Author Topic: Official TI-Boy SE Beta Thread  (Read 118321 times)

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Offline tjdans7236

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Re: Official TI-Boy SE Beta Thread
« Reply #45 on: October 05, 2012, 11:50:00 pm »
Does this emulator work for 89 titanium?

Offline DJ Omnimaga

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Re: Official TI-Boy SE Beta Thread
« Reply #46 on: October 05, 2012, 11:52:01 pm »
Negative. For that you need gb68k on Ticalc.org

Offline tjdans7236

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Re: Official TI-Boy SE Beta Thread
« Reply #47 on: October 06, 2012, 12:01:47 am »
sorry for posting this q here but i'm supposed to convert roms for my 89 to play it and it says to use cartconvert but from the ones that i downloaded, there gameboy convert instead. i tried using cmd (i have windows 7) but it doesn't work. what do i do?

Offline annoyingcalc

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Re: Official TI-Boy SE Beta Thread
« Reply #48 on: October 06, 2012, 07:32:55 pm »
what are you typing in cmd?
This used to contain a signature.

Offline tjdans7236

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Re: Official TI-Boy SE Beta Thread
« Reply #49 on: October 06, 2012, 10:51:53 pm »
never mind :) I figured it out. Sorry!

Offline wyatt8740

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Re: Official TI-Boy SE Beta Thread
« Reply #50 on: October 10, 2012, 11:27:14 am »
Is there a way to convert a raw "save battery" image file (*.sav) to an appvar save, or vice versa? Even if there is no utility, is there some logical layout to the appvar files that would let me convert it manually?

(Note: I am proficient with a hex editor if it becomes necessary. I actually did a NES ROM hack once. If a hex editor is the way to go, a basic mapping of an appvar would probably be sufficient. A utility would be preferred, though.)
« Last Edit: October 10, 2012, 11:29:10 am by wyatt8740 »

Offline calc84maniac

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Re: Official TI-Boy SE Beta Thread
« Reply #51 on: October 10, 2012, 12:50:07 pm »
I'm not sure if a utility exists, but I'm pretty sure the raw data starts at 0x4A in the .8xv file. It might be useful for me to include a utility in future TI-Boy versions. Oh, and if you want to modify this data, the last two bytes of the file (which should be located right after the raw data) is a 16-bit checksum of all the bytes from 0x37 to the end (not including the checksum bytes, of course). I dunno if your hex editor supports generating checksums, though.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline wyatt8740

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Re: Official TI-Boy SE Beta Thread
« Reply #52 on: October 13, 2012, 08:31:03 pm »
...the last two bytes of the file (which should be located right after the raw data) is a 16-bit checksum of all the bytes from 0x37 to the end (not including the checksum bytes, of course). I dunno if your hex editor supports generating checksums, though.
Is this a CRC? An SHA?
Also, is this a checksum of ALL appvars combined, or just the appvar that the checksum is in? I have a Pokemon Red save I want to import.

Offline calc84maniac

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Re: Official TI-Boy SE Beta Thread
« Reply #53 on: October 14, 2012, 12:19:02 am »
The checksum is only used by the linking software, so it's per-file. A simple checksum (literally "sum") of the bytes, nothing fancy like CRC.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline PikachuCLS

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Re: Official TI-Boy SE Beta Thread
« Reply #54 on: October 18, 2012, 09:34:45 pm »
I have Link's Awakening, and the save file is 8208  bytes, which is normal. However, when I save in the game and go back to the menu, I can see the save, but after I press on to exit and reopen the game the save data is gone. Am I exiting the wrong way, why isn't the save file "sticking"?

Important Details:
I still have 23733 bytes RAM free.
I still have 626892 bytes ARC free.

Link's Awakening is 540672 bytes Archive (is that normal)?
The letter on the serial number on the back of the calculator is P (it's fairly new).

Thanks for everyone's help, and excellent work calc84maniac.

Also, doesn't pokemon Yellow work on all devices? Transferring sometimes gives me insufficient memory and I have over 1000 KB of Archive left (with Link's Awakening Deleted).
After sitting and retrying for a while, it starts working. Unfortunately, transfer stops midway with Access Denied error in ticonnect. Perhaps being able to sit in front of a progress bar for 5 minutes is a vice and that I should press a button on the calculator during the transfer?
« Last Edit: October 19, 2012, 06:05:01 am by PikachuCLS »

Offline shmibs

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Re: Official TI-Boy SE Beta Thread
« Reply #55 on: October 19, 2012, 11:15:08 am »
i don't know about save files, but errors during transfer despite there appearing to be plenty of space left happen all the time. try a garbage collect. if that doesn't work, try sending it with TiLP.

Offline calc84maniac

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Re: Official TI-Boy SE Beta Thread
« Reply #56 on: October 19, 2012, 12:22:40 pm »
I think this linking error sometimes happens when using direct USB linking to send certain apps, and nobody really knows why. I've never had any problems with SilverLink, but I'm not sure if getting that cable is worth the investment.

As for the save file not saving, that is certainly a strange issue. I have no idea why it would fail to save (especially if you have that much RAM free).
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline PikachuCLS

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Re: Official TI-Boy SE Beta Thread
« Reply #57 on: October 21, 2012, 02:31:50 pm »
It's the ROM or emulator's problem, because I used TILP this time, with the Calculator factory reset, and it still wouldn't save. I also think that there is some sort of timeout thing because Pokemon Yellow takes too long to transfer, so perhaps that's causing the transferring to stop.

Edit: I've uploaded my "problem" App here:  It's the 8xk file generated by makeapp.exe. Please test it to see if you have my problem.
Edit2: While I'm here, I'll make some suggestions to your next version.
  • Sound Quality - Priority: Low
  • Faster Panning Speed - Priority: Medium NVM it's slow panning because it lags
  • Bug Found: When you have a sprite locked and you try to pan to see other areas, sometimes it will snap to some other place, it's wierd. You have to unlock the sprite to move it. - Priority: Medium

*Edit* Removed the link. Please avoid linking to or Uploading copyrighted ROMS. Thanks.
Re: *Edit* How am I supposed to fix this if other people can't test it? Sorry for my ignorance. Would it be possible to send the link privately, provided the fact that we both own Link's awakening, Mr. Anonymous admin? :)

Edit2: Yes, my ignorance... I shall keep that in mind. Calc84maniac, would you please test my ROM for errors? If yes, I'll privately message the ROM. If anone else knows how to solve this problem, you're welcome to say so too, assuming you own the game yourself, of course.
« Last Edit: October 22, 2012, 06:37:01 pm by PikachuCLS »

Offline TIfanx1999

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Re: Official TI-Boy SE Beta Thread
« Reply #58 on: October 21, 2012, 06:41:40 pm »
I'm not anon, It says who edited the post at the bottom of each post. :P You may do whatever you wish privately, but sharing copyrighted materials is against our <a href=http://www.omnimaga.org/index.php?action=ezportal;sa=page;p=2>rules.</a> :)

Offline robberguy189

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Re: Official TI-Boy SE Beta Thread
« Reply #59 on: October 27, 2012, 05:43:44 pm »
Hi,

Is this project still actively developed?

And I think you should put in the readme that the apps only take up a little less then half of what they should.  Example, mega man, 655 kb, when I put it on my 84+, it's only 278.