Omnimaga
Omnimaga => Completed => Our Projects => TI-Boy SE - Game Boy Emulator For TI-83+SE/84 => Topic started by: calc84maniac on April 30, 2009, 09:27:47 am
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Just for your information, Link's Awakening and Metroid II both use 8KB for their save games, while Pokemon (if I get it running) uses 32KB.
I sort of like the 4KB choice, simply because you won't need quite as much RAM free to save games.
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Wow, that's a lot of data. What kind of data is being saved? I know Trapped created a 4KB appvar, as it saved the entire map. Is this kind of what your doing?
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I went with 8kb. not sure why, but it seems the more you pack into 1 appvar, the better.
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Wow, that's a lot of data. What kind of data is being saved? I know Trapped created a 4KB appvar, as it saved the entire map. Is this kind of what your doing?
Well, it doesn't have much to do with what I'm doing... more like what Nintendo did. They decide what is in saved games, after all. ;)
Also, be aware that there must be enough room in RAM when you run the game for the appvar size you choose. So if you go with 8KB, you will need 8KB of free RAM before you run the emulator.
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true, but what difference would it make if you were using 4KB AppVars, but still needed 8KB of save memory...you'd still need 8KB of RAM regardless of which size you chose.
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true, but what difference would it make if you were using 4KB AppVars, but still needed 8KB of save memory...you'd still need 8KB of RAM regardless of which size you chose.
That's where "archive as needed" comes in. ;) I can create a 4KB appvar, archive it, and create another. In any case, this method will be necessary for 32KB saves.
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i would go with 4 KB
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true, but what difference would it make if you were using 4KB AppVars, but still needed 8KB of save memory...you'd still need 8KB of RAM regardless of which size you chose.
That's where "archive as needed" comes in. ;) I can create a 4KB appvar, archive it, and create another. In any case, this method will be necessary for 32KB saves.
Ah ok gotcha. Then I go with 4kb...but its too late to put that as my vote.
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Heh, I just changed the poll so people can change votes. :P Just because I can.
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Woot! I voted for 4KB now.
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i said 4KB because, first off, like others said, you dont need as much RAM free, and second, with smaller appvars, you could organize save info alot more, like one appvar just for your character stats and name and what-not, like all the semi-permanent stuff, and another for your position and current equipment and all the stuff like that, for all the temporary stuff that you need to save right before you exit the game
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i said 4KB because, first off, like others said, you dont need as much RAM free, and second, with smaller appvars, you could organize save info alot more, like one appvar just for your character stats and name and what-not, like all the semi-permanent stuff, and another for your position and current equipment and all the stuff like that, for all the temporary stuff that you need to save right before you exit the game
Well, I have no way of knowing what is where in the save RAM. :P I leave that to Nintendo or whatever developer made the game.
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the reason why i would go with 4 KB is because with 8 KB, for games which savefiles are only 4 KB, you would waste 4 KB on the calculator. That's unless for smaller save files, you make it an exception and save into a 4 KB appvar instead of 8, though
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the reason why i would go with 4 KB is because with 8 KB, for games which savefiles are only 4 KB, you would waste 4 KB on the calculator. That's unless for smaller save files, you make it an exception and save into a 4 KB appvar instead of 8, though
I know I didn't mention this before, but save data in all games is a multiple of 8KB. ;)
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I,m unsure what this really means, sorry x.x
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Actually, I take this back. I just looked at the documentation, and the list of different save sizes is 2KB, 8KB, 32KB, and 128KB (128KB won't be supported for obvious reasons). I guess a 2KB save would, obviously, be in a 2KB appvar... but the 8KB and 32KB are what should be affected by this poll.
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Hmm I'd still go with 4kb unless it's larger than 32kb, and then I would go with 8kb.
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But if there are multiple parts, one part of the save can accidentally get deleted and you game is messed up.
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Well, I ended up using 8KB anyway. And 32KB save files are split into 4 8KB save files (if one of them gets deleted, it would just be like your cartridge save got corrupted - no big deal)