Author Topic: Feedback?  (Read 4496 times)

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Offline guy6020665

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Feedback?
« on: August 02, 2010, 11:44:57 pm »
So I got bored a few days ago and I made this to entertain myself until I could get to sleep

It doesn't really have any point yet but, I think i might be able to do something interesting with this
I would like some ideas of where I should go with this.

Offline Hot_Dog

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Re: Feedback?
« Reply #1 on: August 02, 2010, 11:51:17 pm »
Quote
I think i might be able to do something interesting with this


I should say so!  How are you on coming up with storylines?

Offline guy6020665

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Re: Feedback?
« Reply #2 on: August 02, 2010, 11:52:52 pm »
Quote
I think i might be able to do something interesting with this


I should say so!  How are you on coming up with storylines?

Haven't gotten that far, just made this a few days ago and haven't touched it since

Though I'm thinking maybe a nerd turns superhero just for all the calculator addicts out there (including me)
« Last Edit: August 02, 2010, 11:54:07 pm by guy6020665 »

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Re: Feedback?
« Reply #3 on: August 02, 2010, 11:56:56 pm »
Very nice!  Very minimalistic, yet it looks quite good :D

Offline guy6020665

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Re: Feedback?
« Reply #4 on: August 04, 2010, 05:23:18 pm »
Well i added a basic title screen, money, potions, and a save feature. still haven't decided on name or story yet.

Offline DJ Omnimaga

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Re: Feedback?
« Reply #5 on: August 04, 2010, 06:11:26 pm »
I like what you have so far. I hope it gets farther into development. I love RPGs.

Your forum signature... though... made me lose again D:
« Last Edit: August 04, 2010, 06:11:56 pm by DJ Omnimaga »

Offline shmibs

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Re: Feedback?
« Reply #6 on: August 04, 2010, 08:18:17 pm »
hmm... looks rather nice
the map refresh was agonizingly slow, though, so i checked the code to see what was up
instead of using separate if statements for each tile type just use a sub( command

so the new mapper would look like this:
Code: [Select]
:for(A,1,8
:for(B,1,16
:Output(A,B,sub("_XS",1+([A](A,B)),1
*you can store "_XS" to a string and then just stick the string token
*here if you like. that 1+ can also be done away with if you increment
*every value in you map matrix by one, which would make it draw slightly
*faster, but might be a pain
:end
:end

that should work and increase speed considerably(although i almost always get typos when first writing a longer command like that and never know until i try running it)
i didnt check through anything else, but you should try to avoid menus as a general rule(especially in larger games)
otherwise, it looks pretty awesome. good luck on making this into something!
oh, and thanks a lot, dj, now im a loser too :'(

cheers ;D

Offline guy6020665

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Re: Feedback?
« Reply #7 on: August 04, 2010, 09:02:58 pm »
I like what you have so far. I hope it gets farther into development. I love RPGs.

Thanks

Your forum signature... though... made me lose again D:

I did it because of a post in 1000 things that show your addicted to calcs and omni.
"482.  You can now make other people lose the Game without losing it yourself." - yunhua98

hmm... looks rather nice
the map refresh was agonizingly slow, though, so i checked the code to see what was up
instead of using separate if statements for each tile type just use a sub( command

so the new mapper would look like this:
Code: [Select]
:for(A,1,8
:for(B,1,16
:Output(A,B,sub("_XS",1+([A](A,B)),1
*you can store "_XS" to a string and then just stick the string token
*here if you like. that 1+ can also be done away with if you increment
*every value in you map matrix by one, which would make it draw slightly
*faster, but might be a pain
:end
:end

that should work and increase speed considerably(although i almost always get typos when first writing a longer command like that and never know until i try running it)
i didnt check through anything else, but you should try to avoid menus as a general rule(especially in larger games)
otherwise, it looks pretty awesome. good luck on making this into something!
oh, and thanks a lot, dj, now im a loser too :'(

cheers ;D

Thanks for the info never could figure out how to work with the "sub(" command and thanks for the encouragement
« Last Edit: August 04, 2010, 09:04:57 pm by guy6020665 »

Offline ztrumpet

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Re: Feedback?
« Reply #8 on: August 05, 2010, 10:30:36 am »
Wow!  Excellent job on this.  It looks great!  Are you planning to go any farther with this?   Regardless, it's a nice little RPG. ;D  Wonderful job! :D

Offline guy6020665

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Re: Feedback?
« Reply #9 on: August 05, 2010, 03:57:56 pm »
Wow!  Excellent job on this.  It looks great!  Are you planning to go any farther with this?   Regardless, it's a nice little RPG. ;D  Wonderful job! :D

Planning on going further but probably not until i finish my school work might take a while

However i have added in the use of the sub( command.

Offline DJ Omnimaga

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Re: Feedback?
« Reply #10 on: August 05, 2010, 05:10:50 pm »
Do you mean school work when school starts or Summer school work? I hope it's the later, else it would suck if you could not find time to code the game until next June :(

(1 more)

Offline Raylin

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Re: Feedback?
« Reply #11 on: August 05, 2010, 05:26:56 pm »
This is looking really good so far! :D
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline guy6020665

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Re: Feedback?
« Reply #12 on: August 05, 2010, 06:36:53 pm »
Do you mean school work when school starts or Summer school work? I hope it's the later, else it would suck if you could not find time to code the game until next June :(

Summer work

(1 more)

1 more what?

This is looking really good so far! :D

Thanks ;D

Offline yunhua98

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Re: Feedback?
« Reply #13 on: August 05, 2010, 06:38:19 pm »
the thing in you sig, but don't post those two words!

EDIT: read---> http://ourl.ca/6546/107587;topicseen#new
« Last Edit: August 05, 2010, 06:39:04 pm by yunhua98 »

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Offline guy6020665

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Re: Feedback?
« Reply #14 on: August 19, 2010, 07:28:51 pm »
Ok I figure its time to show that I actually have been working on this.
Added a menu by pressing 2nd on map.
Chucked most basic menus.
All pauses are passed with the 2nd key (I think)

Would like ideas on features/story