Author Topic: Ultima V: Warriors Of Destiny, Status: Progressing  (Read 50571 times)

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Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #15 on: September 04, 2005, 04:41:00 am »

       
are you working on both version at the same time, or do you update one then port the code to the other platform once there is lot of progress?  

       
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Offline Ranman

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« Reply #16 on: September 04, 2005, 07:25:00 am »

       
That is actually a very good question.

I have a very generic (cross platform) key reading function. So, I only need to worry about how I draw the graphics to the screen. Everything else is the same.

However, you are right, normally I code for the 89. So, everything is tested on it first, then I have to tweak it a little bit for the 92+.

In the case of the titlescreen, it is a completely different image... well it is actually enlarged to fit the entire screen.

I am using 3 of my own user defined font sets. A 4x6 (fixed width) font used mainly on the 89 -- I did not want to worry about variable widths fonts. A 6x8 (fixed font) with kind of an "Old English" look to it. Finally, a 6x8 (fixed font) font containing the Runic alphabet. Somwtimes when you read a  sign or talk to people it will be displayed with the Runic alphabet.

Heh... Just something to make it a little harder ;)wink.gif Better keep a cheat sheet handy!

David  

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #17 on: September 05, 2005, 05:59:00 am »

       
does the fonts are the same than the TI fonts or fonts you made? :)smile.gif


       
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Offline Ranman

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« Reply #18 on: September 05, 2005, 12:34:00 pm »

       
Here is a screenshot of the 92+ and V200 version of Ultima V: Warriors of Destiny.

This should demonstrate the talking, menu navigation, and the 3 fonts I created to use. I still need to do a little work with the automatic scrolling of text.

Any comments? Concerns?

user posted image

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

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« Reply #19 on: September 05, 2005, 02:46:00 pm »

       
look awesome so far, but I noticed that the time seems to flow faster than normal, does it flow in realtime on real calc or is it like that in the game?

I like your font as well :)smile.gif

       
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Offline Ranman

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« Reply #20 on: September 05, 2005, 04:38:00 pm »

       
QuoteBegin-Kevin+5 September 2005, 20:46
-->
QUOTE (Kevin @ 5 September 2005, 20:46)
look awesome so far, but I noticed that the time seems to flow faster than normal, does it flow in realtime on real calc or is it like that in the game?

I like your font as well :)smile.gif

 Thanks Kevin. When the game is complete, time will not advance until a move is made. Ultima V is a turn based game.

Actually, on the screenshot, the lower right "window" is going to be a history window. This is to closely emulate the classic Ultima I - VI games. You will not see time, xy coordinates, etc. This is for my debug purposes only.
B)cool.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Ranman

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« Reply #21 on: September 05, 2005, 04:58:00 pm »

       
Another important note...

Notice that every NPC can answer the 5 basic questions: name, greeting, look, job, and goodbye. So, to minimize typing, I put shortcuts across the top of the talk window. All other questions for the NPC must be typed in manually O_Oshocked2.gif

In the screenshot above, you see me typing in "welcome" and "entertain".

EDIT: Concerning manual typing, only the first 4 letters are used to search for the answer; for instance: "welc" gives the same response as "welcome". This will help reduce the amount of typing needed (especially on a non-qwerty keyboard such as TI89). :)smile.gif

This post has been edited by David Randall on 6 Sep, 2005, 7:45

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Ranman

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« Reply #22 on: September 06, 2005, 03:54:00 pm »

       
For those of you interested in seeing some screenshots of the 1988 PC version of Ultima V...

user posted image

user posted image

These images are located at www.MobyGames.com

This post has been edited by David Randall on 7 Sep, 2005, 20:44

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #23 on: September 07, 2005, 12:55:00 am »

       
I only see Mobygames the definitive source for PC games screenshots :(sad.gif

I like the question to NPC thing, this make this RPG more versatile, more complex, and more... RPG :)smile.gif


EDIT: now I see them, your version is exactly like the old one, just gs O_Oshocked2.gif

       
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Offline Mic

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« Reply #24 on: September 08, 2005, 05:24:00 am »

       
Excellent game :Pblah.gif

I've informed the french community on TI-BANK

>Dgni.gif

This post has been edited by Mic on 8 Sep, 2005, 11:25

       
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Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #25 on: September 08, 2005, 12:30:00 pm »

       
nice, I noticed the news about Shadow falls and other recent projects here. Nice because they are not necessarly known to the french 68k community. Welcome to the forums btw :)smile.gif

And yeah I also remember when the news about Minish Cap %)rolleyes2.gif

Now I need more time and motivation to post news. Tomorrow I dont work but I dont even know if I'll even post any news due to lack of motivation (after everything that happened this summer) :(sad.gif

       
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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #26 on: September 08, 2005, 02:21:00 pm »

       
Could I post them?  

       
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Offline Ranman

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« Reply #27 on: September 08, 2005, 02:36:00 pm »

       
QuoteBegin-Kevin+8 September 2005, 18:30
-->
QUOTE (Kevin @ 8 September 2005, 18:30)
Now I need more time and motivation to post news. Tomorrow I dont work but I dont even know if I'll even post any news due to lack of motivation (after everything that happened this summer) :(sad.gif

Cheer up Kevin  >Dgni.gif A lot a people luv you out here! Don't let a few bad apples get you down.

Let Arti post some news and you start programming another great RPG.

Which RPG will be finished first? Ultima V or Kevin's new surprise ... I'll race you ;)wink.gif  Heh... you would probably win. <_<dry.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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« Reply #28 on: September 08, 2005, 02:53:00 pm »

       
QuoteBegin-arti+8 September 2005, 21:21
-->
QUOTE (arti @ 8 September 2005, 21:21)
Could I post them?  

 too late  >Dgni.gif I dunno how I got through tho, I am surprised I even got time to post the news before having to go to sleep :oops:embarassed.gif , I dunno if I forgot anything tho, but at least I got to post it, I think I am more motivated today (thanks to Gammaray music) I hope I'll be the other days too :?confused.gif , last news was back 7 days ago I really needed to post a new one, and on top of that the last one  was a (semi) fake news.

thanks for the support guys  

       
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Offline Ranman

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« Reply #29 on: September 09, 2005, 02:48:00 pm »

       
I messed around with the NPC talking functionality... I added auto scrolling, blinking cursor, cummulative printing, among a few other things. It is quite a bit more polished than the previous screenshot. B)cool.gif

Here is an updated screenshot:

user posted image

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.