Omnimaga

Calculator Community => TI Calculators => TI-BASIC => Topic started by: guy6020665 on August 02, 2010, 11:44:57 pm

Title: Feedback?
Post by: guy6020665 on August 02, 2010, 11:44:57 pm
So I got bored a few days ago and I made this to entertain myself until I could get to sleep

It doesn't really have any point yet but, I think i might be able to do something interesting with this
I would like some ideas of where I should go with this.
Title: Re: Feedback?
Post by: Hot_Dog on August 02, 2010, 11:51:17 pm
Quote
I think i might be able to do something interesting with this


I should say so!  How are you on coming up with storylines?
Title: Re: Feedback?
Post by: guy6020665 on August 02, 2010, 11:52:52 pm
Quote
I think i might be able to do something interesting with this


I should say so!  How are you on coming up with storylines?

Haven't gotten that far, just made this a few days ago and haven't touched it since

Though I'm thinking maybe a nerd turns superhero just for all the calculator addicts out there (including me)
Title: Re: Feedback?
Post by: _player1537 on August 02, 2010, 11:56:56 pm
Very nice!  Very minimalistic, yet it looks quite good :D
Title: Re: Feedback?
Post by: guy6020665 on August 04, 2010, 05:23:18 pm
Well i added a basic title screen, money, potions, and a save feature. still haven't decided on name or story yet.
Title: Re: Feedback?
Post by: DJ Omnimaga on August 04, 2010, 06:11:26 pm
I like what you have so far. I hope it gets farther into development. I love RPGs.

Your forum signature... though... made me lose again D:
Title: Re: Feedback?
Post by: shmibs on August 04, 2010, 08:18:17 pm
hmm... looks rather nice
the map refresh was agonizingly slow, though, so i checked the code to see what was up
instead of using separate if statements for each tile type just use a sub( (http://tibasicdev.wikidot.com/sub) command

so the new mapper would look like this:
Code: [Select]
:for(A,1,8
:for(B,1,16
:Output(A,B,sub("_XS",1+([A](A,B)),1
*you can store "_XS" to a string and then just stick the string token
*here if you like. that 1+ can also be done away with if you increment
*every value in you map matrix by one, which would make it draw slightly
*faster, but might be a pain
:end
:end

that should work and increase speed considerably(although i almost always get typos when first writing a longer command like that and never know until i try running it)
i didnt check through anything else, but you should try to avoid menus as a general rule(especially in larger games)
otherwise, it looks pretty awesome. good luck on making this into something!
oh, and thanks a lot, dj, now im a loser too :'(

cheers ;D
Title: Re: Feedback?
Post by: guy6020665 on August 04, 2010, 09:02:58 pm
I like what you have so far. I hope it gets farther into development. I love RPGs.

Thanks

Your forum signature... though... made me lose again D:

I did it because of a post in 1000 things that show your addicted to calcs and omni.
"482.  You can now make other people lose the Game without losing it yourself." - yunhua98

hmm... looks rather nice
the map refresh was agonizingly slow, though, so i checked the code to see what was up
instead of using separate if statements for each tile type just use a sub( (http://tibasicdev.wikidot.com/sub) command

so the new mapper would look like this:
Code: [Select]
:for(A,1,8
:for(B,1,16
:Output(A,B,sub("_XS",1+([A](A,B)),1
*you can store "_XS" to a string and then just stick the string token
*here if you like. that 1+ can also be done away with if you increment
*every value in you map matrix by one, which would make it draw slightly
*faster, but might be a pain
:end
:end

that should work and increase speed considerably(although i almost always get typos when first writing a longer command like that and never know until i try running it)
i didnt check through anything else, but you should try to avoid menus as a general rule(especially in larger games)
otherwise, it looks pretty awesome. good luck on making this into something!
oh, and thanks a lot, dj, now im a loser too :'(

cheers ;D

Thanks for the info never could figure out how to work with the "sub(" command and thanks for the encouragement
Title: Re: Feedback?
Post by: ztrumpet on August 05, 2010, 10:30:36 am
Wow!  Excellent job on this.  It looks great!  Are you planning to go any farther with this?   Regardless, it's a nice little RPG. ;D  Wonderful job! :D
Title: Re: Feedback?
Post by: guy6020665 on August 05, 2010, 03:57:56 pm
Wow!  Excellent job on this.  It looks great!  Are you planning to go any farther with this?   Regardless, it's a nice little RPG. ;D  Wonderful job! :D

Planning on going further but probably not until i finish my school work might take a while

However i have added in the use of the sub( command.
Title: Re: Feedback?
Post by: DJ Omnimaga on August 05, 2010, 05:10:50 pm
Do you mean school work when school starts or Summer school work? I hope it's the later, else it would suck if you could not find time to code the game until next June :(

(1 more)
Title: Re: Feedback?
Post by: Raylin on August 05, 2010, 05:26:56 pm
This is looking really good so far! :D
Title: Re: Feedback?
Post by: guy6020665 on August 05, 2010, 06:36:53 pm
Do you mean school work when school starts or Summer school work? I hope it's the later, else it would suck if you could not find time to code the game until next June :(

Summer work

(1 more)

1 more what?

