Omnimaga

Calculator Community => TI Calculators => TI-BASIC => Topic started by: Raylin on January 30, 2010, 08:29:06 am

Title: Can I throw my calculator at a wall yet?
Post by: Raylin on January 30, 2010, 08:29:06 am
I'm trying to make a game. It involves:


Question: How do you simulate line of sight on the homescreen?
Title: Re: Can I throw my calculator at a wall yet?
Post by: JoeyBelgier on January 30, 2010, 10:44:21 am
Homescreen raycasting O.O
Title: Re: Can I throw my calculator at a wall yet?
Post by: Builderboy on January 30, 2010, 12:50:51 pm
Question: How do you simulate line of sight on the homescreen?

Without further description of the game, i can't say I know exactly what you need.  Is this going to be FPS like?  Just a single wall?  Maybe texture mapping?
Title: Re: Can I throw my calculator at a wall yet?
Post by: Raylin on January 30, 2010, 04:58:07 pm
Dungeon crawling. Rogue-like, if you will.
Title: Re: Can I throw my calculator at a wall yet?
Post by: Builderboy on January 30, 2010, 09:04:33 pm
Hmmm how does it apply to raycasting?  Is this http://en.wikipedia.org/wiki/Roguelike an accurate description?  It seems top down to me...
Title: Re: Can I throw my calculator at a wall yet?
Post by: Raylin on January 30, 2010, 09:27:35 pm
Basically, I'm thinking about making a dungeon crawling game. But, I want to be able to corner-peek around walls and stuff. And, yes, it's going to be a top-down.
Title: Re: Can I throw my calculator at a wall yet?
Post by: Builderboy on January 30, 2010, 10:20:36 pm
Ok then I'm not sure what you want raycasting for?  Could you elaborate a bit?
Title: Re: Can I throw my calculator at a wall yet?
Post by: ztrumpet on January 30, 2010, 10:45:10 pm
Is it like this?
http://www.ticalc.org/archives/files/fileinfo/226/22637.html
In that game you can see around corners like I think you describe.  Am I correct?

Sounds like a cool game!
Title: Re: Can I throw my calculator at a wall yet?
Post by: Builderboy on January 30, 2010, 10:46:54 pm
Oooooh i see.  The part where he said one wall had me confused for a bit.  Is this right?
Title: Re: Can I throw my calculator at a wall yet?
Post by: DJ Omnimaga on January 30, 2010, 11:09:21 pm
Yeah there are two kinds of raycasting. The one you see in FPSes and the one involving Fog Of War in Blinded by the dark. I have doubts it would be fast enough in BASIC on the graph screen, but it might have decent speed on the home screen. Someone did a home screen raycaster on UTI back in 2004 and it ran at 2 FPS on a SE with no enemy and it was 3D. I assume in 2D it might be a tad faster. I never messed around with raycasting, though.

Also welcome back.
Title: Re: Can I throw my calculator at a wall yet?
Post by: Raylin on January 31, 2010, 01:05:09 am
Thank you, sir. And, yeah. That's the basic premise of the game.