS (or is it LZW) compression extensively.  Otherwise, Ultima V would require about 700Kb. o.oblink.gif However, it is not built in. The compression routines are included in a few programmer tools & libraries -- TTTools and Extgraph.

Nice screenshot! Are you going to use monochrome or grayscale on the Cybiko?  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on June 08, 2006, 02:12:00 am

 THE POST 5557718
wow thats cool! Question tho: what is the number of Ultima DarkRunes game? I know Warrior of Destiny is #5, Exodus is #3, etc  

Title: Ultima V: General Discussion
Post by: Ranman on June 08, 2006, 03:26:00 am

 THE POST 5560264
QuoteBegin-xlibman+Jun 8 2006, 08:12 AM
-->
QUOTE (xlibman @ Jun 8 2006, 08:12 AM)
wow thats cool! Question tho: what is the number of Ultima DarkRunes game? I know Warrior of Destiny is #5, Exodus is #3, etc

According to Athlor, Ultima: Dark Runes is not a remake.

I believe Athlor said that it is loosely based upon ideas within the Gameboy version of Ultima: Runes of Virtue. But, takes place between Ultima 3 and Ultima 4.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on June 08, 2006, 05:00:00 am

 THE POST 5564336
oooh thats even better XDsmiley.gif new game ^^  

Title: Ultima V: General Discussion
Post by: Ranman on June 08, 2006, 06:46:00 am

 THE POST 5569027
QuoteBegin-xlibman+Jun 8 2006, 11:00 AM
-->
QUOTE (xlibman @ Jun 8 2006, 11:00 AM)
oooh thats even better XDsmiley.gif new game ^^  

 Hmmm...

Are you saying that remakes of classics are not as good? <_<dry.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on June 08, 2006, 06:58:00 am

 THE POST 5569623
uh no I didnt meant that I just meant its cool to see new Ultima games comes in the works, making more ultima games to play

I'm incredibly sorry if I offended anyone in some way, sorry :(sad.gif

Title: Ultima V: General Discussion
Post by: Alex on June 08, 2006, 11:59:00 am

 THE POST 5585638
QuoteBegin-Ranman+Jun 8 2006, 05:46 PM
-->
QUOTE (Ranman @ Jun 8 2006, 05:46 PM)
QuoteBegin-xlibman+Jun 8 2006, 11:00 AM-->
QUOTE (xlibman @ Jun 8 2006, 11:00 AM)
oooh thats even better XDsmiley.gif new game ^^

Hmmm...

Are you saying that remakes of classics are not as good? <_<dry.gif

He was just glad, as am I, to see a new game with a new storyline come out in the franchise - remakes are just as good, especially for us that didn't get to experience the originals.

Don't think for a second that your efforts aren't appreciated!

- Alex  


 THE POST    
Title: Ultima V: General Discussion
Post by: Ranman on June 08, 2006, 05:02:00 pm

 THE POST 5598664
QuoteBegin-xlibman+Jun 8 2006, 12:58 PM
-->
QUOTE (xlibman @ Jun 8 2006, 12:58 PM)
I'm incredibly sorry if I offended anyone in some way, sorry :(sad.gif

 No offense taken. :)smile.gif

Sometimes I wish that I was creating an original game, then I would not be tied down to making it as close to something that already exists. I find myself being overly critical when I compare what I have done to what is already there.  

Title: Ultima V: General Discussion
Post by: Athlor on June 09, 2006, 02:01:00 am

 THE POST 5611112
Yes, I have a greyscale gfx set as well for the Cybiko and TI(?). I actually started this on the Cybiko but lost the source in the aformentioned HD crash. Regained the gfx set from the demo I did release.
I pondered doing a port of the U3 code for the Gameboy but I thought the code was too inefficient. I prefer to think of it as a real Ultima with some ROV elements. The full screen gfx area and pushing things puzzles in it are like ROV. But a story like the regular ones.
Timeline is like Ranman said. The land of Sosaria arose after U3 and UDR uses this world. I've read all available Ultima lore and intend on incorporated as much as feasable, even if it's just mentioning tidbits here and there.
From scratch has it's advantages but remaking has the advantage of structure. I've had blocks not having the structure lie before me.  

Title: Ultima V: General Discussion
Post by: Dragon__lance on June 09, 2006, 06:19:00 am

 THE POST 5620403
that sounds pretty awesome! U should definitely get your own forum here for the project! Awesome job on all Ultima projects, keep it up guys! :)smile.gif (maybe a summer release like predicted?)  


 THE POST    
Title: Ultima V: General Discussion
Post by: DJ Omnimaga on June 09, 2006, 06:41:00 am

 THE POST 5621257
well we usually only feature calc rpgs... but I'll see what I can do, Omnimaga was going to expand to multiple themes anyway and have yAronet style forum front page until it got deleted  

Title: Ultima V: General Discussion
Post by: Ranman on July 01, 2006, 02:18:00 pm

 THE POST 6736553
Here is a screenshot of the beginnings of combat.

"On the road to Yew"
user posted image


I am currently working on the enemy movements and attacks.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 01, 2006, 03:01:00 pm

 THE POST 6737674
wow nice attack animation O_O sweet job on this game ranman!

Title: Ultima V: General Discussion
Post by: spengo on July 01, 2006, 03:35:00 pm

 THE POST 6738470
Lol, I like it. I guess magic arrows look a little different than the normal ones eh? ;)wink.gif 'Tis like a plus sign or a star or somethin'. *spengo needs yon magic arrows*  

Title: Ultima V: General Discussion
Post by: Ranman on July 02, 2006, 01:47:00 am

 THE POST 6751380
QuoteBegin-spengo+Jul 1 2006, 09:35 PM
-->
QUOTE (spengo @ Jul 1 2006, 09:35 PM)
Lol, I like it. I guess magic arrows look a little different than the normal ones eh? ;)wink.gif 'Tis like a plus sign or a star or somethin'. *spengo needs yon magic arrows*

Well, actually in Ultima V, all projectile attacks look the same regardless of the weapon. Think of it as a "marker" that shows the current position of the projectile's trajectory.

I chose to give every member of the party a Magic Bow because it has the longest range. Each of the 26 weapons its own range and attack value.  

Title: Ultima V: General Discussion
Post by: Dragon__lance on July 02, 2006, 06:00:00 am

 THE POST 6757834
sweet! :thumb:thumb.gif great job ranman! 26 different weapons,Awesome! So will there be armor, sheilds invovled too?  


 THE POST    
Title: Ultima V: General Discussion
Post by: Ranman on July 02, 2006, 07:14:00 am

 THE POST 6759935
QuoteBegin-Dragon__lance+Jul 2 2006, 12:00 PM
-->
QUOTE (Dragon__lance @ Jul 2 2006, 12:00 PM)
sweet! :thumb:thumb.gif great job ranman! 26 different weapons,Awesome! So will there be armor, sheilds invovled too?  

 Of course...

26 weapons
8 armors
5 helmets
5 shields
3 rings
5 amulets
8 potions
8 scrolls
48 spells

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 02, 2006, 09:40:00 am

 THE POST 6764694
o.oblink.gif lots for a '88 game  

Title: Ultima V: General Discussion
Post by: Ranman on July 02, 2006, 09:47:00 am

 THE POST 6764925
QuoteBegin-xlibman+Jul 2 2006, 03:40 PM
-->
QUOTE (xlibman @ Jul 2 2006, 03:40 PM)
o.oblink.gif lots for a '88 game

I would say that is above the average 2006 game. ;)wink.gifo.oblink.gif

There is also...

Pocket watch
Telescopes
Sextants
Climbing equipment
Special stones
Blueprints
Flying devices
Magic keys
Wishing wells
Clocks
Musical instruments  

Title: Ultima V: General Discussion
Post by: Athlor on July 11, 2006, 01:46:00 am

 THE POST 7128035
I love RPG's that give you a larger range of personalization. I like hidden weapons too, like finishing a game and finding out if you'd found this certain sword you life would have been easier. ;)wink.gif
I've been wondering about the game's darkness though. Did you plan this or is it because of the look of the regular versions. I seen an old Mac monochrome version and it made me realize not all Ultima versions were dark colored. Black is the default color of a crt but a grayscale lcd's default color is white. Wouldn't that also mean it might consume more power being so dark?
Another thought. I stumbled upon the Nes version of U5 the other day. Did you know that it uses a quasi-isometric slanted tileset, like Ultima 6 & 7? I didn't know that until yesterday.  :oohmy.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 11, 2006, 01:58:00 am

 THE POST 7128322
i think Ultima V was kinda darker than Ultima exodus or games like that, I saw exodus on the NES and it was kinda lighter, more like dragon warrior  

Title: Ultima V: General Discussion
Post by: saubue on July 11, 2006, 02:07:00 am

 THE POST 7128583
QuoteBegin-Athlor+Jul 11 2006, 02:46 PM
-->
QUOTE (Athlor @ Jul 11 2006, 02:46 PM)
Wouldn't that also mean it might consume more power being so dark?  

 Yes, the calc will need more battery power if many pixels are dark. But I think for a game like this, it's definitly worth it :)smile.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 11, 2006, 02:34:00 am

 THE POST 7129303
I thought grayscale eaten batteries more than black pixels as it need to switch from white to blakc very quickly?  

Title: Ultima V: General Discussion
Post by: Liazon on July 11, 2006, 02:35:00 am

 THE POST 7129331
Too bad a 68k calc was originally designed to be monochrome.  How do naturally grayscale LCDs work?  How would they store data for sprites and stuff?  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 11, 2006, 02:36:00 am

 THE POST 7129356
I'm sure you also have to switch pixel on/off back and forth very quickly as well, but it might be multiple layers as well I dunno  

Title: Ultima V: General Discussion
Post by: Ranman on July 11, 2006, 05:44:00 am

 THE POST 7135618
QuoteBegin-Athlor+Jul 11 2006, 07:46 AM
-->
QUOTE (Athlor @ Jul 11 2006, 07:46 AM)
I love RPG's that give you a larger range of personalization. I like hidden weapons too, like finishing a game and finding out if you'd found this certain sword you life would have been easier. ;)wink.gif

Yeah, that is a neat thing about the Ultimas. If I knew what I know now about Ultima V, I could have played it entirely different. ;)wink.gif I wasn't too smart back then. :lol:laugh.gif

QuoteBegin
-->
QUOTE
I've been wondering about the game's darkness though. Did you plan this or is it because of the look of the regular versions. I seen an old Mac monochrome version and it made me realize not all Ultima versions were dark colored. Black is the default color of a crt but a grayscale lcd's default color is white. Wouldn't that also mean it might consume more power being so dark?

My original plans were to make it look as close to the PC/Apple/Commodore versions as possible. They are all dark backgrounds. It will consume a little more battery power. But, I have thought about that too... I have a 2 screen inversion values that I can use to invert either or both video planes. So, with the press of a button, you can have this game look entirely different. Hmmm... Maybe I should post a screen shot of that?

QuoteBegin
-->
QUOTE
Another thought. I stumbled upon the Nes version of U5 the other day. Did you know that it uses a quasi-isometric slanted tileset, like Ultima 6 & 7? I didn't know that until yesterday. :oohmy.gif

I think I remember seeing that. But, in the NES version of U5, the story line was shortened quite a bit -- I guess they were reaching their memory limits. :lol:laugh.gif Also, in the NES version of U5, the tiles were alot brighter too.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 11, 2006, 05:59:00 am

 THE POST 7136216
post the screenie ^^

maybe have the game option allow to set a different (lighter) set of tiles?  

Title: Ultima V: General Discussion
Post by: spengo on July 11, 2006, 12:07:00 pm

 THE POST 7151829
Lol, you guys worry about battery life?! Does anyone still even use non-rechargeable batteries? Get a set of four NiMH tr1p1eas (hehe) and a cheap 4hr charger and you're set! Never to buy batteries again.  

Title: Ultima V: General Discussion
Post by: Liazon on July 11, 2006, 12:19:00 pm

 THE POST 7152241
Too bad you couldn't just apply some kind of mask to make it lighter :(sad.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 11, 2006, 12:31:00 pm

 THE POST 7152625
I have rechargeable batteries but as sometimes I code 10 hours a day its no help for me if they are gonna be recharged every 3 hours or so :(sad.gif

Title: Ultima V: General Discussion
Post by: tenniskid493 on July 11, 2006, 12:34:00 pm

 THE POST 7152740
cough*emulator*cough

:)smile.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 11, 2006, 12:51:00 pm

 THE POST 7153229
yeah I try all my games on emulators  

Title: Ultima V: General Discussion
Post by: spengo on July 11, 2006, 01:52:00 pm

 THE POST 7155007
lol recharged every 3 hours? wtf kind of batteries are you using??!! closer to 3 weeks for me. XDsmiley.gif

Title: Ultima V: General Discussion
Post by: Ranman on July 11, 2006, 01:59:00 pm

 THE POST 7155252
Okay... You asked for it...

user posted image

Which one do you like the best?  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 11, 2006, 02:07:00 pm

 THE POST 7155584
QuoteBegin-spengo+Jul 11 2006, 08:52 PM
-->
QUOTE (spengo @ Jul 11 2006, 08:52 PM)
lol recharged every 3 hours? wtf kind of batteries are you using??!! closer to 3 weeks for me. XDsmiley.gif

it depends of how many hours per day you use your calc


@ranman O_Oshocked2.gif sweet but i kinda like the old one better, closer to U5 original XDsmiley.gif

Title: Ultima V: General Discussion
Post by: Ranman on July 11, 2006, 02:15:00 pm

 THE POST 7155813
QuoteBegin-xlibman+Jul 11 2006, 08:07 PM
-->
QUOTE (xlibman @ Jul 11 2006, 08:07 PM)
@ranman O_Oshocked2.gif sweet but i kinda like the old one better, closer to U5 original XDsmiley.gif

 Me too ;)wink.gif

But my second favorite is the white background setting. I do not care for either of the gray backgrounds.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 11, 2006, 02:19:00 pm

 THE POST 7155945
wait I didnt notice the white one O_Oshocked2.gif i didnt checked the screenshot enough :(sad.gif in order I love original and white  

Title: Ultima V: General Discussion
Post by: saubue on July 11, 2006, 04:25:00 pm

 THE POST 7160177
Me too, the white background looks cool :)smile.gif
I had a similar idea for Lemmings, although I'm not sure if I will implement it.  

Title: Ultima V: General Discussion
Post by: spengo on July 11, 2006, 04:37:00 pm

 THE POST 7160577
I liked the original the best and the first grey one second best.  

Title: Ultima V: General Discussion
Post by: Liazon on July 12, 2006, 01:21:00 am

 THE POST 7172181
The white is my favorite, but perhaps you should turn the black back ground for the HUD on the right to a dark gray or light gray.  

Title: Ultima V: General Discussion
Post by: Athlor on July 12, 2006, 02:09:00 am

 THE POST 7173420
I do like the lighter but remember guys these are inverted planes. The lighter examples could potentially look still better with a recolored tileset.
AnYwAyZ, I'm glad I mentioned this. I just wasn't sure if you considered the idea.  

Title: Ultima V: General Discussion
Post by: Ranman on July 12, 2006, 02:32:00 am

 THE POST 7174115
QuoteBegin-Athlor+Jul 12 2006, 08:09 AM
-->
QUOTE (Athlor @ Jul 12 2006, 08:09 AM)
I do like the lighter but remember guys these are inverted planes. The lighter examples could potentially look still better with a recolored tileset.
AnYwAyZ, I'm glad I mentioned this. I just wasn't sure if you considered the idea.

You are right Athlor!

I may play around with recoloring the tileset after the initial release. The tile inversion was something I already had implemented to initiate a magic spell, moongate trave, and a weapon hit detection.  

Title: Ultima V: General Discussion
Post by: Spellshaper on July 12, 2006, 07:27:00 am

 THE POST 7185439
I like the white background the best. Neat feature ^^  

Title: Ultima V: General Discussion
Post by: spengo on July 12, 2006, 12:11:00 pm

 THE POST 7197026
You could always have an option to switch the colors around. Anyone remember that scrolling shooter for the 83+ that did that? I forget the name, but I remember it being pretty good.  

Title: Ultima V: General Discussion
Post by: Spellshaper on July 12, 2006, 12:59:00 pm

 THE POST 7198721
uhm, phantom?  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 12, 2006, 01:15:00 pm

 THE POST 7199339
nope, Firetrack 2 by benryves (I played this A LOT! XDsmiley.gif)  

Title: Ultima V: General Discussion
Post by: Spellshaper on July 12, 2006, 01:17:00 pm

 THE POST 7199411
but phantom has it, too ;)wink.gif

Firetrack is good, but it was soooo slow on my 83+ :/  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 12, 2006, 01:34:00 pm

 THE POST 7200077
really o.oblink.gif it ran fine for me  

Title: Ultima V: General Discussion
Post by: spengo on July 12, 2006, 01:40:00 pm

 THE POST 7200297
Yeah xlibman has it right. Firetrack was what I was thinkin' of. Phantom does it too though, I forgot. :)smile.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 21, 2006, 03:02:00 pm

 THE POST 7562571
how is it progressing?  

Title: Ultima V: General Discussion
Post by: Ranman on July 22, 2006, 01:49:00 am

 THE POST 7575790
Thanks for asking. :)smile.gif

I would say that combat is 50% complete. Once combat is complete... the only thing that remains is tidying up a lot of little things. :)smile.gif

I guess I should bump my overall progress to 80%.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 22, 2006, 12:35:00 pm

 THE POST 7593043
wow cool, do you have all attacks implemented yet? I dunno if i asked yet but was there some kind of magic animations in the original ultima V?  

Title: Ultima V: General Discussion
Post by: spengo on July 22, 2006, 03:51:00 pm

 THE POST 7598415
Woot
*spengo requires handheld rpgness of dhoom!*

I don't even have any on my ds- waitin' for ff3 this september.  

Title: Ultima V: General Discussion
Post by: Ranman on July 23, 2006, 01:30:00 am

 THE POST 7610623
QuoteBegin-xlibman+Jul 22 2006, 06:35 PM
-->
QUOTE (xlibman @ Jul 22 2006, 06:35 PM)
wow cool, do you have all attacks implemented yet? I dunno if i asked yet but was there some kind of magic animations in the original ultima V?

Attacks are partially implemented along with the enemy AI. When magic is used during combat in the original Ultima V, the screen inverts in stages (see a screenshot of moongate travel) along with an eerie sound. And if it is a projectile (like the Magic Missile), then you will also see the projectile animation.

BTW: nice avatar xlibman.

"The enemy begins to fight back"
user posted image

"They are ganging up on me. RUN!"
user posted image

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 23, 2006, 01:58:00 am

 THE POST 7611091
Uh oh ranman just got owned O_Oshocked2.gif nice stuff tho!  

Title: Ultima V: General Discussion
Post by: spengo on July 24, 2006, 03:00:00 pm

 THE POST 7679355
uber! This game has a somewhat different battle than most rpgs eh? Like a mini strategy game almost. :oohmy.gif

Title: Ultima V: General Discussion
Post by: Athlor on July 24, 2006, 11:37:00 pm

 THE POST 7688277
I'd say combat in Ultima are not unlike other rpgs. It may seem complicated initially but it's easy to get the hang of it. It's basically turned-based, move forward and attack.
One of the best things about Ultima is there is not any random encounter combat like FF. You see the enemy coming toward you.
Not to bad mouth FF, I've finished several of them myself, but I prefer this combat.  

Title: Ultima V: General Discussion
Post by: Ranman on July 25, 2006, 12:45:00 am

 THE POST 7689472
Be careful crossing bridges...

There could be trolls lurking around. If you are caught, the trolls will demand a toll. If you do not pay the toll... Well... someone is gonna get a butt whoopin'. Hopefully it will not be you! B)cool.gif
user posted image



Thanks for the comments guys!  

Title: Ultima V: General Discussion
Post by: Spellshaper on July 25, 2006, 12:56:00 am

 THE POST 7689695
why are trolls interested in money anyways? :???:confus.gif
They should be more after blood and gore. :wacko:triso2.gif

Title: Ultima V: General Discussion
Post by: Ranman on July 25, 2006, 01:31:00 am

 THE POST 7690546
QuoteBegin-Spellshaper+Jul 25 2006, 06:56 AM
-->
QUOTE (Spellshaper @ Jul 25 2006, 06:56 AM)
why are trolls interested in money anyways? :???:confus.gif
They should be more after blood and gore. :wacko:triso2.gif

Trolls can be somewhat civilized! And they love gold and weapons. :Ptongue.gif

If you are victorious in battle with trolls, you will get some nice bounty!  

Title: Ultima V: General Discussion
Post by: tifreak on July 25, 2006, 01:38:00 am

 THE POST 7690732
So you are telling us that we need to level up a bunch, then go get the trolls. :Dbiggrin.gif I do enjoy takin gold from trolls... :Ptongue.gif

Title: Ultima V: General Discussion
Post by: Ranman on July 25, 2006, 02:11:00 am

 THE POST 7691555
Per tifreak's request...

Here is looking at a clock and a musical instrument. If you play the right tune on the right instrument, then special things happen B)cool.gif

user posted image

Title: Ultima V: General Discussion
Post by: spengo on July 25, 2006, 12:10:00 pm

 THE POST 7711687
haha, like zelda ocarina of time XDsmiley.gif Or myst- you have to play the organ to fly the spaceship!  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 26, 2006, 02:06:00 am

 THE POST 7732842
wow great, I( didnt knew ultima had that nice job on it btw!  

Title: Ultima V: General Discussion
Post by: Ranman on July 26, 2006, 03:12:00 am

 THE POST 7734591
I have a new screenshot of the random enemy generation capabilities in the world map, but could not upload due to internet connection at home.

Maybe we will see it tonight! ;)wink.gif

Title: Ultima V: General Discussion
Post by: tifreak on July 26, 2006, 03:23:00 am

 THE POST 7734880
Well, I will try to see it tonight, once I get back from the fair. ^_^  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 26, 2006, 03:31:00 am

 THE POST 7735124
are some enemies less frequent than others?  

Title: Ultima V: General Discussion
Post by: Dragon__lance on July 26, 2006, 03:40:00 am

 THE POST 7735410
that looks so awesome Ranman! :thumb:thumb.gif Please Please be a summer release! :Ptongue.gif


 THE POST    
Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 26, 2006, 03:43:00 am

 THE POST 7735489
from tifreakware forums in ranman sig it said it was delayed for fall instead of summer  

Title: Ultima V: General Discussion
Post by: bfr on July 26, 2006, 04:16:00 am

 THE POST 7736455
This looks great :)smile.gif  I'm glad I have a Voyage 200.  

Title: Ultima V: General Discussion
Post by: Ranman on July 26, 2006, 04:34:00 am

 THE POST 7737013
Thanks guys! :)smile.gif

QuoteBegin-xlibman+Jul 26 2006, 09:31 AM
-->
QUOTE (xlibman @ Jul 26 2006, 09:31 AM)
are some enemies less frequent than others?

Here is how it works... There is a 3% of chance of a monster being generated after every move the Avatar makes. If the generation succeeds, I attempt to place the monster on the tilemap -- this is done randomly too. The monster is placed 5 tiles away -- this is called Ring #5. There are 40 tiles on ring #5. So, I randomly select a tile on ring #5 and check to ensure a monster can walk (or float, or swim) on it. If this succeeds, I place the monster on the tilemap. If it does not succeed, I will randomly select another tile on ring #5. I will repeat this process a "reasonable" number of times until I find a tile.

The elapsed time in the game, will affect what types of monsters are actually generated. Early in the game it will be weak monsters; later in the game it will be harder monsters.

The monsters will always attempt to move toward the Avatar. When (and if) they catch up to you, they will attack you! This gives you an opportunity to get away if you party health is low.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 26, 2006, 09:32:00 am

 THE POST 7747598
wow sound nice, does the monsters become stronger in areas you alerady visited too?  

Title: Ultima V: General Discussion
Post by: spengo on July 26, 2006, 11:52:00 am

 THE POST 7752550
Well I would assume so. Considering it has a giant free-roaming world map lol. No linear stuffs for this game!  

Title: Ultima V: General Discussion
Post by: Ranman on July 26, 2006, 12:18:00 pm

 THE POST 7753438
Yes... the monsters get stronger everywhere except the dungeons. The dungeons have predefined monsters.


As I promised earlier... the random enemy generator in action...

user posted image

It's getting closer! Maybe I should bump up the overall completion again. ;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 26, 2006, 12:30:00 pm

 THE POST 7753851
1 more % since this morning, thats good :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: Dragon__lance on July 26, 2006, 01:20:00 pm

 THE POST 7755427
WoOt!! you're on the homestretch now......so close...yet so far away! :Ptongue.gif keep it up! the random enemy generation sounds awesome! so there will be movin enemies,sweet! would it be better  quality to play this game on a 89,92,or voyage 200?  


 THE POST    
Title: Ultima V: General Discussion
Post by: spengo on July 26, 2006, 02:04:00 pm

 THE POST 7756781
89 of course, they are easiest to hold like a gameboy. ;)wink.gif All you get with the v200 is a bigger view of the map.  

Title: Ultima V: General Discussion
Post by: Ranman on July 26, 2006, 03:37:00 pm

 THE POST 7760027
Spengo is correct... The only real difference between the 89 and 92/v200 versions is the map.

The 89 has a 9x9 grid while the 92/v200 has the full 11x11 grid.  

Title: Ultima V: General Discussion
Post by: Liazon on July 27, 2006, 12:46:00 am

 THE POST 7772717
QuoteBegin-spengo+Jul 26 2006, 08:04 PM
-->
QUOTE (spengo @ Jul 26 2006, 08:04 PM)
89 of course, they are easiest to hold like a gameboy. ;)wink.gif All you get with the v200 is a bigger view of the map.  

 Well, you can probably configure the keys to feel more like a GBA original.  92+ is a little better with that because it has a whole bunch of buttons on either side of the screen.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 27, 2006, 02:26:00 am

 THE POST 7775022
I always wondered why the 92/v200 had 2 enter buttons o.oblink.gif

Title: Ultima V: General Discussion
Post by: Ranman on July 27, 2006, 02:56:00 am

 THE POST 7775865
QuoteBegin-xlibman+Jul 27 2006, 08:26 AM
-->
QUOTE (xlibman @ Jul 27 2006, 08:26 AM)
I always wondered why the 92/v200 had 2 enter buttons o.oblink.gif

 Actually, it has 3. :Ptongue.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 27, 2006, 03:02:00 am

 THE POST 7776015
wow even worse, does the 3 does the same thing?  

