Omnimaga

Calculator Community => TI Calculators => TI-BASIC => Topic started by: HybridFox on November 04, 2013, 03:41:14 pm

Title: SimCity 84 opinion
Post by: HybridFox on November 04, 2013, 03:41:14 pm
So, i am working on a project called "simcity" (yes i know, there already exists simcity's for ti84/83) but okay, i just want your guys opinion ;)

It's also an early alpha, so expect free bugs :P
ticalc link: http://www.ticalc.org/archives/files/fileinfo/456/45668.html
Title: Re: SimCity 47 opinion
Post by: Keoni29 on November 04, 2013, 03:42:45 pm
What does the 47 stand for?
Title: Re: SimCity 47 opinion
Post by: HybridFox on November 04, 2013, 03:44:19 pm
What does the 47 stand for?
Uh... i don't know myself, it just came randomly up to me ;)
Title: Re: SimCity 47 opinion
Post by: Keoni29 on November 04, 2013, 03:45:02 pm
How about SimCity 84? :P
Title: Re: SimCity 47 opinion
Post by: HybridFox on November 04, 2013, 03:46:06 pm
How about SimCity 84? :P
Well... i didnt tought of that xD let me change that in my program right away ^-^
Title: Re: SimCity 47 opinion
Post by: Keoni29 on November 04, 2013, 03:47:04 pm
Also change it in the topic title :D
Title: Re: SimCity 84 opinion
Post by: HybridFox on November 04, 2013, 03:51:31 pm
Also change it in the topic title :D
There u go :) have any suggestions for the game?
Title: Re: SimCity 84 opinion
Post by: Sorunome on November 04, 2013, 03:53:21 pm
Looking nice! :D
Title: Re: SimCity 84 opinion
Post by: HybridFox on November 04, 2013, 03:55:39 pm
Looking nice! :D

Thnx, this is my first big project in the last year :) i worked on a lot of basic games/programs the last 4 years i had my TI84 but i never uploaded them and lost them when my calculator had to be resetted with the exams :( but in my new school they only reset the RAM >:3
Title: Re: SimCity 84 opinion
Post by: DJ Omnimaga on November 04, 2013, 03:57:05 pm
expect free bugs :P

There are paid ones? O.O

Just kidding, this looks quite good. One suggestion I have, though, to stand out from the competition, would be to maybe use dual-layer ASCII tilemaps (drawing two sets of characters on top of each others) so you can use sprites, but without losing too much speed, kinda like Serenity, Zoith and Metroid Pi. :)

Text(-1,0,0,"LLLLLLL"
StorePic 0
Text(-1,0,1,"HHHHHHH"
RecallPic 0
<draw moar stuff that way below>
StorePic 0
Title: Re: SimCity 84 opinion
Post by: HybridFox on November 04, 2013, 03:58:58 pm
I heard from those ones before, but i never got to the point of "inventing" them, any idea where i can maybe find a database of them?
Title: Re: SimCity 84 opinion
Post by: DJ Omnimaga on November 04, 2013, 04:04:34 pm
There isn't, but someone made a program that can help you create dual-layer ASCII sprites:
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=516


By the way, here's how a game could look like using them:

(http://img.removedfromgame.com/imgs/duallayr.gif)

Basically, it rivals some xLIB/Celtic III graphics. :D I don't remember where I put the code for this, though (it could have been handy for chars combinations).

Try to get the main engine done first, though, to ensure you got full speed and optimized everything before adding eye candies that could slow things down.
Title: Re: SimCity 84 opinion
Post by: HybridFox on November 04, 2013, 04:07:10 pm
Okay ^-^ thnx fur the help ;)