Omnimaga
Omnimaga => Completed => Our Projects => TI-Boy SE - Game Boy Emulator For TI-83+SE/84 => Topic started by: calc84maniac on September 12, 2009, 11:46:43 am
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Here's a quick fix for how the appbuilding will be in v0.0.3 (the emulator itself isn't working right now for an actual release).
Download this batch file, save over the one you currently have: http://otbp.tifreakware.net/files/Drag your rom here!.bat (http://otbp.tifreakware.net/files/Drag your rom here!.bat)
Then download this wabbitsign.exe and put it in the makeapp folder. Delete wabbit.exe if you want to. http://otbp.tifreakware.net/files/wabbitsign.exe (http://otbp.tifreakware.net/files/wabbitsign.exe)
Now the builder will probably work much better. Yay!
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Nice I hope this fixes most crash issues for most people.
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it works xD Pokemon builds. Now just to see if it works...
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sweet! too bad I can't really test this :/
I think I shall save up for an SE....
hope it works
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What did cause the errors on some XP installs and not others, btw? Could it have something to do if it was Home, Pro, SP1, SP2 or SP3 that was installed? I got XP Home SP2 installed and never got problems with the builder. Sometimes, the Wabbitemu included with TI-Boy SE would crash when launching, though, which was fixed by launching another copy of Wabbitemu on my computer, selecting a ROM, exiting then going back to the TI-Boy SE unnofficial WabbitEmu build.
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okay xD Pokemon works except its really slow... =P
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what calc are you using? and it's going to be slower due to the emulation
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ummm ti-84 + SE it takes about 10 seconds to load after screen turns white
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hmmm, weird....you'll have to ask Calc84 about that
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so, it takes a really long time to load the map but then it is much better xD. but still slow xD
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Yeah this can't be helped I think. This would probably become worse if on newer 84+ Calc84 eventually got to use new ways to get it to work that are much slower. However, most games should remain relatively playable, like Zelda and Metroid. Also, IIRC, certain games runs faster in menus
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calc84maniac, There's a rather easy way to compile with Spasm2, is there a major difference between wabbitsign and Spasm?
app.asm
#import 1.bin
.db "Space "
#import 2.bin
#import Space.gb
#import 3.bin
I used your Space.gb file that comes with TI-Boy SE to compile the app and DJ Omnimaga confirmed that the file worked(on wabbitemu anyway), so you might want to stick with Spasm2 if there isn't a big difference between wabbitsign.
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Reason: Spasm 2 can crash on large files (which is what was causing all these problems in the first place)
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Ok that answers my question x.x
I wonder why it crashes...
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I need help with this... I got the Nintendo sign to pop up then after it just crashes.... any ideas? i got a Ti-84 SE and the game is Pokemon red
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Yeah... You should check the serial number on the back of the calc.
It's probably the too-new bug that everybody (including me) that has to face... Since the emulator is still in alpha phase, there are many bugs, and we think that due to the lack of ram pages in newer TI84+ SE, emulator crashes right after Nintendo Sign.
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lol.... i posted this in the wrong section, yeah i just bought this calculator recently too, that may be the reason...
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It might definitively be because you got a newer calc. Stupid Texas Instruments changed hardware inside them so some programs won't run anymore in them.