Title: Ultima V: General Discussion
Post by: spengo on July 27, 2006, 12:23:00 pm

 THE POST 7795922
89 is still better. :Dbiggrin.gif You can't use the v200 on fun math contests but the 89 is usually fine. (oddly enough) People underestimate the speed one can learn to type on the xyztab keyboard. I can get like 20 wpm on it these days! Woot for thumbs of endless vg playing! And besides, wouldn't you want and old game like ultima v to feel like you're playing on an older system for the fun-ness of the thing? Like the original bulky gameboy? As compared to a new-ish system like the gba.  

Title: Ultima V: General Discussion
Post by: Ranman on July 27, 2006, 05:35:00 pm

 THE POST 7805631
Steal a torch and peer into a crystal ball...

user posted image

A torch will slightly increase your viewing distance at night. B)cool.gif

Peering into a crystal ball can help find hidden rooms! ;)wink.gif

Title: Ultima V: General Discussion
Post by: spengo on July 27, 2006, 06:07:00 pm

 THE POST 7807723
Woot, a torch! Is there a spell for nighteye like in oblivion? That would be cool too. Too bad there's no kahjiit in ultima v hehe. Btw what kind of pplz are in the land of ultima? Is everyone some kind of human there? Or are there orcs, elves, lizard ppl, and stuff as well?  

Title: Ultima V: General Discussion
Post by: Athlor on July 27, 2006, 11:58:00 pm

 THE POST 7814226
I always wondered about the spawning details of monsters. That explains alot. I remember several times in U3 going around a corner in some mountainous territory and being followed by 6 or so partys of enemies. Phew... made it to a town. They were waiting for me when I came out but at least I had a chance to heal.
The game eliminates these monsters after awhile say if they're a few screens-worth away doesn't it? I guess it would have to or you'd end up with more monsters than memory could handle.
Spengo, yeah, there normally are light spells as well. Torches are more efficient I thought.  

Title: Ultima V: General Discussion
Post by: Ranman on July 28, 2006, 02:42:00 am

 THE POST 7818072
QuoteBegin-Athlor+Jul 28 2006, 05:58 AM
-->
QUOTE (Athlor @ Jul 28 2006, 05:58 AM)
The game eliminates these monsters after awhile say if they're a few screens-worth away doesn't it? I guess it would have to or you'd end up with more monsters than memory could handle.
Spengo, yeah, there normally are light spells as well. Torches are more efficient I thought.  

 I am not sure on the exacte details, but the game does eliminate them when their distance passes a certain point. It also limits the number of enemies. I currently maintain a list of 32, but I am thinking about dropping that to 16.

There are 2 light spells, they only differ in their duration. There are torches too... You can get new torches from NPC merchants or from combat victories. A stolen torch is considered used and it does not last as long.


What is kahjiit?

Here is a list of NPCs and enemies in Ultima V:

Pirate
Mage
Bard
Fighter
Avatar
Villager
Merchant
Jester
Musician
Child
Beggar
Guard
Wanderer
Sea Horse
Squid
Sea Serpent
Shark
Giant Rat
Giant Spider
Ghost
Slime
Gremlin
Mimic
Reaper
Gazer
Crawler
Gargoyle
Insect Swarm
Orc
Skeleton
Python
Ettin
Headless
Wisp
Daemon
Dragon
Sand Trap
Troll
Mong Bat
Corpser
Rot Worm
Shadow Lord


Title: Ultima V: General Discussion
Post by: Spellshaper on July 28, 2006, 02:51:00 am

 THE POST 7818294
QuoteBegin-Ranman+Jul 28 2006, 03:42 PM
-->
QUOTE (Ranman @ Jul 28 2006, 03:42 PM)
What is kahjiit?

kahjiit are are a race that resemble cats. They also have a peculiar accent.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 28, 2006, 12:19:00 pm

 THE POST 7837067
wow nice ranman a map!  

Title: Ultima V: General Discussion
Post by: spengo on July 28, 2006, 01:30:00 pm

 THE POST 7838869
Kahjiit are the sexiest and coolest race in the elder scrolls games. Lolz @ giant rat. Personally I use the term ROUS (rodents of unusual size). XDsmiley.gif Methinks pretty much every rpg has to have some form of giant rat. :Ptongue.gif

Title: Ultima V: General Discussion
Post by: Ranman on July 28, 2006, 02:16:00 pm

 THE POST 7839914
QuoteBegin-spengo+Jul 28 2006, 07:30 PM
-->
QUOTE (spengo @ Jul 28 2006, 07:30 PM)
Kahjiit are the sexiest and coolest race in the elder scrolls games. Lolz @ giant rat. Personally I use the term ROUS (rodents of unusual size). XDsmiley.gif Methinks pretty much every rpg has to have some form of giant rat. :Ptongue.gif

It is funny that you said that...

There is a sign somewhere in Ultima V that says, "Beware: Rodents of unusual size!" :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: Mic on July 28, 2006, 09:39:00 pm

 THE POST 7850805
Oh it's for fall now :(sad.gif
Anyway, i put a piece of news on TI-BANK about UV :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 29, 2006, 01:01:00 am

 THE POST 7853430
yeah it was delayed, *xlibman
Title: Ultima V: General Discussion
Post by: spengo on July 29, 2006, 05:50:00 am

 THE POST 7859973
@ROUS: Well you know what that came from- The Princess Bride. One of the most excellent movies/books ever to be created. :Dbiggrin.gif If you haven't seen it, GO RENT IT!  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 30, 2006, 07:54:00 am

 THE POST 7895314
who is @rous?

btw ranman I havent seen you on IRC for weeks O_Oshocked2.gif

Title: Ultima V: General Discussion
Post by: spengo on July 30, 2006, 08:33:00 am

 THE POST 7896529
rodents of unusual size...

Ranman is usually only on irc for about an hour at a time it seems, so you prolly just missed him. I think I remember him being on #tifreakware the other day. :oohmy.gif I don't believe you were online at the time though. But yeah, he just doesn't stay on for very long so it would be hard to catch him. :)smile.gif I been having the same problem with JavaMan these days- he's just never on at the same times I am. :Ptongue.gif

Title: Ultima V: General Discussion
Post by: Ranman on August 01, 2006, 06:24:00 pm

 THE POST 7996278
Is it time to sleep? Well, hole up and camp for the night.

user posted image

Taking time to sleep in Ultima V is critical to winning the game -- hint, hint.  :ninja:ninja.gif

It's also good for refeshing the party's stats. ;)wink.gif

Title: Ultima V: General Discussion
Post by: tenniskid493 on August 02, 2006, 02:36:00 am

 THE POST 8005632
Very cool...

Since it has the whoe "Who will stand guard" question, does that mean that you can be attacked while you are sleeping??  

Title: Ultima V: General Discussion
Post by: Ranman on August 02, 2006, 03:13:00 am

 THE POST 8006705
QuoteBegin-tenniskid493+Aug 2 2006, 08:36 AM
-->
QUOTE (tenniskid493 @ Aug 2 2006, 08:36 AM)
Very cool...

Since it has the whoe "Who will stand guard" question, does that mean that you can be attacked while you are sleeping??  

 Yes you can!

And if you don't have anyone standing guard (to wake everyone up), the enemies will get a free attack until you wake up -- not a good situation to be in! ;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 02, 2006, 04:02:00 am

 THE POST 8008103
dude thats getting even more complex than I thought (realistic and complete i mean) o.oblink.gif


I wish my parents let me go online later than 10 PM :(sad.gif

Title: Ultima V: General Discussion
Post by: Liazon on August 02, 2006, 06:26:00 am

 THE POST 8012717
QuoteBegin-xlibman+Aug 2 2006, 10:02 AM
-->
QUOTE (xlibman @ Aug 2 2006, 10:02 AM)
dude thats getting even more complex than I thought (realistic and complete i mean) o.oblink.gif

 I know, it's like a seriously hardcore rpg.  I should try to make something similar in the future based off of D&D.  

Title: Ultima V: General Discussion
Post by: Dragon__lance on August 03, 2006, 07:18:00 am

 THE POST 8052636
ooooooooooooo,that's be so sweet! :Dbiggrin.gif Great work ranman! Can't wait for the progress bar to go to 82% :Dbiggrin.gif


 THE POST    
Title: Ultima V: General Discussion
Post by: Ranman on August 04, 2006, 07:35:00 pm

 THE POST 8119139
New screenshot...

You will see a better version of the "Hole Up" and camp command. Time now properly increments at an accellerated pace as you sleep -- watch the suns and moons. When you wake up, you will have to walk off the camping map to exit -- like the original.

You will also see the use of a pocket watch, a sextant, and a torch.

You will also see that fleeing combat now works properly. You can also see an example of the automatic and the "on demand" camera panning capabilities.

And last but not least... a little bit of moongate travel. Notice that the moongate emits it own soft glowing light.

user posted image

Enjoy! :)smile.gif

This post has been edited by Ranman on 5 Aug, 2006, 10:19

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 05, 2006, 01:25:00 am

 THE POST 8125181
wow great, is it me of does b/w graphics always tend to look more detailled and realistic than let's say NES/commodore 64  like graphics?

I think the next news editor will have lot of screenies to post O_Oshocked2.gif

Title: Ultima V: General Discussion
Post by: Ranman on August 05, 2006, 02:20:00 am

 THE POST 8126140
QuoteBegin-xlibman+Aug 5 2006, 07:25 AM
-->
QUOTE (xlibman @ Aug 5 2006, 07:25 AM)
wow great, is it me of does b/w graphics always tend to look more detailled and realistic than let's say NES/commodore 64  like graphics?  

 The C64 has 2 graphics modes.

- 320x200 pixel resolution, 2 color limit inside of an 8x8 pixel card
- 160x200 pixel resolution, 4 color limit inside of an 8x8 pixel card

Ultima V on the C64 uses mode #1, so the pixel resolution is higher, but the color density is lower.

TI - 11x11 pixels tiles, 4 colors
C64 - 16x16 pixels tiles, 2 colors
PC - 16x16 pixels tiles, 256 colors or 4 colors (depending in video card)

I'm not sure about the NES.  

Title: Ultima V: General Discussion
Post by: Dragon__lance on August 05, 2006, 08:13:00 am

 THE POST 8136147
wow ranman,that's amazing! great work :thumb:thumb.gif All the little effects in the game make it look so awesome! And camping seems realistic.wow,i can't wait for it's release! :)smile.gif


 THE POST    
Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 05, 2006, 12:52:00 pm

 THE POST 8144561
On NES it must be 16 colors, because i think the NES wont allow more than 16 colors at once on the same screen, they can use the exact same tiles with different color pallete tho  

Title: Ultima V: General Discussion
Post by: Ranman on August 05, 2006, 03:36:00 pm

 THE POST 8149241
Updated and added new screenshots to the Ultima V - Screenshot topic  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 05, 2006, 03:51:00 pm

 THE POST 8149589
that slowed down my PC litterally O_Oshocked2.gif

Title: Ultima V: General Discussion
Post by: Dragon__lance on August 05, 2006, 03:58:00 pm

 THE POST 8149743
wow,ur graphics are very sweet! :Dbiggrin.gif this project just keep on looking better and better :)smile.gif those origional game graphics look very cool too,must be a great game!  


 THE POST    
Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 06, 2006, 01:30:00 am

 THE POST 8160443
I really need a 89 badly XDsmiley.gif

Title: Ultima V: General Discussion
Post by: Ranman on August 06, 2006, 01:36:00 am

 THE POST 8160543
QuoteBegin-xlibman+Aug 5 2006, 09:51 PM
-->
QUOTE (xlibman @ Aug 5 2006, 09:51 PM)
that slowed down my PC litterally O_Oshocked2.gif

 Should I try to spread the image across multiple pages?

I have a P4M 1.8 GHz laptop -- all of those 89 animated screenshot require about 33% CPU usage.  O_Oshocked2.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 06, 2006, 01:37:00 am

 THE POST 8160568
nah its fine its because in Mozilla Firefox it seems to slow down more than normal (with lot of images) in opera I should have no problems. OOh and I only have 256 MB of RAM so >.<  

Title: Ultima V: General Discussion
Post by: Spellshaper on August 06, 2006, 03:28:00 am

 THE POST 8162394
QuoteBegin-Ranman+Aug 6 2006, 02:36 PM
-->
QUOTE (Ranman @ Aug 6 2006, 02:36 PM)
QuoteBegin-xlibman+Aug 5 2006, 09:51 PM-->
QUOTE (xlibman @ Aug 5 2006, 09:51 PM)
that slowed down my PC litterally O_Oshocked2.gif

Should I try to spread the image across multiple pages?

I have a P4M 1.8 GHz laptop -- all of those 89 animated screenshot require about 33% CPU usage.  O_Oshocked2.gif

*Spellshaper reports a CPU usage of 4%  XDsmiley.gif
*Spellshaper
Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 06, 2006, 04:07:00 am

 THE POST 8163267
for me it show 10% of cpu usage but ram ruins everything  

Title: Ultima V: General Discussion
Post by: Spellshaper on August 06, 2006, 04:11:00 am

 THE POST 8163347
QuoteBegin-xlibman+Aug 6 2006, 05:07 PM
-->
QUOTE (xlibman @ Aug 6 2006, 05:07 PM)
for me it show 10% of cpu usage but ram ruins everything  

 hm... you should get some more RAM then ^_^


argh we're getting off topic... <_<dry.gif

Title: Ultima V: General Discussion
Post by: spengo on August 06, 2006, 08:30:00 am

 THE POST 8170712
Ouch, pentium 4 1.8. :Xscotch.gif With the p4 the absolute slowest I would recommend is 2.8Ghz, and I wouldn't recommend them at all in a laptop. Pentium M is much better as their 2Ghz is about the equivalent of a 3.2Ghz p4. Good thing you have more than just that computer eh? For me it show 2% cpu usage.

@xlibman: New ram is pretty cheap these days- go pick some up and stick it in. 1GB stick is about $90 if I remember correctly. 512MB is 5-ish.

Back on topic- ZOMG so many moving stuff at once! x_x I can't watch them all at the same time! Lolz, I still love the talking. Avatar says 2, Avatar says yes. XDsmiley.gif He sure is a talkative guy eh?  

Title: Ultima V: General Discussion
Post by: Alex on August 07, 2006, 08:20:00 pm

 THE POST 8227318
I recommend a nice solid M68k processor clocked at a swell 12Mhz ;)wink.gif

Ranman your game has reached a level of complexity and maturity worthy of store shelves. I truly cannot wait for the first betas to come out!

- Alex  


 THE POST    
Title: Ultima V: General Discussion
Post by: spengo on August 08, 2006, 12:23:00 pm

 THE POST 8252461
I agree, wasn't this game like, $60 or some crazy amount when it first came out? :)smile.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 08, 2006, 12:43:00 pm

 THE POST 8253088
I swear it was even more expensive, I remember getting $80 SNES games  

Title: Ultima V: General Discussion
Post by: Ranman on August 08, 2006, 02:25:00 pm

 THE POST 8256256
QuoteBegin-spengo+Aug 8 2006, 06:23 PM
-->
QUOTE (spengo @ Aug 8 2006, 06:23 PM)
I agree, wasn't this game like, $60 or some crazy amount when it first came out? :)smile.gif

 Yeah...

Ultima V retailed for $60 in 1987/88. o.oblink.gif Nearly 20 years ago. O_Oshocked2.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 08, 2006, 02:41:00 pm

 THE POST 8256720
some snes games are getting more and more expensive btw  

Title: Ultima V: General Discussion
Post by: Ranman on August 08, 2006, 02:43:00 pm

 THE POST 8256805
Check this out...

Ultima V Poster

o.oblink.gifO_Oshocked2.gif:gah:fou.gif

I gotta have it!  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 08, 2006, 02:57:00 pm

 THE POST 8257187
wow awesome find! i hope its in good shape!  

Title: Ultima V: General Discussion
Post by: Ranman on August 09, 2006, 05:11:00 pm

 THE POST 8297328
Progress update! :police:police.gif

When you unseal a dungeon, the screen shakes as the large rock is rolled away; and summoning the Shadowlords now works.

I cannot show you screenshots of these -- it would spoil the game. :Ptongue.gif


Next thing to do is to fine tune the NPC movements. I still need to add some logic to correctly move NPCs from one level of a town map to a different level (climbing up & down stairs). B)cool.gif

Title: Ultima V: General Discussion
Post by: spengo on August 09, 2006, 05:26:00 pm

 THE POST 8297670
You know, as simple as it is, the screen shaking adds a lot to games. :oohmy.gif It helps you get a feel to what's going on better and I usually don't even think about it. lol... 81.5% Not good enough for an 82? ;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 10, 2006, 02:27:00 am

 THE POST 8306378
wow nice if only calcs had rumble effects now  

Title: Ultima V: General Discussion
Post by: Dragon__lance on August 11, 2006, 10:09:00 am

 THE POST 8355587
Z-Address! :Dbiggrin.gif Sounds great Ranman,can't wait to hear more,keep us updated! :)smile.gif


 THE POST    
Title: Ultima V: General Discussion
Post by: Ranman on August 12, 2006, 05:16:00 pm

 THE POST 8394447
QuoteBegin-Ranman+Aug 8 2006, 08:43 PM
-->
QUOTE (Ranman @ Aug 8 2006, 08:43 PM)
Check this out...

Ultima V Poster  

 Holy cow!  O_Oshocked2.gif

Someone paid $228 for that Ultima V poster!  :gah:fou.gifo.oblink.gif

Title: Ultima V: General Discussion
Post by: tifreak on August 12, 2006, 06:36:00 pm

 THE POST 8396122
Well, obviously, someone wanted it more than you... O_Oshocked2.gif

Title: Ultima V: General Discussion
Post by: spengo on August 12, 2006, 08:25:00 pm

 THE POST 8397858
Man... I kind of want one now lol. o.oblink.gif I don't care about it being original- just a cool thing to hang up, you know?  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 13, 2006, 10:34:00 am

 THE POST 8415315
QuoteBegin-Ranman+Aug 13 2006, 12:16 AM
-->
QUOTE (Ranman @ Aug 13 2006, 12:16 AM)
QuoteBegin-Ranman+Aug 8 2006, 08:43 PM-->
QUOTE (Ranman @ Aug 8 2006, 08:43 PM)
Check this out...

Ultima V Poster

Holy cow!  O_Oshocked2.gif

Someone paid $228 for that Ultima V poster!  :gah:fou.gifo.oblink.gif

:gah:fou.gif eew someone had just way too much money to spend, or its REALLY REALLY rare to find this now >.<  

Title: Ultima V: General Discussion
Post by: Ranman on August 16, 2006, 05:50:00 pm

 THE POST 8520157
Falling into the Underworld is now working. :)smile.gif

Sure... You can reach the Underworld by traversing the dungeons; but that can be difficult. If you can find the right spot you will simply fall right into it. ;)wink.gif

Sorry no screenshots this time... It would spoil the game. :Ptongue.gif



I am now working on the 8 Shrine quests!  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 17, 2006, 03:23:00 am

 THE POST 8528383
uhm I am curious what is it, is underworld a sub part of the worldmap, like in Final Fantasy IV?  

Title: Ultima V: General Discussion
Post by: Ranman on August 17, 2006, 03:51:00 am

 THE POST 8529088
QuoteBegin-xlibman+Aug 17 2006, 09:23 AM
-->
QUOTE (xlibman @ Aug 17 2006, 09:23 AM)
uhm I am curious what is it, is underworld a sub part of the worldmap, like in Final Fantasy IV?

The Underworld is another huge world map, it is the same size as the Britannia world map -- 256x256 tiles (64Kb)!

It is a very treacherous place and completely dark! You better have a lot of torches or magic light spells. ;)wink.gif

Title: Ultima V: General Discussion
Post by: Dragon__lance on August 17, 2006, 04:46:00 am

 THE POST 8530355
Awesome Ranman, 8 shrine quests? Sweet! :thumbup:google.gif  About how long would you estimate game play?  


 THE POST    
Title: Ultima V: General Discussion
Post by: Ranman on August 17, 2006, 05:04:00 am

 THE POST 8530809
QuoteBegin-Dragon__lance+Aug 17 2006, 10:46 AM
-->
QUOTE (Dragon__lance @ Aug 17 2006, 10:46 AM)
Awesome Ranman, 8 shrine quests? Sweet! :thumbup:google.gif  About how long would you estimate game play?  

 300 to 400 hours. O_Oshocked2.gif

Title: Ultima V: General Discussion
Post by: Dragon__lance on August 17, 2006, 06:05:00 am

 THE POST 8532417
 O_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gif%)rolleyes2.gif%)rolleyes2.gif That's amazing! The longest game for Calc's is in the making here!  


 THE POST    
Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 17, 2006, 06:10:00 am

 THE POST 8532559
400 for the entire games or just the 8 quests? O_Oshocked2.gif

Title: Ultima V: General Discussion
Post by: Ranman on August 17, 2006, 06:31:00 am

 THE POST 8533171
QuoteBegin-xlibman+Aug 17 2006, 12:10 PM
-->
QUOTE (xlibman @ Aug 17 2006, 12:10 PM)
400 for the entire games or just the 8 quests? O_Oshocked2.gif

 For the entire game. ;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 19, 2006, 05:02:00 am

 THE POST 8594498
aaah phew I was gonna say: Omg its a life time game lenght! :wacko:triso2.gif

Title: Ultima V: General Discussion
Post by: Ranman on August 19, 2006, 07:27:00 am

 THE POST 8597710
All 8 shrine quests are complete! :Dbiggrin.gif


Hmmmm.... What to do next? :Oo:fou2.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 19, 2006, 07:34:00 am

 THE POST 8597869
hehe lol, what does remain to be done?

it still says 81.7% in your sig O_Oshocked2.gif

Title: Ultima V: General Discussion
Post by: Ranman on August 19, 2006, 07:38:00 am

 THE POST 8597960
QuoteBegin-xlibman+Aug 19 2006, 01:34 PM
-->
QUOTE (xlibman @ Aug 19 2006, 01:34 PM)
hehe lol, what does remain to be done?

it still says 81.7% in your sig O_Oshocked2.gif

 Hmmm... Let me fix that. ;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 19, 2006, 08:04:00 am

 THE POST 8598496
there we go :)smile.gif

Title: Ultima V: General Discussion
Post by: Ranman on August 19, 2006, 03:06:00 pm

 THE POST 8608167
Shrine Quest pics... B)cool.gif

This screenshot shows a quest being ordained by the Shrine of Valor:
user posted image

This screenshot shows the Avatar at the Codex of Ultimate Wisdom:
user posted image

This screenshot shows the Avatar returning to the Shrine of Valor to complete the quest:
user posted image

Notice that stats are increased upon completion of a shrine quest.  ;)wink.gif

This post has been edited by Ranman on 25 Aug, 2006, 0:38

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 19, 2006, 03:19:00 pm

 THE POST 8608417
great stuff! this part reminds me 16 bits rpgs for the snes style a lot :)smile.gif

Title: Ultima V: General Discussion
Post by: Spellshaper on August 19, 2006, 09:49:00 pm

 THE POST 8614897
*Spellshaper
Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 20, 2006, 02:38:00 am

 THE POST 8618709
*xlibman
Title: Ultima V: General Discussion
Post by: Spellshaper on August 20, 2006, 03:25:00 am

 THE POST 8619617
QuoteBegin-xlibman+20 Aug, 2006, 15:38
-->
QUOTE (xlibman @ 20 Aug, 2006, 15:38)
*xlibman gives permissions to spellshaper to troll....  

 I have permission to troll??? w00ts! *wonkshead*
*FLAMEWAAAAAAAHHR* :samurai:one_samuria.gif

*drools*


ahem.

Well, I have never payed UltimaV before, so this will keep me occupied for some time once it's out. :love:love.gif

Title: Ultima V: General Discussion
Post by: tenniskid493 on August 20, 2006, 03:37:00 am

 THE POST 8619822
:Dbiggrin.gif:Dbiggrin.gif:Dbiggrin.gif:Dbiggrin.gif  This project is amazing!!  Keep up the sweet work Ranman

Title: Ultima V: General Discussion
Post by: Ranman on August 21, 2006, 02:03:00 am

 THE POST 8648492
Death can now be wrought upon the Shadow Lords! B)cool.gif

No screenshots lest I spoil the game. :ninja:ninja.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 21, 2006, 02:30:00 am

 THE POST 8649063
Keep it up! :bow2:s050.gif

Title: Ultima V: General Discussion
Post by: Spellshaper on August 21, 2006, 02:43:00 am

 THE POST 8649286
noooooo! villains shall never die! They have feelings too, ya kno' *sniff*

^_^  

Title: Ultima V: General Discussion
Post by: Ranman on August 21, 2006, 04:00:00 am

 THE POST 8651033
Thanks guys!  :)smile.gif


Btw: Don't attempt to use the "ZYT" mantra for the Shrine of Valor (as seen in the previous screenshot)... I temporarily changed the name of the mantra for the screenshot only. :Ptongue.gif:w00t:woot.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 21, 2006, 04:13:00 am

 THE POST 8651349
hehe I assume bad stuff happen, right?

btw in U5 is there that kind of trap where if you do something bad you have to restart the entire game from beginning and your save file is deleted ? I remember a RPG that did that for SNES or PSX  

Title: Ultima V: General Discussion
Post by: Ranman on August 21, 2006, 04:41:00 am

 THE POST 8652101
QuoteBegin-xlibman+21 Aug, 2006, 10:13
-->
QUOTE (xlibman @ 21 Aug, 2006, 10:13)
hehe I assume bad stuff happen, right?

Nope... If you get the mantra wrong, the Shrine will simply reply with, "Thy thoughts are unfocused" and send you on your way.

QuoteBegin
-->
QUOTE
btw in U5 is there that kind of trap where if you do something bad you have to restart the entire game from beginning and your save file is deleted ? I remember a RPG that did that for SNES or PSX

Nope... In Ultima V, you never really die for good. If everyone in your party dies, the spirit of Lord British will bring you all back to life at a specific location; and you will lose some experience though. You can always bypass this method with a ressurrection spell or by visiting a healer.

There are 2 different endings in Ultima V. The ending of choice depends on whether or not you have ALL of the king's items when you finally meet him.

