Author Topic: It's coming.  (Read 20742 times)

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Offline Runer112

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Re: It's coming.
« Reply #30 on: February 16, 2014, 06:41:58 am »
Great work! Btw, how is the black space used, exactly? Is it just used as a gbuf to get around the fill effect of updating so many pixels at once? I'm also curious what tricks are used to avoid redrawing the full screen every frame.

I still can't believe that this is even possible!

Your supposition as to what the black space is used for is precisely correct. And I already asked him about any tricks he uses to avoid some redraw. :P But at least for now, the answer is none are used. I'd still like to see him try, though.

Offline JosJuice

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Re: It's coming.
« Reply #31 on: February 16, 2014, 07:40:49 am »
Oh, and would Pokemon Gold and Silver be in color? Because they work on the Game boy, but they are in color.

Those are Game Boy Color games. The Game Boy color is not supported for emulation due to a number of increased technical difficulties in emulating it.
Correction: Those games ARE Gameboy games. They were released right when the Gameboy Color was first released and so retained backwards compatibality with the Gameboy. I can prove this because I have a Gameboy original that can play Pokemon Silver. When run on a Gameboy, it simply uses monochrome textures.

Really? I always knew they were shaped like Game Boy cartridges, so I guess it isn't that surprising. Maybe with some work, they could function in full color, but I certainly wouldn't hold my breath for this. I guess we'd have to wait to hear what calc84maniac thinks of its feasibility/infeasibility.
GS only provides proper color if it detects the GSC hardware, and I assume that it also would try to use other non-emulated features of the hardware if it detects it. If it doesn't detect a GBC but the console tries to run the game GBC-style anyway, you get some pretty weird colors, like 1:22 and on in this video: