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Calculator Community => TI Calculators => TI-BASIC => Topic started by: Radical Pi on January 07, 2006, 02:32:00 pm

Title: [GAME DESIGN] RPG Pause Menu
Post by: Radical Pi on January 07, 2006, 02:32:00 pm
I'm going to be started an RPG soon for the 83 + series, and one thing has been bothering me: what should I put in its pause menu? So far I might have

check your stats
continue gameplay
save game
exit game
item menu
look at map

Anything not needed, or anything needed that isn't here?
Title: [GAME DESIGN] RPG Pause Menu
Post by: kalan_vod on January 07, 2006, 02:38:00 pm
QuoteBegin-Radical Pi+7 January 2006, 20:32-->
QUOTE (Radical Pi @ 7 January 2006, 20:32)
I'm going to be started an RPG soon for the 83 + series, and one thing has been bothering me: what should I put in its pause menu? So far I might have

check your stats
continue gameplay
save game
exit game
item menu
look at map

Anything not needed, or anything needed that isn't here?  

 Load game?
Title: [GAME DESIGN] RPG Pause Menu
Post by: Radical Pi on January 07, 2006, 02:44:00 pm
QuoteBegin-kalan_vod+7 January 2006, 20:38-->
QUOTE (kalan_vod @ 7 January 2006, 20:38)
QuoteBegin-Radical Pi+7 January 2006, 20:32-->
QUOTE (Radical Pi @ 7 January 2006, 20:32)
I'm going to be started an RPG soon for the 83 + series, and one thing has been bothering me: what should I put in its pause menu? So far I might have

check your stats
continue gameplay
save game
exit game
item menu
look at map

Anything not needed, or anything needed that isn't here?

Load game?  

 At a pause menu?

Also, what's your view on teacher keys? I saw a lot of that on ticalc.
Title: [GAME DESIGN] RPG Pause Menu
Post by: tifreak on January 07, 2006, 02:44:00 pm
That might work... Check AOD out for a simple in-game menu... :)smile.gif

As for a teacher key, I would have MODE be one, and have it either display a blinking cursor, then return to the game, or auto-save, and return to the homescreen...
Title: [GAME DESIGN] RPG Pause Menu
Post by: MathStuf on January 07, 2006, 02:48:00 pm
Options if you have them.
Title: [GAME DESIGN] RPG Pause Menu
Post by: Radical Pi on January 07, 2006, 02:50:00 pm
Teacher key i'll go to homescreen and prompt a string and expr( in a loop until a password is typed.

What AOD? There's six at ticalc
Title: [GAME DESIGN] RPG Pause Menu
Post by: MathStuf on January 07, 2006, 02:52:00 pm
MODE is for MirageOS quitting. If I remember right, APPS/ESC are typically used on the z80 calcs.
Title: [GAME DESIGN] RPG Pause Menu
Post by: tifreak on January 07, 2006, 03:00:00 pm
QuoteBegin-Radical Pi+7 January 2006, 20:5-->
QUOTE (Radical Pi @ 7 January 2006, 20:50)
Teacher key i'll go to homescreen and prompt a string and expr( in a loop until a password is typed.

What AOD? There's six at ticalc  

 http://tifreakware.calcgames.org/ainfo/2.htm

That is what I am talking about. Don't laugh at the code either, it was my second game to ever be released...
Title: [GAME DESIGN] RPG Pause Menu
Post by: Radical Pi on January 07, 2006, 03:00:00 pm
QuoteBegin-MathStuf+7 January 2006, 20:52-->
QUOTE (MathStuf @ 7 January 2006, 20:52)
MODE is for MirageOS quitting. If I remember right, APPS/ESC are typically used on the z80 calcs.

:???:confus.gif Me no see no ESC :???:confus.gif

Sorry, tifreak, I laughed when I clicked to save it and it prompted to be saved as click.
I'm not sending this to my calc, i'll just look through every file until I see a menu.................D3DE lol...........................D3ME
Ah.
Title: [GAME DESIGN] RPG Pause Menu
Post by: tifreak on January 07, 2006, 03:07:00 pm
There is no ESC on the z80s...

:cry:pleure.gif No laughing!!!!!  :angry:mad.gif:dissapointed:nonono.gif:flame:tresfache.gif





















:lmao:ptdr.gif:laugh:evillaugh.gif

Just kidding. I plan on goin through and optimizing the code...
Title: [GAME DESIGN] RPG Pause Menu
Post by: MathStuf on January 07, 2006, 03:07:00 pm
DEL...my bad. I'm getting so used to the 89 keypad...
Title: [GAME DESIGN] RPG Pause Menu
Post by: Radical Pi on January 07, 2006, 03:11:00 pm
Del i can do.
Now my pause will have the following:

Stats
Items
Save
Continue
End Game

The map option would be too much work
Title: [GAME DESIGN] RPG Pause Menu
Post by: Spellshaper on January 08, 2006, 12:14:00 am
QuoteBegin-Radical Pi+8 January 2006, 3:11-->
QUOTE (Radical Pi @ 8 January 2006, 3:11)
Stats
Items
Save
Continue
End Game  

 options maybe? (There I put "Garbagecollect", though it
Title: [GAME DESIGN] RPG Pause Menu
Post by: Radical Pi on January 09, 2006, 12:08:00 pm
GarbageCollect is a good idea, eventually...

Teacher key feature added, it prompts strings until you type "PLAY" and resume gameplay.
Title: [GAME DESIGN] RPG Pause Menu
Post by: CDI on January 09, 2006, 12:10:00 pm
Contrast Change is good (heck... TRPT (a puzzle game I released) even has it)
Title: [GAME DESIGN] RPG Pause Menu
Post by: Radical Pi on January 09, 2006, 12:12:00 pm
I'm planning on keeping this entirely basic.
Title: [GAME DESIGN] RPG Pause Menu
Post by: CDI on January 09, 2006, 12:19:00 pm
c1-->
CODE
ec1:
:ClrHome
:Disp "PRESS 2nd AND","UP OR DOWN TO","CHANGE THE","CONTRAST.","USE ENTER TO","EXIT
:Pause
:c2
ec2
Title: [GAME DESIGN] RPG Pause Menu
Post by: Spellshaper on January 10, 2006, 03:23:00 am
*dang* I didn
Title: [GAME DESIGN] RPG Pause Menu
Post by: Radical Pi on January 10, 2006, 12:14:00 pm
And that's the kind of 1337 programming that separates me from everyone else.
Title: [GAME DESIGN] RPG Pause Menu
Post by: CDI on January 10, 2006, 12:22:00 pm
:Dbiggrin.gif thanks, it's simple really (oh and the lowercase "N" and "D" are gotten by pressing [VARS][5])