Omnimaga

Calculator Community => TI Calculators => TI-BASIC => Topic started by: tifreak on March 14, 2006, 09:19:00 am

Title: hex->sprite converter
Post by: tifreak on March 14, 2006, 09:19:00 am
As posted in my Pokemon Topic, I finally got one to work, then Weregoose handed me a severly optimized one. :)smile.gif

With his permission, I am going to mod it to identify 8x8 and 16x16 sprites, and display them. After that is worked out, I will release a version to ticalc, calcgames, my site, and UTI.

Expect it the same time Pokemon makes its next appearance... ;)wink.gif
Title: hex->sprite converter
Post by: DJ Omnimaga on March 15, 2006, 10:53:00 am
wow great, I hope to see it in action soon!
Title: hex->sprite converter
Post by: tifreak on March 15, 2006, 10:57:00 am
Well, I am going to release it seperately from Pokemon, after I make up some documentation on it.

And thank you for replying to the topic.I was wondering if I was being ignored... :(sad.gif
Title: hex->sprite converter
Post by: kalan_vod on March 15, 2006, 04:35:00 pm
I like it, and I can't wait to see it!
Title: hex->sprite converter
Post by: tifreak on March 15, 2006, 04:40:00 pm
Sweet. :)smile.gif

I will try to release it during lunch tommorrow. :)smile.gif
Title: hex->sprite converter
Post by: kalan_vod on March 15, 2006, 05:09:00 pm
Or I can just take it from pokemon ;)wink.gif. jk
Title: hex->sprite converter
Post by: tifreak on March 16, 2006, 01:57:00 am
You could, but then you wouldn't have the documentation for it either...

Speaking of which, I need to make sure I include Resoure's documentation this time...
Title: hex->sprite converter
Post by: kalan_vod on March 16, 2006, 08:42:00 am
I kinda figured it out, and it works great. Good space saver.
Title: hex->sprite converter
Post by: tifreak on March 16, 2006, 11:50:00 am
Agreed. :)smile.gif