Author Topic: [C] SpeedX 3D reaches your Nspire !  (Read 33820 times)

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Offline Lionel Debroux

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Re: [C] SpeedX 3D reach your Nspire !
« Reply #30 on: October 08, 2012, 04:02:28 pm »
As for other random generator types, a LFSR with significant length (32 bits), initialized with significant entropy (preferably > 10 bits), can yield good enough results without requiring division / modulo.
Several demos made by Thomas Nussbaumer for the TI-68k series, which I ported to the Nspire, use a LFSR written in C. My 127-byte "TV noise" demo, in 68000 ASM, also uses a LFSR for size constraints.
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Offline Matrefeytontias

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Re: [C] SpeedX 3D reach your Nspire !
« Reply #31 on: October 13, 2012, 06:14:59 am »
Update !

I added obstacles :thumbsup: well, for now they're inconsistents, but they're here ! ;D



(credits to lkj for the xorrand function)
« Last Edit: October 13, 2012, 06:16:24 am by Matrefeytontias »

Offline AzNg0d1030

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Re: [C] SpeedX 3D reach your Nspire !
« Reply #32 on: October 13, 2012, 09:32:38 pm »
How do you lose? I watched the screenie, and noticed that nothing happened even when the obstacles are in the middle :P
You just lost the game.



Offline DJ Omnimaga

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Re: [C] SpeedX 3D reach your Nspire !
« Reply #33 on: October 14, 2012, 03:00:40 am »
How do you lose?

Losing The Game is IMPOSSIBLE?? O.O

Just kidding this looks kinda nice. Do you think in the grayscale version you can eventually add multiple shades of gray so it's no longer monochrome or would that hurt speed too much?
« Last Edit: October 14, 2012, 03:00:46 am by DJ_O »

Offline Matrefeytontias

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Re: [C] SpeedX 3D reach your Nspire !
« Reply #34 on: October 14, 2012, 07:36:38 am »
@AzNg0d1030 I just pressed ESC :P

@DJ_O I'll do that after removing the moiré, or you'll see an ugly grey curve coming to you from the center of the screen. And it doesn't hurt speed at all since grey are fully supported by the LCD.
« Last Edit: October 14, 2012, 07:37:52 am by Matrefeytontias »

Offline AzNg0d1030

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Re: [C] SpeedX 3D reach your Nspire !
« Reply #35 on: October 14, 2012, 07:37:21 pm »
@AzNg0d1030 I just pressed ESC :P

@DJ_O I'll do that after removing the moiré, or you'll see an ugly grey curve coming to you from the center of the screen. And it doesn't hurt speed at all since grey are fully supported by the LCD.
Ah so it isn't implemented yet? (Losing by hitting something)
You just lost the game.



Offline DJ Omnimaga

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Re: [C] SpeedX 3D reach your Nspire !
« Reply #36 on: October 14, 2012, 07:48:50 pm »
What is a moiré? ???

Offline Matrefeytontias

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Re: [C] SpeedX 3D reach your Nspire !
« Reply #37 on: October 15, 2012, 01:23:58 am »
@AzNg0d1030 not yet, but it's my next goal on my list ;)

@DJ_O a moiré is the ugly thing at the center of the screen, if you look well you'll see a cloud of dots which looks like nothing :P

Offline Stefan Bauwens

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Re: [C] SpeedX 3D reach your Nspire !
« Reply #38 on: October 15, 2012, 09:09:27 am »
Maybe I should point out that there is a mistake in the topic title. it should be reaches and not reach if I'm not mistaken.

Also, looking good.


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Offline Matrefeytontias

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Re: [C] SpeedX 3D reach your Nspire !
« Reply #39 on: October 15, 2012, 11:15:01 am »
Oh my, you're right :P
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Offline apcalc

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Re: [C] SpeedX 3D reaches your Nspire !
« Reply #40 on: October 15, 2012, 05:48:42 pm »
Looks good!  Great progress! ;)


Offline Matrefeytontias

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Re: [C] SpeedX 3D reaches your Nspire !
« Reply #41 on: October 16, 2012, 12:43:05 pm »
Aaaw, look at this great update ! :D

I added consistent obstacles, 86 patterns for the blocks to spawn, and working collision detection !



Now, it's fully playable and I've done the gameplay !

Here's what I planned to do :
  • Bonus and malus : they'll be parts of the tunnel filled with different colours corresponding to different (bon|mal) uses
  • 4 difficulty levels (Newbie, Easy, Hard and Hardcore, corresponding to different speeds)
You can of course propose things :)

Offline lkj

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Re: [C] SpeedX 3D reaches your Nspire !
« Reply #42 on: October 16, 2012, 01:08:35 pm »
What do you mean by "working collision detection"? I still don't die if I fall into an obstacle?
Also is it intended that the obstacles sometimes change their places when they're about five segments in front of you?

A highscore system would be cool :)

Offline AzNg0d1030

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Re: [C] SpeedX 3D reaches your Nspire !
« Reply #43 on: October 16, 2012, 06:01:53 pm »
What do you mean by "working collision detection"? I still don't die if I fall into an obstacle?
Also is it intended that the obstacles sometimes change their places when they're about five segments in front of you?

A highscore system would be cool :)
That's probably a bug. I guess you are supposed to lose when you hit an obstacle at the bottom of the screen :\
You just lost the game.



Offline Matrefeytontias

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Re: [C] SpeedX 3D reaches your Nspire !
« Reply #44 on: October 17, 2012, 02:04:03 am »
@AzNg0d1030 That's not it ; in fact due to the way I display the obstacles they appear two times : one at a normal distance and one far away. So when the place of the obstacles you just avoided change, the place of the buggy obstacles changes too, even if they are far away. It'll be resolved when I'll remove the moiré.

@lkj no, I meant "collision detection works now" :P

And yeah, I planned highscore, I just forgot to write it ;D