Omnimaga

Omnimaga => Completed => Our Projects => TI-Boy SE - Game Boy Emulator For TI-83+SE/84 => Topic started by: calc84maniac on June 20, 2009, 11:24:44 am

Title: Game Compatibility
Post by: calc84maniac on June 20, 2009, 11:24:44 am
Great compatibility:
Good compatibility (has a few issues):
Not working or not playable:

Post any updates, and I will add them to the list when I can.
Title: Re: Game Compatibility
Post by: calc84maniac on June 20, 2009, 04:01:13 pm
Game & Watch Gallery added to Good Compatibility.
Title: Re: Game Compatibility
Post by: deeph on June 21, 2009, 02:49:22 pm
Great compatibility:


Not working or not playable:

Title: Re: Game Compatibility
Post by: JoeyBelgier on June 21, 2009, 02:55:14 pm
if I could only get it to work at all, someone already tried Castelvania series? รถ
Title: Re: Game Compatibility
Post by: Bit101 on July 06, 2009, 01:36:34 pm
Kid Dracula doesn't transfer to calc :'( so unless someone else can get it to work, you might as well put it under not compatible.
Title: Re: Game Compatibility
Post by: DJ Omnimaga on July 06, 2009, 05:39:26 pm
Did you try with other games as well? It could be a transfer problem rather than incompatibility
Title: Re: Game Compatibility
Post by: Bit101 on July 08, 2009, 01:06:20 pm
Metroid II transferred and works fine  so I'm assuming incompatibility
Title: Re: Game Compatibility
Post by: DJ Omnimaga on July 08, 2009, 01:27:11 pm
I need to try LSDJ...

EDIT: nope, garbage on screen :(

it doesn't crash, though

It was a demo version, too, because the full versions requires password to be downloaded. Also I'm unsure if it should be added to the list above since it's a homebrew ROM?
Title: Re: Game Compatibility
Post by: Bit101 on July 08, 2009, 01:38:31 pm
Well, Kid Dracula transferred when i updated to the second alpha, but is near unplayable (super slow). Soo,yeah.
Title: Re: Game Compatibility
Post by: DJ Omnimaga on July 08, 2009, 01:47:45 pm
mhmm then I guess this one is compatible, or sort of. Slow doesn't meant nececessarly incompatible, but we never know, since most other games seemed rather fast enough to be playable
Title: Re: Game Compatibility
Post by: Bit101 on July 08, 2009, 02:14:37 pm
I mean REALLY slow. Here's the app if you want to look at it yourself: www. link.to/illegal_stuff/against_omnimaga_rules.thx
Title: Re: Game Compatibility
Post by: DJ Omnimaga on July 08, 2009, 02:54:26 pm
Thanks for the link but I removed it since it's against our forum rules to distribute copyrighted material :P Calc84maniac knows a lot of these file sharing sites anyway ;)
Title: Re: Game Compatibility
Post by: simplethinker on July 08, 2009, 03:43:37 pm
I mean REALLY slow. Here's the app if you want to look at it yourself: www. link.to/illegal_stuff/against_omnimaga_rules.thx
That... is an awesome way to cut out a link.
Title: Re: Game Compatibility
Post by: DJ Omnimaga on July 08, 2009, 04:15:17 pm
yeah I generally just do *snip* in red  bold, like Invisionfree staff does when someone advertises, but this time I just decided to do something else :P
Title: Re: Game Compatibility
Post by: Bit101 on July 09, 2009, 03:39:55 pm
Sorry about that. but anyway, Kid Icarus: Myths and Monsters isn't compatible. Game freeze after start screen.

(EDIT: Tamagotchi also doesn't work. Same problem.)
Title: Re: Game Compatibility
Post by: miotatsu on July 17, 2009, 03:36:57 pm
"The Amazing Spider Man" and "Pac-Man" work
you can add those to the epic win list. :D
Title: Re: Game Compatibility
Post by: Tribal on August 25, 2009, 05:07:55 pm
Unfortunetly 'Mortal Kombat' Doesn't work, I'm using the latest patch and a TI-84+SE from 2005

EDIT: More Games that don't work are as follows:
Contra
Final Fantasy Adventure
Final Fantasy Legends 3
Mystic Ninja - final
Castlevania1(CRASHES CALC) - final

some arn't final, they may actually work. I have to try them on real calc and fool with thim a bit.