Hint: you better learn to play the harpischord!  :ninja:ninja.gif

This post has been edited by Ranman on 24 Aug, 2006, 8:19

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 21, 2006, 05:44:00 am

 THE POST 8653734
ooh thats cool, in dragon warrior when you died you were brang back to the castle, with all your exp but only half of your gold  

Title: Ultima V: General Discussion
Post by: spengo on August 21, 2006, 05:56:00 pm

 THE POST 8673235
harpsicord... will a ukelele be okay? :)smile.gif Or maybe an electric organ on the harpsichord setting? lol Anyways is the specific locations like save points or does it bring you back to just before the battle where you died?  

Title: Ultima V: General Discussion
Post by: Ranman on August 22, 2006, 12:47:00 am

 THE POST 8678123
QuoteBegin-spengo+21 Aug, 2006, 23:56
-->
QUOTE (spengo @ 21 Aug, 2006, 23:56)
harpsicord... will a ukelele be okay? :)smile.gif Or maybe an electric organ on the harpsichord setting? lol Anyways is the specific locations like save points or does it bring you back to just before the battle where you died?

The game only saves when you tell it to save. ;)wink.gif Do you think I should implement an auto save feature?

In the original UV, you could only save when you were in the world map. I will be expanding the save game command to include town and dungeon maps -- but not combat maps.

When everyone in your party dies, no matter where you are, you are taken to the top of the king's castle. His spirit will resurrect the entire party for a small price.

This post has been edited by Ranman on 24 Aug, 2006, 8:20

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 22, 2006, 09:28:00 am

 THE POST 8690476
will you have specific location where allowed to save? like in Final fantasy you can save in the center of stone circles or something like that, altough it differs between each games? Of course you can save anywhere on the worldmap  

Title: Ultima V: General Discussion
Post by: Ranman on August 22, 2006, 11:07:00 am

 THE POST 8693413
QuoteBegin-xlibman+22 Aug, 2006, 15:28
-->
QUOTE (xlibman @ 22 Aug, 2006, 15:28)
will you have specific location where allowed to save? like in Final fantasy you can save in the center of stone circles or something like that, altough it differs between each games? Of course you can save anywhere on the worldmap  

 My current plans are to allow saving from any location at any time within both world maps, every town map, and every dungeon map.

I currently do not have plans to support saving from combat maps  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 22, 2006, 01:03:00 pm

 THE POST 8696700
aaah coool ^.^  

Title: Ultima V: General Discussion
Post by: Mic on August 22, 2006, 01:59:00 pm

 THE POST 8698148
82,5% !! :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: Dragon__lance on August 22, 2006, 04:10:00 pm

 THE POST 8701273
Great to see the percentage increase, this project is amazing as usual  :thumbup:google.gif Saving from anywhere sounds great, it was kinda annoying in FF too almost complete a dungeon but die, and restart :Dbiggrin.gif


 THE POST    
Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 23, 2006, 02:13:00 am

 THE POST 8710386
yeah >.<

In star Ocean for PS1 it was annoying too to see the game crash after a battle near the end of the dungeon (it happens quite often)  

Title: Ultima V: General Discussion
Post by: spengo on August 23, 2006, 07:15:00 am

 THE POST 8717382
Oh sweet, saving wherever you want is teh bestest imho. Don't worry about making an autosave feature, I prefer it this way. :)smile.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 28, 2006, 01:39:00 am

 THE POST 8853475
how is it progressing so far?  

Title: Ultima V: General Discussion
Post by: Ranman on August 28, 2006, 03:39:00 am

 THE POST 8855657
QuoteBegin-xlibman+28 Aug, 2006, 7:39
-->
QUOTE (xlibman @ 28 Aug, 2006, 7:39)
how is it progressing so far?

Slow but sure...

I have almost finished the "cut scene" where all party members have died. And, an apparition of Lord British appears and resurrects the entire party -- for a cost of 50 experience points per party member. The party is teleported to back the castle of Lord British. Btw: if this happens, you only lose experience points, you do not lose any gold or items.  :)smile.gif

I have also been tweaking the NPC movement algorithm for the following 2 cases:  

- NPC moving from a different town story (level) to the current town story
- NPC moving from current town story (level) to a different town story

This post has been edited by Ranman on 28 Aug, 2006, 10:36

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 28, 2006, 04:00:00 am

 THE POST 8856142
oooh cool, I dont understand the town level thing tho, do you mean the towns has multiple stories or do you mean the npc can move from town to town?  

Title: Ultima V: General Discussion
Post by: Ranman on August 28, 2006, 04:33:00 am

 THE POST 8856862
QuoteBegin-xlibman+28 Aug, 2006, 10:00
-->
QUOTE (xlibman @ 28 Aug, 2006, 10:00)
oooh cool, I dont understand the town level thing tho, do you mean the towns has multiple stories or do you mean the npc can move from town to town?

Yes... Multiple stories ;)wink.gif

There are 32 towns (this includes castles, towns, villages, lighthouses, etc). Some towns have only 1 story, some towns have up to 5 stories. Each town has a maximum of 32 NPCs. However, there are a few towns that only have 1 NPC.

There are ladders and stairs to climb up & down. There are also gratings and pit traps that you can climb down or even fall through -- better keep your eyes open. ;)wink.gif

So, you see, each NPC must be smart enough to find a ladder and climb up or down in order to reach the designated town story according to its schedule.

This post has been edited by Ranman on 28 Aug, 2006, 20:22

Title: Ultima V: General Discussion
Post by: Dragon__lance on August 28, 2006, 11:28:00 am

 THE POST 8869189
That sounds amazing! The towns seem very realistic with the multiple stories! Keep up the great work :thumbup:google.gif


 THE POST    
Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 28, 2006, 01:22:00 pm

 THE POST 8872883
aaah that bsound great, as always! keep up the good work, this will deserves a feature! Maybe it will be the first Omni-TIFW POTY program :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: Ranman on August 28, 2006, 01:35:00 pm

 THE POST 8873248
QuoteBegin-xlibman+28 Aug, 2006, 19:22
-->
QUOTE (xlibman @ 28 Aug, 2006, 19:22)
Maybe it will be the first Omni-TIFW POTY program :Dbiggrin.gif

 That would be great! But, there are some other very deserving games out there.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 28, 2006, 01:51:00 pm

 THE POST 8873745
yeah they need to be finished though :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: Ranman on August 28, 2006, 02:24:00 pm

 THE POST 8874842
QuoteBegin-xlibman+28 Aug, 2006, 19:51
-->
QUOTE (xlibman @ 28 Aug, 2006, 19:51)
yeah they need to be finished though :Dbiggrin.gif

 So does Ultima V  :Ptongue.gif

Title: Ultima V: General Discussion
Post by: Ranman on September 07, 2006, 04:20:00 am

 THE POST 9141181
Well... I finally finished the "Dead Party" cut scene. It was rather painful! It took me all week to get past a couple of very minor issues -- but if I knew how minor they were at the beginning, it would have only taken a few hours. <_<dry.gif

So... When everyone in the party dies, everything goes black. You hear some words from the guardians of the Codex of Ultimate Wisdom. Then, a peal of thunder shakes the place of death followed by an apparition of Lord British. He resurrects and heals the entire party... at a small cost of 50 experience points per person. Finally, the entire party is teleported back to the throne room of Lord British.

This is a nice feature of the game. It can be very advantageous in certain situations of the game. ;)wink.gif

Maybe I will put some screenshots up later. Now on to the "Hole Up & Camp" cut scene.


Ultima V progress = 83%
Game engine = 56Kb  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 07, 2006, 04:43:00 am

 THE POST 9141706
nice to see new progress, Indeed this feature sound very nice, if you get stuck in a dungeon and have saved your game i guess its better to try to get killed by the enemies and come back at start point, right?  

Title: Ultima V: General Discussion
Post by: Ranman on September 07, 2006, 04:56:00 am

 THE POST 9142101
QuoteBegin-xlibman+7 Sep, 2006, 10:43
-->
QUOTE (xlibman @ 7 Sep, 2006, 10:43)
nice to see new progress, Indeed this feature sound very nice, if you get stuck in a dungeon and have saved your game i guess its better to try to get killed by the enemies and come back at start point, right?  

 Yeah... something like that.  :)smile.gif

The starting point of the game is actually Iolo's Hut, which is hidden in a remote location within the Deep Forest. The forest is so dense, you may not see your enemies before they attack you -- so be very careful.  

Title: Ultima V: General Discussion
Post by: Ranman on September 08, 2006, 02:34:00 pm

 THE POST 9185732
QuoteBegin-Ranman+Sep 7 2006, 10:20 PM
-->
QUOTE (Ranman @ Sep 7 2006, 10:20 PM)
Now on to the "Hole Up & Camp" cut scene.


The "Hole Up & Camp" cut scene is done and leveling up is working too!


Ultima V progress = 83.3%
Game engine = 56.5Kb  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 08, 2006, 03:00:00 pm

 THE POST 9186221
w00t nice, its amazing to see how small it is even though its 83.3% complete alerady!  

Title: Ultima V: General Discussion
Post by: Ranman on September 09, 2006, 02:02:00 am

 THE POST 9198614
QuoteBegin-xlibman+8 Sep, 2006, 21:00
-->
QUOTE (xlibman @ 8 Sep, 2006, 21:00)
w00t nice, its amazing to see how small it is even though its 83.3% complete alerady!  

 That is just the game engine alone. It will be the most limiting factor -- the game engine cannot be larger than 64 Kb and I am getting close to that limit.  <_<dry.gif

The total game requires 230 Kb right now. O_Oshocked2.gif But I have a few more compression techniques to get it down to about 210 Kb. ;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 09, 2006, 02:48:00 am

 THE POST 9199529
ouch I see, still not bad I'm sure you'll get around this. Are the maps external? In Metroid the entire engine and graphic data were 15 KB in size, the xLIB app 16 KB and the other 85 KB was just map data  

Title: Ultima V: General Discussion
Post by: Ranman on September 09, 2006, 08:40:00 am

 THE POST 9209325
Another update:

The "Under Arrest" cut-scene is now working. Yeah, under certain circumstances, the guards will chase you down and place you under arrest. You will have 2 choices: fight to the death or go quietly to your prison cell. It is rumored that your prison mates may help you find a way to escape.  ;)wink.gif


Ultima V progress = 83.4%
Game engine = 56.8Kb  

Title: Ultima V: General Discussion
Post by: Alex on September 10, 2006, 02:24:00 am

 THE POST 9230998
All I can say is... Excellent :)smile.gif

- Alex  


 THE POST    
Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 10, 2006, 02:43:00 am

 THE POST 9231286
hehe sound interesting, I guess some ppl will go in jail often XDsmiley.gif

Title: Ultima V: General Discussion
Post by: Dragon__lance on September 10, 2006, 06:49:00 am

 THE POST 9236389
That's awesome progress Ranman! Keep it up :thumbup:google.gif Reminds me of Fable, when you got locked in jail :Dbiggrin.gif


 THE POST    
Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 10, 2006, 07:09:00 am

 THE POST 9236899
i've seen this in Illusion of Gaia a few times on SNES as well  

Title: Ultima V: General Discussion
Post by: spengo on September 10, 2006, 09:11:00 am

 THE POST 9240122
Fight to the death man! Gotta pwn up those guards! I mean, as long as that doesn't get a big bounty on your head or something. :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 10, 2006, 09:45:00 am

 THE POST 9241104
I would fight them for levels/gold XDsmiley.gif

Title: Ultima V: General Discussion
Post by: Ranman on September 10, 2006, 10:59:00 am

 THE POST 9243143
After fighting the guards a few times, you will come to your senses. ;)wink.gif

The guards are tough to beat especially at the beginning of the game. :Ptongue.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 10, 2006, 11:11:00 am

 THE POST 9243476
aah lol >.< well at least lets not kill everyone so you have some help. then write down all of it on paper, the restart a new game and do mass genocide XDsmiley.gif

j/k  

Title: Ultima V: General Discussion
Post by: bfr on September 10, 2006, 11:24:00 am

 THE POST 9243812
QuoteBegin-Alex+10 Sep, 2006, 8:24
-->
QUOTE (Alex @ 10 Sep, 2006, 8:24)
All I can say is... Excellent :)smile.gif

- Alex  

 ditto

except my name isn't "Alex"  :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 10, 2006, 11:51:00 am

 THE POST 9244619
lol

do you think release will be ready for fall? %)rolleyes2.gif

Title: Ultima V: General Discussion
Post by: Ranman on September 10, 2006, 07:03:00 pm

 THE POST 9252469
QuoteBegin-xlibman+10 Sep, 2006, 17:51
-->
QUOTE (xlibman @ 10 Sep, 2006, 17:51)
lol

do you think release will be ready for fall? %)rolleyes2.gif

 I am still planning an initial release for this fall.

Some things I still need to finish before initial release and testing:

- full combat capability (currently at 50%)
- casting spells
- full terrain (tile) interaction
- some special dungeon puzzles
- frigates firing their cannons
- meeting with Lord Blackthorn
- meeting with Lord British
- general code refinements

Some things planned for release number 2:

- full 15 track musical soundtrack
- the astronomy portion of Ultima V
- character generator
- beginning story
- end story
- general code refinements

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 11, 2006, 02:33:00 am

 THE POST 9254228
will number 2 be like an expansion pack?  

Title: Ultima V: General Discussion
Post by: JFISH on September 11, 2006, 03:45:00 am

 THE POST 9255376
DUDE... this sounds mad awesome!  :bow:worship.gif  AHA.... cant wait to like... try it AHA (ive neva played an Ultima game)  :Dbiggrin.gif

peace...  

Title: Ultima V: General Discussion
Post by: Dragon__lance on September 11, 2006, 12:44:00 pm

 THE POST 9263112
That'd be so darn awesome! :thumbup:google.gif Oooo, maybe a port to the 83+'s after that?  %)rolleyes2.gif


 THE POST    
Title: Ultima V: General Discussion
Post by: Ranman on September 11, 2006, 04:20:00 pm

 THE POST 9268923
QuoteBegin-Dragon__lance+11 Sep, 2006, 18:44
-->
QUOTE (Dragon__lance @ 11 Sep, 2006, 18:44)
That'd be so darn awesome! :thumbup:google.gif Oooo, maybe a port to the 83+'s after that?  %)rolleyes2.gif

 Considering that both Ultima V world maps are 64Kb a piece, I don't think it will fit on an 83+. :(sad.gif And let's not forget that there is another 64Kb worth of town maps and nearly 64Kb of dungeon and other miscellaneous maps. O_Oshocked2.gif Oh... and another 128Kb worth of strings and NPC talking scripts. :gah:fou.gif These are, of course, all uncompressed numbers. ;)wink.gif

However, as I have said before, I bet you we could squeeze Ultima IV: Quest of the Avatar into the 83+. ;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 12, 2006, 01:58:00 am

 THE POST 9276070
someone could make an ASM app XDsmiley.gif


Title: Ultima V: General Discussion
Post by: Ranman on September 13, 2006, 02:55:00 pm

 THE POST 9319961
Electronic Arts is releasing a compilation of games from the 1990s for the Sony PSP. Within the list of 14 games is.....

:woship:s024.gif:bounce:bounce.gif:rockband:rockband.gif:bounce:bounce.gif:woship:s024.gif

Ultima VII: The Black Gate

Read more here http://info.ea.com/news/pr/pr823.pdf  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 14, 2006, 12:55:00 am

 THE POST 9327842
why not Nintendo DS and PC? O_Oshocked2.gif:cryveryloud:pleure.gif

Title: Ultima V: General Discussion
Post by: Ranman on September 14, 2006, 01:46:00 am

 THE POST 9328508
QuoteBegin-xlibman+14 Sep, 2006, 6:55
-->
QUOTE (xlibman @ 14 Sep, 2006, 6:55)
why not Nintendo DS and PC? O_Oshocked2.gif:cryveryloud:pleure.gif

 I'm not sure about the Nintendo DS, but EA released an Ultima compilation for the PC a few years back.

Ultima Collection

This contains Ultima 0 (aka Alkabeth) up to Ultima VIII.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 14, 2006, 01:47:00 am

 THE POST 9328522
wow windows 3.1 :wacko:triso2.gif I wish I could find it, hopefully it runs on XP.

I have Ultima IV on PC (original) which is kinda good too

O_Oshocked2.gif OMG I'M TURNING EVIL!!!! *point to post count*  

Title: Ultima V: General Discussion
Post by: Ranman on September 14, 2006, 01:59:00 am

 THE POST 9328705
QuoteBegin-xlibman+14 Sep, 2006, 7:47
-->
QUOTE (xlibman @ 14 Sep, 2006, 7:47)
wow windows 3.1 :wacko:triso2.gif I wish I could find it, hopefully it runs on XP.  

 They should re-release the compilation for XP.

Ultima 0 through Ultima VI run on XP, but they need something called MoSlo to slow the PC down to the 7MHz range.

I have heard that alot a people have trouble running Ultima VII and VIII on XP because of the non-standard memory management that Origin was forced to use back in the early 90s.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 14, 2006, 02:27:00 am

 THE POST 9329024
i c, I know XP have lot of problems running dos games :(sad.gif Doom 1 run slower than Unreal tournament on XP even on fast PCs if sound is enabled  

Title: Ultima V: General Discussion
Post by: Speler on September 14, 2006, 10:28:00 am

 THE POST 9338672
QuoteBegin
-->
QUOTE
wow windows 3.1 :wacko:triso2.gif I wish I could find it, hopefully it runs on XP.

I have an old computer in a box in the corner of my room that runs on Windows 3.1, maybe I'll give it a vatation from the box.  

Title: Ultima V: General Discussion
Post by: spengo on September 14, 2006, 05:49:00 pm

 THE POST 9348247
Hmm, when I was hs junior I took advanced comp topics (really lame class... we spent most of the time playing starcraft on crappy ancient pcs) but one of the things we did was install windows 3.11 on some of the old crappy school PCs. 'Twas fun, we got cool ancient games to run like Aces over Europe, Tie Fighter, Whiplash/Fatal Racing, and other old awesome stuff.  

Title: Ultima V: General Discussion
Post by: Ranman on September 18, 2006, 10:05:00 am

 THE POST 9440142
Oh crap!

The current rumor is that the PSP version of Ultima VII is going to be a port of the SNES version. :vomit:vomit.gif

Nothing against the SNES, but the Nintendo port of the Ultima VII was not the best. <_<dry.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 18, 2006, 10:47:00 am

 THE POST 9441288
ugh crap..., the NES/SNES was limited so they couldnt had the entire game, but why didnt they made the new remake in full version? :(sad.gif


anyway how is ultima V 68k going? ;)wink.gif

Title: Ultima V: General Discussion
Post by: Ranman on September 18, 2006, 12:48:00 pm

 THE POST 9444225
QuoteBegin-xlibman+18 Sep, 2006, 16:47
-->
QUOTE (xlibman @ 18 Sep, 2006, 16:47)
anyway how is ultima V 68k going? ;)wink.gif

Ultima VII for the SNES is already designed for a game console. So, EA would not have to do much in terms of getting input from the user.

Ultima V for 68K is moving along... Full terrain tile interaction is almost complete. So, when you are walking through the forest or climbing a mountain, your will progress will be slowed down. When you walk through the swamp, players will be randomly poisoned. When you walk through lava or fires, the entire party is burned and will lose hit points.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 18, 2006, 12:51:00 pm

 THE POST 9444309
oooh that sound nice, more complex than FInal fantasy on the SNES (where all bad terrain just removed 1 hp)  

Title: Ultima V: General Discussion
Post by: Ranman on September 23, 2006, 04:31:00 pm

 THE POST 9576463
Here is one for you xlibman...

Ultima V: Lazarus was just released in French.

Check it out here.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 23, 2006, 04:33:00 pm

 THE POST 9576500
oh wow you made my day now, I hope to get a new HDD soon so I can install more games, I'm running out of space on my lil 80 GB now :(sad.gif

Title: Ultima V: General Discussion
Post by: Ranman on September 25, 2006, 02:24:00 am

 THE POST 9609273
I finished the remaining tile interactions:

- walking through the desert areas
- wind effects on ocean going vessels


And, I implemented the following NPC dialogue details this weekend:

1.  Receiving items (such as food, keys, weapons, etc) from NPCs when asked. :)smile.gif
2.  Some NPCs will join your party when asked. B)cool.gif
3.  Some NPCs will not divulge all information unless your "Virtue" is high enough. :huh:huh.gif
4.  NPCs remember if they have talked with you previously. Some NPCs will not divulge critical information until the 2nd time you talk with them. :oohmy.gif
5.  When you kill a NPC, they are dead for the remainder of the game. So, don't go on a rampage and kill'em, they may have critical information to complete the game. ;)wink.gif
6.  If you piss-off a NPC, they may call for the guards. The guards will chase you down and throw you in prison. :Dbiggrin.gif


Yeah baby... this getting to be so much fun! So many details. :Dbiggrin.gif


Ultima V progress = 84.1%
Game engine = 56.8Kb  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 25, 2006, 02:46:00 am

 THE POST 9609640
wow o.oblink.gif

Title: Ultima V: General Discussion
Post by: spengo on September 25, 2006, 05:31:00 am

 THE POST 9612782
Oh man, having good virtue is important? :oohmy.gif Methinks I'm screwed! XDsmiley.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 25, 2006, 05:51:00 am

 THE POST 9613242
ROFL owned  

Title: Ultima V: General Discussion
Post by: Alex on September 25, 2006, 09:17:00 am

 THE POST 9617957
How do you go about saving all these details, Ranman? Is it a giant structure you write to a file?

- Alex  


 THE POST    
Title: Ultima V: General Discussion
Post by: Ranman on September 25, 2006, 10:09:00 am

 THE POST 9619269
QuoteBegin-Alex+25 Sep, 2006, 15:17
-->
QUOTE (Alex @ 25 Sep, 2006, 15:17)
How do you go about saving all these details, Ranman? Is it a giant structure you write to a file?

- Alex  

 Basically you are right.

Each NPC has a "Met" flag and a "Dead" flag.

There are 32 towns and each town has a maximum of 32 NPCs. Each bit of a 4 byte integer acts like a flag to indicate the applicable status.

So, I have 2 arrays like this:

c1
-->
CODE
ec1unsigned long integer npcMetFlag[32];
unsigned long integer npcDeadFlag[32];c2
ec2

and these 2 arrays hold all of the info I need. :)smile.gif But it does require some memory... each array require 128 bytes. Not too bad.


Title: Ultima V: General Discussion
Post by: bfr on September 25, 2006, 12:35:00 pm

 THE POST 9622598
O_Oshocked2.gif This seems just...incredible.  I don't know how Omnimaga - The RPG is ever going to live up to this.  

Title: Ultima V: General Discussion
Post by: Dragon__lance on September 25, 2006, 01:17:00 pm

 THE POST 9623764
As long as their both Omnimaga projects, I'm content :Dbiggrin.gif Great work Ranman! :thumbup:google.gif Really itchin to see the end of this project :)smile.gif


 THE POST    
Title: Ultima V: General Discussion
Post by: Liazon on September 25, 2006, 03:13:00 pm

 THE POST 9627115
QuoteBegin-Ranman+25 Sep, 2006, 8:24
-->
QUOTE (Ranman @ 25 Sep, 2006, 8:24)
I finished the remaining tile interactions:

- walking through the desert areas
- wind effects on ocean going vessels


And, I implemented the following NPC dialogue details this weekend:

1.  Receiving items (such as food, keys, weapons, etc) from NPCs when asked. :)smile.gif
2.  Some NPCs will join your party when asked. B)cool.gif
3.  Some NPCs will not divulge all information unless your "Virtue" is high enough. :huh:huh.gif
4.  NPCs remember if they have talked with you previously. Some NPCs will not divulge critical information until the 2nd time you talk with them. :oohmy.gif
5.  When you kill a NPC, they are dead for the remainder of the game. So, don't go on a rampage and kill'em, they may have critical information to complete the game. ;)wink.gif
6.  If you piss-off a NPC, they may call for the guards. The guards will chase you down and throw you in prison. :Dbiggrin.gif


Yeah baby... this getting to be so much fun! So many details. :Dbiggrin.gif


Ultima V progress = 84.1%
Game engine = 56.8Kb  

o.oblink.gif wow "interactive" RPGs today like KOTOR and Jade Empire don't even compare to this.

back then they really put a lot of thought into being "all encompassing" and "interactivity = fun"  Too bad I can't find many rpgs like that now for PC.  

Title: Ultima V: General Discussion
Post by: spengo on September 25, 2006, 05:21:00 pm

 THE POST 9630004
Yeah really. Though oblivion does a pretty good job. Dark Messiah looks good too, though it's more action game-ish than rpg-ish methinks. Other recent rpgs seem to focus more on graphics though. :/confused.gif They are just more final fantasy it seems. :/confused.gif Not that ff is bad mind you... XDsmiley.gif

This post has been edited by Ranman on 26 Sep, 2006, 7:07

Title: Ultima V: General Discussion
Post by: Ranman on September 26, 2006, 01:27:00 am

 THE POST 9635665
Ultima V has a very deep and interesting story... I know you guys will love it! Especially if you like great stories. :)smile.gif

For me, the graphics are great. Remember that this game is approaching 18 years old -- and this was groundbreaking graphics back then. :Ptongue.gif

Spengo is right; today's RPGs place more focus (with some exceptions) around the "eye candy" or graphics. Ultima V does not compare with today's graphics, but its other details make up for that short coming. ;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 26, 2006, 05:17:00 am

 THE POST 9639675
very true, btw how huge is one save file? o.oblink.gif

Title: Ultima V: General Discussion
Post by: Ranman on September 26, 2006, 05:33:00 am

 THE POST 9639954
QuoteBegin-xlibman+26 Sep, 2006, 11:17
-->
QUOTE (xlibman @ 26 Sep, 2006, 11:17)
very true, btw how huge is one save file? o.oblink.gif

 Probably around 4Kb.  

Title: Ultima V: General Discussion
Post by: Liazon on September 26, 2006, 10:58:00 am

 THE POST 9647667
o.oblink.gif

Title: Ultima V: General Discussion
Post by: spengo on September 26, 2006, 11:15:00 am

 THE POST 9648072
QuoteBegin-Liazon+26 Sep, 2006, 21:58
-->
QUOTE (Liazon @ 26 Sep, 2006, 21:58)
o.oblink.gif

 that's not so bad. Less than the gb68k savestate files if I remember correctly.  

