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Collision Detection Explained

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Radical Pi:
I guess what I'm asking is if you know any tricks concerning storing a huge amount of map data and then accessing it quickly. Basically, something that could magically make my movement-with-scrolling program fast.

meishe91:
Hmmmm...not currently. I shall ponder this conundrum :D

DJ Omnimaga:
I never really attempted maps this large with matrices. I never went higher than 16x16 I think. Usually, for anything larger I just went with strings then recalled sprites depending of what,s the character in the string, but that's slow x.x

Ti-newb:
Ty for the tutorial =). Easily understood ttytytyty

DJ Omnimaga:
HOLY NECROPOST BATMAN!!!!!

j/k wow I haven't seen you in ages TI-Newb. Are you still regularly coding?

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