QUOTE |
with 83+ xlib you can copy ram programs from archive temporarly. in other word, you have 163840+24389 bytes of memory avaliable to run the game |
How do you do it? I wasn't able to access anything that was archived, and I really need to use archive memory, a matrix I used for a tilemap took up over 15000 bytes of RAM!
c1-->CODE |
ec1 "PROGRAM NAME //name of program to be coppied real(10,0,1 //10 is the xLIB function, 0 i think is to copy the program from above, and the last number is which (out of 16) program you copy to (i think the new ones are called XTEMPXX). c2 |
ec2
and to run it you would just do
pgrmXTEMPXX
QuoteBegin-trevmeister66+21 Jan, 2007, 21:08-->QUOTE (trevmeister66 @ 21 Jan, 2007, 21:08) |
c1-->CODE | ec1 "PROGRAM NAME //name of program to be coppied real(10,0,1 //10 is the xLIB function, 0 i think is to copy the program from above, and the last number is which (out of 16) program you copy to (i think the new ones are called XTEMPXX). c2 |
ec2
and to run it you would just do
pgrmXTEMPXX |
it's XTEMPxxx, not XTEMPxx. Also, its -15, not 1-16
For deleting, put in real(10,1,x if you want to delete a specific XTEMPxxx. The last number tells which number XTEMPxxx it should delete.
To delete all XTEMPxxx programs, just put in real(10,2,0