Title: Ultima V: General Discussion
Post by: Ranman on September 26, 2006, 02:34:00 pm

 THE POST 9653894
QuoteBegin-Ranman+26 Sep, 2006, 11:33
-->
QUOTE (Ranman @ 26 Sep, 2006, 11:33)
QuoteBegin-xlibman+26 Sep, 2006, 11:17-->
QUOTE (xlibman @ 26 Sep, 2006, 11:17)
very true, btw how huge is one save file? o.oblink.gif

Probably around 4Kb.

Ooops... I made a mistake. :oops:embarassed.gif

Ranman hits himself

It will actually be closer to 2Kb uncompressed. So, it may compress down to 1Kb. :)smile.gif

Title: Ultima V: General Discussion
Post by: spengo on September 26, 2006, 07:01:00 pm

 THE POST 9658518
oh wow, that isn't too big at all. Very manageable.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 27, 2006, 01:29:00 am

 THE POST 9662135
wow thats lot of data O_Oshocked2.gif  even RL3 save file is only 900B uncompressed  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 20, 2006, 02:37:00 am

 THE POST 10239040
how is it progressing?  

Title: Ultima V: General Discussion
Post by: Ranman on October 21, 2006, 04:06:00 pm

 THE POST 10278879
It is progressing.  :)smile.gif

I have been working on alot of little details of late. I have also rewritten the entire NPC dialog scripts. The originals were too cumbersome to use and required alot of memory for runtime interpretation. The new ones are soooo much easier to use.


On a side note...

My wife has begun having contractions; which essentially means our baby boy is coming VERY soon. :thumbup:google.gif Hence, my time in the TI community will begin to diminish. :(sad.gif However, I promise that Ultima V will be finished soon. :king:king2.gif

Wow... 2 kids! Can you believe that? o.oblink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 22, 2006, 02:59:00 am

 THE POST 10286564
aaaaah nice to hear I hope you can finish Ultima beforehand :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: spengo on October 22, 2006, 11:30:00 am

 THE POST 10297230
Rofl, one more step to taking over the world with little nooblets! B)cool.gif Gj old person! XDsmiley.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 22, 2006, 11:39:00 am

 THE POST 10297500
QuoteBegin-spengo+22 Oct, 2006, 18:30
-->
QUOTE (spengo @ 22 Oct, 2006, 18:30)
Gj old person! XDsmiley.gif

<_<dry.gif

Title: Ultima V: General Discussion
Post by: Speler on October 22, 2006, 11:40:00 am

 THE POST 10297549
Wait a minute... a calc person is married... I think I see a contridiction here... MY WORLD IS COLLAPSING...  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 22, 2006, 11:42:00 am

 THE POST 10297609
We see the community is mutating :Dbiggrin.gif

nah i think I saw this happen before once but i dont remember who  

Title: Ultima V: General Discussion
Post by: spengo on October 22, 2006, 04:24:00 pm

 THE POST 10303644
Tahben has babies too. :oohmy.gif And Tahben's a she! Even more to collapse your world!! MUAHAHAHA  

Title: Ultima V: General Discussion
Post by: Ranman on October 22, 2006, 04:36:00 pm

 THE POST 10303900
Babies are cool! B)cool.gif

Just don't rush them. ;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 23, 2006, 09:17:00 am

 THE POST 10319287
yeah

@spengo yeah but tahben doesnt program for calcs anymore i think  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 12, 2006, 02:18:00 pm

 THE POST 11047622
It seems Ranman has quitted posting updates on Omnimaga, now he only provide updates on TI-Freakware :(sad.gif

here are them anyway: http://tifreakware.ath.cx/index.php?showto...dpost&p=9423445  

Title: Ultima V: General Discussion
Post by: spengo on November 12, 2006, 05:11:00 pm

 THE POST 11050385
Ahh, I wondered why there weren't updates so often these days. I shall venture forth and risk the eyeball burnination of tifreakware forums!  

Title: Ultima V: General Discussion
Post by: Ranman on November 13, 2006, 01:23:00 am

 THE POST 11055564
QuoteBegin-xlibman+12 Nov, 2006, 20:18
-->
QUOTE (xlibman @ 12 Nov, 2006, 20:18)
It seems Ranman has quitted posting updates on Omnimaga, now he only provide updates on TI-Freakware :(sad.gif

 Hmmm... Well, TI Freakware has been the home for Ultima V since the Omnimaga forums were deleted earlier this year. Please do not make me feel guilty about this. <_<dry.gif

When I have notable progress, I gladly post on both TIFW and Omni. I did not consider the number of tiles complete to be "big" news.

Since the issue has been brought up, I only have 32 tiles remaining out of 512. O_Oshocked2.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 13, 2006, 03:27:00 am

 THE POST 11056958
i know but I was afraid you quitted posting completly :Swacko.gif plus this happened 7 months ago i wonder why people still hold grudges about this. The way I feel it it's almost like it was all my fault if the forums was deleted, that everything that made me do it is my fault, that I'm the entire source of the problem. yes i pushed the button, but it seems people doesn't see further than that, back when I did that life was pretty hectic, there was fights in my family, lawsuits and all the rest, on top of that I felt sad for seeing three of my online friends down (the_unknown_one, kalan_vod and CDI/Zeromus), and i was very worried about them. On top of that at that time I was still part of the rest of the community, and everyone started whining about everything I do, like the previous april fools prank, so I left the community, on top of that there was those people harrasing others at cemetech, this made me very upset. This brang lot of tension in the IRC channel and the forums, and at one point people threatened to leave because of the drama, and I went over the edge and deleted the entire forums. Unfortunately you and some other people doesn't seems to care about that or see it at all, instead of trying to help me rebuild those people abandon me. I am sorry for that trouble this all caused, and I wish this didn't happened. You know what would be the best thing to happen in the world? A wayback machine! Because it seems that even if time flow, some people stay in the past, and doesn't move on from bad events. I'm not feeling very good atm, because I am very worried about some of my online friends, one of which may not be part of this world today, and I feel very bad for not having got the chance to help at the right time. This, combined with home stuff, combined with people not wanting to support me anymore, this is what will make me overeact again and prbly do worse than deleting a bunch of  0s and 1s, please be understanding. I have very big self-control problems, and i never got able to do anything about it. I was born like this, and the past years events irl made me even worse. I am sorry you still feel this way about me and Omnimaga.  

Title: Ultima V: General Discussion
Post by: Ranman on November 13, 2006, 05:57:00 am

 THE POST 11059627
Kevin,

I am not holding a grudge against anyone. When Omnimaga was deleted 7 months ago, I lost of lot of posts concerning Ultima V. Yes, I was pretty upset, but I got over it. Omnimaga no longer existed -- it was gone. So, I started over at TI Freakware. A short time later, Omnimaga re-emerged. How was I to know that this would happen? Was I suppose to cut-n-run from TI Freakware now that Omnimaga returned? I would definitely say no! TI Freakware is the official home of Ultima V now. You are going to have to accept that. Please don't make me feel guilty about moving to TI Freakware.

I'm truly sorry about your life circumstances. I have gone through similar life circumstances as you know. I can only hope and pray that things get better for you. Please understand that I have forgiven you. I do not hold a grudge against you. I hope and pray you feel the same way about me.

Your friend,

David Randall
Ranman

Title: Ultima V: General Discussion
Post by: spengo on November 13, 2006, 06:27:00 am

 THE POST 11060127
Dude, seriously xlibman. I wish you would stop thinking about everything in the bad way and like everyone is against you. :(sad.gif 'Cause it's totally not the case-- the exact opposite in fact. Just be happy and stuff.

Back on topic - that's a lot of tiles!! o.oblink.gif These are all 11*11 4 level greyscale right? That's gotta be one heck of a big resource pack there. :)smile.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 13, 2006, 06:49:00 am

 THE POST 11060498
I know but its just hard to deal with this :(sad.gif i understand your decision ranman, i was just pointing out this and i was worried that you would never come back again :(sad.gif

Btw since the old forums were back up a few months ago this means the projects topics are still avaliable as well, including the 402 posts of the Ultima Main thread. I just didn't got around re-linking to the old topics in each project sub forums due to lack of time and motivation. It's a big mess, though

http://omnimaga.dvrdns.org/index.php?showtopic=527  

Title: Ultima V: General Discussion
Post by: Ranman on November 13, 2006, 09:31:00 pm

 THE POST 11075706
QuoteBegin-spengo+13 Nov, 2006, 12:27
-->
QUOTE (spengo @ 13 Nov, 2006, 12:27)
Back on topic - that's a lot of tiles!! o.oblink.gif These are all 11*11 4 level greyscale right? That's gotta be one heck of a big resource pack there. :)smile.gif

 And it has taken a substantial amount of time to shrink and redraw them by hand. I have tried many image manipulation tools; their shrinking algorithms end up blurry. And, when you are talking about 11x11 pixel tiles, any blurriness is unacceptable.

The tiles alone require approximately 23Kb. I do not compress the tiles, they simply reside in Flash memory... ready to be used at a moments notice.

Progress update = 85.4%  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 14, 2006, 03:25:00 am

 THE POST 11078700
sprite converting is one hard thing, i got hard time doing it with rpg maker tiles and I'm still not sastisfied with some of them :(sad.gif

so far you did very amazing job ranman, and I noticed in your sig it now says 84.5% and still says Fall 2006 %)rolleyes2.gif

Title: Ultima V: General Discussion
Post by: Ranman on November 19, 2006, 02:55:00 am

 THE POST 11177728
I finally finished the tileset. :w00t:woot.gif

Here is the original PC version:
user posted image

And here is the modified version for TI calcs.
user posted image

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 19, 2006, 03:57:00 am

 THE POST 11178386
wow holy s***, now you almost gave me an heart attack O_Oshocked2.gif, aside from color and slight difference most tiles looks almost the same awesome job ranman :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: bfr on November 19, 2006, 04:54:00 am

 THE POST 11179148
Great job!  

Title: Ultima V: General Discussion
Post by: spengo on November 19, 2006, 09:20:00 am

 THE POST 11183069
wooo fancy O_Oshocked2.gif bumps it up to 85% too :Dbiggrin.gif lol @ monster sprites  

Title: Ultima V: General Discussion
Post by: Spellshaper on November 19, 2006, 09:22:00 am

 THE POST 11183106
quoting spengo: holy goatnipples batman! o.
Title: Ultima V: General Discussion
Post by: Netham45 on November 19, 2006, 11:35:00 am

 THE POST 11185539
*netham45
Title: Ultima V: General Discussion
Post by: Mic on November 21, 2006, 05:54:00 am

 THE POST 11217859
News put on TI-BANK : http://www.ti-bank.fr

Only few weeks to wait  :)smile.gif:psychedelic:happy0075.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 21, 2006, 06:09:00 am

 THE POST 11218119
hey mic, nice to see ti bank back up! I was getting worried with the recent cracking of the portal :(sad.gif it sucks there has to be so many troublemakers only willing to destroy other people works. Keep it up!  

Title: Ultima V: General Discussion
Post by: Mic on January 07, 2007, 12:37:00 am

 THE POST 12081332
Is the game ready ??  

Title: Ultima V: General Discussion
Post by: Ranman on January 07, 2007, 01:13:00 am

 THE POST 12081643
QuoteBegin-Mic+7 Jan, 2007, 6:37
-->
QUOTE (Mic @ 7 Jan, 2007, 6:37)
Is the game ready ??

Unfortunately... not yet. :(sad.gif


My new baby boy (born October 24th) has affected my progress more than I had anticipated. But... it is getting close. Hang in there. ;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on January 07, 2007, 02:36:00 am

 THE POST 12082393
Ranman seems to be hiding us stuff really %)rolleyes2.gif , i see no progress at all, however the progress percentage still rise (it's 86% now), i fear that he's planning to help JFISH to give us an heart attack by releasing many screenshots at once O_Oshocked2.gif

Title: Ultima V: General Discussion
Post by: Ranman on January 07, 2007, 09:28:00 am

 THE POST 12087830
QuoteBegin-xlibman+7 Jan, 2007, 8:36
-->
QUOTE (xlibman @ 7 Jan, 2007, 8:36)
Ranman seems to be hiding us stuff really %)rolleyes2.gif , i see no progress at all, however the progress percentage still rise (it's 86% now), i fear that he's planning to help JFISH to give us an heart attack by releasing many screenshots at once O_Oshocked2.gif

:Xscotch.gif:ninja:ninja.gifB)cool.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on January 07, 2007, 09:56:00 am

 THE POST 12088246
i am getting more and more worried now  

Title: Ultima V: General Discussion
Post by: Spellshaper on January 07, 2007, 10:29:00 am

 THE POST 12088940
talking in emoticons only indicates someone has something to hide... *nod* ^^  

Title: Ultima V: General Discussion
Post by: graywolf on January 07, 2007, 11:10:00 am

 THE POST 12089680
Lol. Maybe he has already finished it and he is just torturing us  <_<dry.gif

j/k

I don't know how much I can wait...  


 THE POST    
Title: Ultima V: General Discussion
Post by: Alex on January 21, 2007, 05:37:00 am

 THE POST 12334637
I've been thinking, after you'll finish UV, will you (in due time of course) write an article about the difficulties, work-arounds, tricks and overall project management that went into it? It would be a very fun and informative read, just an idea of course :)smile.gif

Thanks for all your hard work that went into this, I may not play much calc games anymore, but yours will always have a spot on my flash :Dbiggrin.gif


 THE POST    
Title: Ultima V: General Discussion
Post by: graywolf on January 21, 2007, 06:48:00 am

 THE POST 12335428
Lol, same here.

Yes, you should have hints since the game will be huge. :)smile.gif I remember Chrono Fantasy had such few hints that I was stuck forever until I figured out a passage by accident.  


 THE POST    
Title: Ultima V: General Discussion
Post by: bfr on January 21, 2007, 07:44:00 am

 THE POST 12336053
I'd be interested in what Alex mentioned too.:)smile.gif

Title: Ultima V: General Discussion
Post by: Ranman on January 25, 2007, 05:28:00 pm

 THE POST 12412210
Sorry guys... I have been a little out of touch as of late.

Thanks for your continued support for this game. I am planning on creating a website that will have some things that you mentioned. I will have links to a lot of spoilers if people need them. Most people that played Ultima V needed some type of help to get through it ;)wink.gif Including myself! o.oblink.gif

I have been putting the finishing touches on the monster database -- I am amazed at how much detail Lord British put in this game! It is almost frustrating!


Anyway... UV is progressing, but it is a little slow right now. My little baby boy (now 3 months old) still demands most of my spare time.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on January 26, 2007, 01:55:00 am

 THE POST 12415961
that sound great :)smile.gif I'm glad it's still progressing :)smile.gif, btw i noticed you removed the release season/year, I was wondering if this could be the occasion to set the date to the same than Day 5? :Dbiggrin.gif (jan 1st 2008) It would be fun to have full of releases the same day. That's unless you finish the game long before that tho ;)wink.gif but i was saying this since you were very busy IRL so it should not put pressure too much :Ptongue.gif

Title: Ultima V: General Discussion
Post by: Ranman on January 26, 2007, 04:41:00 am

 THE POST 12417739
QuoteBegin-xlibman+26 Jan, 2007, 7:55
-->
QUOTE (xlibman @ 26 Jan, 2007, 7:55)
btw i noticed you removed the release season/year, I was wondering if this could be the occasion to set the date to the same than Day 5? :Dbiggrin.gif (jan 1st 2008)  

 Nah... Things are just a little too unpredictable at the moment. I would rather be done sooner rather than later.  

Title: Ultima V: General Discussion
Post by: bfr on January 26, 2007, 10:35:00 am

 THE POST 12422932
It's great that it's progressing.  No pressure; babies come first.  :)smile.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on January 26, 2007, 01:38:00 pm

 THE POST 12425798
good idea ranman. btw i rarely set dates for my projects, because i hate deadlines :(sad.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on June 01, 2007, 07:29:00 am

 THE POST 13192267
So, any updates on U5 or hows life going?  

Title: Ultima V: General Discussion
Post by: graywolf on June 01, 2007, 10:49:00 am

 THE POST 13192668
Well, over at TIFreakware he said:

QuoteBegin
-->
QUOTE
Well... Ultima V is progressing very nicely again. I have done some major reorganization to the general data format and to the shoppe talk functionality.


He's definitely working on it. :)smile.gif


 THE POST    
Title: Ultima V: General Discussion
Post by: Halifax on June 01, 2007, 11:11:00 am

 THE POST 13192721
[offtopic]
Hey graywolf you think you could shrink one or both of those images a little bit. Because your posts always run off the page and I have to scroll over to read your posts all the time(Just a suggestion)(Or maybe I should get a bigger screen than 1024x768
[/offtopic]

Ultima V looks amazing.(I just looked at the screenshots again.)  

Title: Ultima V: General Discussion
Post by: Ranman on June 01, 2007, 04:08:00 pm

 THE POST 13193319
Yep... I am finally working on it again. My little baby boy (now 7 months old) is occupying a lot of my time -- he still wakes up about 2 times during night. I guess you could say I needed a break.

But... UV development is now back in full swing. :)smile.gif

Title: Ultima V: General Discussion
Post by: Madskillz on June 01, 2007, 04:30:00 pm

 THE POST 13193369
Well I have been a way a bit too long I suppose. Congrats on the new baby boy...and glad to hear UV is still being worked on!  


 THE POST    
Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 18, 2007, 04:57:00 am

 THE POST 13295534
how is it progressing?  

Title: Ultima V: General Discussion
Post by: Ranman on July 21, 2007, 10:32:00 am

 THE POST 13302509
QuoteBegin-DJ Omnimaga+18 Jul, 2007, 10:57
-->
QUOTE (DJ Omnimaga @ 18 Jul, 2007, 10:57)
how is it progressing?  

 Slowly but surely...

I am finally working on combat again. The enemy database is complete. I am working on the movement controls for every individual on the combat field -- which is a max of 24. o.oblink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on July 21, 2007, 11:05:00 am

 THE POST 13302549
Great! Does it run fast in battles with that many chars? o.oblink.gif

btw i should really try astromash and karate now that i have a 89  

Title: Ultima V: General Discussion
Post by: Ranman on July 21, 2007, 11:22:00 am

 THE POST 13302568
QuoteBegin-DJ Omnimaga+21 Jul, 2007, 17:05
-->
QUOTE (DJ Omnimaga @ 21 Jul, 2007, 17:05)
Great! Does it run fast in battles with that many chars? o.oblink.gif
It is the classic turn-based combat. So, it is the same speed regardless of the number of players. 18 out of the 24 will be controlled via AI.

QuoteBegin-DJ Omnimaga+21 Jul, 2007, 17:05
-->
QUOTE (DJ Omnimaga @ 21 Jul, 2007, 17:05)
btw i should really try astromash and karate now that i have a 89
They are both good games. Astrosmash is a simple game but it can be very addicting. ;)wink.gif

This post has been edited by Ranman on 21 Jul, 2007, 18:37

Title: Ultima V: General Discussion
Post by: Ranman on August 11, 2007, 01:41:00 pm

 THE POST 13349179
18 magic spells are complete. :)smile.gif

30 to go.  <_<dry.gif

Game Engine = 53.5Kb o.oblink.gif

Title: Ultima V: General Discussion
Post by: Speler on August 11, 2007, 01:49:00 pm

 THE POST 13349187
Wow, it seems this project is closer to completion then I thought.  Great job thus far!  I can't wait to see it, I guess I'll be buying a 68k calc sooner then I'd planned :)smile.gif.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 11, 2007, 02:13:00 pm

 THE POST 13349217
awesome!! Keep it progressing! :)smile.gif

The engine is big o.oblink.gif altough it must be much smaller than the original version.

Btw i think i found some ultima games on an old abandonware site. I even found WARCRAFT 1 here :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: Ranman on August 11, 2007, 02:24:00 pm

 THE POST 13349238
QuoteBegin-Super Speler+11 Aug, 2007, 19:49
-->
QUOTE (Super Speler @ 11 Aug, 2007, 19:49)
Wow, it seems this project is closer to completion then I thought. Great job thus far! I can't wait to see it, I guess I'll be buying a 68k calc sooner then I'd planned

Thanks Super Speler! I never thought of UV as a free advertisement for TI.  o.oblink.gif

QuoteBegin-DJ Omnimaga+11 Aug, 2007, 20:13
-->
QUOTE (DJ Omnimaga @ 11 Aug, 2007, 20:13)
The engine is big o.oblink.gif altough it must be much smaller than the original version.

Btw i think i found some ultima games on an old abandonware site. I even found WARCRAFT 1 here :Dbiggrin.gif

Thanks DJ! It is hard to tell which version is bigger. The original UV engine was about 35Kb, however it loaded in code segments (kinda like DLLs) into memory when it needed them. The UV game engine for TI calcs is one single executable -- I am hoping I will not have to use DLLs.

Good site for old games:
http://www.abandonia.com  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 11, 2007, 02:53:00 pm

 THE POST 13349310
I wish this site had Ys II, i guess it's still commercial and not allowed to be posted here. But most of the games doesnt seems shareware anymore  

Title: Ultima V: General Discussion
Post by: tama on August 14, 2007, 01:34:00 am

 THE POST 13354629
what is Ys II ?  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 14, 2007, 03:53:00 am

 THE POST 13355304
Title: Ultima V: General Discussion
Post by: Halifax on August 14, 2007, 07:49:00 pm

 THE POST 13357113
I just got a TI-89T today!!!!!!!!!!! I will be able to play Ultima V!!!!!!!!!!!!!!  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 15, 2007, 01:56:00 am

 THE POST 13357476
nice to hear!  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on August 27, 2007, 12:29:00 pm

 THE POST 13381516
so any new stuff yet? :)smile.gif

Title: Ultima V: General Discussion
Post by: Ranman on September 02, 2007, 01:37:00 pm

 THE POST 13392907
Ahoy matey! Keep a good lookout for whirlpools. B)cool.gif

Whirlpools can suck a ship under and kill the entire party. If your frigate is in tip-top shape, it may be able to survive the event -- I wouldn't chance it though. ;)wink.gif

I've also heard a rumor of a ship being sucked into a dark underground cavern. Meh... I never listen to rumors. :ninja:ninja.gif

Title: Ultima V: General Discussion
Post by: Speler on September 02, 2007, 01:40:00 pm

 THE POST 13392914
That comment can only mean good things!!!  

Title: Ultima V: General Discussion
Post by: Halifax on September 02, 2007, 01:58:00 pm

 THE POST 13392930
Lol I love how you present things Ranman!  

Title: Ultima V: General Discussion
Post by: Ranman on September 02, 2007, 02:03:00 pm

 THE POST 13392937
QuoteBegin-Halifax+2 Sep, 2007, 19:58
-->
QUOTE (Halifax @ 2 Sep, 2007, 19:58)
Lol I love how you present things Ranman!  

 Just setting the mood.  ;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 02, 2007, 04:05:00 pm

 THE POST 13393100
hehe I remember when you told this on IRC, nice progress ranman  

Title: Ultima V: General Discussion
Post by: Ranman on September 11, 2007, 02:57:00 pm

 THE POST 13410954
Working on the dungeon puzzles now.

Their are 8 dungeons each with 8 levels and 16 special rooms. Some of the special rooms require combat and/or a little creative ingenuity in order to find the exit. :Ptongue.gif

So devious and so much fun! :Ptongue.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 11, 2007, 06:23:00 pm

 THE POST 13411260
w00t nice! progress! Sound cool as well, will you show a screenshot of dungeon inside?  

Title: Ultima V: General Discussion
Post by: Mic on September 12, 2007, 04:54:00 am

 THE POST 13411948
I'm so impatient  :psychedelic:happy0075.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 12, 2007, 04:56:00 am

 THE POST 13411955
MIC!!!!  

Title: Ultima V: General Discussion
Post by: TIfanx1999 on September 12, 2007, 01:32:00 pm

 THE POST 13412912
I love RPG's but I have never played any of the Ultima series. However, this looks incredible and I will definetly be playing it when it comes out!  

Title: Ultima V: General Discussion
Post by: Madskillz on September 12, 2007, 03:10:00 pm

 THE POST 13413107
I wish I had an 89...it is time for me to get one I think, no real need except to play some of these games. That is need enough...or maybe I will make an 89 emu for my psp.  


 THE POST    
Title: Ultima V: General Discussion
Post by: Ranman on September 12, 2007, 03:55:00 pm

 THE POST 13413172
Ultima V will run just fine on all TI-89 hardware versions... Even the original HW1; and you will still have around 350Kb of archive space left for other programs.

You can get a non-Titanium TI-89 on eBay for under $60.


Edit: my TI-89 is a HW1. :)smile.gif

This post has been edited by Ranman on 12 Sep, 2007, 21:55

Title: Ultima V: General Discussion
Post by: TIfanx1999 on September 12, 2007, 03:56:00 pm

 THE POST 13413174
Thats good, cause all i have is my old 89 :)smile.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 12, 2007, 05:49:00 pm

 THE POST 13413335
I only have my 89t, my 83+SE and my 83+ (this one has a borked link port)

btw welcome here art_of_camelot :)smile.gif I hope you like the forums and the TI community as well :)smile.gif

Title: Ultima V: General Discussion
Post by: TIfanx1999 on September 13, 2007, 11:41:00 am

 THE POST 13415057
Thanx,  Im sure I will!  

Title: Ultima V: General Discussion
Post by: Liazon on September 13, 2007, 12:26:00 pm

 THE POST 13415127
QuoteBegin-Madskillz+12 Sep, 2007, 21:10
-->
QUOTE (Madskillz @ 12 Sep, 2007, 21:10)
...or maybe I will make an 89 emu for my psp.

actually that sounds kinda cool ^^ although i think there should be more ti-calc emus for DS because of the touch screen :)smile.gif

edit: sorry for the offtopic

welcome art_of_camelot!

This post has been edited by Liazon on 13 Sep, 2007, 18:27

Title: Ultima V: General Discussion
Post by: Ranman on September 18, 2007, 07:00:00 pm

 THE POST 13425959
Here is a animated screenshot that cycles through each dungeon room. Each room is complete with monsters, treasure, and other items.

Dungeon room map sizes are 11x11 tiles; however, only 9x9 tiles are viewable on the TI-89. Remember, automatic and manual camera panning is available on the TI-89. The full map size is viewable on the TI-92+ and V200.

