Omnimaga

Calculator Community => TI Calculators => TI-BASIC => Topic started by: theone on February 23, 2006, 11:35:00 am

Title: title maps & sprites
Post by: theone on February 23, 2006, 11:35:00 am
Im new to this, so i just wanted to say hi everyone so, Hi everyone!!! :)smile.gif

but that is not all.....
iam a seminoob at basic and have created(/tried  :angry:mad.gif ) RPG's
but due to the fact that the sprites are "0" and the walls are "X" the game is lacking of the eye candy, so can someone plz a website that can show you how to make and use sprites and tiles (In Basic!!!) , thank you




this is greatly appreciated
Title: title maps & sprites
Post by: Liazon on February 23, 2006, 11:38:00 am
Welcome to Omnimaga!!

sprites and tiles aren't very efficient without an ASM library (i suggest xlib if you plan to use one).

a lot of pure basic games use ASCII characters, like yours.

http://tifreakware.calcgames.org/bt83pl.htm

and

http://tifreakware.calcgames.org/bt83pll8.htm

oughta do the trick
Title: title maps & sprites
Post by: DJ Omnimaga on February 23, 2006, 01:56:00 pm
hi and welcome on this forum :)smile.gif for which calc model do you program? If you code for the 83+/84+ series the links Liazon posted will be pretty helpful. For TI-89/92+ stuff you might want to take a look at this: http://tifreakware.calcgames.org/bt89m.htm :)smile.gif
Title: title maps & sprites
Post by: theone on February 23, 2006, 02:05:00 pm
woops, sorry i forgot to mention that i have a ti84
sorry

but thanks for the links
i more question though,
if i use ASM libary it should work better right?, and does the link teach you how to use xlib, i just wanted to make sure, thank you
Title: title maps & sprites
Post by: DJ Omnimaga on February 23, 2006, 02:08:00 pm
for 84+ you might want to check xLIB as well, but it's a bit complicated for starters and it doesnt have much tutorials yet :(sad.gif
Title: title maps & sprites
Post by: kalan_vod on February 23, 2006, 02:48:00 pm
Yeah, but if you would like to just start working with xLIB we can direct you towards the helpful ways. Just ask a question here and we can help you! Most of the projects here are using xLIB, so we have many levels of exp. of xLIB.
Title: title maps & sprites
Post by: tifreak on February 23, 2006, 03:14:00 pm
There are a group of programmers making an xlib tutorial, and once complete, a copy will be hosted at TI-Freakware. :)smile.gif (At least that is what I was told, that I could...)
Title: title maps & sprites
Post by: kalan_vod on February 23, 2006, 04:36:00 pm
Yeah, but atm the most involved one is currently busy with several things and it may be a while till it is out :(sad.gif.
Title: title maps & sprites
Post by: tifreak on February 24, 2006, 02:28:00 am
I know...

Too bad I have too many projects atm to take a look at it and make a tutorial of my own...
Title: title maps & sprites
Post by: theone on February 24, 2006, 11:14:00 am
ok thanks guys
Title: title maps & sprites
Post by: kalan_vod on February 24, 2006, 11:59:00 am
We are still here to help though, just drop a line and we will work to help you.
Title: title maps & sprites
Post by: theone on February 25, 2006, 02:44:00 am
ok i got 2 questions for you guys
1. Do you know where the omnicalc instructions are?
2. and im trying to learn grayscale, is that a bit to high level  for me (useing the tuterial by kevin :)smile.gif )
Title: title maps & sprites
Post by: tifreak on February 25, 2006, 02:50:00 am
It recommends that you be fairly efficient at BASIC before attempting it... You could try and see what kind of results you get...
Title: title maps & sprites
Post by: CDI on February 25, 2006, 05:26:00 am
It took me 4 hours to understand GS... and I completely and unwittingly re-stumbles upon it over the summer of '05 :)smile.gif once you get the hang of VERY optimized BASIC, and how to use xLIB (because xLIB will forever pwn Omnicalc) you're set!
Title: title maps & sprites
Post by: theone on February 25, 2006, 05:35:00 am
ok thx guys, i have decided not to do GS, or atleast do a semi one

and never mind about the omnicalc instructions i found it out  
Title: title maps & sprites
Post by: theone on February 25, 2006, 05:47:00 am
this is AMAZING i never knew omicalc could do all of this stuff, this is going to help me a lot!!!!!!!!!
Title: title maps & sprites
Post by: Spellshaper on February 25, 2006, 06:04:00 am
if u primarily need graphics, go with xLib... it
Title: title maps & sprites
Post by: kalan_vod on February 25, 2006, 08:48:00 am
Yeah, let omnicalc die for now :Pblah.gif. Oh and gs isn't that hard, you can do it also with xlib too.
Title: title maps & sprites
Post by: theone on February 25, 2006, 11:53:00 am
yah i think your right i tried out xlib and it seems better.....or atleast easier to do......
Title: title maps & sprites
Post by: Spellshaper on February 25, 2006, 11:59:00 am
yep... that too :Dbiggrin.gif

but remember to backup your work regularly espacially when playing around with Asm/Apps... *calccrash* :ph43r:ninja.gif
Title: title maps & sprites
Post by: theone on February 25, 2006, 01:09:00 pm
ok thx for the reminder, but if i forget there is always omnicalc ram backup feature!!!
Title: title maps & sprites
Post by: DJ Omnimaga on February 25, 2006, 02:35:00 pm
xLIB grayscale syntax is smaller because you only need to recall a pic instead of a 93x64 sprite. My tutorial about GS is old >.< I need to update it
Title: title maps & sprites
Post by: kalan_vod on February 25, 2006, 03:48:00 pm
Yeah, kevin would be able to make a great new xLIB gs tut. And 3FG says he has a newer/better way, but hasn't shown or talk about it much.