Omnimaga
Calculator Community => TI Calculators => TI-BASIC => Topic started by: MRide on September 07, 2010, 08:04:43 pm
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So, I'm making a game in pure BASIC with dual-layer characters, and in it, the main character picks up a gun. I could add right/left flipping to look cool, but I'm not sure what combos to use.
EDIT: Whoops, forgot to add, I'm using turn-by-turn RPG battles, so a flipping sprite to see gun direction isn't crucial.
EDIT 2: And the game is a top down view, so no jumping or anything, either.
Option 1: No flipping, but that means a cool sprite for holding the gun.
(http://img.removedfromgame.com/imgs/1283903982-IMAGQUESTNOFLIP.jpg)
Option 2: Same starting sprite, but flipping, using the Pt-on(X,Y,3 to get the little cross
(http://img.removedfromgame.com/imgs/1283717231-IMAGQUESTOPTION2.jpg)
Option 3: Regular X for starting sprite, then the following for flipping (also using the pt-on cross)
(http://img.removedfromgame.com/imgs/1283717162-IMAGQUESTOPTION1.jpg)
If you have other ideas, please post them!
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I like the first one the best. I just don't really understand the other two sets really. But that's just me.
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Personally, I like the second, though it looks a bit awkward in the corner, only because it can represent two different directions, which would look better in a game where a character moves horizontally.
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I like the 3rd option :) Looks the most like an actual gun to me
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I like 3, but what about the up/down directional sprite?
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That's the advantage of 3. I can modify to get all four directions.
However, I still think the gun sprite for 1 looks cool.
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Ah ok. Yeah ia gree it looks cool in the first. Idk, I guess I personally like 3 better. Your choice, though.
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Hmm, what about using 1 for left and right, 3 for up and down? Would that be too difficult? I've never worked with dual-layer or any kind of super-basic. Once I found out about axe, I almost completely ditched it.
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I just noticed the poll. I voted
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i think you can put a hybrid of 1 and three, for gun plot extra dots at 2,2 and 2,6 (relative to that sprite picture, check above) i dunno, your choice
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Hmm, what about using 1 for left and right, 3 for up and down? Would that be too difficult? I've never worked with dual-layer or any kind of super-basic. Once I found out about axe, I almost completely ditched it.
i think you can put a hybrid of 1 and three, for gun plot extra dots at 2,2 and 2,6 (relative to that sprite picture, check above) i dunno, your choice
I'm not sure what you mean.
Before the gun, I'm not going to have flipping. After the gun is picked up, the second sprite for 1 is the gun sprite and sprites for 3 are the flip w/gun. I'd just use X before the gun (for 3)
Sorry if my explanation is a little confusing.
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i think you can put a hybrid of 1 and three, for gun plot extra dots at 2,2 and 2,6 (relative to that sprite picture, check above) i dunno, your choice
What do you mean by this? I'm not understanding your idea. (not that it's bad, I just don't know what you mean)
Sorry for the double post.
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I think what he means is that when you have no gun it is just the guy looking sprite. Then when you pick up the gun your up/down sprite turns into that modified human one (the second picture of number one) and then your left and right sprites become number three's pictures.
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Ah, so up and down would look the same, but left and right would be the sprites in number 3?
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That's what it sounds like he meant. But I'm not for sure. That would be a cool idea though.
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maybe I'm still not understanding this. Would the sprite always look like the second one in number 1, but with one of the sprites from number three on top of it? Or if you press up or down, it looks the the second one from number 1, and if you press left or right, it looks like the respective one from number 3?
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What I was describing was your second explanation.
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Thanks, and yes, that would look cool. That's actually the best one so far, and I'll probably run with it.
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i just looked back at my post and was confused at my own post, now i read your posts, mride and i get it now. 1 and 3 would do well in the way meishe91 said. Thanks meishe91 for clearing up my explanation.