Author Topic: Pure TI-BASIC grayscale ASCII game  (Read 15914 times)

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Offline DJ Omnimaga

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Re: Pure TI-BASIC grayscale ASCII game
« Reply #15 on: May 31, 2010, 12:45:36 am »
I thought Metroid Pure had no menu/title screen?

Offline jsj795

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Re: Pure TI-BASIC grayscale ASCII game
« Reply #16 on: May 31, 2010, 01:00:10 am »
I mean when in the Metroid Pi (not the pure) the game starts it goes,

2ND-NORMAL
DEL-HARD

and other things

Edit: See here http://www.ticalc.org/archives/files/fileinfo/401/40108.html
« Last Edit: May 31, 2010, 01:00:34 am by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
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A woman has the last word in any argument.
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Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: Pure TI-BASIC grayscale ASCII game
« Reply #17 on: May 31, 2010, 01:06:16 am »
Oooh ok ^^

Those games are cool, by the way :)

I wish Pi was longer, though :(
« Last Edit: May 31, 2010, 01:06:34 am by DJ Omnimaga »

Offline Galandros

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Re: Pure TI-BASIC grayscale ASCII game
« Reply #18 on: May 31, 2010, 03:24:43 am »
An example of unrolling:
0
For(I,1,3
Ans or [A](A+I,B
End
// unrolls to
[A](A+1,B) or [A](A+2,B) or [A](A+3,B
Hobbing in calculator projects.

Offline DJ Omnimaga

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Re: Pure TI-BASIC grayscale ASCII game
« Reply #19 on: May 31, 2010, 12:18:02 pm »
AAaah I see.

Sadly TI parser interprets TI-BASIC so slowly that the later code will run faster. In certain game cases it's almost like if you had to sacrify the entire size you would have saved by using a For( loop or two by doing each iteration manually to save an entire frame per second. It can be demonstrated by one of my old shooter included in Omnimaga Pack and an old Netham45 program x.x

Offline ztrumpet

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Re: Pure TI-BASIC grayscale ASCII game
« Reply #20 on: May 31, 2010, 02:14:29 pm »
I wish I was able to find the correct link (in Weregoose's post), but here's a great link from before the UTI server change: http://www.unitedti.org/forum/index.php?showtopic=8828&view=findpost&p=134331

Offline Deep Toaster

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Re: Pure TI-BASIC grayscale ASCII game
« Reply #21 on: May 31, 2010, 02:40:11 pm »
The link is here:
http://www.unitedti.org/forum/index.php?showtopic=3586&view=findpost&p=57778
(I think that's what you're talking about.)
« Last Edit: May 31, 2010, 02:40:43 pm by Deep Thought »




Offline DJ Omnimaga

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Re: Pure TI-BASIC grayscale ASCII game
« Reply #22 on: May 31, 2010, 11:21:49 pm »
I also remember KermMartian had a 12 level grayscale program for the graph screen, but it only showed dots, if I remember.

If only Omnicalc fonts were installable without Omnicalc and worked on graph screen, too, then we could have some characters that have duplicates with inverted checkered pattern and do grayscale in a way similar to xLIB/Omnicalc/Celtic III. As for now if you're gonna do this with Omnicalc you migth as well just use sprites instead