Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI-Nspire => Topic started by: Chockosta on June 18, 2011, 09:20:50 am
-
Hi everybody !
I introduce here my second project in Lua (after my space invaders (http://ourl.ca/11394)) : Bobby Carrot.
It's a mobile game which I try to port to the Nspire.
It's a puzzle game about a little rabbit who has to eat all the carrots of each level.
I made the menu, the sprites, the level displaying and the scrolling. It remains the tiles actions and 48 levels :)
(I'm going to do a level creator in C)
First, it was going to be my contest entry. But my free version of Nspire student software expires in 18 days, so I give up (I'll have to ask someone to make the .tns for me, and I can't share the code if it's a contest entry)... :'(
The level creator is attached, if you know the game, try it. There's a readme in the ZIP file.
-
sweet bunny ;)
Is he animated?
I hope so.
-
He's not animated yet, but I hope I'll can do it.
-
Hope you'll make it.
little hint:
try to make a better change betwen the Plants and the grey place (on the screenshot)
-
Well this could be a good idea, but if I did that, the sprites won't be "mappable" (I really don't know the word)
I'll try that.
-
Looks very nice indeed! :)
Very sad to hear that progress may halt because of the loss of student software. :'(
-
There are other tools you can use to convert the files... they just won't be compatible with OS 3.0.2 until you load it onto your calculator and send it back to the computer.
Looks great!
-
Yeah, but I have OS 2.0.1 on my calc. (I love oslauncher !)
I finished the level creator (beta).
I attach it in the first post. You can try it if you already know the game...
There's a readme in the ZIP file
For the ones who like C code, I post the code here :
#include <SDL.h>
#include <SDL_image.h>
#include <stdio.h>
#include <stdlib.h>
typedef struct
{
uint8_t quit;
uint8_t clic;
uint8_t key[SDLK_LAST];
SDL_Rect mouse;
} eventsManager;
void updateEvents(eventsManager *evts)
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_KEYDOWN:
evts->key [event.key.keysym.sym] = 1;
break;
case SDL_KEYUP:
evts->key [event.key.keysym.sym] = 0;
break;
case SDL_QUIT:
evts->quit=1;
break;
case SDL_MOUSEBUTTONDOWN:
evts->clic=1;
break;
case SDL_MOUSEBUTTONUP:
evts->clic=0;
break;
case SDL_MOUSEMOTION:
evts->mouse.x=event.motion.x;
evts->mouse.y=event.motion.y;
break;
default:
break;
}
}
}
int main(int argc, char **argv)
{
int width,height,startx,starty,i;
int current=2;
char title[100];
char str[100];
FILE *filein = fopen("in.txt","r");
fscanf(filein,"%d %d %d %d",&width,&height,&startx,&starty);
fclose(filein);
if (width>40)
width=40;
if (width<10)
width=10;
if (height>20)
height=20;
if (height<7)
height=7;
sprintf(title, "Bobby Carrot Level Creator - %d x %d - start : %d;%d",width,height,startx,starty);
uint8_t *array=malloc(width*height*sizeof(uint8_t));
memset(array,2,width*height*sizeof(uint8_t));
//vars
SDL_Surface *window = NULL;
SDL_Surface *toolbar = NULL;
SDL_Surface* sprites[14];
SDL_Rect postb = {0,0};
SDL_Rect posblit;
uint8_t end=0;
unsigned int ellapsed, time;
//SDL routines
eventsManager events;
memset(&events, 0, sizeof(eventsManager));
SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER);
window=SDL_SetVideoMode(width*30,height*30+30,32,SDL_HWSURFACE|SDL_DOUBLEBUF);
SDL_WM_SetCaption(title,NULL);
toolbar=IMG_Load("toolbar.jpg");
for (i=0;i<14;i++)
{
sprintf(str,"Sprites/Bobby-%d.gif",i+1);
sprites[i]=IMG_Load(str);
}
//render loop
while (!end)
{
//FPS management
time=SDL_GetTicks();
//Events management
updateEvents(&events);
if (events.quit||events.key[SDLK_ESCAPE])
end=1;
if (events.key[SDLK_a])
current=1;
if (events.key[SDLK_z])
current=2;
if (events.key[SDLK_e])
current=3;
if (events.key[SDLK_r])
current=4;
if (events.key[SDLK_t])
current=5;
if (events.key[SDLK_y])
current=6;
if (events.key[SDLK_u])
current=7;
if (events.key[SDLK_i])
current=8;
if (events.key[SDLK_o])
current=9;
if (events.key[SDLK_p])
current=10;
