Omnimaga
Calculator Community => TI Calculators => Topic started by: waggyner on June 15, 2014, 11:49:53 am
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I'm trying to make a game on the 84+ with axe parser but I'm coming close to running out of variables. Is there a way to get more variables than the 26 letters?
I have tried to store numbers as strings but that doesn't seem to let me change the value once it is initially set.
If anyone knows a way to get more than 26 non static variables please tell me
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you can just use some random ram location like L1 if you don't use it.
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I'm trying to make a game on the 84+ with axe parser but I'm coming close to running out of variables. Is there a way to get more variables than the 26 letters?
I have tried to store numbers as strings but that doesn't seem to let me change the value once it is initially set.
If anyone knows a way to get more than 26 non static variables please tell me
Last I recall, anything from letters to GDBs to pics (to lists, according to sorunome) can store anything in axe. It's just that they are usually used for other things.
Read the manual. It's helpful.
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if you compile as an app the GDBs will be static.
If you run a shell that doesn't have flash back the GDBs won't be saved between exits
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You can use free RAM parts that you then assign to a pointer. Runer112: could you explain a bit more? I'm not really into Axe anymore.
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i think you do it like
RAMAREA -> °BLAH