EDIT2: Some that work!
StarWars
Alien3
Castlevania2
Ninja Gaiden

EDIT3: THESE WERE TESTED WITH TIBoy-SE 0.0.2
Title: Re: Game Compatibility
Post by: jsj795 on August 26, 2009, 05:45:02 pm
I have tried Pokemon Blue version, and it seems to work in wabbitemu. However, somehow, the character was constantly trying to move up when I'm not even pressing anything, and could not get him to move anywhere (he was right under the SNES gaming system, and tried to go upward)... So I never got to battle or even get him out of his room :P. I'm thinking either the Rom was bad, or it's incompatible, or my wabbitemu's messed up (but other programs like Kerby works fine)....

Then, I transferred to my calc, and crashed where two pokemons come out and fight in the opening... Never got to any of Ash throwing pokeball or naming of character or whatever  :'(
Title: Re: Game Compatibility
Post by: Tribal on August 26, 2009, 08:30:22 pm
more that don't work:

Mortal Kombat 1
Mortal Kombat 2
Mortal Kombat 3
Title: Re: Game Compatibility
Post by: cruznikv2 on September 12, 2009, 11:04:45 am
One that works =P:
Nemesis

but its hard to play since you have to be able to see the whole screen
Title: Re: Game Compatibility
Post by: gibaoran on April 18, 2011, 08:53:48 pm
Super Mario Land was mentioned as one that doesn't work. With the latest update (yay finally compatible!) It seems to work fine.
Title: Re: Game Compatibility
Post by: Darl181 on April 18, 2011, 09:13:31 pm
Add "F-1 Race" to the Good Compatibility list...
Works fine, but where turns should be (and a sign should pop up) the track just plows right along in a straight line, no sign or anything, start to finish.
Validated that the .gb was correct using visual boy advance, so there's a bug.

(also can the list be updated to reflect the newest version?  TIA)

EDIT: Tried VRally-Championship Edition and the main menu didn't work properly...instead of just one option flashing all of the options would flash at the same time.  So, also "Good Compatibility."
Title: Re: Game Compatibility
Post by: annoyingcalc on April 21, 2011, 09:38:29 pm
Move Super Mario Land to Good compbility I have it on my calc on does have 1 or 2 bugs Kib's Dream Land move it to Good compatability if totally zoomed in and press alpha a glitch happens
Title: Re: Game Compatibility
Post by: calc84maniac on April 21, 2011, 10:55:48 pm
Please explain what you mean by the Kirby's Dream Land glitch. Are you using the sprite follow feature? I am aware that the camera jumps around in that case (which happens to be because the air sprites replace Kirby in the sprite list temporarily). I plan on making a smarter sprite follow feature in future version.
Title: Re: Game Compatibility
Post by: Darl181 on April 21, 2011, 11:17:41 pm
Smarter sprite following would be great, it's fun when you're zoomed in all the way in SMB then pick up a star :P
Tried final fantasy adventure in wabbit (84PBE) and it was blank.  Like, nothing happened for a couple minutes on the max speed.  ON quit, tho, so idk
Title: Re: Game Compatibility
Post by: FinaleTI on April 22, 2011, 09:39:33 am
From my testing, Final Fantasy Legend 1 and 2 seem to work, and I haven't gotten around to testing 3 yet.
I had the same issues that Darl had with Final Fantasy Adventure.

The Pokemon Trading Card Game and Pokemon Yellow work, though.
Title: Re: Game Compatibility
Post by: yoman82 on April 22, 2011, 01:08:28 pm
Hi guys. Great system by the way, this works excellently for me. However, I have to ask, does pokemon yellow work completely (IE with saving and stuff)? Because I remember an earlier topic about the 32k saves being too large or something... though I can't seem to find it now. Thanks a lot.
EDIT: Ah, shit. Doesn't work on the new ones.
Title: Re: Game Compatibility
Post by: calc84maniac on April 22, 2011, 01:11:21 pm
Hi guys. Great system by the way, this works excellently for me. However, I have to ask, does pokemon yellow work completely (IE with saving and stuff)? Because I remember an earlier topic about the 32k saves being too large or something... though I can't seem to find it now. Thanks a lot.
It depends on your calculator model's revision. Details are in the readme.
Title: Re: Game Compatibility
Post by: annoyingcalc on April 22, 2011, 06:20:58 pm
Please explain what you mean by the Kirby's Dream Land glitch. Are you using the sprite follow feature? I am aware that the camera jumps around in that case (which happens to be because the air sprites replace Kirby in the sprite list temporarily). I plan on making a smarter sprite follow feature in future version.