if (events.key[SDLK_q])
current=11;
if (events.key[SDLK_s])
current=12;
if (events.key[SDLK_d])
current=13;
if (events.key[SDLK_f])
current=14;
if (events.mouse.y>30 && events.clic)
{
if (current==14)
array[(events.mouse.y-30)/30*width+events.mouse.x/30]=0;
else
array[(events.mouse.y-30)/30*width+events.mouse.x/30]=current;
}
SDL_FillRect(window, NULL, SDL_MapRGB(window->format, 180, 115, 53));
for(i=0;i<width*height;i++)
{
if (array[i]!=0)
{
posblit.x=(i%width)*30;
posblit.y=(i/width)*30+30;
SDL_BlitSurface(sprites[array[i]-1],NULL,window,&posblit);
}
}
SDL_BlitSurface(sprites[current-1],NULL,window,&events.mouse);
SDL_BlitSurface(toolbar,NULL,window,&postb);
SDL_Flip(window);
//50 FPS
ellapsed = SDL_GetTicks() - time;
if (ellapsed < 20)
SDL_Delay (20 - ellapsed);
}
filein=fopen("out.txt","w+");
fprintf(filein,"{%d,%d,%d,%d",width,height,startx,starty);
for (i=0;i<width*height;i++)
{
fprintf(filein,",%d",array[i]);
}
fprintf(filein,"}");
fclose(filein);
//Free
free(array);
SDL_FreeSurface(window);
SDL_FreeSurface(toolbar);
for (i=0;i<14;i++)
{
SDL_FreeSurface(sprites[i]);
}
SDL_Quit();
return 0;
}
-
Beta version of the game !
You can try the 10 first levels (good luck for level 10).
I didn't add a readme, so here are the controls :
arrows : control Bobby / select the level
escape : quit the current level
enter : select the level.
There are 6 kinds of blocks :
-bush : it blocks you.
-rotating pipes : they rotate 90° clockwise each time you go on them.
-buttons : if you push them, all the pipes rotate.
-spikes : you can walk on them only once.
-carrots : eat them all !
-target : when you have eaten all the carrots, go on the target in order to complete the level.
You can see a video of the level 8 here (http://www.youtube.com/watch?v=gLJ6nmmV0Bg)
If someone could make some maps, It would be very nice :). It's pretty hard to do a good level...
-
looks great. ;)
but can you try to modify the walking?
It needn't to be animated, but It would look better if the steps aren't like beaming.
Or that the rabbit looks into the direction where he's walking. (Bad english... :-\ )
-
The graphics look really nice. This is why I wish I had an nspire...
-
The graphics look really nice. This is why I wish I had an nspire...
Yap, he's taking full advantage of greyscale, like Hoffa did in Pixel Escape. This is getting awesome, nice job :)
-
Thanks for the comments !
For the rabbit, I can't make his movement "smooth". It would become too slow.
I could make him looking into the direction where he's walking (I don't know how to say it better :D ), but I'd have to add 3 sprites. The tns file is already 34 KB heavy. Adding these 3 big sprites would make it ~50 KB heavy. Is it too much or not ?
-
Good games are large and very good games are very large. That's normal ;)
If it's not too large fot the TI, it's ok.
(http://www.omnimaga.org/index.php?action=dlattach;topic=9064.0;attach=8216;image)
-
I've just added these sprites, and it's only 40 KB large :)
And, nice picture ! Bobby is gonna eat you all !
-
THANX ;D
Your Picture looks great!
-
my free version of Nspire student software expires in 18 days, so I give up
You could delete the registry, or if TI isn't that smart, you could just reinstall. Also try uploading a PNG screenshot, I want to see this in full quality!
-
Yes, I was thinking to delete all the registry things which have "student software" in their name...
I hope it'll work.
And, you want me to upload a PNG screenshot ? JPEG quality is not that bad, is it ?
I'll do that tomorrow (in France)
-
And, you want me to upload a PNG screenshot ? JPEG quality is not that bad, is it ?
I just wanted to see what it would look like in action. JPEG isn't lossless like PNG, but it's better than most BMPs, which I'm glad you didn't use.
-
And, you want me to upload a PNG screenshot ? JPEG quality is not that bad, is it ?
I just wanted to see what it would look like in action. JPEG isn't lossless like PNG, but it's better than most BMPs, which I'm glad you didn't use.
