I think i might be able to do something interesting with this
QuoteI think i might be able to do something interesting with this
I should say so! How are you on coming up with storylines?
:for(A,1,8
:for(B,1,16
:Output(A,B,sub("_XS",1+([A](A,B)),1
*you can store "_XS" to a string and then just stick the string token
*here if you like. that 1+ can also be done away with if you increment
*every value in you map matrix by one, which would make it draw slightly
*faster, but might be a pain
:end
:end
I like what you have so far. I hope it gets farther into development. I love RPGs.
Your forum signature... though... made me lose again D:
hmm... looks rather nice
the map refresh was agonizingly slow, though, so i checked the code to see what was up
instead of using separate if statements for each tile type just use a sub( (http://tibasicdev.wikidot.com/sub) command
so the new mapper would look like this:Code: [Select]:for(A,1,8
:for(B,1,16
:Output(A,B,sub("_XS",1+([A](A,B)),1
*you can store "_XS" to a string and then just stick the string token
*here if you like. that 1+ can also be done away with if you increment
*every value in you map matrix by one, which would make it draw slightly
*faster, but might be a pain
:end
:end
that should work and increase speed considerably(although i almost always get typos when first writing a longer command like that and never know until i try running it)
i didnt check through anything else, but you should try to avoid menus as a general rule(especially in larger games)
otherwise, it looks pretty awesome. good luck on making this into something!
oh, and thanks a lot, dj, now im a loser too :'(
cheers ;D
Wow! Excellent job on this. It looks great! Are you planning to go any farther with this? Regardless, it's a nice little RPG. ;D Wonderful job! :D
Do you mean school work when school starts or Summer school work? I hope it's the later, else it would suck if you could not find time to code the game until next June :(
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This is looking really good so far! :D
Very nice job on this. It's a wonderful little program. Awesome work.
Why is it recommended to RAM Clear your calc? It seems a little strange. Does it need a lot of memory?
Wonderful job! ;D
Nice so far. One suggestion I got for battles is to make the character move one step forward when attacking, same for the enemy when he attacks
Phew! nice game! I like what you've gotten so far!Spoiler For Spoiler:
Ok, gonna try this one too when I get some time. Good luck with school!