Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI-Nspire => Topic started by: lkj on July 08, 2012, 06:04:51 pm

Title: [contest] Pacman
Post by: lkj on July 08, 2012, 06:04:51 pm
I know it isn't really playable on calc, unfortunately I have only tested it on the emulator before entering, and made the speed so that it's good there :(

When will it be allowed to release an updated version? After the voting?
Title: Re: [contest] Pacman
Post by: shmibs on July 08, 2012, 09:06:41 pm
if it's just a minor fix, like changing a timer, resubmit it and the updated version will be used instead. squidget also had a minor bug that drastically influenced gameplay, and he was allowed to update it. major updates, though (more than two or three lines of code) are too much.
Title: Re: [contest] Pacman
Post by: lkj on July 09, 2012, 07:35:47 am
it was only that the speed of all characters was set too slow, they moved 1/12 of a pixel per frame but they should move half a pixel.
Title: Re: [contest] Pacman
Post by: Loulou 54 on July 09, 2012, 12:02:34 pm
Oh yes it would be cool, it is a bit too slow on calc indeed.. ^^
Nice game otherwise ! :)

EDIT : other thing : there is only one monster when I play. The others remain in the middle square. :/
Title: Re: [contest] Pacman
Post by: lkj on July 09, 2012, 12:12:11 pm
That's a side effect of if being too slow...

faster version in attachment
Title: Re: [contest] Pacman
Post by: Loulou 54 on July 09, 2012, 12:15:46 pm
Ok thanks, I'll try it out. :)
Title: Re: [contest] Pacman
Post by: ExtendeD on July 09, 2012, 01:37:38 pm
Good to see there's at least one Ndless/C program for the contest :) Nice job lkj.
Title: Re: [contest] Pacman
Post by: lkj on July 09, 2012, 03:30:29 pm
Thanks :)

It's just not finished yet, and I have a weird bug which I have no clue what causes it.

Didn't you say that the speed difference between calculator and nspire emu should be very small? This would mean I have a weird problem with a 6 times slower program on calc.
Title: Re: [contest] Pacman
Post by: Jim Bauwens on July 09, 2012, 03:32:53 pm
That would be strange, as IIRC nspire_emu always tries to emulate the real speed.
Possibly some hardware (such as the NAND) might be faster in the emulator.

Anyway, looks like a nice game. Will try it soon :)
Title: Re: [contest] Pacman
Post by: lkj on July 20, 2012, 06:43:18 pm
Update!  :)

Tell me what you think about the speed of this version: too slow or good?

I still need to make a title screen and the AI is also a bit strange right now...
Title: Re: [contest] Pacman
Post by: SpiroH on July 31, 2012, 08:31:31 pm
Only today i've had the chance to try it out and it looks great to me ;). It's a shame we don't have sound (yet?) to better revive oldish and already fading memories.
In the emulator the speed looks fine to me.
Title: Re: [contest] Pacman
Post by: DJ Omnimaga on July 31, 2012, 08:34:10 pm
Sound would indeed have been awesome. I wonder if standard USB speakers with a small USB adapter would work? In Lua sound was already attempted but it was played over the calculator dock.

I'll have to play the new version soon, but I tried the contest updated version and it was already great. :) The graphics are very similar to the NES one.
Title: Re: [contest] Pacman
Post by: lkj on August 02, 2012, 02:04:12 pm
I'm glad you like it :)

I think USB speakers are possible, but as I don't know much about USB I'll have to wait until someone else makes it.
Title: Re: [contest] Pacman
Post by: DWLooney on August 18, 2012, 02:30:07 am
Cool game, I like (:
BTW, the game sometimes glitches in the map generation, weirdly.
My calc IS overclocked
Title: Re: [contest] Pacman
Post by: lkj on August 18, 2012, 09:14:42 am
Thanks :)

BTW, the game sometimes glitches in the map generation, weirdly.
Do you have the latest release?
Title: Re: [contest] Pacman
Post by: tronix on May 03, 2015, 03:54:52 pm
The link for the latest version says I'm not allowed access... can someone please post a link to the latest version of paceman?
Title: Re: [contest] Pacman
Post by: Art_of_camelot on May 03, 2015, 04:40:49 pm
There's a post on the previous page that has a zip file. Try that on maybe?
Title: Re: [contest] Pacman
Post by: Sorunome on May 04, 2015, 04:17:05 am
There's a post on the previous page that has a zip file. Try that on maybe?
That one gives that permission denied error, i guess it was due to the id offsets
Title: Re: [contest] Pacman
Post by: Art_of_camelot on May 04, 2015, 08:22:54 am
Really? the one in this post:
Update!  :)
  • everything is controlled by a timer now, that means no more strange problems with the ghosts staying in their den or floating through walls
  • changed the graphics for b/w calcs, it should now be playable also on them
  • improved enemies in general
  • closed memory leak and cleaned up the code

Tell me what you think about the speed of this version: too slow or good?

I still need to make a title screen and the AI is also a bit strange right now...

is the one I'm talking about, and it works fine for me.
Title: Re: [contest] Pacman
Post by: Sorunome on May 04, 2015, 09:02:16 am
Oh, i was referring to the one in
Thanks :)

BTW, the game sometimes glitches in the map generation, weirdly.
Do you have the latest release? http://www.omnimaga.org/index.php?action=dlattach;topic=13951.0;attach=13271 (http://www.omnimaga.org/index.php?action=dlattach;topic=13951.0;attach=13271)
Title: Re: [contest] Pacman
Post by: timedia on February 19, 2018, 04:28:20 pm
Sorry for reviving an old thread,

I am trying to run this in ndless 4.5 on os 4.5.0.1180 and it crashed and rebooted my nspire CX revision AB