BMPs often have as good image quality as PNGs... But the file sizes can get very large.
-
Hey Chockosta, Bobby Carrot looks pretty neat, good work!
-
Wow this looks pretty great! This definitively deserves a news.
-
Thanks !
----------------
New update : now the rabbit can turn, and there are 20 levels. Still no volunteers to help me making levels ?
(I attach a PNG screenie)
-
New beta version !
The whole game is nearly done.
The 40 first levels are ok. It remains only 10 levels...
Still no volunteers to help me making levels ?
-
New beta version !
The whole game is nearly done.
The 40 first levels are ok. It remains only 10 levels...
Still no volunteers to help me making levels ?
How does this game work exactly? MAYBE I could help making levels. How big can a level be?
edit:I don't have a Nspire, but I guess I can design levels.
-
Thanks ! The matter is that I need difficult levels...
A level can be 40*20 blocks big. (It's often around 16*12 blocks)
This game is a puzzle game, like the chip's challenge.
The rabbit, Bobby, has to eat all the carrots and reach the end of the level.
There are several kinds of blocks (Hard to explain with my poor English) :
(http://i45.servimg.com/u/f45/11/25/11/26/toolba10.jpg) (http://www.servimg.com/image_preview.php?i=88&u=11251126)
A : Bobby has to reach this target when he has eaten all the carrots.
Z : Bobby cannot walk on these blocks. Kind of walls.
E, R, T, Y, U & I : These blocks rotate 90° clockwise when Bobby leaves them.
O & P : Bobby can walk on them only once. When he leaves a "O" block, the block becomes a "P" block. The "P" block is also a wall.
Q : Bobby has to eat them all.
S : The "S" block is a button, when Bobby push it, all the "E", "R", "T", "Y", "U" & "I" blocks rotates 90° clockwise, all the buttons are inverted. (All the "S" become "D" and all the "D" become "S")
D : Button down. Bobby cannot use them, but "S" buttons can invert them.
F : Empty. Bobby can walk on them.
You can see them in this video (http://www.youtube.com/watch?v=BWrtFgyTjfU)
In the first post, you can download a level creator for your computer, but it's not really convenient... (You can't edit created levels)
-
Alright. I'll take a look at this. Just don't exect tons of levels rightaway :P
-
it looks already way better than the first version
-
Thanks !
And, Stefan, I'd just like 10 good levels, I've already done the 40 other ones... And I lack of inspiration. Thank you really much for trying to help me :)
-
This looks great almost enough to make me upgrade my calc to 3.02
-
Try the 3.0.1 with TNOC...
I switch between OS 2.0.1 (for OSlauncher) and OS 3.0.1 (for Lua)
-
I use 2.0.1 for OSLauncher
-
Yes, I understood it, but if you want to try Lua games, you can try the OS 3.0.1
If you use TNOC to modify it, you can go back to OS 2.0.1.
-
Yes, I understood it, but if you want to try Lua games, you can try the OS 3.0.1
If you use TNOC to modify it, you can go back to OS 2.0.1.
TNOC'd 3.0.2 can downgrade using DowngradeFix (but if it isn't TNOC'd, downgrading is impossible).
-
Theres a toll to downgrade from 3.02?
-
Theres a toll to downgrade from 3.02?
Yes, but the OS must be TNOC'd, otherwise it won't work (since the exploit is in boot2 1.4 and not the OS).
-
Alright. I was playing with the editor. Here's one level.
-
Nice ! I love it.
But you have to add walls all around the level, else Bobby can go out of the level...
-
Nice ! I love it.
But you have to add walls all around the level, else Bobby can go out of the level...
I believe it's 20x20 now. I guess I can't have 22x22 so I'll have to edit it. Since I can't edit it I'll have to remake it. The problem is I don't know how to view the level.
-
I've taken a few screenshots. (See attachment)
And the highlighted (in red) part make the level impossible...
But else, it's really good !
I've never thought about making huge mazes.
-
I've taken a few screenshots. (See attachment)
And the highlighted (in red) part make the level impossible...
But else, it's really good !
I've never thought about making huge mazes.
Thanks. I'll try to edit it. Sorry for that mistake.
EDIT: Here it is. It's a bit different ofcourse.
EDIT2: Here's another level.
-
These levels are great.
Thank you very much.
For the help menu, could someone tell me if these sentences are correct ? (due to the lack of space, I had to make them short)
-
I can't see any problems with those sentences. The one that describes the finish is quite short, but I'm sure it'll be okay, considering how little space there is. There's one thing you might want to change, though - remove the spaces before the ! characters.
