View full version: TI-BASIC
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  1. TI-83+/84+ (SE) BASIC Tips, Tricks, and Routines
  2. Random TI-84+ CSE Progs
  3. How to protect your lists?
  4. Convert Ti-83/84 Graphpoints and pixels to Ti-84+CSE Graphpoints
  5. SimCity 84 opinion
  6. [Nspire] Buggy Inflection Point Code
  7. huge TI-BASIC and help ressource (old forums archive)
  8. Collision Detection Explained
  9. Movement Code Explanations
  10. Jump Code Explanation
  11. Should string comparisons and other operations be considered O(1) or O(n)?
  12. [Nspire] Func EndFunc
  13. Need Help Creating Truth Table Program for Nspire
  14. [Nspire] Optional arguments
  15. xLIB-BASIC ERR:DIM
  16. Weregoose's Binary Conversion
  17. How to filter elements in a list?
  18. TI-BASIC on Nspire CX
  19. Check if two "occurences"
  20. Fastest/Most Optimized way to move a character around the homescreen
  21. A 3D development project
  22. variables
  23. from the lower to the higher
  24. Finding local max, min, and saddle point
  25. how to make fps in ti basic
  26. Can StorePic damage Flash ROM? (84+CSE)
  27. Maths: find the number of solutions of an equation in Basic
  28. [Solved] MathPrint font : 4x6 or 4x7 ?
  29. sammyMaX's Nspire PalPrime
  30. My z80 basic palprime algorithm
  31. PalPrime - Zeda
  32. DCS7 Hybrid BASIC questions
  33. 84+CSE BASIC using pics+Pxl-test for data storage as low RAM workaround?
  34. Need help
  35. Need help with program
  36. Avoiding stress from writing TI-89 Basic
  37. General help
  38. Palindrome Finder?
  39. To compose a program that works both on 83+ Basic and 68k Basic
  40. Snake Source Code
  41. Pi Day
  42. Clear screen -TI-Nspire
  43. Getting Started
  44. Another Question TI-Nspire basic
  45. Picking back up my 84+SE
  46. MOVED: NSpire Lua
  47. pretty up disp output
  48. Optmising BASIC code for A^K mod P
  49. Where do you get games for the TI N-spire
  50. Number inversion