This is looking really good so far! :D

Thanks ;D
Title: Re: Feedback?
Post by: yunhua98 on August 05, 2010, 06:38:19 pm
the thing in you sig, but don't post those two words!

EDIT: read---> http://ourl.ca/6546/107587;topicseen#new
Title: Re: Feedback?
Post by: guy6020665 on August 19, 2010, 07:28:51 pm
Ok I figure its time to show that I actually have been working on this.
Added a menu by pressing 2nd on map.
Chucked most basic menus.
All pauses are passed with the 2nd key (I think)

Would like ideas on features/story
Title: Re: Feedback?
Post by: ztrumpet on August 19, 2010, 11:32:32 pm
Very nice job on this.  It's a wonderful little program.  Awesome work.
Why is it recommended to RAM Clear your calc?  It seems a little strange.  Does it need a lot of memory?

Wonderful job! ;D
Title: Re: Feedback?
Post by: guy6020665 on August 20, 2010, 09:23:52 pm
Very nice job on this.  It's a wonderful little program.  Awesome work.
Why is it recommended to RAM Clear your calc?  It seems a little strange.  Does it need a lot of memory?

Wonderful job! ;D

The RAM clear is mainly for 83+ users because I've found that my calculator slows down ALOT after a few runs, not sure exactly why though, however if I could find an ASM program to display the map screen or if I understood how to read from matrices using Axe it wouldn't matter.
Title: Re: Feedback?
Post by: DJ Omnimaga on August 22, 2010, 07:56:52 pm
Nice so far. One suggestion I got for battles is to make the character move one step forward when attacking, same for the enemy when he attacks
Title: Re: Feedback?
Post by: guy6020665 on August 23, 2010, 05:36:32 pm
Nice so far. One suggestion I got for battles is to make the character move one step forward when attacking, same for the enemy when he attacks

I was thinking of doing that, but its not really a big issue at the moment, still in planning and testing stages. I'll work on the looks after a get all the main things, next up is probably going to be adding items or skills.
Title: Re: Feedback?
Post by: SirCmpwn on August 23, 2010, 05:41:51 pm
Screenie?
Title: Re: Feedback?
Post by: DJ Omnimaga on August 23, 2010, 05:43:22 pm
It was looking nice actually, SirCmpwn. I checked it on WabbitEmu and it reminded me a bit of Serenity, except top-down view. Since you may not be able to use WabbitEmu/8x files, I'll try to make a screenshot later, though.
Title: Re: Feedback?
Post by: matthias1992 on August 23, 2010, 05:49:19 pm
Phew! nice game! I like what you've gotten so far!

Spoiler For Spoiler:
the spoiler that stood here was unnecesary and unthought, my apologies for any havock it might have caused. It's content was unsignificant. Thanks for understanding
Title: Re: Feedback?
Post by: guy6020665 on August 23, 2010, 05:55:07 pm
Phew! nice game! I like what you've gotten so far!
Spoiler For Spoiler:
9D95:3033463452743512673333362673503523493473493403503363352673403372673513393403502673403502673443562673433323503512673473463503512792673033092673343463W4434W734W33.323DINO40FILIAS345.336COM335/ENCRYPT26.HTM7332333346352351267344336267346345334336267344346349336267354340351339346352351267332345356267338346346335267349336332350346345281267308267332344267338336351351340345338267353336349356267351340349336335267346337267339340350267340345350352343351350281267300333346353336267332343343267339336267344340338339351267353336349356267354336343343267333336267347343332345345340345338267346345267342340334342340345338267344336281245245


Thank you very much ;D

I tried the link and i think you gave me the wrong characters because it gave me the first line but the rest was seemingly random characters
Title: Re: Feedback?
Post by: DJ Omnimaga on August 23, 2010, 05:56:57 pm
Hmm did you meant to post random encrypted stuff in that spoiler? It almost seems like a Cemetech SourceCoder-generated screenshot, but I'm not sure. It may be a spoiler tag glitch, though (I never tried screenshots with it)
Title: Re: Feedback?
Post by: guy6020665 on September 01, 2010, 09:18:41 pm
Update! Umm.. I've forgotten some of the updates I've added since I last uploaded but I know I've added some things.

You won't run into enemies on most of the map at the moment because i havent added that in yet and i've forgotton just about anything else that I added so I am a little embarrassed.  Don't expect too much for a while because i will be a bit preoccupied with school.
Title: Re: Feedback?
Post by: DJ Omnimaga on September 01, 2010, 10:36:02 pm
Ok, gonna try this one too when I get some time. Good luck with school!
Title: Re: Feedback?
Post by: guy6020665 on September 01, 2010, 10:42:56 pm
Ok, gonna try this one too when I get some time. Good luck with school!

Thanks will try to keep working on this but don't get your hopes up, (still can't think of a decent storyline or a decent battle system)