-
Oh, in English there isn't any space before "!" ? Strange...
Ok, that's fixed
-
Thanks Chocosta :) A mention in the readme or so would have been good enough :)
Wen I get on the computer I'll try to make some more levels.
EDIT: And another level :)
Hope you like it.
-
Thanks Chocosta :) A mention in the readme or so would have been good enough :)
Man, you don't even own a Nspire and you help me. You deserve something better than that. :)
EDIT: And another level :)
Hope you like it.
I. Love. You.
This is just amazing (actually there was a little mistake, which made this level impossible, but I modified it. Just remember that when one button is pressed, all the buttons are inverted, so I had to add a "off" button)
Your levels really don't look like mine. This is great because it makes the game more "various" (I'm not sure the word is correct).
This is one of my hardest levels (It may look easy, but try it. If you succeed, congrats. Really.)
-
This looks amazing!
Woudl you be able to post the updated version?
-
Well, it remains 7 levels... (levels 43 to 49)
The level that I showed in my previous post is level 50. Please try it :D and tell me if you succeeded...
-
Thanks Chocosta :) A mention in the readme or so would have been good enough :)
Man, you don't even own a Nspire and you help me. You deserve something better than that. :)
EDIT: And another level :)
Hope you like it.
I. Love. You.
This is just amazing (actually there was a little mistake, which made this level impossible, but I modified it. Just remember that when one button is pressed, all the buttons are inverted, so I had to add a "off" button)
Your levels really don't look like mine. This is great because it makes the game more "various" (I'm not sure the word is correct).
This is one of my hardest levels (It may look easy, but try it. If you succeed, congrats. Really.)
Actually my brother has a nspire. But I never go on it. Maybe I can ask him to put Bobby Carrot on it(if he hasn't already ;) )
-
It's also possible to play it on a TI Nspire CX CAS, or?
-
It's also possible to play it on a TI Nspire CX CAS, or?
all Lua programs should be playable on a CAS CX I believe
-
good.
(I'm still wayting on my ti. - thet's why I wasn't sure.)
Nice Icon!! :D
-
It will change very time you refresh the page. Which one did you like?
-
The BE RATIONAL - GET REAL
But the hand with the desktop isn't bad, too
The penguin is sweet!
How have you made this?
That's cool!
(New pictures everytime I refresh the site)
-
The BE RATIONAL - GET REAL
But the hand with the desktop isn't bad, too
The penguin is sweet!
How have you made this?
That's cool!
(New pictures everytime I refresh the site)
Theres only 5/6 I was given the script to do it and all except one of the pictures is off the internet. The one I made is the little soldier. It was a sprite for a game. I have a gif of him somewhere
-
Another level. I drawed this one first on paper. It's supposed to be quite difficult.
-
level 22 is impossible =)
-
Today, my computer get infected by a fucking virus. Fortunately, no data lost.
But I convinced my parents to allow me to install Linux (Ubuntu) !
So the development is paused for a few days, until I learn to use my new OS.
@Stefan Bauwens
Thanks, once again ! I'll look at that carefully in a few days.
@Levak
Yes, it's fixed now. I've just inverted the two buttons. Did you really do all the other levels ? :o
-
Chockosta, if you need any help with Linux, you can ask here as there are a few Linux freaks here :)
-
It's looking better and better :o Does Bobby face different directions now? I can't try this because I don't have a CX but I'll try to get it on the online Lua player.
EDIT: Doesn't work. Blame TI.
-
I don't think it will detect your keypresses (in the online player)
-
Yeah, it didn't :(
-
@Levak
Yes, it's fixed now. I've just inverted the two buttons. Did you really do all the other levels ? :o
I've finished it like 15 times on my phone during 3 boring high shool years x)
-
I understand...
Did you finish the level 50 ?
-
I understand...
Did you finish the level 50 ?
Yes =)
-
Well, now I've learned to use Linux (as a beginner).
I can go back coding... But nothing seems work. The emulator, in the "Linux" folder, contains only a bash script and a .EXE file... The script tries to execute the .EXE file, and it doesn't work.
TiLP only contains a "setup.exe" and several readmes.
I am a bit desperate...
-
First off all, exe programs don't work ine Linux, as they are make for windows. In recommend this converter: http://www.ticalc.org/archives/files/fileinfo/437/43704.html , which works in Linux.