Warning: screenshot is 900Kb.

user posted image

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 18, 2007, 07:10:00 pm

 THE POST 13425972
Wow, just awesome! Do you cycle using a teleporter or was it just a special code to show all the rooms? This is getting more and more promising as it progresses :)smile.gif Keep up the good work!

Title: Ultima V: General Discussion
Post by: Ranman on September 19, 2007, 12:34:00 am

 THE POST 13426163
QuoteBegin-DJ Omnimaga+19 Sep, 2007, 1:10
-->
QUOTE (DJ Omnimaga @ 19 Sep, 2007, 1:10)
Wow, just awesome! Do you cycle using a teleporter or was it just a special code to show all the rooms? This is getting more and more promising as it progresses :)smile.gif Keep up the good work!  

 Thanks!

It is piece of temporary debug code that allows me to cycle through all of the rooms.  

Title: Ultima V: General Discussion
Post by: Speler on September 19, 2007, 12:59:00 pm

 THE POST 13427665
That's pretty gangsta homeslice.  

Title: Ultima V: General Discussion
Post by: Ranman on September 19, 2007, 04:28:00 pm

 THE POST 13428082
Here is another screenshot of the world map, dungeon map, and a dungeon room.

Keep a lookout for the following things:

- When entering a dungeon, it is completely dark ;)wink.gif
- Igniting a torch for light B)cool.gif
- Climbing down pit traps :)smile.gif
- Using a gem to get a bird's eye view of the surroundings  B)cool.gif
- Entering and exiting a dungeon room ;)wink.gif
- Manual panning (camera movement) in dungeon room :)smile.gif
- Using the magic spell "Wis An Ylem" for temporary X-Ray vision B)cool.gif

user posted image

This post has been edited by Ranman on 19 Sep, 2007, 22:58

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 19, 2007, 05:51:00 pm

 THE POST 13428272
cool, torch like in Dragon Warrior! And thats a lot of features, I wonder why most SNES RPGs didn't even had that many features.

good job Ranman!  

Title: Ultima V: General Discussion
Post by: Halifax on September 20, 2007, 08:59:00 am

 THE POST 13429333
Geez the special features in this game are too many to even count. I am sure I will love this game once it is released.  

Title: Ultima V: General Discussion
Post by: Liazon on September 20, 2007, 11:19:00 am

 THE POST 13429570
indeed.  this will probably be better than Calc Rogue.  

Title: Ultima V: General Discussion
Post by: Mic on September 21, 2007, 11:17:00 am

 THE POST 13431535
WoW, great screens !!!  :thumbup:google.gif

Title: Ultima V: General Discussion
Post by: Ranman on September 21, 2007, 11:28:00 am

 THE POST 13431562
QuoteBegin-Mic+21 Sep, 2007, 17:17
-->
QUOTE (Mic @ 21 Sep, 2007, 17:17)
WoW, great screens !!!  :thumbup:google.gif

 Thanks for the news article at TI-Bank.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 21, 2007, 11:31:00 am

 THE POST 13431571
congrats ranman for the news!  

Title: Ultima V: General Discussion
Post by: TIfanx1999 on September 21, 2007, 03:13:00 pm

 THE POST 13431882
Looks great! Keep up the good work!

Title: Ultima V: General Discussion
Post by: tama on September 22, 2007, 09:29:00 am

 THE POST 13432994
that's great !
I can just tell you to keep up your work =)

Title: Ultima V: General Discussion
Post by: Ranman on September 29, 2007, 04:37:00 am

 THE POST 13445154
The final scrub of the dungeon rooms is complete.

Here are the results:

- Total number of items = 264   (originally 280)
- Total number of enemies = 768   (originally 1032)

Yes... Dungeon rooms can be very deadly and very rewarding at the same time. ;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 29, 2007, 01:46:00 pm

 THE POST 13445715
s*** thats a whole lot of enemies!! All final fantasy games have never more than 256 enemies, nice job!  

Title: Ultima V: General Discussion
Post by: Ranman on September 29, 2007, 03:56:00 pm

 THE POST 13445889
QuoteBegin-DJ Omnimaga+29 Sep, 2007, 19:46
-->
QUOTE (DJ Omnimaga @ 29 Sep, 2007, 19:46)
s*** thats a whole lot of enemies!! All final fantasy games have never more than 256 enemies, nice job!  

 Keep in mind... that is just the dungeon rooms. O_Oshocked2.gif;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 29, 2007, 03:59:00 pm

 THE POST 13445897
wow, just wow :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: Liazon on September 30, 2007, 04:04:00 am

 THE POST 13446408
o.oblink.gif that's a lot.... does that mean there are 768 enemies in other areas?  

Title: Ultima V: General Discussion
Post by: Ranman on September 30, 2007, 06:38:00 am

 THE POST 13446578
QuoteBegin-Liazon+30 Sep, 2007, 10:04
-->
QUOTE (Liazon @ 30 Sep, 2007, 10:04)
o.oblink.gif that's a lot.... does that mean there are 768 enemies in other areas?  

 Dungeon room and town enemies are set to a specific number. On the other hand, world enemies and dungeon enemies are generated randomly (don't confuse dungeon enemies with dungeon room enemies -- they are different) .  

Title: Ultima V: General Discussion
Post by: tama on September 30, 2007, 07:48:00 am

 THE POST 13446650
oO 768 ennemies ?!

This must be very heavy in size...but it must be very fun too :)smile.gif
That's just wonderful...=)  

Title: Ultima V: General Discussion
Post by: Ranman on September 30, 2007, 02:00:00 pm

 THE POST 13447142
"Searching" for and "getting" all items is now working!

There is a combined total of more than 400 items spread throughout the various maps of Ultima V.

Good luck finding them all! ;)wink.gif


Edit - Of course it is not necessary to have every item... It just makes some things easier. :Ptongue.gif

This post has been edited by Ranman on 30 Sep, 2007, 20:03

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on September 30, 2007, 02:46:00 pm

 THE POST 13447214
cool to hear! I cant wait until it's finished ^^

is it still 89.4% now? %)rolleyes2.gif

Title: Ultima V: General Discussion
Post by: Liazon on October 01, 2007, 10:14:00 am

 THE POST 13448578
400 different items? o.oblink.gif

at least the 89.4% looks very playable for the most part  

Title: Ultima V: General Discussion
Post by: TIfanx1999 on October 01, 2007, 01:30:00 pm

 THE POST 13448935
Geeze, this game's gonna have a Messload of stuff in it! How big do you think final size will be, any idea?

Title: Ultima V: General Discussion
Post by: Ranman on October 01, 2007, 03:15:00 pm

 THE POST 13449064
QuoteBegin-art_of_camelot+1 Oct, 2007, 19:30
-->
QUOTE (art_of_camelot @ 1 Oct, 2007, 19:30)
Geeze, this game's gonna have a Messload of stuff in it! How big do you think final size will be, any idea?  

 My goal is that it will require less than 225Kb of archive space (currently 205Kb). Not too bad for such a large game!

The game will require about 150Kb RAM in order to play the game.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 01, 2007, 03:56:00 pm

 THE POST 13449121
this must be f***ing optimised o.oblink.gif

Title: Ultima V: General Discussion
Post by: Ranman on October 01, 2007, 04:40:00 pm

 THE POST 13449190
QuoteBegin-DJ Omnimaga+1 Oct, 2007, 21:56
-->
QUOTE (DJ Omnimaga @ 1 Oct, 2007, 21:56)
this must be f***ing optimised o.oblink.gif

 and compressed too! :)smile.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 01, 2007, 05:02:00 pm

 THE POST 13449215
true, else I'm sure the entire game would weight around 1 MB x.x  

Title: Ultima V: General Discussion
Post by: Ranman on October 01, 2007, 05:32:00 pm

 THE POST 13449259
QuoteBegin-DJ Omnimaga+1 Oct, 2007, 23:02
-->
QUOTE (DJ Omnimaga @ 1 Oct, 2007, 23:02)
true, else I'm sure the entire game would weight around 1 MB x.x

Yep... Pretty close!

The original required 8 Commodore 5.25" floppy disks (or 4 PC 5.25" floppy disks) totaling around 1.25Mb of data -- which was HUGE for those days! o.oblink.gif

This post has been edited by Ranman on 1 Oct, 2007, 23:33

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 01, 2007, 05:38:00 pm

 THE POST 13449266
wow, how much space did each floppies had?  

Title: Ultima V: General Discussion
Post by: Ranman on October 01, 2007, 05:47:00 pm

 THE POST 13449278
QuoteBegin-DJ Omnimaga+1 Oct, 2007, 23:38
-->
QUOTE (DJ Omnimaga @ 1 Oct, 2007, 23:38)
wow, how much space did each floppies had?

C64 floppy drives could read a single side of a floppy disk... which could hold about 165Kb. Technically, you could use both sides of a double sided disk but you would have to take the disk out, turn it upside down, and re-insert it into the drive. :paf:tripaf.gif  Wow... has technology changed! :Dbiggrin.gif

PC floppy drives could read both sides of a floppy disk... holding 320Kb I believe.

This post has been edited by Ranman on 1 Oct, 2007, 23:50

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 01, 2007, 06:35:00 pm

 THE POST 13449315
wow thats small, we can barely fit a decent jpeg on this...  

Title: Ultima V: General Discussion
Post by: Ranman on October 13, 2007, 01:36:00 pm

 THE POST 13470615
You remember walking over a bridge and getting ambushed by a gang of trolls. The trolls demand a toll... You can pay the toll for safe passage, but if you refuse they will attack you. Well... both options are now working.  B)cool.gif

Also, if you remember, when you piss off the town folk (NPCs in the towns), they will call the guards. The guards will chase you down relentlessly. If they catch you, they will place you under arrest. You have 2 choices... go quietly to prison or fight your way out of the circumstances. Well... both options are now working.  B)cool.gif

Stay tuned for some new screenies. :ninja:ninja.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 13, 2007, 02:23:00 pm

 THE POST 13470660
oooh awesome! I would fight fight and fight when i get strong enough XDsmiley.gif

Title: Ultima V: General Discussion
Post by: Ranman on October 13, 2007, 02:51:00 pm

 THE POST 13470674
QuoteBegin-DJ Omnimaga+13 Oct, 2007, 20:23
-->
QUOTE (DJ Omnimaga @ 13 Oct, 2007, 20:23)
oooh awesome! I would fight fight and fight when i get strong enough XDsmiley.gif

 Me too!  :knight:knight3.gif

Title: Ultima V: General Discussion
Post by: Speler on October 14, 2007, 02:57:00 am

 THE POST 13471182
That sounds awesome!  I really should buy a 68k calc... or maybe you can just make a z80 port :)smile.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 14, 2007, 05:59:00 am

 THE POST 13471407
lol that wouldnt even fit on a BE calc because of the data. O_Oshocked2.gif

Title: Ultima V: General Discussion
Post by: Liazon on October 14, 2007, 09:06:00 am

 THE POST 13471666
ya, that's too bad.  even w/ the gs removed, I don't think it'd fit still.  

Title: Ultima V: General Discussion
Post by: TIfanx1999 on October 14, 2007, 10:15:00 am

 THE POST 13471735
Yea, you're probally right. Even though grayscale takes up ALOT of space, I still don't think it would be enough. It would take ALOT of work to port it to something that would be plausible on the 83+ and alot of features would have to be cut.  

Title: Ultima V: General Discussion
Post by: Speler on October 14, 2007, 02:52:00 pm

 THE POST 13472049
I'm sure it's *possible,* just absurdly difficult.  

Title: Ultima V: General Discussion
Post by: Ranman on October 14, 2007, 04:02:00 pm

 THE POST 13472130
QuoteBegin-Super Speler+14 Oct, 2007, 20:52
-->
QUOTE (Super Speler @ 14 Oct, 2007, 20:52)
I'm sure it's *possible,* just absurdly difficult.  

 True... 83+ is most likely out of the question. "Possibly" an 83+SE or an 84+, but even that would require pure assembly. o.oblink.gif

UV has over 600Kb of data files alone. With the TTPack compression utilities, I have managed to compress the data files to less than 200Kb. But not all of the data files are compressed. It requires RAM to uncompress the data; so I had to find a balance between what to compress and what to keep uncompressed.

Title: Ultima V: General Discussion
Post by: TIfanx1999 on October 15, 2007, 05:53:00 am

 THE POST 13472998
Is the current 68 k version not pure Assembly?  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 15, 2007, 06:00:00 am

 THE POST 13473017
ASM+C I think  

Title: Ultima V: General Discussion
Post by: Ranman on October 15, 2007, 07:03:00 am

 THE POST 13473123
QuoteBegin-art_of_camelot+15 Oct, 2007, 11:53
-->
QUOTE (art_of_camelot @ 15 Oct, 2007, 11:53)
Is the current 68 k version not pure Assembly?  

 Somewhere around 95% C and 5% 68K ASM.

68K ASM is fun to mess around with... but not that much fun. ;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 15, 2007, 07:09:00 am

 THE POST 13473138
I heard it was easier than z80 assembly?  

Title: Ultima V: General Discussion
Post by: TIfanx1999 on October 15, 2007, 12:24:00 pm

 THE POST 13473698
95% C? well gee, might as well just say it is in C!  :Ptongue.gif So what do you use that small amount of ASM for?  

Title: Ultima V: General Discussion
Post by: Ranman on October 15, 2007, 12:26:00 pm

 THE POST 13473706
QuoteBegin-DJ Omnimaga+15 Oct, 2007, 13:09
-->
QUOTE (DJ Omnimaga @ 15 Oct, 2007, 13:09)
I heard it was easier than z80 assembly?

That is what I heard too. But, frankly I have no experience with Z80 assembly. :(sad.gif

I had a coding marathon last night... I stayed up until 3am reworking a large portion of the combat loop to assist with the enemy combat AI. And, I am very pleased with the results! :Dbiggrin.gif

Ultima V is now at 90%  :w00t:woot.gif

This post has been edited by Ranman on 15 Oct, 2007, 18:28

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 15, 2007, 12:27:00 pm

 THE POST 13473709
yay! only 10 more to go!  

Title: Ultima V: General Discussion
Post by: Ranman on October 15, 2007, 12:30:00 pm

 THE POST 13473718
QuoteBegin-art_of_camelot+15 Oct, 2007, 18:24
-->
QUOTE (art_of_camelot @ 15 Oct, 2007, 18:24)
95% C? well gee, might as well just say it is in C!
Title: Ultima V: General Discussion
Post by: TIfanx1999 on October 15, 2007, 12:51:00 pm

 THE POST 13473757
Ah, ok cool. Great job on the progress, 90% woot!  

Title: Ultima V: General Discussion
Post by: Halifax on October 15, 2007, 01:13:00 pm

 THE POST 13473798
Wow very great job Ranman. I love coding marathons! :)smile.gif

Title: Ultima V: General Discussion
Post by: Ranman on October 15, 2007, 01:39:00 pm

 THE POST 13473831
QuoteBegin-Halifax+15 Oct, 2007, 19:13
-->
QUOTE (Halifax @ 15 Oct, 2007, 19:13)
Wow very great job Ranman. I love coding marathons! :)smile.gif

 I had to finish the code before I forgot my ideas. <_<dry.gif

Plus... UV has so much code right now, it is beginning to get unmanageable -- almost. I wouldn't want to forget where I left off. That would suck! :gah:fou.gif

Title: Ultima V: General Discussion
Post by: Liazon on October 15, 2007, 02:45:00 pm

 THE POST 13473912
QuoteBegin-Ranman+15 Oct, 2007, 18:30
-->
QUOTE (Ranman @ 15 Oct, 2007, 18:30)
QuoteBegin-art_of_camelot+15 Oct, 2007, 18:24-->
QUOTE (art_of_camelot @ 15 Oct, 2007, 18:24)
95% C? well gee, might as well just say it is in C!
Title: Ultima V: General Discussion
Post by: Ranman on October 15, 2007, 03:22:00 pm

 THE POST 13473962
QuoteBegin-Liazon+15 Oct, 2007, 20:45
-->
QUOTE (Liazon @ 15 Oct, 2007, 20:45)
How many pages of code do you think it'd be if you printed it?  Please don't print it out though cuz that'd probably be a lot of paper.  

 Hmmm... If I had to guess, I would guess 200 pages. O_Oshocked2.gif


But... You are in luck!  :love:love.gif

I just counted 300 pages. :gah:fou.gif

Title: Ultima V: General Discussion
Post by: Liazon on October 15, 2007, 03:29:00 pm

 THE POST 13473970
o.oblink.gif that's more than any APCS project I've worked on and probably will work on ever!  

Title: Ultima V: General Discussion
Post by: TIfanx1999 on October 15, 2007, 03:36:00 pm

 THE POST 13473977
Sure hope the source is commented...  

Title: Ultima V: General Discussion
Post by: Ranman on October 15, 2007, 03:39:00 pm

 THE POST 13473983
QuoteBegin-art_of_camelot+15 Oct, 2007, 21:36
-->
QUOTE (art_of_camelot @ 15 Oct, 2007, 21:36)
Sure hope the source is commented...

Comments... What are those?  :haha:laugh.gif


All joking aside... I have been trying to comment as I go, but I could always do a better job.

This post has been edited by Ranman on 15 Oct, 2007, 21:40

Title: Ultima V: General Discussion
Post by: Ranman on October 19, 2007, 01:49:00 pm

 THE POST 13481228
Well... Here it is... A screenie of Ultima V combat.  B)cool.gif

user posted image

It is still in the early stages, but here are a few things that are working:

- AI for both enemies and charmed & confused players
- Selecting target opponents
- Projectile trajectory and hit detection
- Rudimentary algorithms for calculating damage
- Readying items for combat such as weapons and rings of invisibility.
- Displaying appropriate character sprites for death (a corpse) and invisibility.

Notice that Iolo is a little drunk (or confused). You cannot control a drunk person; he will just walk around and attack randomly -- including your own party!


Back to work!  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 19, 2007, 01:55:00 pm

 THE POST 13481231
o.oblink.gif drunk party members? lol

Nice work ranman as always, this will be sure to win 2008 POTY! :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: Liazon on October 20, 2007, 12:53:00 am

 THE POST 13481897
QuoteBegin-DJ Omnimaga+19 Oct, 2007, 19:55
-->
QUOTE (DJ Omnimaga @ 19 Oct, 2007, 19:55)
o.oblink.gif drunk party members? lol

Nice work ranman as always, this will be sure to win 2008 POTY! :Dbiggrin.gif

 word

I'm still amazed at how battles can just happen randomly on the overworld w/o going to another battle screen.  

Title: Ultima V: General Discussion
Post by: Ranman on October 20, 2007, 02:30:00 am

 THE POST 13482012
QuoteBegin-Liazon+20 Oct, 2007, 6:53
-->
QUOTE (Liazon @ 20 Oct, 2007, 6:53)
I'm still amazed at how battles can just happen randomly on the overworld w/o going to another battle screen.

Actually... Combat is on a "combat" map. All combat maps are 11x11 tiles. There are 128 combat maps. The combat map is determined by the type of terrain tile you're on or the dungeon room you're in.

In combat there is a maximum of 22 combat participants -- that includes 6 party members and 16 enemies. However, I think I need to increase this number to 24 to account for conjured participants.

This post has been edited by Ranman on 20 Oct, 2007, 8:31

Title: Ultima V: General Discussion
Post by: TIfanx1999 on October 20, 2007, 05:44:00 am

 THE POST 13482292
Wow, very nice looking. Thats alot of enemies in battle at one time!  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 20, 2007, 07:55:00 am

 THE POST 13482508
QuoteBegin-Ranman+20 Oct, 2007, 9:30
-->
QUOTE (Ranman @ 20 Oct, 2007, 9:30)
QuoteBegin-Liazon+20 Oct, 2007, 6:53-->
QUOTE (Liazon @ 20 Oct, 2007, 6:53)
I'm still amazed at how battles can just happen randomly on the overworld w/o going to another battle screen.

Actually... Combat is on a "combat" map. All combat maps are 11x11 tiles. There are 128 combat maps. The combat map is determined by the type of terrain tile you're on or the dungeon room you're in.

In combat there is a maximum of 22 combat participants -- that includes 6 party members and 16 enemies. However, I think I need to increase this number to 24 to account for conjured participants.  

 I think he meant how in Ultima battles occurs on a tilemap looking like the overworld. In most other RPGs  battles occurs on a totally different terrain view mode, usually with some perspective or 3D and often you can't even move at all  

Title: Ultima V: General Discussion
Post by: Liazon on October 20, 2007, 12:54:00 pm

 THE POST 13482812
ya, like in Joltima and old FF style rpgs where you go to a separate screen with a couple rows of sprites in the top row to represent background/horizon, the party sprites, and then half the screen is covered by a menu.

i generally think it's cooler when battle looks like it's taking place in the same general area as where it was initiated.

conjured?  as in summons!!! wicked cool.  

Title: Ultima V: General Discussion
Post by: Ranman on October 20, 2007, 01:34:00 pm

 THE POST 13482870
QuoteBegin-Liazon+20 Oct, 2007, 18:54
-->
QUOTE (Liazon @ 20 Oct, 2007, 18:54)
ya, like in Joltima and old FF style rpgs where you go to a separate screen with a couple rows of sprites in the top row to represent background/horizon, the party sprites, and then half the screen is covered by a menu.

i generally think it's cooler when battle looks like it's taking place in the same general area as where it was initiated.

conjured?
Title: Ultima V: General Discussion
Post by: tama on October 21, 2007, 12:48:00 am

 THE POST 13483447
Awesome :)smile.gif

Title: Ultima V: General Discussion
Post by: Ranman on October 23, 2007, 02:47:00 am

 THE POST 13486693
Enemy fleeing is now working. If the enemy's hitpoints reach a certain percentage, the  enemy's "flee" flag is set. The enemy will cease to fight and start to run away. If you let him escape, you will not get his booty (treasure). But remember, if non-evil enemies attempt to flee, you must allow them to escape -- tis good for your virtue. You cannot win Ultima V without an acceptable virtue level.

I think I have settled on the combat algorithms. The hit detection algorithm is based on a few things:
- Bludgeon weapons based upon strength
- Other weapons are based upon dexterity
- Spells are based upon intelligence

Once a hit is detected, a different algorithm is used to calculate damage
- All weapons based on attacker's strength, weight, & weapon attack value, and the defender's defense value.
- All spells are based upon intelligence  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 23, 2007, 03:56:00 am

 THE POST 13486778
Interesting, I assume it will be mostly humans and not so bad guys who will leave, not all enemies, right?  

Title: Ultima V: General Discussion
Post by: Ranman on October 23, 2007, 04:33:00 am

 THE POST 13486835
QuoteBegin-DJ Omnimaga+23 Oct, 2007, 9:56
-->
QUOTE (DJ Omnimaga @ 23 Oct, 2007, 9:56)
Interesting, I assume it will be mostly humans and not so bad guys who will leave, not all enemies, right?  

 Good question. I believe that there are some "evil" creatures that will never flee -- they will fight to the death.

Ranman adds that to the "to do" list  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 23, 2007, 05:42:00 am

 THE POST 13486912
I thought that because it would be funny to see for example the final boss start being like "AAAH!!!" running away lol :wacko:triso2.gif

Title: Ultima V: General Discussion
Post by: Ranman on October 23, 2007, 05:59:00 am

 THE POST 13486927
QuoteBegin-DJ Omnimaga+23 Oct, 2007, 11:42
-->
QUOTE (DJ Omnimaga @ 23 Oct, 2007, 11:42)
I thought that because it would be funny to see for example the final boss start being like "AAAH!!!" running away lol :wacko:triso2.gif

:haha:laugh.gif:haha:laugh.gif:haha:laugh.gif

There is no "final boss" per se in Ultima V. Yeah... you will have to find a way to defeat all 3 of the Shadow Lords, but they are invincible in standard combat. My advice to you is to run far and fast when you see them (until you figure out what to do). However, there are increasingly difficult enemies as the game progresses.

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 23, 2007, 06:16:00 am

 THE POST 13486935
aaah ok I see :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: Liazon on October 23, 2007, 11:51:00 am

 THE POST 13487458
fleeing enemies?? what's next!!! this is pretty amazing.  they must have put a lot of thought into the original.

btw, are you saying the shadow lords attack you randomly?  

Title: Ultima V: General Discussion
Post by: Ranman on October 23, 2007, 01:33:00 pm

 THE POST 13487595
QuoteBegin-Liazon+23 Oct, 2007, 17:51
-->
QUOTE (Liazon @ 23 Oct, 2007, 17:51)
fleeing enemies?? what's next!!! this is pretty amazing.
Title: Ultima V: General Discussion
Post by: Halifax on October 23, 2007, 02:20:00 pm

 THE POST 13487667
So basically this is Oblivion for the calc! o.oblink.gif

Title: Ultima V: General Discussion
Post by: Ranman on October 23, 2007, 02:24:00 pm

 THE POST 13487677
QuoteBegin-Halifax+23 Oct, 2007, 20:20
-->
QUOTE (Halifax @ 23 Oct, 2007, 20:20)
So basically this is Oblivion for the calc! o.oblink.gif

 I've never played Oblivion -- but I want to! :)smile.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 23, 2007, 05:17:00 pm

 THE POST 13487937
well halifax i would rather say it's Oblivion ancestor :)smile.gif because it was avaliable on both Commodore 64 and PC back in the late 1980s :)smile.gif

Title: Ultima V: General Discussion
Post by: Ranman on October 23, 2007, 07:17:00 pm

 THE POST 13487995
After the kill, there is a chance that some enemy/monsters may leave some booty (treasure) behind -- this feature is now working. The booty can be almost any type of item such as: gold, food, torches, keys, gems, weapons, armor, shields, helmets, amulets, rings, potions, and scrolls.

Also, not every enemy leaves a corpse after it is killed such as the insect swarm -- this feature is now working.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 23, 2007, 07:40:00 pm

 THE POST 13488011
wow such details :Dbiggrin.gif awesome!

I see the progress just went from 90.7 to 90.8% %)rolleyes2.gif

Title: Ultima V: General Discussion
Post by: Liazon on October 24, 2007, 10:44:00 am

 THE POST 13489014
so close!!!

how many items again?  

Title: Ultima V: General Discussion
Post by: Ranman on October 24, 2007, 10:59:00 am

 THE POST 13489051
QuoteBegin-Liazon+24 Oct, 2007, 16:44
-->
QUOTE (Liazon @ 24 Oct, 2007, 16:44)
so close!!!

how many items again?  

