QUOTE (magicdanw @ 1 Oct, 2007, 0:41) |
I saw an interesting solution to this problem of fast graphical sprites, over at unitedti. I forget who posted it, but the idea was to create an Omnicalc font that includes the sprites you want to display, and install the font before running the game. That way, the sprites can be displayed like normal characters. |
QUOTE (art_of_camelot @ 30 Sep, 2007, 21:32) |
so it allows you to create unique non text looking tiles using ascii text? |
QUOTE (DJ Omnimaga @ 30 Sep, 2007, 22:31) |
Hmm actually wasn't Samus dual layer ASCII too? I remember you could see her gun and had 2 directional sprite. |