As for tilp, the version in the Ubuntu repo is currently outdated, so you will need to compile it from source. Here is how to do it:
First download this script: http://lpg.ticalc.org/prj_tilp/download/install_tilp.sh
Copy it to your home directory ("/home/chockosta")
Open a terminal (Applications --> Accessories -->Terminal)
Run this:
sudo apt-get install subversion autoconf automake libtool libglib2.0-dev zlib1g-dev libusb-dev libgtk2.0-dev libglade2-dev libsdl1.2-dev gettext bison flex groff texinfo xdg-utils
This will install all the dependencies to compile tilp.
Then run this:
chmod +x ./install_tilp.sh
sudo ./install_tilp.sh
You will be asked for your password, type it (its normal that you don't see it while typing).
Then wait for the installation to finish.
When its done (without any errors) you have successfully installed and compiled tilp. To use tilp just run "sudo tilp" in a terminal.
-
The emulator, in the "Linux" folder, contains only a bash script and a .EXE file... The script tries to execute the .EXE file, and it doesn't work.
You mean my package for Goplat's emulator (nspire-emu) ?
-
I love playing this game on my Nspire CX! The colors are truly beautiful! :)
Great work!!!
-
...
Thanks ! It works.
The emulator, in the "Linux" folder, contains only a bash script and a .EXE file... The script tries to execute the .EXE file, and it doesn't work.
You mean my package for Goplat's emulator (nspire-emu) ?
I guess... It's the emulator which is on TI-Bank.
I love playing this game on my Nspire CX! The colors are truly beautiful! :)
Great work!!!
Thank you :)
Stefan, I can't finish your last level... Is it really possible ? Or maybe it's just too difficult for me.
-
Stefan, I can't finish your last level... Is it really possible ? Or maybe it's just too difficult for me.
I'll 'force' Jim to put it on his calc, and then I'll try it myself. Maybe I forgot something.
EDIT: Can you upload the game with my level in it, so I an play it?
-
Oh, sorry. It is level 45 (As you can see, it remains only 2 levels ! I'll make one today, if you could do the other one, it would be perfect !)
-
Oh, sorry. It is level 45 (As you can see, it remains only 2 levels ! I'll make one today, if you could do the other one, it would be perfect !)
Alright, I played it, but I saw already a mistake(maybe there're more). If you could take away the block circled around with blue(As you can see in the picture), I think it might work. :)
Also, I'll work on another level :)
EDIT: I played level 50 as well, and I got trough. :)
-
Still impossible...
Woah, congrats for level 50 ! I really thought it would take hours. You can try level 49, which is hard too.
(I attach the new version with your modification. And it remains only level 48 !)
-
Okey, I think that I found the mistakes. If you could remove the blue-circled blocks, turn the yellow-circled blocks 90 degress right then I believe it might work.
Sorry for all these mistakes. :-\
EDIT: OOPS(forgot the picture)
EDIT2: Here's a new level. Hope you like it.(It isn't too difficult). Maybe you could convert in to .tns so I can try it first. :)
-
I finally finished that level ! And it is great.
For the second one, it's a good level too.
So all the 50 levels are done, I think that's the final release !
-
YEAY! Don't forget to put it on ticalc.org ;)
-
I have to write the readme first (I hates these things)
EDIT : Could someone tell me if there is any mistake ?
|-----------------------------------------------------------------------|
|ENGLISH |
|-----------------------------------------------------------------------|
| Keys : |
|Arrows : select your level/control Bobby |
|Enter : play the selected level |
|Esc : quit the current level |
|-----------------------------------------------------------------------|
|Help Bobby, the rabbit, to eat all the carrots... But be careful, |
|because there are lots of traps! Spikes, rotating ways, mazes... |
|(Use Ctrl+? or Ctrl+H in the documentto see a detailed description of |
|each block) |
|-----------------------------------------------------------------------|
-
need a space in "documentto"
other than that, it's great! Short and to the point. ;)
-
ticalc.org just accepted my prog.
Download it (http://www.ticalc.org/archives/files/fileinfo/440/44058.html)
-
Great to hear this. I think it deserves a feature at ticalc.org :)
-
Wow awesome and congrats for the ticalc news!
Are you planning to put this in the archives here too by the way?
-
Great!
-
Wow, congrats with the feature Chocosta! Definitely deserved!
-
Nice feature, it's indeed well-deserved :)
-
Thanks everybody :)
DJ_O : Good idea ! I submitted it. (And a snake game that I did a long time ago)
-
I've just added these sprites, and it's only 40 KB large Smiley
And, nice picture ! Bobby is gonna eat you all !