 Yep... It's getting there! ;)wink.gif

There are about 185 unique items in Ultima V.  :gah:fou.gif

There are about 400 scattered around the world, in the towns, & in the dungeons that you can find by using the "Search" & "Get" commands. Most of the items can be purchased from the merchant NPCs (shop owner) with the "Talk" command. Still other items may be given to you by non-merchant NPCS by asking the right question to the right NPC using the "Talk" comand. :)smile.gif

So much fun! :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: Ranman on October 25, 2007, 05:36:00 pm

 THE POST 13491084
Populating the enemy's treasure chest is now working.

A chest will contain between 1 and 7 items. As the Avatar's level goes up, the chance of getting better items increases. You can keep these items or take them to the local pawn shop in exchange for cold hard cash.

Here is a screenshot of combat on a bridge.

user posted image

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 25, 2007, 05:40:00 pm

 THE POST 13491085
ooh awesome, i'm glad to see rooms arent always walls surrounding you or just floor like in some other games I saw, at least it looks even more complex. I hated how for example in star ocean there was no obstacles on battle fields, just a terrain texture and a background image most of the time  

Title: Ultima V: General Discussion
Post by: Ranman on October 25, 2007, 05:48:00 pm

 THE POST 13491088
QuoteBegin-DJ Omnimaga+25 Oct, 2007, 23:40
-->
QUOTE (DJ Omnimaga @ 25 Oct, 2007, 23:40)
ooh awesome, i'm glad to see rooms arent always walls surrounding you or just floor like in some other games I saw, at least it looks even more complex. I hated how for example in star ocean there was no obstacles on battle fields, just a terrain texture and a background image most of the time  

 Thanks DJ.  :)smile.gif

Combat maps have all of the same rules as the world map, town maps, and dungeon maps. There is only one exception: I disable the CLOS (clear line of sight) algorithm for the combat maps.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 25, 2007, 06:08:00 pm

 THE POST 13491099
what is this? o.oblink.gif

Title: Ultima V: General Discussion
Post by: Ranman on October 25, 2007, 06:13:00 pm

 THE POST 13491101
QuoteBegin-DJ Omnimaga+26 Oct, 2007, 0:08
-->
QUOTE (DJ Omnimaga @ 26 Oct, 2007, 0:08)
what is this? o.oblink.gif

 CLOS is an algorithm that determines whether or not your view is obstructed -- like a wall. You cannot see through a wall or a mountain.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 25, 2007, 06:23:00 pm

 THE POST 13491109
oh you should have used the good ol' term Fog Of War used in most other games then ;)wink.gif

Title: Ultima V: General Discussion
Post by: Halifax on October 26, 2007, 04:52:00 am

 THE POST 13491595
HAPPY BIRTHDAY RANMAN!! :w00t:woot.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 26, 2007, 12:12:00 pm

 THE POST 13492141
wrong topic o.oblink.gif

Title: Ultima V: General Discussion
Post by: Halifax on October 26, 2007, 12:19:00 pm

 THE POST 13492151
Yeah, I couldn't fine the other one. :/confused.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 26, 2007, 12:48:00 pm

 THE POST 13492184
O_Oshocked2.gif

You're fired! j/k :Ptongue.gif

it's pinned under Misc discussion  

Title: Ultima V: General Discussion
Post by: Liazon on October 26, 2007, 02:43:00 pm

 THE POST 13492289
QuoteBegin-Ranman+26 Oct, 2007, 0:13
-->
QUOTE (Ranman @ 26 Oct, 2007, 0:13)
QuoteBegin-DJ Omnimaga+26 Oct, 2007, 0:08-->
QUOTE (DJ Omnimaga @ 26 Oct, 2007, 0:08)
what is this? o.oblink.gif

CLOS is an algorithm that determines whether or not your view is obstructed -- like a wall. You cannot see through a wall or a mountain.  

 didn't know it was called CLOS

but those kinds of games are cool and creepy at the same time.  Always a bit afraid something's going to come out of the dark.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 27, 2007, 02:40:00 am

 THE POST 13492716
true, it can be scary too in some case  

Title: Ultima V: General Discussion
Post by: tama on October 27, 2007, 04:43:00 am

 THE POST 13492864
Hmm that sounds good (CLOS) ^^

btw happy birthday ;)wink.gif

Title: Ultima V: General Discussion
Post by: TIfanx1999 on October 27, 2007, 05:15:00 am

 THE POST 13492912
QuoteBegin
-->
QUOTE
CLOS is an algorithm that determines whether or not your view is obstructed -- like a wall. You cannot see through a wall or a mountain.

I'm not exactly sure what you mean by this, wouldnt this be in effect on either screen? You shouldn't be able to see through solid objects regardless. I'm confused now...  o.oblink.gif

Title: Ultima V: General Discussion
Post by: Ranman on October 27, 2007, 06:22:00 am

 THE POST 13492985
QuoteBegin-art_of_camelot+27 Oct, 2007, 11:15
-->
QUOTE (art_of_camelot @ 27 Oct, 2007, 11:15)
I'm not exactly sure what you mean by this, wouldnt this be in effect on either screen? You shouldn't be able to see through solid objects regardless. I'm confused now...  o.oblink.gif

 Well... Don't be confused... It is just turned off right now to mimic the original. :)smile.gif

I may take another look at this again. I could very easily turn on the CLOS for any map.  ;)wink.gif

Title: Ultima V: General Discussion
Post by: TIfanx1999 on October 27, 2007, 08:21:00 am

 THE POST 13493092
Perhaps you could demonstrate how it looks with it on as opposed to off, again im not sure how your view could be unobstructed on a top down view screen as your view is limited to the screens res., and all that you can see is what fits on the screen. That is what I was trying to say. I don't understand how CLOS can be applied to a top down view game. Maybey i don't exactly understand the concept and it's implementation in this type of game. I hope im making sense and not rambling too much  ;)wink.gif .  

Title: Ultima V: General Discussion
Post by: Ranman on October 27, 2007, 08:32:00 am

 THE POST 13493102
This screenshot shows off my implementation of the CLOS algorithm. Toward the end of the screenshot, the player casts a spell for XRay vision -- which is basically just turns off the CLOS algorithm.

user posted image

Title: Ultima V: General Discussion
Post by: Halifax on October 27, 2007, 08:39:00 am

 THE POST 13493109
Wow that is amazing work!  

Title: Ultima V: General Discussion
Post by: TIfanx1999 on October 27, 2007, 09:37:00 am

 THE POST 13493172
Art_of_camelot is confused no more!
Art_of_camelot used Meditate !
Ok, I understand what you meant now. That makes perfect sense  :)smile.gif .  

Title: Ultima V: General Discussion
Post by: Liazon on October 27, 2007, 10:34:00 am

 THE POST 13493230
interesting.  so is clos just inside dungeons, or at night?  

Title: Ultima V: General Discussion
Post by: Ranman on October 27, 2007, 10:42:00 am

 THE POST 13493244
QuoteBegin-Liazon+27 Oct, 2007, 16:34
-->
QUOTE (Liazon @ 27 Oct, 2007, 16:34)
interesting.  so is clos just inside dungeons, or at night?  

 Currently, I use a CLOS algorithm everywhere except combat maps.

There is also the Day & Night algorithm. When the sun goes down, so does your field of view. When you are underground (where the sun is not present) it is completely dark.

There is also the Light Point Source algorithm. Things like torches, lamps, candles, fireplaces, lava, etc will give off some amount of light. This will only be evident during the night or underground.  

Title: Ultima V: General Discussion
Post by: TIfanx1999 on October 27, 2007, 11:34:00 am

 THE POST 13493303
It is pretty amazing how many features this game has in it. This game is how old?, Early eighties?  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 27, 2007, 12:26:00 pm

 THE POST 13493367
1988  

Title: Ultima V: General Discussion
Post by: Ranman on October 27, 2007, 03:28:00 pm

 THE POST 13493732
QuoteBegin-art_of_camelot+27 Oct, 2007, 17:34
-->
QUOTE (art_of_camelot @ 27 Oct, 2007, 17:34)
It is pretty amazing how many features this game has in it. This game is how old?, Early eighties?  

 It's crazy isn't it?

Ultima V cost $60 in 1988. It was the most expensive game on the market. If you account for inflation, it would cost about $100 today.  O_Oshocked2.gif

Title: Ultima V: General Discussion
Post by: TIfanx1999 on October 27, 2007, 03:55:00 pm

 THE POST 13493763
QuoteBegin
-->
QUOTE
It's crazy isn't it?

Ultima V cost $60 in 1988. It was the most expensive game on the market. If you account for inflation, it would cost about $100 today.

Holy economics Batman! Geez, all the intersting stuff in this Ultima game makes me want to look up and play throught the rest of the series. I remember there was alot of hype about the (later) Ultima games when I was in high school, but I never played any of them. Mabey i'll try to see if I can find some of these somewhere.  

Title: Ultima V: General Discussion
Post by: Ranman on October 27, 2007, 04:30:00 pm

 THE POST 13493801
The Ultima series started getting really good with Ultima IV (1985). Ultima V, VI, VII, and VIII continued that tradition. Ultima IX was rushed to the market and very buggy from what I heard.

Most Ultima fans consider Ultima VII the best with Ultima V coming in second place.

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 27, 2007, 04:46:00 pm

 THE POST 13493807
yeah apparently UVII was pretty good. However the sim city like perspective looked quite weird imho, they should have made walls vertical like in Zelda or Final Fantasy or make the game isometric. I have to tilt my head by 45
Title: Ultima V: General Discussion
Post by: Ranman on October 27, 2007, 05:09:00 pm

 THE POST 13493822
Those were cutting-edge graphics back in the day. ;)wink.gif:Ptongue.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 27, 2007, 05:50:00 pm

 THE POST 13493847
true, but i would have prefered if the perspective was more vertical than diagonal

that said this is awesome graphics though, most SNES games didn't had that great gfx  

Title: Ultima V: General Discussion
Post by: Liazon on October 28, 2007, 06:53:00 am

 THE POST 13494327
Hey, didn't you post the UVII tiles somewhere?  or was that athlor?

DJ_Omnimaga, SNES probably didn't have as good graphics hardware as DS/GBA.  I might be wrong, but I wouldn't be surprised if the gfx hardware couldn't do the same amount of masking and transparency as GBA/DS.  GBA/DS can do 3-4 layers of tiles with transparency and masking, which means you can put real isometric tiles on different layers and overlap them to produce a isometric tiles, when the hardware only accepts matrixes of square tiles.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 28, 2007, 08:18:00 am

 THE POST 13494430
but didN't the SNES had isometric games too? I remember Mario RPG was isometric  

Title: Ultima V: General Discussion
Post by: TIfanx1999 on October 28, 2007, 12:49:00 pm

 THE POST 13494751
hmm, anyone know if there is an ultima collection out that has several ultima games on it? Heh, Mario RPG... thats another great oldie :)smile.gif
*Edit* 100th post! WOoT! :lol:bounce2.gif

This post has been edited by art_of_camelot on 28 Oct, 2007, 17:52

Title: Ultima V: General Discussion
Post by: Ranman on October 28, 2007, 02:42:00 pm

 THE POST 13494890
QuoteBegin-art_of_camelot+28 Oct, 2007, 17:49
-->
QUOTE (art_of_camelot @ 28 Oct, 2007, 17:49)
hmm, anyone know if there is an ultima collection out that has several ultima games on it? Heh, Mario RPG... thats another great oldie :)smile.gif
*Edit* 100th post! WOoT! :lol:bounce2.gif

Title: Ultima V: General Discussion
Post by: TIfanx1999 on October 28, 2007, 02:56:00 pm

 THE POST 13494902
Niiice, hope it runs on XP :Ptongue.gif

Title: Ultima V: General Discussion
Post by: Ranman on October 28, 2007, 03:44:00 pm

 THE POST 13494951
QuoteBegin-art_of_camelot+28 Oct, 2007, 19:56
-->
QUOTE (art_of_camelot @ 28 Oct, 2007, 19:56)
Niiice, hope it runs on XP :Ptongue.gif

 You could just wait for one of the best Ultimas on your calc.  ;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 28, 2007, 04:50:00 pm

 THE POST 13495030
Ultima IV runs on XP (altough I think its a modified version to run on XP)  

Title: Ultima V: General Discussion
Post by: Ranman on October 29, 2007, 02:39:00 am

 THE POST 13495401
Spell casting begins to work in combat mode.  :w00t:woot.gif

Plus... 3 new spells are now working: Magic Missile, Fireball, and Kill. :thumbup:google.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 29, 2007, 08:56:00 am

 THE POST 13495998
Nice, does each spells have different animations, unlike game like Final Fantasy 1 for the nintendo?  

Title: Ultima V: General Discussion
Post by: Liazon on October 29, 2007, 11:30:00 am

 THE POST 13496277
QuoteBegin-Ranman+28 Oct, 2007, 20:44
-->
QUOTE (Ranman @ 28 Oct, 2007, 20:44)
QuoteBegin-art_of_camelot+28 Oct, 2007, 19:56-->
QUOTE (art_of_camelot @ 28 Oct, 2007, 19:56)
Niiice, hope it runs on XP :Ptongue.gif

You could just wait for one of the best Ultimas on your calc.  ;)wink.gif

 ya, I remember trying to play an old Windows 3.1 game on a Windows 98 comp, and the comp got corrupted and everything just got permanently messed up.  

Title: Ultima V: General Discussion
Post by: Ranman on October 29, 2007, 02:14:00 pm

 THE POST 13496572
QuoteBegin-DJ Omnimaga+29 Oct, 2007, 13:56
-->
QUOTE (DJ Omnimaga @ 29 Oct, 2007, 13:56)
Nice, does each spells have different animations, unlike game like Final Fantasy 1 for the nintendo?

That would be 48 different animations!  o.oblink.gif:gah:fou.gifO_Oshocked2.gif

There are only 2 variations of spell animations. :(sad.gif  However, they still look pretty good to me.  :)smile.gif

This post has been edited by Ranman on 29 Oct, 2007, 19:16

Title: Ultima V: General Discussion
Post by: TIfanx1999 on October 29, 2007, 02:54:00 pm

 THE POST 13496622
QuoteBegin
-->
QUOTE
You could just wait for one of the best Ultimas on your calc.

Lol, that I am !  

Title: Ultima V: General Discussion
Post by: Ranman on October 29, 2007, 05:23:00 pm

 THE POST 13496890
Watch Jaana cast the Xen Corp spell (aka "Kill" spell).

user posted image

:instagib:Instagib.gif:rip:tombe.gifB)cool.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 29, 2007, 05:43:00 pm

 THE POST 13496919
I see, quite good actually :)smile.gif

Title: Ultima V: General Discussion
Post by: Mic on October 30, 2007, 05:18:00 am

 THE POST 13497534
New screens on ti-bank.fr

;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 30, 2007, 05:48:00 am

 THE POST 13497588
\o/  

Title: Ultima V: General Discussion
Post by: Liazon on October 30, 2007, 01:32:00 pm

 THE POST 13498425
wow... there's a lot going on france.... wish knowing spanish meant being up to understand french.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 30, 2007, 02:32:00 pm

 THE POST 13498492
yeah the france community is mostly aimed toward 68k calcs, but some ppl still use z80s here.

For some reasons I think TI-Bank and Omnimaga should be affiliated together, because TI-Bank is the closest french site from Omnimaga imo

This post has been edited by DJ Omnimaga on 31 Oct, 2007, 19:28

Title: Ultima V: General Discussion
Post by: Ranman on October 30, 2007, 08:20:00 pm

 THE POST 13498887
Here is combat in the mountains. This screenie also shows some summoning spells: Kal Xen (summon an animal) and In Quas Xen (clone a party member). You never know when you might need some help in combat. B)cool.gif

user posted image

Enjoy!


31 out of 48 spells complete! :)smile.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 30, 2007, 08:38:00 pm

 THE POST 13498896
I love those graphics so much. Is it me or does grayscale stuff always look better than stuff with 16-256 colors?  

Title: Ultima V: General Discussion
Post by: Liazon on October 31, 2007, 01:53:00 pm

 THE POST 13499988
agreed, I think the issue w/ color is there are so many different colors.  Changing the tone and value of the primary-tertiary colors can really affect the tone of the sprite/pixel art, not to mention the realism and depth.  gs makes things look very clear and easily interpreted.

really really sick spells btw... I can't wait to see them all.
Just wondering, are you debugging along the way, or beta testers?  Or are you doing a majority of the testing yourself?

Halloween joke!!!  

Title: Ultima V: General Discussion
Post by: Ranman on October 31, 2007, 04:00:00 pm

 THE POST 13500162
QuoteBegin-DJ Omnimaga+31 Oct, 2007, 1:38
-->
QUOTE (DJ Omnimaga @ 31 Oct, 2007, 1:38)
I love those graphics so much. Is it me or does grayscale stuff always look better than stuff with 16-256 colors?

Thanks DJ! :)smile.gif

QuoteBegin-DJ Omnimaga+31 Oct, 2007, 1:38
-->
QUOTE (DJ Omnimaga @ 31 Oct, 2007, 1:38)
Is it me or does grayscale stuff always look better than stuff with 16-256 colors?

I was thinking the same thing. ;)wink.gif

QuoteBegin-Liazon+31 Oct, 2007, 18:53
-->
QUOTE (Liazon @ 31 Oct, 2007, 18:53)
really really sick spells btw... I can't wait to see them all. Just wondering, are you debugging along the way, or beta testers? Or are you doing a majority of the testing yourself?

Halloween joke!!!

I am debugging and testing along the way by myself. I will begin some beta testing when I reach somewhere around 95% progess.

Joke? What joke? :Oo:fou2.gif


Off topic... I missed Bionic Woman TV show tonight. The funny thing... I do not really care too much. It's not living up to my expectations. :/confused.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 31, 2007, 04:13:00 pm

 THE POST 13500178
Ranman: Do you have sound enabled on this PC? If not, that's prbly why you missed the joke put up in this topic as well as Pokemon Purple and Metroid Pi. I actually hijacked a few of the post and put audio hidden inside :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: Ranman on October 31, 2007, 04:28:00 pm

 THE POST 13500187
I missed it because my laptop was muted. :(sad.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on October 31, 2007, 10:50:00 pm

 THE POST 13500478
Aah ok it was a sample from a cartoon intro song for 4 years old or less children, which dated back in 1990 :-P

That said I just noticed my post above is the 500th post of this topic O_Oshocked2.gif This means combined with the old topic http://omnimaga.dvrdns.org/index.php?showtopic=527 this make 900+ o.oblink.gif

Title: Ultima V: General Discussion
Post by: Liazon on November 01, 2007, 11:14:00 am

 THE POST 13501520
offtopic/slightly on topic, I think we have 1000 members now  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 01, 2007, 05:03:00 pm

 THE POST 13502219
690 of which are spambots  

Title: Ultima V: General Discussion
Post by: TIfanx1999 on November 01, 2007, 05:27:00 pm

 THE POST 13502247
[offtopic] :roll:s025.gif:psycho:s168.gif Yes, I am actually a SPAMBOT. MMMMM SPAM...... :psycho:s168.gif:roll:s025.gif[/offtopic]:Oo:fou2.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 01, 2007, 06:15:00 pm

 THE POST 13502305
Lol you <.<

It kinda scares me when people post new topic and put the :)smile.gif icon besides the title, because all spambots use this icon when posting new topics so I see a thread entitled "hi" and think it's a bot until I see the topic :wacko:triso2.gif

Title: Ultima V: General Discussion
Post by: Zera on November 02, 2007, 02:11:00 am

 THE POST 13502569
This project looks quite promising. The attention of detail is surprisingly good, considering you're using 8x8 sprites. If I had one complaint, it would be the font used in the 89 screenshots. When you look at the 89 and 92 versions side-by-side, the 89 version feels deprived simply because the 92 version has such a great font.

As far as Ultima is concerned, I've always liked the NES port of Ultima III: Exodus. It has more of a fantasy-RPG feel than other games in the series. Might be cool to do a TI port of this version someday. (actually, that may be my next project)  

Title: Ultima V: General Discussion
Post by: Ranman on November 02, 2007, 02:58:00 am

 THE POST 13502636
QuoteBegin-grendel+2 Nov, 2007, 7:11
-->
QUOTE (grendel @ 2 Nov, 2007, 7:11)
This project looks quite promising. The attention of detail is surprisingly good, considering you're using 8x8 sprites. If I had one complaint, it would be the font used in the 89 screenshots. When you look at the 89 and 92 versions side-by-side, the 89 version feels deprived simply because the 92 version has such a great font.

As far as Ultima is concerned, I've always liked the NES port of Ultima III: Exodus. It has more of a fantasy-RPG feel than other games in the series. Might be cool to do a TI port of this version someday. (actually, that may be my next project)


Thanks for the feedback grendel! :)smile.gif

The sprites (or tiles) are all 11x11 viewable pixels. Their true physical size is 16x11 pixels.

I created 3 custom fixed width fonts for Ultima V:
- 4x6 Small
- 6x8 Ultima style
- 6x8 Runic alphabet

I use the Small font in the menus on both 89 & 92 versions. I also use it on the 89 version status windows (right side of screen). I had to do this in order to display the required amount of information. ;)wink.gif

I use the Ultima style font in the NPC talk window on both 89 & 92 versions. I also use it on the 92 status windows (right side of screen). I did this because I had enough room to use the prettier font. ;)wink.gif

I use the Runic alphabet font in all signs and in some NPC conversations on both 89 & 92 versions.  :)smile.gif

I love Ultima III as well. However, I love the overall detail (story, graphics, and realism) of Ultima V much more.  

Title: Ultima V: General Discussion
Post by: Zera on November 02, 2007, 03:16:00 am

 THE POST 13502669
I noticed the runic alphabet in the 92 screens -- really nice!

I've never heard of using odd resolutions like 11x11 pixels for sprites. (I wasn't sure it was even technically possible until now)  

Title: Ultima V: General Discussion
Post by: Ranman on November 02, 2007, 03:24:00 am

 THE POST 13502690
QuoteBegin-grendel+2 Nov, 2007, 8:16
-->
QUOTE (grendel @ 2 Nov, 2007, 8:16)
I've never heard of using odd resolutions like 11x11 pixels for sprites. (I wasn't sure it was even technically possible until now)  

 Yep...

Custom tile mapper and sprite drawing routine as well.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 02, 2007, 03:51:00 am

 THE POST 13502758
I assume he must be displaying 16x11 sprites, but the last 5 col of each sprites are not used

Also IIRC the 3 Ultima for NES are stripped down versions of their PC/commodore 64 counterparts. This means they reduced the game lenght, removed many features and important storyline elements. Prbly due to memory limits for a NES cartridge. Still good games anyway though  

Title: Ultima V: General Discussion
Post by: Ranman on November 02, 2007, 10:56:00 am

 THE POST 13503233
42 out of 48 spells complete! :)smile.gif

Title: Ultima V: General Discussion
Post by: Liazon on November 02, 2007, 11:39:00 am

 THE POST 13503299
woot!! keep it up!  are the majority of spells summons, or are there other cool ones?  

Title: Ultima V: General Discussion
Post by: Ranman on November 02, 2007, 11:48:00 am

 THE POST 13503315
QuoteBegin-Liazon+2 Nov, 2007, 16:39
-->
QUOTE (Liazon @ 2 Nov, 2007, 16:39)
woot!! keep it up!  are the majority of spells summons, or are there other cool ones?  

 Here's the details:


The following information is provided as "in box" documentation. I copied it from the Ultima Onlina Archive and reformatted it for this forum.


The Languages of Magic in Ultima V

Some aspects of magical lore have become fairly well known. One such is the language of magic. This is a set of twenty-four syllables compiled by a great language scholar after traveling throughout Britannia for more than seven years. These are all the components of any magic spell yet unknown; but they are little help -- and extremely dangerous -- without knowledge of how to combine them into the phrases that make meaningful incantations.

Following is a list of these powerful syllables, approximations of their meanings.

Syllable  Idea
--------  ---------
  An ..... negate
  Bet .... small
  Corp ... death
  Des .... down
  Ex ..... freedom
  Flam ... flame
  Grav ... energy
  Hur .... wind
  In ..... create
  Kal .... invoke
  Lor .... light
  Mani ... life
  Nox .... poison
  Por .... movement
  Quas ... illusion
  Rel .... change
  Sanct .. protection
  Tym .... time
  Uus .... up
  Vas .... great
  Wis .... knowledge
  Xen .... creature
  Ylem ... matter
  Zu ..... sleep


The Mixtures of Magic

Reagents are herbs needed for the preparation of magical mixtures. Most are sold in apothecaries; a few are hard to find and require special effort to obtain. Following is a chart of the magical reagents and the general areas of proficiency they affect (in parentheses).

Black Pearl (Projection)-- A rare version of the standard white pearl, a black pearl is a forceful reagent in the creation of kinesthetic magic, that is, projecting objects.

Blood Moss (Movement)-- Fungal growth usually found in deep forests and warm, damp areas; especially favored as a reagent for its ability to enhance mobility.

Garlic (Warding)-- Ubiquitous and strong-scented reagent, used effectively in warding off evil spirits.

Ginseng (Healing)-- Ancient reagent used extensively in healing.

Mandrake Root (Power)-- Very rare and usually expensive magical herb growing only in swampy areas, mandrake root is said to bring great power to magic that uses it.

Nightshade (poison, Illusion)-- Rare, poisonous plant that appears only when the moons are in a certain conjunction. Those who learn its whereabouts and manage to be there in the dead of night when the moons are full can pick nightshade without danger and benefit from its powerful ability as a reagent to create illusions.

Spider Silk (Binding)-- The magical product of the garden spider and its relatives has no peer in its ability to bind. As a reagent mixed for magic, spider silk magnifies its binding power many times over.

Sulphurous Ash (Energy)-- Common material left by volcanic action, ash is an excellent source of energy in magical mixtures.


The Spells

Spells diverge greatly in term of difficulty, and, correspondingly, in terms of danger to the caster. After years of observation, and experimentation, scholars in magic have classified spells into eight circles of difficulty. Thus, mages who can command only the simplest spells are considered to be in the first circle.

Full mages' magical ability is directly related to their intelligence. Bards appear to have half the magical ability of full mages and fighters rarely have any. Casting spells drains magical powers, limiting how many spells mages can cast before resting. A spell will drain magical powers in amounts proportional to the spell's circle of difficulty.

