View full version: TI-BASIC
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  1. Procedural generation part 2 / Space explorer game
  2. change "getvarinfo()" matrix
  3. Ti Basic Editor
  4. Who is the difference between Ti-83+ programming and Nspire?
  5. Use of seq()? (83/84)
  6. TI - Npsire, CAS; many programming questions
  7. Text sprite finder
  8. Homescreen Invaders Bug!!! Matrix rendering system broken
  9. MOVED: Rookie request & lot of questions.
  10. MOVED: Real gravity in pure TI-BASIC
  11. Text Command Erasing Pixels
  12. Running Line Commands from a String
  13. Celtic III Spriting with Hex Code
  14. Help with making a tetris game in BASIC
  15. Convert any base algorithm help
  16. Detecting/controlling homescreen clears?
  17. Pseudo-Recursive Binary Converter
  18. Get and Send communication
  19. TI-BASIC equi challenge
  20. Number systems
  21. Output results to a table TI-Nspire
  22. [TI-8x] Help Optimizing Conversion Program
  23. [Tutorial] Using "request" and "text" for nSpire BASIC (and workflows!)
  24. Where's the mistake?
  25. help me understand random seed.
  26. Goto a Lbl which is a var
  27. "get" the return of solve
  28. Cycles in function
  29. Weird Nspire bug //do not evaluate at all
  30. (solved) I know Nspire Basic is awful, but how can I start coding in it?
  31. MOVED: A message to Nspire BASIC/Lua programmers
  32. Illusiat 12 ERR:UNDEFINED SOLVED
  33. Remove an Element from a List?
  34. How to get the most repeated value in a list?
  35. MOVED: Monopoly
  36. need code to get the address in hexadecimal (code in basic)
  37. (removed)
  38. MOVED: Need graphics for RPG
  39. Advanced Math in Output( and Text( ?
  40. MOVED: nLatein 0.5.1 BETA [Latin Dictionairy for German students]
  41. How to find an Adjacency Matrix
  42. Storing values to a list
  43. Simple (I think) programming question
  44. [Request] BASIC Subprograms
  45. Fastest Ti-Basic Command
  46. Basic Subroutines
  47. Zeda's Hex Codes
  48. Nspire basic create functions in a program
  49. Nspire basic- displaying equation rather than var
  50. TI 89 - InterActive -> size of an array