Author Topic: Weird BASIC Glitch or error or something like that  (Read 12978 times)

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Offline DJ Omnimaga

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Re: Weird BASIC Glitch or error or something like that
« Reply #30 on: August 22, 2010, 03:50:28 pm »
Wow nice find ThePenguin77 :)

It's under Vars>Statistics>Test.
That F is awesome. I used it often in my old ASCII RPG maps ;D


Offline calcdude84se

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Re: Weird BASIC Glitch or error or something like that
« Reply #31 on: August 22, 2010, 07:38:40 pm »
Wow, interesting. It fails so epically ;D
Does this occur in all OS versions? I've gotten it to work on OS 2.43 and on a friend's 83+ (I don't know what OS version)
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Offline thepenguin77

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Re: Weird BASIC Glitch or error or something like that
« Reply #32 on: August 22, 2010, 08:19:56 pm »
Well, it works on the flash debugger as well as 2.53. I would say that's a pretty good indication that it is Ti's mistake from the beginning and is on all OS's.
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Offline calcdude84se

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Re: Weird BASIC Glitch or error or something like that
« Reply #33 on: August 22, 2010, 08:50:41 pm »
That's what I like about having an open, easily reviewable piece of software. Bugs can be found much more quickly.
And yeah, I guess so. Who has an 82/83 to test this on?
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Offline patriotsfan

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Re: Weird BASIC Glitch or error or something like that
« Reply #34 on: August 23, 2010, 08:58:39 pm »
Yes, it also crashes on a TI-83 using Wabbitemu.


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Offline FinaleTI

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Re: Weird BASIC Glitch or error or something like that
« Reply #35 on: August 23, 2010, 09:18:42 pm »
When I get a chance, I'll try it on my TI-82 and possibly my TI-81.


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Re: Weird BASIC Glitch or error or something like that
« Reply #36 on: August 23, 2010, 09:22:12 pm »
The TI-81 has no two-byte tokens, so that wouldn't work ;D
We'll wait for the TI-82 test results, though. :)
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Re: Weird BASIC Glitch or error or something like that
« Reply #37 on: August 23, 2010, 09:24:27 pm »
OK. I didn't know since I haven't messed with it too much.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

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My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

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I will be combining Blur and Collision Course into a single gamepack. On hold.

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Offline DJ Omnimaga

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Re: Weird BASIC Glitch or error or something like that
« Reply #38 on: August 24, 2010, 12:52:07 am »
What would be a fast way to trigger this glitch on a TI-82? The TI-82 doesn't support strings.

Note: I am unable to reproduce something similar on my TI-85. I guess it might just support 1 byte chars or just 2 (when detokenized)

EDIT: I just reproduced that bug on my old TI-83+ now. It is running OS 1.19.

EDIT: It happens regardless of the size of the string. It can also be recreated in the Y= menu, the EQU solver (found in the MATH menu), in the list editor (when selecting a list and entering a formula there) and the home screen. Bug summed up at http://ourl.ca/3687, last bug listed in the first post there, which I just edited.
« Last Edit: August 24, 2010, 01:52:09 am by DJ Omnimaga »

Offline patriotsfan

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Re: Weird BASIC Glitch or error or something like that
« Reply #39 on: August 24, 2010, 08:43:00 pm »
What would be a fast way to trigger this glitch on a TI-82? The TI-82 doesn't support strings.
Send a large program to your calc that fills up almost all your memory and then type the characters in manually?


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Offline DJ Omnimaga

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Re: Weird BASIC Glitch or error or something like that
« Reply #40 on: August 24, 2010, 09:32:27 pm »
now to find a large enough prog :P

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Re: Weird BASIC Glitch or error or something like that
« Reply #41 on: August 24, 2010, 09:43:47 pm »
Have fun searching, I guess. :P


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