On the facing page, a chart classifies the spells by circle, with a brief indication of each spell's use, a note on when it can be used, and an ingredient list. Do not take the ingredient lists to be recipes, as wrong quantities or careless mixing could have terrible results.

Note that not all spells can be used in all situations. Quite a few spells need far too much time or concentration to be cast during combat, others feed on the energies present in the battle arena.

Full descriptions of each spell's nature, use and effects follow. In the following chart, dng./com. signifies that the spell works in both dungeons and combat.Chart of Spells


Key: SPELL -- EFFECT -- TIME -- REAGENTS



1st Circle

- An Nox ............ cure poison ....... anytime .... ginseng, garlic
- An Zu ............. awaken ............ combat ..... ginseng, garlic
- Grav Por .......... magic missile ..... combat ..... ash, pearl
- In Lor ............ light ............. noncombat .. ash
- Mani .............. heal .............. anytime .... ginseng, silk

2nd Circle

- An Sanct .......... unlock ............ anytime .... ash, moss
- An Xen Corp ....... repel undead ...... combat ..... garlic, ash
- In Wis ............ locate ............ noncombat .. nightshade, silk, pearl
- Kal Xen ........... call animal ....... combat ..... silk, mandrake
- Rel Hur ........... wind change ....... noncombat .. ash, moss

3rd Circle

- In Flam Grav ...... wall of fire ...... dng/com .... pearl, ash, silk
- In Nox Grav ....... wall of poison .... dng/com .... nightshade, silk, pearl
- In Por ............ blink (teleport) .. anytime .... silk, moss
- In Zu Grav ........ wall of sleep ..... dng/com .... ginseng, silk, pearl
- Vas Flam .......... ball of flames .... combat ..... ash, pearl
- Vas Lor ........... great light ....... noncombat .. ash, mandrake

4th Circle

- An Grav ........... dispell field ..... anytime .... pearl, ash
- Des Por ........... downward move ..... dungeon .... moss, silk
- In Sanct .......... protection ........ anytime .... ash, ginseng, garlic
- In Sanct Grav ..... protect field ..... dng/com .... mandrake, silk, pearl
- Uus Por ........... upward move ....... dungeon .... moss, silk
- Wis Quas .......... reveal ............ combat ..... silk, nightshade

5th Circle

- An Ex Por ......... magic lock ........ anytime .... ash, moss, garlic
- In Bet Xen ........ insect swarm ...... combat ..... moss, silk, ash
- In Ex Por ......... magic unlock ...... anytime .... ash, moss
- In Zu ............. sleep ............. combat ..... ginseng, nightshade, silk
- Rel Tym ........... quickness ......... combat ..... ash, mandrake, moss
- Vas Mani .......... great heal ........ noncombat .. ginseng, silk, mandrake

6th Circle

- An Xen Ex ......... charm ............. combat ..... pearl, nightshade, silk
- In An ............. negate magic ...... anytime .... garlic, mandrake, ash
- In Vas Por Ylem ... tremor ............ combat ..... moss, ash, mandrake
- Quas An Wis ....... confuse ........... combat ..... mandrake, nightshade
- Wis An Ylem ....... xray .............. noncombat .. mandrake, ash

7th Circle

- In Nox Hur ........ poison wind ....... combat ..... nightshade, ash, moss
- In Quas Corp ...... fear .............. combat ..... nightshade, mandrake, garlic
- In Quas Wis ....... peer .............. noncombat .. nightshade, mandrake
- In Quas Xen ....... clone ............. combat ..... ash, silk, moss, ginseng, nightshade, mandrake
- Sanct Lor ......... invisibility ...... combat ..... mandrake, nightshade, moss
- Xen Corp .......... kill .............. combat ..... pearl, nightshade

8th Circle

- An Tym ............ time stop ......... anytime .... mandrake, garlic, moss
- In Flam Hur ....... flame wind ........ combat ..... ash, moss, mandrake
- In Mani Corp ...... resurrect ......... noncombat .. garlic, ginseng, silk, ash, moss, mandrake
- In Vas Grav Corp .. cone of energy .... combat ..... mandrake, nightshade, ash
- Kal Xen Corp ...... summon ............ combat ..... mandrake, garlic, moss, silk
- Vas Rel Por ....... gate travel ....... noncombat .. ash, pearl, mandrake



There are also 3 undocumented spells that you can find by talking to NPCs during the game.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 02, 2007, 03:11:00 pm

 THE POST 13503553
Lots of them o.oblink.gif nice list ^^  

Title: Ultima V: General Discussion
Post by: Liazon on November 02, 2007, 05:16:00 pm

 THE POST 13503721
o.oblink.gif reminds me of the D&D list and schools of magic.  

Title: Ultima V: General Discussion
Post by: Ranman on November 04, 2007, 10:17:00 am

 THE POST 13506333
QuoteBegin-Liazon+2 Nov, 2007, 22:16
-->
QUOTE (Liazon @ 2 Nov, 2007, 22:16)
o.oblink.gif reminds me of the D&D list and schools of magic.

I hope that is a good thing. ;)wink.gif
Title: Ultima V: General Discussion
Post by: Liazon on November 04, 2007, 10:38:00 am

 THE POST 13506359
basically it means lots of variety and complexity.

That's pretty sick the way the screen flashes and scrolls like that!  

Title: Ultima V: General Discussion
Post by: Ranman on November 04, 2007, 10:43:00 am

 THE POST 13506367
Well... with the exception of adding a little bit of detail, all of the magic spells, potions, and scrolls are now implemented.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 04, 2007, 10:56:00 am

 THE POST 13506391
^.^

*DJ Omnimaga
Title: Ultima V: General Discussion
Post by: Ranman on November 06, 2007, 02:51:00 am

 THE POST 13509138
The random enemy generator is now working 100%.

Enemies get generated based on the following criteria:

- Avatar's level (the higher the level, the harder the enemies)
- Current world (some enemies only lurk in the Underworld, etc.)
- Terrain type (some enemies live in water, some in the marshes, etc.)  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 06, 2007, 05:29:00 am

 THE POST 13509418
are they different when you go at a specific location on the world map too? Like forest monsters will be stronger to the north than the forest monsters to the south?  

Title: Ultima V: General Discussion
Post by: Ranman on November 06, 2007, 05:50:00 am

 THE POST 13509455
QuoteBegin-DJ Omnimaga+6 Nov, 2007, 11:29
-->
QUOTE (DJ Omnimaga @ 6 Nov, 2007, 11:29)
are they different when you go at a specific location on the world map too? Like forest monsters will be stronger to the north than the forest monsters to the south?  

 It is more terrain specific rather than location specific.

But yes... depending on the type of terrain, you could have a greater chance of seeing a stronger monster. ;)wink.gif

Title: Ultima V: General Discussion
Post by: JFISH on November 06, 2007, 05:52:00 am

 THE POST 13509456
heeey! ranman! how ya been? man ur project rocks... as usual AHA.

:thumbup:google.gif

Title: Ultima V: General Discussion
Post by: Ranman on November 06, 2007, 06:20:00 am

 THE POST 13509507
QuoteBegin-JFISH+6 Nov, 2007, 11:52
-->
QUOTE (JFISH @ 6 Nov, 2007, 11:52)
heeey! ranman! how ya been? man ur project rocks... as usual AHA.

:thumbup:google.gif

Good to hear from you again JFISH and thank you! :)smile.gif

How is FATE progressing? Have you been taking a little bit of a break from programming? I know that taking an occasional break helps keep my sanity. :Dbiggrin.gif

This post has been edited by Ranman on 6 Nov, 2007, 20:39

Title: Ultima V: General Discussion
Post by: Ranman on November 06, 2007, 08:02:00 pm

 THE POST 13510676
Aye matey.

Frigates comes stock with cannons and they pack a powerful punch to thy unsuspecting enemies. One must remember, cannons may only be fired from the broadside of the vessel. B)cool.gif

user posted image

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 06, 2007, 08:31:00 pm

 THE POST 13510686
Pirates? o.oblink.gif

Title: Ultima V: General Discussion
Post by: Ranman on November 06, 2007, 08:36:00 pm

 THE POST 13510688
QuoteBegin-DJ Omnimaga+7 Nov, 2007, 2:31
-->
QUOTE (DJ Omnimaga @ 7 Nov, 2007, 2:31)
Pirates? o.oblink.gif

 You can purchase frigates at one of the local shipwrights.

But yes... there are pirates too. If you beat the pirates in combat, you can commandeer their frigate. :)smile.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 06, 2007, 09:03:00 pm

 THE POST 13510700
Nice :Dbiggrin.gif This means u get a ship to access further maps, right?  

Title: Ultima V: General Discussion
Post by: Ranman on November 06, 2007, 09:14:00 pm

 THE POST 13510714
QuoteBegin-DJ Omnimaga+7 Nov, 2007, 3:03
-->
QUOTE (DJ Omnimaga @ 7 Nov, 2007, 3:03)
Nice :Dbiggrin.gif This means u get a ship to access further maps, right?

Yep... Especially considering the world map is about 50% water, it makes getting a frigate a high priority. ;)wink.gif

user posted image

This post has been edited by Ranman on 7 Nov, 2007, 3:16

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 06, 2007, 09:25:00 pm

 THE POST 13510718
is that the entire calc map shrinked down to 1/8? o.oblink.gif This seems even bigger than my RPG Maker 2003 game called MCOG o.oblink.gif (altough my game had two world maps)  

Title: Ultima V: General Discussion
Post by: Ranman on November 07, 2007, 01:24:00 am

 THE POST 13510874
QuoteBegin-DJ Omnimaga+7 Nov, 2007, 3:25
-->
QUOTE (DJ Omnimaga @ 7 Nov, 2007, 3:25)
is that the entire calc map shrinked down to 1/8? o.oblink.gif This seems even bigger than my RPG Maker 2003 game called MCOG o.oblink.gif (altough my game had two world maps)  

 It is the entire Britannia map shrunk down to 1/16. Ultima V has 2 world maps and they are both 256x256 tiles each. However, the other world map is 100% underground and so it is pitch black all the time -- you better have lots of torches. ;)wink.gif


256 x 256 = 64Kb
64Kb x 2 maps = 128Kb  o.oblink.gif

But each map compresses nicely to about 12Kb.  O_Oshocked2.gif


Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 07, 2007, 03:32:00 am

 THE POST 13511049
wow O_Oshocked2.gif

actuallt MCOG world maps were 200x200 tiles  

Title: Ultima V: General Discussion
Post by: Ranman on November 07, 2007, 03:43:00 am

 THE POST 13511074
The Ultima V Command List has been updated:

The Ultima V Screenshots page has been updated.


The light is getting brighter at the end of the tunnel.  :)smile.gif

Title: Ultima V: General Discussion
Post by: tifreak on November 07, 2007, 04:30:00 am

 THE POST 13511134
QuoteBegin-Ranman+7 Nov, 2007, 12:24
-->
QUOTE (Ranman @ 7 Nov, 2007, 12:24)
QuoteBegin-DJ Omnimaga+7 Nov, 2007, 3:25-->
QUOTE (DJ Omnimaga @ 7 Nov, 2007, 3:25)
is that the entire calc map shrinked down to 1/8? o.oblink.gif This seems even bigger than my RPG Maker 2003 game called MCOG o.oblink.gif (altough my game had two world maps)

It is the entire Britannia map shrunk down to 1/16. Ultima V has 2 world maps and they are both 256x256 tiles each. However, the other world map is 100% underground and so it is pitch black all the time -- you better have lots of torches. ;)wink.gif


256 x 256 = 64Kb
64Kb x 2 maps = 128Kb  o.oblink.gif

But each map compresses nicely to about 12Kb.  O_Oshocked2.gif
 

 Can you make it so we can light one of the characters on fire? That way, that would make for quite the torch for a while...  

Title: Ultima V: General Discussion
Post by: Ranman on November 07, 2007, 05:09:00 am

 THE POST 13511218
QuoteBegin-tifreak8x+7 Nov, 2007, 10:30
-->
QUOTE (tifreak8x @ 7 Nov, 2007, 10:30)
Can you make it so we can light one of the characters on fire? That way, that would make for quite the torch for a while...  

 Well... that is already implemented. Just throw some flaming oil or cast a spell to produce some light or a wall of fire. Flaming oil, walls of fire, and lava will all burn the character standing on them. ;)wink.gif

Any tile that is designated as FIRE or LIGHT tile (lava, torch, wall of fire, fireplace, stoves, campfire, lamps, candles, etc.) will emit radiant light as well. ;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 07, 2007, 08:31:00 am

 THE POST 13511497
You should add color  

Title: Ultima V: General Discussion
Post by: Ranman on November 07, 2007, 08:35:00 am

 THE POST 13511510
QuoteBegin-DJ Omnimaga+7 Nov, 2007, 14:31
-->
QUOTE (DJ Omnimaga @ 7 Nov, 2007, 14:31)
You should add color  

:evil:evillaugh.gif

I thought about it. -.-blah.gif

:rofl:rotfl.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 07, 2007, 10:14:00 am

 THE POST 13511672
Don't worry about color ;)wink.gif I was messing around and being sarcastic cuz the game is so awesome alerady :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: lachprog on November 07, 2007, 11:21:00 am

 THE POST 13511766

This is getting more and more awesome every day! :bow:worship.gif

QuoteBegin
-->
QUOTE

256 x 256 = 64Kb
64Kb x 2 maps = 128Kb
Title: Ultima V: General Discussion
Post by: Ranman on November 07, 2007, 11:25:00 am

 THE POST 13511778
QuoteBegin-Lachprog+7 Nov, 2007, 17:21
-->
QUOTE (Lachprog @ 7 Nov, 2007, 17:21)
This is getting more and more awesome every day! :bow:worship.gif

That's really good, what kind of compression are you useing?

Thanks Lachprog! :)smile.gif

I use TTPack from the TTTools suite -- I believe it uses the LZW compression algorithm.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 07, 2007, 11:35:00 am

 THE POST 13511793
I didn't saw lachprog here in ages O_Oshocked2.gif

Title: Ultima V: General Discussion
Post by: Liazon on November 07, 2007, 12:41:00 pm

 THE POST 13511891
especially since the SMB68k release  

Title: Ultima V: General Discussion
Post by: Halifax on November 07, 2007, 01:44:00 pm

 THE POST 13511984
Yeah LZW is great for grayscale, and b/w compression especially. And also just about anything.

Although there are some variations of LZW that are better, like the one used with GIFs and PNGs, but the GIF LZW compression technique is copyrighted, and you could get a fine for implementing it. ;)wink.gif

Title: Ultima V: General Discussion
Post by: Ranman on November 07, 2007, 03:49:00 pm

 THE POST 13512146
QuoteBegin-Halifax+7 Nov, 2007, 19:44
-->
QUOTE (Halifax @ 7 Nov, 2007, 19:44)
Yeah LZW is great for grayscale, and b/w compression especially. And also just about anything.

Although there are some variations of LZW that are better, like the one used with GIFs and PNGs, but the GIF LZW compression technique is copyrighted, and you could get a fine for implementing it. ;)wink.gif

 I believe the GIF patent has expired.  :Ptongue.gif

Title: Ultima V: General Discussion
Post by: Halifax on November 08, 2007, 02:15:00 pm

 THE POST 13513562
Oh really, Yay!  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 08, 2007, 03:15:00 pm

 THE POST 13513645
wasnt gif patents from back in the 80s anyway?  

Title: Ultima V: General Discussion
Post by: Ranman on November 15, 2007, 06:08:00 pm

 THE POST 13524775
Frigates, sunsets, whirlpools, the dark Underworld, and magic light spells...

user posted image

This post has been edited by Ranman on 16 Nov, 2007, 14:29

Title: Ultima V: General Discussion
Post by: Zera on November 15, 2007, 06:13:00 pm

 THE POST 13524779
Sexy. :)smile.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 15, 2007, 06:22:00 pm

 THE POST 13524783
Wow nice! So much complete :)smile.gif

Title: Ultima V: General Discussion
Post by: TIfanx1999 on November 16, 2007, 12:42:00 pm

 THE POST 13525906
Looking good, as always ;)wink.gif

Title: Ultima V: General Discussion
Post by: Ranman on November 17, 2007, 12:41:00 pm

 THE POST 13527161
Well... the meeting within Lord Blackthorn (cutscene) is complete...

- required 850 bytes to implement (expensive, but worth it!)  o.oblink.gif:gah:fou.gif
- 64 scripted player movements
- arrested by the castle's guards
- subdued and blindfolded
- chained and manacled
- lengthy dialog involving up to 3 questions
- responses to the questions determine the permanent fate of a party member
- remainder of party thrown into the dungeon

That was fun to implement! ^_^


No screenies lest I spoil the fun! :ninja:ninja.gif

Title: Ultima V: General Discussion
Post by: Liazon on November 17, 2007, 01:37:00 pm

 THE POST 13527228
QuoteBegin-Ranman+16 Nov, 2007, 0:08
-->
QUOTE (Ranman @ 16 Nov, 2007, 0:08)
Frigates, sunsets, whirlpools, the dark Underworld, and magic light spells...

user posted image

 that's pretty insane...  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 17, 2007, 02:01:00 pm

 THE POST 13527244
awesome! Don't spoil too much tho :)smile.gif

If i remember game engine must stay under 64 KB, right?


Title: Ultima V: General Discussion
Post by: Ranman on November 17, 2007, 02:07:00 pm

 THE POST 13527249
QuoteBegin-DJ Omnimaga+17 Nov, 2007, 20:01
-->
QUOTE (DJ Omnimaga @ 17 Nov, 2007, 20:01)
awesome! Don't spoil too much tho :)smile.gif

If i remember game engine must stay under 64 KB, right?  

 Thanks!  :)smile.gif

Yep... 64Kb is the maximum file size allowed by the OS.

If it goes over 64Kb -- and I cannot optimize below 64Kb -- then I will have to resort to DLLs. <_<dry.gif  Which I would rather not do. ;)wink.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 17, 2007, 02:13:00 pm

 THE POST 13527256
yeah dlls are annoying if you dont like having too many sub files on your calc, and often the names conflicts with other dlls if they're in the main folder  

Title: Ultima V: General Discussion
Post by: Halifax on November 17, 2007, 02:15:00 pm

 THE POST 13527257
Are their still things that are compressable though? Because after all optimizing is done, then I would recommend that possibly.

Otherwise I wouldn't be too mad over 1 DLLs, but I know that those suck to implement on the programming side.  

Title: Ultima V: General Discussion
Post by: Liazon on November 18, 2007, 04:15:00 pm

 THE POST 13528651
i think he's using external variables for data storage.  that is already compressed

i think he's worried about the code parts.  from the screens, it seems that UV has a lot of features and commands, as well as code driven events.  it's definitely on the high side w/ code.

i forget, but is code compressable on 68ks?  I remember TIGCC had some kind of output where it was an ASM launcher and a ppg.  

Title: Ultima V: General Discussion
Post by: Ranman on November 18, 2007, 05:10:00 pm

 THE POST 13528791
QuoteBegin-Liazon+18 Nov, 2007, 22:15
-->
QUOTE (Liazon @ 18 Nov, 2007, 22:15)
i think he's using external variables for data storage.
Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 18, 2007, 05:55:00 pm

 THE POST 13528834
i see, it will be amazing result tho :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: Halifax on November 19, 2007, 09:32:00 am

 THE POST 13529770
Geez, those are some big numbers. Is there really an Ultima V "engine" where as you could like pull out the engine, and stick in different NPC sayings, graphics, etc. and make a whole new game? (kind of like UE3)

If so, that is really cool, have you ever considered just releasing the engine?  

Title: Ultima V: General Discussion
Post by: Liazon on November 19, 2007, 11:39:00 am

 THE POST 13529935
i think he's just using it generically to refer to the code driving everything.  it doesn't surprise me that it's a lot considering it almost feels as in depth as the d20 system in D&D.  many spells, party can perform individual actions, and a lot of other good stuff.  

Title: Ultima V: General Discussion
Post by: Halifax on November 19, 2007, 11:51:00 am

 THE POST 13529951
Yeah I agree, this game is so in-depth that I think...I think it should be banned and then burnidated!

lol...j/k keep up the good work Ranman. :thumb:thumb.gif

Title: Ultima V: General Discussion
Post by: Ranman on November 19, 2007, 02:30:00 pm

 THE POST 13530204
QuoteBegin-Halifax+19 Nov, 2007, 15:32
-->
QUOTE (Halifax @ 19 Nov, 2007, 15:32)
Geez, those are some big numbers. Is there really an Ultima V "engine" where as you could like pull out the engine, and stick in different NPC sayings, graphics, etc. and make a whole new game? (kind of like UE3)

If so, that is really cool, have you ever considered just releasing the engine?

Ultima V is a very big and long game. It should provide for loads of fun. I recommend keeping a small pad of paper handy to take notes. There is too much information for one to remember.

The engine is fairly self contained (stand alone) at the moment. There are some hard coded specific Ultima V quests within the engine. These could be removed without a great deal of effort to provide a more generic engine.

Yes... you could add in new maps, npcs, transcripts, and graphics to create a whole new game (assuming the UV specifics are removed).

I have thought about releasing a generic engine... but no firm decision as of yet.


QuoteBegin-Liazon+19 Nov, 2007, 17:39
-->
QUOTE (Liazon @ 19 Nov, 2007, 17:39)
i think he's just using it generically to refer to the code driving everything.
Title: Ultima V: General Discussion
Post by: Liazon on November 19, 2007, 05:59:00 pm

 THE POST 13530531
d20
Dungeons & Dragons

basically, it's a pretty complex system for roleplaying games.  It bases almost everything off of dice roles.  But the main similarity I see between D&D and ultima is the sheer complexity and number of rules.  It almost feels like you're in a real life role playing game, instead of one of those very restricted plot driven games where all the NPCs say basically the same thing and there are very few interesting side quests.

you've got lots of different kinds of magic, plus there are non-combat effects for those.  it's not like most games where magic only plays a role in the combat screen.  you've got the whole CLOS thing going on.  interesting npc conversations

it's really stuff that you'd take for granted when playing RPGs w/ your friends.  it's pretty simple to interpret complex rules when you're a person, and not a computer.  

Title: Ultima V: General Discussion
Post by: TIfanx1999 on November 20, 2007, 05:40:00 am

 THE POST 13531120
It's a system for table top and book based rpgs that uses a 20 sided die roll to determine sucess rate on actions taken(pretty much any action taken). D & D is book based, where the books give you the basis of the world and the rules for combat ect.


This post has been edited by art_of_camelot on 20 Nov, 2007, 11:42

Title: Ultima V: General Discussion
Post by: Liazon on November 20, 2007, 01:05:00 pm

 THE POST 13531711
though they are coming out w/ more and more miniatures based rules

a major update next year.  4.0!  

Title: Ultima V: General Discussion
Post by: Halifax on November 20, 2007, 01:44:00 pm

 THE POST 13531753
Wow, Ranman that's cool! I am glad you aren't "coding on an impulse", and are actually planning this.

Hmm...also not to bother, but I think the Ultima V engine would be great to study. Even if you don't intend on release the stand-alone engine, then I would be greatly appreciative if the source was released.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 20, 2007, 05:48:00 pm

 THE POST 13532003
true, this would even make a good source for people learning c, it's always good to look at other people source code when learning if you are the kind of person to understand other people source code easily

and liazon you just reached 1337 posts O_Oshocked2.gif and Halifax 5 more and you're next O_Oshocked2.gif

Title: Ultima V: General Discussion
Post by: Halifax on November 21, 2007, 09:09:00 am

 THE POST 13533129

Haha, yeah I noticed Liazon went to 1337. That's pretty sweet.


Yeah, I don't know it might be good for people learning C, or it might not. I know when I was learning that it wasn't very helpful at all since things are usually "complicated".  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 21, 2007, 09:44:00 am

 THE POST 13533183
Now it's your turn for the 1337th post :Dbiggrin.gif

Could this engine be used for a game like Ultima 3 or 4?  

Title: Ultima V: General Discussion
Post by: Ranman on November 25, 2007, 05:53:00 pm

 THE POST 13539041
What has Ranman been working on over the Thanksgiving break? :huh:huh.gif

- Looking into a telescope to view the night sky is now working. This could be very helpful -- but I'm not telling the reason why. :ninja:ninja.gif
- Summoning the Shadowlords is now working 100%.
- Shadowlord movement between towns (without summoning) is now working 100%. Yeah... they kinda pop in and out of towns unexpectedly -- or do they? :ninja:ninja.gif

The 3 Shadowlords represent the anti-principles: falsehood, hatred, and cowardice. While a Shadowlord is occupying a town, it has a tendency to effect the emotions of the NPCs residing in that town. For instance, if the Shadowlord of Hatred is in the town of Britannia, them all of the NPCs in Britannia will "hate" you; which has a profound effect on all NPC conversations during that time. It is best just to leave and come back another day. ;)wink.gif


Here's a screenie of stargazing:

user posted image

One might ask... What is the importance of those comets? :ninja:ninja.gif

Title: Ultima V: General Discussion
Post by: Liazon on November 26, 2007, 11:23:00 am

 THE POST 13540090
ninja indeed

that's kinda sick how much npc interaction there is in this game.  

Title: Ultima V: General Discussion
Post by: TIfanx1999 on November 27, 2007, 05:18:00 am

 THE POST 13541069
Comets ?!?! Oh noes! It's a sign of the apocalypse!!!(spelling?) Oh well, been nice knowing you guysArt_of_camelot dons his white robes and tips up his glass. Art_of_camelot Slowly fades away into the abyss. "Farewell my friends!" XDsmiley.gif:roll:s025.gifXDsmiley.gif
*Edit*Hey Ranman, What are the regular principles? Truth, justice, and the American way ? XDsmiley.gif

This post has been edited by art_of_camelot on 27 Nov, 2007, 11:20

Title: Ultima V: General Discussion
Post by: Ranman on November 27, 2007, 05:40:00 am

 THE POST 13541088
QuoteBegin-art_of_camelot+27 Nov, 2007, 11:18
-->
QUOTE (art_of_camelot @ 27 Nov, 2007, 11:18)
Comets ?!?! Oh noes! It's a sign of the apocalypse!!!(spelling?) Oh well, been nice knowing you guysArt_of_camelot dons his white robes and tips up his glass. Art_of_camelot Slowly fades away into the abyss. "Farewell my friends!" XDsmiley.gif
Title: Ultima V: General Discussion
Post by: Liazon on November 27, 2007, 03:36:00 pm

 THE POST 13542071
awesome! no dlls!  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on November 29, 2007, 03:18:00 pm

 THE POST 13545256
nice to hear, surely this game is optimised like mad!  

