Author Topic: Ultima V: Warriors Of Destiny, Status: Progressing  (Read 50566 times)

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Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #60 on: September 29, 2005, 02:03:00 am »

       
ooh nice, but now I think I am several weeks late on news articles O_Oshocked2.gif

       
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Offline Ranman

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #61 on: September 30, 2005, 02:55:00 am »

       
364 tiles completed...

148 to go... :dang:banghead.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #62 on: September 30, 2005, 01:04:00 pm »

       
I remember with ROL3 when it took me 3 months to draw all thos elil sprites  :crazy:fou.gif

       
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Offline Mic

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #63 on: October 01, 2005, 08:54:00 am »

       
Waouuu !! It'll be the best game for TI !!!!
Very good job Ranman !!!!
I wish I were in summer 2006...

New WoD screens on TI-BANK :
http://www.ti-bank.fr.tc


       
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Offline Ranman

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #64 on: October 03, 2005, 06:39:00 pm »

       
Some more Ultima V features and a small update:

>20 different weapons
>6 types of armor
>4 types of shields
4 types of helmets
3 different magic amulets
3 different magic rings
8 types of potions
8 types of reagents (reagents are used to mix magic spells)
>45 magic spells

The "Status" command is basically complete... Here is a screenshot:

user posted image

This post has been edited by Ranman on 4 Oct, 2005, 1:25

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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« Reply #65 on: October 04, 2005, 02:25:00 am »

       
nice. I just noticed in the screenshot, it seems that you are using some soft of torch item, because the global overworld view is keeping shrinking down and you ends up only viewing 1 step further, kinda like in Dragon Warrior caverns :Dbiggrin.gif

       
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Offline Ranman

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« Reply #66 on: October 04, 2005, 02:59:00 am »

       
QuoteBegin-Kevin+4 October 2005, 8:25
-->
QUOTE (Kevin @ 4 October 2005, 8:25)
nice. I just noticed in the screenshot, it seems that you are using some soft of torch item, because the global overworld view is keeping shrinking down and you ends up only viewing 1 step further, kinda like in Dragon Warrior caverns :Dbiggrin.gif

 In the Overworld (Britannia) you can always see at least one tile around you... even during the night.

In the Underworld, dungeons, and basements you must have a torch to be able to see anything. Without a torch (or a magic light spell) you will see nothing but black. So... stock up on torches before you enter the dungeons. You can even steal torches from town walls (but thats not good for your virtue)... sometimes you have to do what you have to do.

Torches provide enough light to see a distance of 3 tiles all around.


On another note... there are other items I did not list specifically for spoiler reasons :ph43r:ninja.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Ranman

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #67 on: October 07, 2005, 05:03:00 pm »

       
Quick Ultima V Update:

2 more commands are now working:

 -  Ignite:  ignite a torch
 -  Order:  change the order of your party members.


Slowly but surely :|neutral.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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« Reply #68 on: October 08, 2005, 09:45:00 am »

       
cool, what do you mean by slowly?  

       
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Offline Ranman

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« Reply #69 on: October 08, 2005, 12:43:00 pm »

       
QuoteBegin-Kevin+8 October 2005, 15:45
-->
QUOTE (Kevin @ 8 October 2005, 15:45)
cool, what do you mean by slowly?

"Slowly but surely" I am beginning to see the light at the end of the tunnel.

I actually believe I will be able to finish Ultima V by Summer 2006. When I started the project, I was really excited... But, when I had to start programming the game logic I became a little overwhelmed with the amount of work that was needed. I did not think I would ever finish this remake. I'm sure a lot of programmers get this feeling at times.

If I were to give a percentage complete, I would say I am about 66% complete. Now that is kind of exciting. :Dbiggrin.gif  I feel as if my batteries have been recharged. Omnimaga has been a big part of my encouragement... And to that, I say thank you Kevin and Omnimaga members.  :)smile.gif

Back to work...

I am currently working on implementing the mixing of spells and equipping party members with weapons, armor, shields, etc. :)smile.gif

The next really big things I need to implement are talking with merchants and combat. When combat is finished, I will probably start posting some beta versions for testing purposes. :woot:woot.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

greenorange

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #70 on: October 08, 2005, 12:48:00 pm »

       
Good for you!  I know exactly what you mean!  Keep it up!  

       
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Offline DJ Omnimaga

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« Reply #71 on: October 08, 2005, 12:54:00 pm »

       
keep up the good work on this project. We need to encourage people more for their projects in the community :)smile.gif

       
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dysfunction

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #72 on: October 09, 2005, 06:33:00 am »

       
Like me... *feels guilty and hides*  

       
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MathStuf

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #73 on: October 09, 2005, 07:07:00 am »

       
QuoteBegin-Ranman+30 September 2005, 8:55
-->
QUOTE (Ranman @ 30 September 2005, 8:55)
364 tiles completed...

148 to go... :dang:banghead.gif

 What exactly is done with them, converting or creating? If it's converting, use my script (http://nerdyproductions.sobertillnoon.com/programs/sprites.php). It'll do many at once.  

       
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Offline Ranman

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« Reply #74 on: October 09, 2005, 11:06:00 am »

       
QuoteBegin-MathStuf+9 October 2005, 13:07
-->
QUOTE (MathStuf @ 9 October 2005, 13:07)
QuoteBegin-Ranman+30 September 2005, 8:55-->
QUOTE (Ranman @ 30 September 2005, 8:55)
364 tiles completed...

148 to go... :dang:banghead.gif

What exactly is done with them, converting or creating? If it's converting, use my script (http://nerdyproductions.sobertillnoon.com/programs/sprites.php). It'll do many at once.  

 I may try your script. I was reading about it earlier today. It sounds pretty neat.

You bring up a good question. I may have touched on this subject a little bit before, but here is a better explanation:

I am attempting to create the same "feeling" of gameplay as the original version. This calls for a tilemap of 11x11 tiles. The best way to fit a complete 11x11 tilemap onto a TI92+ screen is to use 12x12 pixel tiles or 11x11 pixel tiles.

I realize this method still does not work for the TI89 screen. And I did not want the tiles to be too small. So, I had to just except the fact that the TI89 tilemap could only be a 9x9 tilemap... close enough to simulate the original game. An 11x11 tilemap using 12x12 pixel tiles looks great on the TI92, but on the TI89 you would lose 33% of the outer tiles... that was too much for me. So, I ended up choosing 11x11 pixel tiles.

The original tiles are 16x16 pixels. So, I needed to shrink each tile to fit within a 11x11 tile. Every image scaling program I tried did way too much "blending" for my tastes. Some tiles just cannot have any blending.

So, I began the daunting task of redrawing all 512 tiles. It was very fun in the beginning... lets say the first 200. But, as usual, it gets a little monotonous and tedious after awhile. It is still fun to some degree. It is a good break from programming.

Believe me, I spent many many many days deciding on what method to go forth with. I am happy with my decision even though it required a lot more work.  

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.