Author Topic: Pure TI-BASIC grayscale ASCII game  (Read 9842 times)

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Offline DJ Omnimaga

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Re: Pure TI-BASIC grayscale ASCII game
« Reply #15 on: May 31, 2010, 12:45:36 am »
I thought Metroid Pure had no menu/title screen?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline jsj795

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Re: Pure TI-BASIC grayscale ASCII game
« Reply #16 on: May 31, 2010, 01:00:10 am »
I mean when in the Metroid Pi (not the pure) the game starts it goes,

2ND-NORMAL
DEL-HARD

and other things

Edit: See here http://www.ticalc.org/archives/files/fileinfo/401/40108.html
« Last Edit: May 31, 2010, 01:00:34 am by jsj795 »


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Offline DJ Omnimaga

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Re: Pure TI-BASIC grayscale ASCII game
« Reply #17 on: May 31, 2010, 01:06:16 am »
Oooh ok ^^

Those games are cool, by the way :)

I wish Pi was longer, though :(
« Last Edit: May 31, 2010, 01:06:34 am by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Galandros

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Re: Pure TI-BASIC grayscale ASCII game
« Reply #18 on: May 31, 2010, 03:24:43 am »
An example of unrolling:
0
For(I,1,3
Ans or [A](A+I,B
End
// unrolls to
[A](A+1,B) or [A](A+2,B) or [A](A+3,B
Hobbing in calculator projects.

Offline DJ Omnimaga

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Re: Pure TI-BASIC grayscale ASCII game
« Reply #19 on: May 31, 2010, 12:18:02 pm »
AAaah I see.

Sadly TI parser interprets TI-BASIC so slowly that the later code will run faster. In certain game cases it's almost like if you had to sacrify the entire size you would have saved by using a For( loop or two by doing each iteration manually to save an entire frame per second. It can be demonstrated by one of my old shooter included in Omnimaga Pack and an old Netham45 program x.x
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline ztrumpet

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Re: Pure TI-BASIC grayscale ASCII game
« Reply #20 on: May 31, 2010, 02:14:29 pm »
I wish I was able to find the correct link (in Weregoose's post), but here's a great link from before the UTI server change: http://www.unitedti.org/forum/index.php?showtopic=8828&view=findpost&p=134331

Offline Deep Toaster

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Re: Pure TI-BASIC grayscale ASCII game
« Reply #21 on: May 31, 2010, 02:40:11 pm »
The link is here:
http://www.unitedti.org/forum/index.php?showtopic=3586&view=findpost&p=57778
(I think that's what you're talking about.)
« Last Edit: May 31, 2010, 02:40:43 pm by Deep Thought »




Offline DJ Omnimaga

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Re: Pure TI-BASIC grayscale ASCII game
« Reply #22 on: May 31, 2010, 11:21:49 pm »
I also remember KermMartian had a 12 level grayscale program for the graph screen, but it only showed dots, if I remember.

If only Omnicalc fonts were installable without Omnicalc and worked on graph screen, too, then we could have some characters that have duplicates with inverted checkered pattern and do grayscale in a way similar to xLIB/Omnicalc/Celtic III. As for now if you're gonna do this with Omnicalc you migth as well just use sprites instead
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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