Title: Ultima V: General Discussion
Post by: Ranman on December 04, 2007, 03:47:00 am

 THE POST 13551475
QuoteBegin-DJ Omnimaga+29 Nov, 2007, 21:18
-->
QUOTE (DJ Omnimaga @ 29 Nov, 2007, 21:18)
nice to hear, surely this game is optimised like mad!  

 It sure feels like it. :)smile.gif


Quit, save, and resume game are now working!

List of Ultima V Commands


The final cutscene and a bunch of cleanup are all that is remaining. o.oblink.gif

Title: Ultima V: General Discussion
Post by: TIfanx1999 on December 04, 2007, 06:24:00 am

 THE POST 13551652
Yay! Almost there!  :w00t:woot.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on December 04, 2007, 10:51:00 am

 THE POST 13551978
o.oblink.gif wow almost! Then once done we just need to wait a few more months until ticalc.org put it in their archives... oh wait I can put it there and you can put it in ti-freakware too it shouldn't be a problem :)smile.gif

Title: Ultima V: General Discussion
Post by: Liazon on December 04, 2007, 12:22:00 pm

 THE POST 13552123
lol if ticalc.org dies, it's a pity this thing will never get a POTY. maybe we should have our own awards.  

Title: Ultima V: General Discussion
Post by: Ranman on December 08, 2007, 09:37:00 pm

 THE POST 13557814
The shrine of Spirituality is now working! :)smile.gif

The shrine of Spirituality does not exist in the physical world; but there must be a way to reach it. To uncover the mystery of its location, you must talk with the town folk. Good luck! ;)wink.gif


On a side note... I spent the whole day trying to figure a bug when talking to merchants. It turned out to be a very simple logic error -- very easily overlooked. <_<dry.gif

Title: Ultima V: General Discussion
Post by: Liazon on December 09, 2007, 03:18:00 am

 THE POST 13558042
how many secret places are there?

you mentioned the underworld, and now the antithesis to it.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on December 09, 2007, 07:22:00 am

 THE POST 13558316
QuoteBegin-Ranman+9 Dec, 2007, 3:37
-->
QUOTE (Ranman @ 9 Dec, 2007, 3:37)
I spent the whole day trying to figure a bug when talking to merchants. It turned out to be a very simple logic error -- very easily overlooked. <_<dry.gif

 See everyone? Old dudes can be n00bs sometimes too! %)rolleyes2.gif


j/k XDsmiley.gif Keep up the good work Ranman :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: Ranman on December 09, 2007, 08:22:00 am

 THE POST 13558382
QuoteBegin-Liazon+9 Dec, 2007, 9:18
-->
QUOTE (Liazon @ 9 Dec, 2007, 9:18)
how many secret places are there?

you mentioned the underworld, and now the antithesis to it.

I don't have an exact count... I guess it depends on what your definition of a secret place is. There are quite a few towns that are hidden by mountains, trees, water, or just simply off the beaten path.

- There are 2 world maps. Each map is 256x256 tiles.
- There are 32 towns. Each town map is 32x32 tiles and may have up to 5 levels.
- There are 8 dungeons. Each dungeon has 8 levels.
- There are 9 shrines (including the shrine of the Codex).


QuoteBegin-DJ Omnimaga+9 Dec, 2007, 13:22
-->
QUOTE (DJ Omnimaga @ 9 Dec, 2007, 13:22)
Old dudes can be n00bs sometimes too!

More than you'll ever know. :Ptongue.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on December 09, 2007, 09:50:00 am

 THE POST 13558447
it has more towns than most RPGS i played, even Star Ocean 2 o.oblink.gif

Title: Ultima V: General Discussion
Post by: lachprog on December 09, 2007, 11:58:00 am

 THE POST 13558572
Wow, that's a lot of stuff!
Impressive, Ranman! :bow:worship.gif

This post has been edited by Lachprog on 9 Dec, 2007, 17:59

Title: Ultima V: General Discussion
Post by: Ranman on December 09, 2007, 08:56:00 pm

 THE POST 13559050
Sleeping is a good way to heal your party. In Ultima V there are many ways to sleep.


- Use the 'Holeup' command on a world map to set up a camp. This is a free method to heal your party but involves some risk. You will be susceptible to attack by roaming enemies. You have the option to select a player to stand watch. So, if you are attacked, the player standing watch can wake the sleeping party members. If you choose not to set a watch and you are attacked, then your party may or may not wake up during the attack.

- Use the 'Holeup' command in a town while your party is lying in a vacant bed. This is a free method to heal your party; but watch out... if the owner of bed decides to go to sleep, you will be thrown out of bed. However, you will not be attacked.

- Use the 'Holeup' command while on a frigate. This is a free method to heal your party and make repairs to your ship. Again... you are susceptible to attack by roaming sea creatures. (not implemented yet)

- You may also elect to purchase a room for the night at the local Inn. It will cost a few bits of gold; but you will have a comfortable night's rest without fear of attack or getting thrown out of bed.


As I have said before... Sleeping is critical to winning Ultima V. "How is that?" you might ask... That is for you to find out.    :ninja:ninja.gif

This post has been edited by Ranman on 10 Dec, 2007, 9:31

Title: Ultima V: General Discussion
Post by: TIfanx1999 on December 10, 2007, 06:12:00 am

 THE POST 13559471
The more I hear about this game the more impressed I am by the original devlopement team. This really is gonna be great! How long have you been working on this massive project Ranman?  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on December 10, 2007, 10:23:00 am

 THE POST 13559776
interesting, sound more realistic than in previous RPGs i played  

Title: Ultima V: General Discussion
Post by: Ranman on December 10, 2007, 10:54:00 am

 THE POST 13559820
QuoteBegin-art_of_camelot+10 Dec, 2007, 12:12
-->
QUOTE (art_of_camelot @ 10 Dec, 2007, 12:12)
The more I hear about this game the more impressed I am by the original devlopement team. This really is gonna be great! How long have you been working on this massive project Ranman?

That is one of the biggest reasons I decided to remake this game -- the level of interaction was way ahead of its time. It was truely a ground breaking game; the level of detail is astounding. :)smile.gif

I hope people that try this game will experience the same feeling I did nearly 20 years ago. I couldn't wait to get home from school to immerse myself in the worlds of Ultima.

I have been working on Ultima V off & on for just over 3 years now.  o.oblink.gif

This post has been edited by Ranman on 10 Dec, 2007, 16:54

Title: Ultima V: General Discussion
Post by: Liazon on December 10, 2007, 10:57:00 am

 THE POST 13559827
3 yrs o.oblink.gif that's longer than I've been around this community!  

Title: Ultima V: General Discussion
Post by: TIfanx1999 on December 10, 2007, 03:00:00 pm

 THE POST 13560122
Very nice, 3 years man and it's almost done. That's some dedication. Almost 20 years ago huh? You are a bit older than I thought :Ptongue.gif. I figured I was one of the oldest ones here :Ptongue.gif.  

Title: Ultima V: General Discussion
Post by: trevmeister66 on December 10, 2007, 03:58:00 pm

 THE POST 13560192
All the hard work and dedication will certainly pay off when he gets it finished (this is definently going to get me to finally get my 89t out and actually use it). If this is as good as it looks and sounds, then I might become more addicted to my 89 than I am to my comupter  XDsmiley.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on December 10, 2007, 04:20:00 pm

 THE POST 13560228
wow 3 years, I remember you said you worked on it for a year when you first joined Omnimaga. I didn't realised it has been that long alerady O_Oshocked2.gif

I think the only game so far that was way ahead of its time in term of interaction is Star Ocean 1 for the Super Famicom (Super Nintendo in Japan), because it had more features than some Playstation games. Too bad it was never released in North America. Still, I think Ultima V level of intereaction is still higher than Star Ocean when I hear your talk about Ultima :)smile.gif

Title: Ultima V: General Discussion
Post by: Ranman on December 11, 2007, 12:31:00 am

 THE POST 13560530
Thanks for the comments guys! :)smile.gif

Did you realize that Ultima V for TI calcs will be released on the 20th anniversary of the original? I did not plan it that way but is is kinda cool if you think about it. :)smile.gif

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on December 11, 2007, 08:23:00 am

 THE POST 13561017
Oh wow I didn't noticed this until now o.oblink.gif

Title: Ultima V: General Discussion
Post by: TIfanx1999 on December 12, 2007, 03:13:00 pm

 THE POST 13563252
QuoteBegin
-->
QUOTE
Did you realize that Ultima V for TI calcs will be released on the 20th anniversary of the original? I did not plan it that way but is is kinda cool if you think about it.
Title: Ultima V: General Discussion
Post by: DJ Omnimaga on December 12, 2007, 03:50:00 pm

 THE POST 13563323
now that you keep on the subject I wonder if that means that Ranman is plannign a release exactly the DAY of the 20th anniversary! O_Oshocked2.gif

Title: Ultima V: General Discussion
Post by: TIfanx1999 on December 12, 2007, 04:32:00 pm

 THE POST 13563378
That would be pretty sweet indeed ^_^.  

Title: Ultima V: General Discussion
Post by: Ranman on December 12, 2007, 05:03:00 pm

 THE POST 13563413
QuoteBegin-DJ Omnimaga+12 Dec, 2007, 21:50
-->
QUOTE (DJ Omnimaga @ 12 Dec, 2007, 21:50)
now that you keep on the subject I wonder if that means that Ranman is plannign a release exactly the DAY of the 20th anniversary! O_Oshocked2.gif

 The same year is good enough for me. It does seem very coincidental though.

No conspiracy here. I just need to hurry up so I can retire!  

Title: Ultima V: General Discussion
Post by: Speler on December 13, 2007, 09:44:00 am

 THE POST 13564348
*Super Speler
Title: Ultima V: General Discussion
Post by: DJ Omnimaga on December 13, 2007, 05:12:00 pm

 THE POST 13565108
Yeah Ranman should port the entire serie O_Oshocked2.gif

j/k I know how much work this must be x.x  

Title: Ultima V: General Discussion
Post by: TIfanx1999 on December 14, 2007, 05:43:00 am

 THE POST 13565634
I was looking foward to seeing what you were going to do next after this, so I hope you don't retire. ^_^ You also have alot of programming expirence and could help alot of people out that have questions. Anyhow, I hope you stick around after you complete this.  

Title: Ultima V: General Discussion
Post by: Zera on December 14, 2007, 06:15:00 am

 THE POST 13565691
QuoteBegin-DJ Omnimaga+13 Dec, 2007, 23:12
-->
QUOTE (DJ Omnimaga @ 13 Dec, 2007, 23:12)
Yeah Ranman should port the entire serie O_Oshocked2.gif

j/k I know how much work this must be x.x  

 Funny you should mention that. I started a project a while back based on Ultima III, but nothing like what Ranman is doing. The idea was a full revision of the game, to bring it more in line with console fantasy role-playing. (like Dragon Quest) I've considered trying to work something out on a TI platform, depending on how my current projects go. More or less, it would be a recreation of the NES version by FCI.

I'm not sure what Ranman would think of the idea, though. I suspect he likes Ultima just the way it is, and would probably raise an eyebrow at the thought of me trying to "Japan it up" a bit. :Ptongue.gif

Title: Ultima V: General Discussion
Post by: Liazon on December 14, 2007, 01:11:00 pm

 THE POST 13566284
well, he's got a family to take care of :)smile.gif

Title: Ultima V: General Discussion
Post by: Ranman on December 15, 2007, 06:15:00 am

 THE POST 13567038
QuoteBegin-DJ Omnimaga+13 Dec, 2007, 23:12
-->
QUOTE (DJ Omnimaga @ 13 Dec, 2007, 23:12)
Yeah Ranman should port the entire serie O_Oshocked2.gif

o.oblink.gifo.oblink.gifo.oblink.gif:knight:knight3.gif

QuoteBegin-art_of_camelot+14 Dec, 2007, 11:43
-->
QUOTE (art_of_camelot @ 14 Dec, 2007, 11:43)
I was looking foward to seeing what you were going to do next after this, so I hope you don't retire. ^_^ You also have alot of programming expirence and could help alot of people out that have questions. Anyhow, I hope you stick around after you complete this.

Well... I will still hang around of course. I will not be able to undertake any large projects. But, I might do some quickies like Astrosmash. I will definitely help with programming questions as time permits.


QuoteBegin-grendel+14 Dec, 2007, 12:15
-->
QUOTE (grendel @ 14 Dec, 2007, 12:15)
I'm not sure what Ranman would think of the idea, though. I suspect he likes Ultima just the way it is, and would probably raise an eyebrow at the thought of me trying to "Japan it up" a bit.
Title: Ultima V: General Discussion
Post by: TIfanx1999 on December 15, 2007, 06:35:00 am

 THE POST 13567052
Well, I'm glad you will still hang around. :)smile.gif I can certianly understand family and other things in real life taking priority of course. We are just glad to have you.  

Title: Ultima V: General Discussion
Post by: Ranman on December 15, 2007, 07:02:00 am

 THE POST 13567082
Are you feeling hungry?

Every member in your party will eat 1 food item at 8am and again at 8pm. If you have a full compliment of 6 members in your party, you will go through 12 pieces of food per day. If you run out of food, then for each move you will lose 1 Hit Point per party member -- Ouch! If you are far away from a town, you may not make it. So pay close attention.


So... you see... Food is very critical in Ultima V. How do you get food you might ask.

- Food may be left behind as booty (treasure) from a combat kill.

- Food can be found in certain places.

- Food can be created using the "In Xen Mani" spell.

- Food and drinks (alcohol) can be purchased at the local Pub shops. This type food and drink is consumed immediately and cannot be taken on your travels. Watch out... too much alcohol will result in drunken and uncontrollable movements.

- Food rations may also be purchase at the local Pubs. This type of food is used while journeying throughout the world maps.

- Out of money but still need food? Well... you have the option of stealing it from someone's garden. It may not require money, but this will reduce your Virtue Points. Sometimes you gotta do what you gotta do to get by. Pray for forgiveness at the shrines to regain your Virtue Points.

- You steal food from someone's plate (as previous stated... stealing is a virtue hit)

- You steal wine from a wine cask (as previous stated... stealing is a virtue hit)


This post has been edited by Ranman on 15 Dec, 2007, 20:28

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on December 15, 2007, 12:18:00 pm

 THE POST 13567473
Is there Subway and McDonald's restaurants in Ultima V?  

Title: Ultima V: General Discussion
Post by: Ranman on December 15, 2007, 01:29:00 pm

 THE POST 13567508
QuoteBegin-DJ Omnimaga+15 Dec, 2007, 18:18
-->
QUOTE (DJ Omnimaga @ 15 Dec, 2007, 18:18)
Is there Subway and McDonald's restaurants in Ultima V?  

:rofl:rotfl.gif

Nope, there are only private owned taverns in Britannia. ;)wink.gif

But since you asked... Here are the names of the taverns along with their respective owners:

- The Honest Meal (Sam)
- The Wayfarer Tavern (Tika)
- The Sword and Keg (Nicole)
- The Slaughtered Lamb ( Duclas)
- The Humble Palate (Felicity)
- The Blue Boar Tavern (Jaymes)
- The Cat's Lair (Dr. Cat)
- The Fallen Virgin (Nikki)
- The Folley Tap (Rob)

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on December 15, 2007, 02:53:00 pm

 THE POST 13567580
aw I'm not gonna play much then...



j/k :Dbiggrin.gif nice job ranman :Dbiggrin.gif

Title: Ultima V: General Discussion
Post by: Ranman on December 15, 2007, 03:05:00 pm

 THE POST 13567596
QuoteBegin-DJ Omnimaga+15 Dec, 2007, 20:53
-->
QUOTE (DJ Omnimaga @ 15 Dec, 2007, 20:53)
aw I'm not gonna play much then...



j/k :Dbiggrin.gif nice job ranman :Dbiggrin.gif

:huh:huh.gif:cryveryloud:pleure.gif


Added 2 more methods (see above list) for obtaining sustenance: stealing wine from a wine casket, & stealing food from someone's plate of food.  

Title: Ultima V: General Discussion
Post by: Ranman on December 17, 2007, 05:07:00 pm

 THE POST 13570428
QuoteBegin-grendel+14 Dec, 2007, 12:15
-->
QUOTE (grendel @ 14 Dec, 2007, 12:15)
Funny you should mention that. I started a project a while back based on Ultima III, but nothing like what Ranman is doing. The idea was a full revision of the game, to bring it more in line with console fantasy role-playing. (like Dragon Quest) I've considered trying to work something out on a TI platform, depending on how my current projects go. More or less, it would be a recreation of the NES version by FCI.

I have posted this link before, but I thought I would post it again since grendel brought up the subject of Ultima III.

Anyway... Check it out...

Ultima III on GBC  

Title: Ultima V: General Discussion
Post by: TIfanx1999 on December 17, 2007, 05:20:00 pm

 THE POST 13570452
I know this is slightly offtopic but I was reading through alot of the older posts here. Ranman I didn't realize you had a one year old son and another child as well. Between family and work I don't know how you manage to work on this project as much as you do. That is very inspiring. I can understand why you want to retire from the ti community. :)smile.gif
*Edit* The webpage with the gbc port of ultima III was pretty sweet. It's alot like what you are doing with ultima V. Im gonna see if it'll run on my gameboy color emulator on my nintendo ds :)smile.gif

This post has been edited by art_of_camelot on 17 Dec, 2007, 23:39

Title: Ultima V: General Discussion
Post by: Ranman on December 17, 2007, 05:36:00 pm

 THE POST 13570475
QuoteBegin-art_of_camelot+17 Dec, 2007, 23:20
-->
QUOTE (art_of_camelot @ 17 Dec, 2007, 23:20)
I know this is slightly offtopic but I was reading through alot of the older posts here. Ranman I didn't realize you had a one year old son and another child as well. Between family and work I don't know how you manage to work on this project as much as you do. That is very inspiring. I can understand why you want to retire from the ti community. :)smile.gif

 Thanks art_of_camelot -- I really appreciate that! :thumbup:google.gif

There have been a few times where I thought about abandoning the project due to the sheer amount of work and level of detail this game has to offer. But... I did not want to throw so much of my invested time away -- believe me, it has been a lot of time too!  :gah:fou.gif

So, I have been sacrificing lots of sleep to get this game out the door sooner rather than later. :zzz:sommeil.gif

Looks like beta testing will begin before the end of the year! :w00t:woot.gif

Title: Ultima V: General Discussion
Post by: Ranman on December 18, 2007, 05:42:00 pm

 THE POST 13571843
A few new things are now working...


- Food is eaten by every party member at 6am & 6pm.

- If you run out of food, your party will lose HPs (slowly starve to death).

- If you walk through the desert lands, players will eat food and water at a doubled rate.

- If you step in the noxious swamp lands, players could get poisoned.

- If you are poisoned, you will continue to lose HP every move until your player is cured. Players can be cured by the Healing shops, spells, scrolls, and potions.

- If you step on fire or lava tiles, you will lose HPs. But don't be scared to do this... you just might find something interesting. ;)wink.gif

- Sleeping players will now eventually wake up. ;)wink.gif

- If you attempt to navigate rough seas in something other than a frigate, then your party will lose HPs.

- If you attempt to navigate shallow water with a frigate, then the frigate will lose HPs. If the frigate's HP reaches 0, then the ship will sink and the entire party will die.

- If you are attacked at sea, you will not be able to flee... it will be a fight to the death.

- If you are victorious in combat with a pirate ship, then you will be the new owner of the pirate ship.

This post has been edited by Ranman on 18 Dec, 2007, 23:43

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on December 18, 2007, 08:33:00 pm

 THE POST 13571987
wow so close to 95% now, I can't wait to finally try this out on my 89t!  

Title: Ultima V: General Discussion
Post by: TIfanx1999 on December 19, 2007, 06:35:00 am

 THE POST 13572615
So how does the flow of time work in this game anyways? You said that their is day and night and that time flows, but at what rate? I assume it is not real time so I was wondering how long it takes for a full day to pass in game time.  

Title: Ultima V: General Discussion
Post by: Ranman on December 19, 2007, 06:58:00 am

 THE POST 13572650
QuoteBegin-art_of_camelot+19 Dec, 2007, 12:35
-->
QUOTE (art_of_camelot @ 19 Dec, 2007, 12:35)
So how does the flow of time work in this game anyways? You said that their is day and night and that time flows, but at what rate? I assume it is not real time so I was wondering how long it takes for a full day to pass in game time.  

 On a world map, each move is equivalent to about 4 minutes.
On all other maps, each move is equivalent to 1 minute.

The sun begins to rise around 5am and begins to set at 7pm. During the evening hours, your visibilty will be limited. Also, you will see the twin moons. Pay attention to the phases of each moon -- as this is what determines the destinations of the moongates (teleporters). ;)wink.gif

Title: Ultima V: General Discussion
Post by: Liazon on December 19, 2007, 11:06:00 am

 THE POST 13572997
QuoteBegin-Ranman+19 Dec, 2007, 12:58
-->
QUOTE (Ranman @ 19 Dec, 2007, 12:58)

On a world map, each move is equivalent to about 4 minutes.
On all other maps, each move is equivalent to 1 minute.  

 so use your time wisely ^^

that's really cool.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on December 19, 2007, 11:42:00 am

 THE POST 13573068
idk if it was asked before but is there a time limit to beat the game?  

Title: Ultima V: General Discussion
Post by: Ranman on December 19, 2007, 03:35:00 pm

 THE POST 13573374
QuoteBegin-Liazon+19 Dec, 2007, 17:06
-->
QUOTE (Liazon @ 19 Dec, 2007, 17:06)
so use your time wisely ^^

that's really cool.

Yep... If you enter a town at night, most of the NPCs will be sleeping. So you may not be able to talk to any of them until morning.

Also, some towns have unlockable gates (called portcullises). If you don't leave in time you will locked in until morning -- and vice versa. ;)wink.gif

QuoteBegin-DJ Omnimaga+19 Dec, 2007, 17:42
-->
QUOTE (DJ Omnimaga @ 19 Dec, 2007, 17:42)
idk if it was asked before but is there a time limit to beat the game?

The original Ultima V kept a total move count. The level of difficulty increases based on the total number of moves. So, if you sucked at playing the game, you could have a really low level player attempting to beat the big daddies. :knight:knight3.gif

My current plans for my version is to keep the game difficulty level based upon your current level. Does that sound reasonable?  

Title: Ultima V: General Discussion
Post by: TIfanx1999 on December 19, 2007, 03:56:00 pm

 THE POST 13573402
I was wondering if you could run into such things like being locked out of town and not being able to get a room for the night. That could REALLY suck if you didnt have a sleeping bag and were low on health. The time based stuff remindes me of newer games like The Legend of Zelda ; Ocarina of time where you cant enter/leave town at night because they lock the gates. (unless you warp out of that area). I thinking keeping the difficulty based on the parties' current level will be fine. :)smile.gif Is it based on the parties' average level, or the main character's level?  

Title: Ultima V: General Discussion
Post by: Ranman on December 19, 2007, 04:22:00 pm

 THE POST 13573447
QuoteBegin-art_of_camelot+19 Dec, 2007, 21:56
-->
QUOTE (art_of_camelot @ 19 Dec, 2007, 21:56)
I was wondering if you could run into such things like being locked out of town and not being able to get a room for the night. That could REALLY suck if you didnt have a sleeping bag and were low on health. The time based stuff remindes me of newer games like The Legend of Zelda ; Ocarina of time where you cant enter/leave town at night because they lock the gates. (unless you warp out of that area). I thinking keeping the difficulty based on the parties' current level will be fine. :)smile.gif Is it based on the parties' average level, or the main character's level?  

 You can always sleep in someone else's bed, but don't be surprised if you get thrown out when they find you sleeping in it. ;)wink.gif

My current plan is to keep difficulty based on the main character's level.  

Title: Ultima V: General Discussion
Post by: DJ Omnimaga on December 19, 2007, 04:56:00 pm

 THE POST 13573516
i think the difficulty should be based on your level, but not too much. Make sure leveling up play a role still, kinda like in Final Fantasy 8  

Title: Ultima V: General Discussion
Post by: Ranman on December 19, 2007, 05:09:00 pm

 THE POST 13573549
QuoteBegin-DJ Omnimaga+19 Dec, 2007, 22:56
-->
QUOTE (DJ Omnimaga @ 19 Dec, 2007, 22:56)
i think the difficulty should be based on your level, but not too much. Make sure leveling up play a role still, kinda like in Final Fantasy 8  

 Yeah... That is what I think too; which is my reason for deviating from the original version.

Hmmm... Leveling up? How do you do that if the king (Lord British) has been captured? I'm not telling. :Ptongue.gif Lord British himself always performed the action of leveling up your characters in previous Ultimas.  

Title: Ultima V: General Discussion
Post by: TIfanx1999 on December 20, 2007, 10:39:00 am

 THE POST 13574594
If the main character's level tends to be higher than the rest of the parties usually (I don't know if you add party members as you go or if you keep one party from the begining of the game or not) I would base it on the parties' average level. If you have a static party that you keep throughout the whole game, levels shouldn't deviate from the main character much at all. In that case, the difficulty could easily be based on the main character.  

Title: Ultima V: General Discussion
Post by: Liazon on December 20, 2007, 11:39:00 am

 THE POST 13574676
o.oblink.gif maybe you should offer both modes if you can.  i think the original way increases replay value.  or at the very least, it's kinda like calcrogue.  you keep trying and trying to get past more levels.  

Title: Ultima V: General Discussion
Post by: Zera on December 20, 2007, 04:58:00 pm

 THE POST 13575046
I haven't played the original version of Ultima V, (just the NES port) but I remember most Ultima games having a party roster. Instead of having to generate your characters upon starting a new game, you would create characters in advance, and bring them in and out of games at your own discretion. So as for the whole idea about adding a seperate difficuty setting, I don't know if it would be necessary. Replay value could depend more on playing with other characters in your roster, as opposed to grinding your higher level ones.

I wouldn't deviate too far from the original rules. I think a true port would be really cool. Although, maybe adding a few extra features (such as an optional dungeon crawling quest?) might give incentive to people who've already conquered the game.

At any rate, it's impressive as hell. :)smile.gif