Oh yes, he is...
Or isn't he?
This is version 3 or the gif.
It's not perfect, but I'm working on it.
-
You should do cartoons for a TV channel :)
(http://i45.servimg.com/u/f45/11/25/11/26/screen12.png) (http://www.servimg.com/image_preview.php?i=94&u=11251126)
Is the "a bit chocolate" referring to me ? Oh no ! Please, Harry, stop him :D
How much time did you spend doing that ?
-
Thanx! :)
I've needed only two or three hours.
YOU have written BOBBY IS GONNA EAT YOU ALL.
And it's really not very good to tell me of a everything-eating monster, if YOU are food (chocolate)
Yes, I ment you!
I'll make more pics of it, so that one of the rabbits will win.
Wut I'm not sure yet, if Harry will win.
Any special wishes for the fight?
You can send me a PM, if you want to.
Should I make such animations of any other games, too?
:w00t: Maybe this smiley will be in the animation, too.
But I'm not sure.
-
I hope harry will win... Else I will die as a rabbit meal ! I hope he doesn't like milk chocolate :)
I don't think that I have special wishes, you are the artist...
If any other game inspires you, you sure should do more animations !
-
I've just added these sprites, and it's only 40 KB large Smiley
And, nice picture ! Bobby is gonna eat you all !
Oh yes, he is...
Or isn't he?
This is version 3 or the gif.
It's not perfect, but I'm working on it.
Awesome.
-
Version four.
Now, there are 107Pictures in it.
No, Chockoste, you won't be eaten BY A RABBIT :evillaugh:
And I don't think one of the Two rabbits will win ;D
Of cause, It's not completed, yet. I'll continue it.
-
Sorry, I couldn't use Internet for a few days. So I haven't seen your gif earlier :(
And... It is wonderful ! I love the fight ! Especially the fireball :)
-
Thanx!
I'll continue with it in a few days.
(Tomorrow it's the last school-day...)
any wishes yet?
-
I look forward for it !
Mmmmh... I don't have any special wish... (Well, I obviously would like more pretty effects like your fireball !)
-
Great work !
I have a scenario idea: at one time, the dark one gets very angry and launches a lot of fireballs. Then, everything explodes :w00t: ... The screen is dark... The smoke gets slowly away... everything is burned... The two rabbits are lying on the floor... Then, the-one-you-want-to-win stands up while the other one is dead.
If you don't like my scenario, you can tell me and make yours, after all, it is your gif ;D
-
This game is awesome, both in concept and execution. Keep up the great work. :D
-
Hayleia:
I think it'l be only a bit different like your idea:
They'll shoot blocks at each other, shoot fireballs,...
Then, the map disappears in a big fireball and everything is burning. (but NOT the two rabbits)
The two rabbits are lying on the floor.
The third rabbit comes to them and laughs about them.
Then, another enemy will appear.
I'm still not sure, what yn enemy it would be.
Maybe an angry carrot...
Chockosta:
Would you like to survive?
(the chocolate=you)
-
I've always wanted to be eaten by a rabbit ;D
-
this is the next part.
lava! Yay! :D
I'll continue it.
Is there a possibillity to change the maximum allowed attahment size?
I don't have enough place for the animation... :P
-
Nice ! But the lava animation is a bit slow, don't you think so ?
-
yeah. I was still working at it.
I'll make the lava better, so that it will grow while the rabits will continue talking.
Am I allowd to draw a rabit, eating chocolate? 8)
-
The graphics are phenomenal, keep it up p2, I have to say that explosion is sweeet.
-
Am I allowd to draw a rabit, eating chocolate? 8)
You sure can. Poor chocolate...
-
thanx, ephan.
Chockosta:
poor chocolatechockosta :evillaugh:
(http://img.removedfromgame.com/imgs/0-all.gif)
I've made a few other new things, but I haven't continued it. This is only an update of the GIF.
(I hope the lava is better, now!)
I'll continue it soon.
-
Lol, good work so far p2.
-
Thanx!
Is the lava good enough, now?
-
Nice ! Now I like the lava.
Keep up the great work !
-
Should I start a new topic for the animations so that I upload them there and that everyone could ask things there, or should I continue uploading them here?
I'll soon be ready with the fight.
-
It's up to you.
If you plan to add a lot of pictures, maybe you should start a new topic...
-
I think I will open a new Topic.
Thanx for this funny Game, Chockosta!