Yes that is the glitch I'm talking about
Title: Re: Game Compatibility
Post by: Enu_N on July 02, 2011, 08:29:05 pm
I have tried Pokemon Blue version, and it seems to work in wabbitemu. However, somehow, the character was constantly trying to move up when I'm not even pressing anything, and could not get him to move anywhere (he was right under the SNES gaming system, and tried to go upward)... So I never got to battle or even get him out of his room :P. I'm thinking either the Rom was bad, or it's incompatible, or my wabbitemu's messed up (but other programs like Kerby works fine)....

Then, I transferred to my calc, and crashed where two pokemons come out and fight in the opening... Never got to any of Ash throwing pokeball or naming of character or whatever  :'(


hmmmm i think your ROM may be corrupted or you just don't have enough RAM left on your calc. Try clearing the RAM then playing again. If not, delete the app, make sure you have enough memory, then reinstall it. DO NOT JOSTLE THE CALC OR CORD OR IT MAY CORRUPT THE APP.
Title: Re: Game Compatibility
Post by: jnesselr on July 02, 2011, 09:27:29 pm
I have tried Pokemon Blue version, and it seems to work in wabbitemu. However, somehow, the character was constantly trying to move up when I'm not even pressing anything, and could not get him to move anywhere (he was right under the SNES gaming system, and tried to go upward)... So I never got to battle or even get him out of his room :P. I'm thinking either the Rom was bad, or it's incompatible, or my wabbitemu's messed up (but other programs like Kerby works fine)....

Then, I transferred to my calc, and crashed where two pokemons come out and fight in the opening... Never got to any of Ash throwing pokeball or naming of character or whatever  :'(


hmmmm i think your ROM may be corrupted or you just don't have enough RAM left on your calc. Try clearing the RAM then playing again. If not, delete the app, make sure you have enough memory, then reinstall it. DO NOT JOSTLE THE CALC OR CORD OR IT MAY CORRUPT THE APP.
It's highly unlikely that the jostling the calc cord would corrupt it.  In fact, Apps go through signature checks (Unless you've turned that off like I have) to prevent corrupted and bad apps from getting through, so it wouldn't matter.

That is a weird bug.  I would just assume it wasn't compatible unless other games do it too. (ie, non pokemon games)
Title: Re: Game Compatibility
Post by: collechess on July 26, 2011, 08:15:19 pm
Megaman works with ok compatibility
Avenging Spirit doesn't work at all
Title: Re: Game Compatibility
Post by: Hot_Dog on August 04, 2011, 03:02:03 pm
Please explain what you mean by the Kirby's Dream Land glitch. Are you using the sprite follow feature? I am aware that the camera jumps around in that case (which happens to be because the air sprites replace Kirby in the sprite list temporarily). I plan on making a smarter sprite follow feature in future version.

If the gameboy uses a method for displaying sprites similar to the method used by the NES, this would make a lot of sense
Title: Re: Game Compatibility
Post by: calc84maniac on August 04, 2011, 03:51:15 pm
Please explain what you mean by the Kirby's Dream Land glitch. Are you using the sprite follow feature? I am aware that the camera jumps around in that case (which happens to be because the air sprites replace Kirby in the sprite list temporarily). I plan on making a smarter sprite follow feature in future version.

If the gameboy uses a method for displaying sprites similar to the method used by the NES, this would make a lot of sense
Yeah, there are 40 slots that sprite data can be placed in, and the sprite follow feature latches onto one of those slots. There's not really a good way to tell if the sprite in the slot changes to something that shouldn't be followed.