Author Topic: Ultima V: General Discussion  (Read 71504 times)

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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #360 on: September 12, 2007, 04:56:00 am »

 THE POST 13411955
MIC!!!!  

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Offline TIfanx1999

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Ultima V: General Discussion
« Reply #361 on: September 12, 2007, 01:32:00 pm »

 THE POST 13412912
I love RPG's but I have never played any of the Ultima series. However, this looks incredible and I will definetly be playing it when it comes out!  


Offline Madskillz

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Ultima V: General Discussion
« Reply #362 on: September 12, 2007, 03:10:00 pm »

 THE POST 13413107
I wish I had an 89...it is time for me to get one I think, no real need except to play some of these games. That is need enough...or maybe I will make an 89 emu for my psp.  


 THE POST    

Offline Ranman

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Ultima V: General Discussion
« Reply #363 on: September 12, 2007, 03:55:00 pm »

 THE POST 13413172
Ultima V will run just fine on all TI-89 hardware versions... Even the original HW1; and you will still have around 350Kb of archive space left for other programs.

You can get a non-Titanium TI-89 on eBay for under $60.


Edit: my TI-89 is a HW1. :)smile.gif

This post has been edited by Ranman on 12 Sep, 2007, 21:55

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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline TIfanx1999

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Ultima V: General Discussion
« Reply #364 on: September 12, 2007, 03:56:00 pm »

 THE POST 13413174
Thats good, cause all i have is my old 89 :)smile.gif


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #365 on: September 12, 2007, 05:49:00 pm »

 THE POST 13413335
I only have my 89t, my 83+SE and my 83+ (this one has a borked link port)

btw welcome here art_of_camelot :)smile.gif I hope you like the forums and the TI community as well :)smile.gif

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Offline TIfanx1999

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Ultima V: General Discussion
« Reply #366 on: September 13, 2007, 11:41:00 am »

 THE POST 13415057
Thanx,  Im sure I will!  


Liazon

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Ultima V: General Discussion
« Reply #367 on: September 13, 2007, 12:26:00 pm »

 THE POST 13415127
QuoteBegin-Madskillz+12 Sep, 2007, 21:10
-->
QUOTE (Madskillz @ 12 Sep, 2007, 21:10)
...or maybe I will make an 89 emu for my psp.

actually that sounds kinda cool ^^ although i think there should be more ti-calc emus for DS because of the touch screen :)smile.gif

edit: sorry for the offtopic

welcome art_of_camelot!

This post has been edited by Liazon on 13 Sep, 2007, 18:27


Offline Ranman

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Ultima V: General Discussion
« Reply #368 on: September 18, 2007, 07:00:00 pm »

 THE POST 13425959
Here is a animated screenshot that cycles through each dungeon room. Each room is complete with monsters, treasure, and other items.

Dungeon room map sizes are 11x11 tiles; however, only 9x9 tiles are viewable on the TI-89. Remember, automatic and manual camera panning is available on the TI-89. The full map size is viewable on the TI-92+ and V200.

Warning: screenshot is 900Kb.

user posted image

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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #369 on: September 18, 2007, 07:10:00 pm »

 THE POST 13425972
Wow, just awesome! Do you cycle using a teleporter or was it just a special code to show all the rooms? This is getting more and more promising as it progresses :)smile.gif Keep up the good work!

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Offline Ranman

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Ultima V: General Discussion
« Reply #370 on: September 19, 2007, 12:34:00 am »

 THE POST 13426163
QuoteBegin-DJ Omnimaga+19 Sep, 2007, 1:10
-->
QUOTE (DJ Omnimaga @ 19 Sep, 2007, 1:10)
Wow, just awesome! Do you cycle using a teleporter or was it just a special code to show all the rooms? This is getting more and more promising as it progresses :)smile.gif Keep up the good work!  

 Thanks!

It is piece of temporary debug code that allows me to cycle through all of the rooms.  

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Offline Speler

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Ultima V: General Discussion
« Reply #371 on: September 19, 2007, 12:59:00 pm »

 THE POST 13427665
That's pretty gangsta homeslice.  


Offline Ranman

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Ultima V: General Discussion
« Reply #372 on: September 19, 2007, 04:28:00 pm »

 THE POST 13428082
Here is another screenshot of the world map, dungeon map, and a dungeon room.

Keep a lookout for the following things:

- When entering a dungeon, it is completely dark ;)wink.gif
- Igniting a torch for light B)cool.gif
- Climbing down pit traps :)smile.gif
- Using a gem to get a bird's eye view of the surroundings  B)cool.gif
- Entering and exiting a dungeon room ;)wink.gif
- Manual panning (camera movement) in dungeon room :)smile.gif
- Using the magic spell "Wis An Ylem" for temporary X-Ray vision B)cool.gif

user posted image

This post has been edited by Ranman on 19 Sep, 2007, 22:58

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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #373 on: September 19, 2007, 05:51:00 pm »

 THE POST 13428272
cool, torch like in Dragon Warrior! And thats a lot of features, I wonder why most SNES RPGs didn't even had that many features.

good job Ranman!  

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Offline Halifax

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Ultima V: General Discussion
« Reply #374 on: September 20, 2007, 08:59:00 am »

 THE POST 13429333
Geez the special features in this game are too many to even count. I am sure I will love this game once it is released.  

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