• [Ndless] nKaruga 5 2
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Author Topic: [Ndless] nKaruga  (Read 85784 times)

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Offline pimathbrainiac

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Re: [Ndless] nKaruga
« Reply #60 on: June 16, 2014, 11:55:59 am »
Okay. That's good, then :P Keep up the good work!
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Offline Streetwalrus

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Re: [Ndless] nKaruga
« Reply #61 on: June 16, 2014, 12:21:31 pm »
Wow that's sick indeed. I'd even say it's ill.
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Offline Hayleia

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Re: [Ndless] nKaruga
« Reply #62 on: June 16, 2014, 12:34:31 pm »
Erm, those screenshots do look appealing but on calc, it's not so fun :P
  • It is slow, maybe you forgot to remove the sleeps or whatever
  • Why don't you use numkeys to move ? It is very annoying on CXes and other touchpad Nspires
  • Why the heck is ESC for firing ? I tried all the obvious keys but this one to fire, then I was about quit and pressed ESC (to quit, as I said) and it fired x.x Then I was wondering what was the key to exit, and found out it was DEL but seriously, why ESC for something else than quitting ? Every Nspire program quits with ESC
So of course, do what you want, but if you don't do "numpad to move, ctrl to fire and shift/tab to change polarity" (tab is what you use already), make a good readme about it :P
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Offline Matrefeytontias

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Re: [Ndless] nKaruga
« Reply #63 on: June 16, 2014, 12:44:55 pm »
Oh wait a minute.



Correct program attached.

Guess who uses ESC as A ? GBC4Npsire. And I found that pretty logical since you can hold your Nspire like a gamepad → use the (click|touch)pad as arrows. I've always been uneasy with numkeys as arrows. But you know what, I'll do a controls configuration menu.

Also it's not like I didn't detailed it in previous posts --'

Offline Streetwalrus

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Re: [Ndless] nKaruga
« Reply #64 on: June 16, 2014, 12:47:15 pm »
Lol you did that to throttle the emu ? :P

Offline Matrefeytontias

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Re: [Ndless] nKaruga
« Reply #65 on: June 16, 2014, 12:47:50 pm »
Exactly <_< now I can't test it on emu, neither the monochrome or color version. At least it's super-fast, so I'm happy ;D

Offline Matrefeytontias

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Re: [Ndless] nKaruga
« Reply #66 on: June 17, 2014, 01:29:53 pm »
New pattern using Hayleia's sprites :D



Yeah I know bullets aren't coming from the right spot.

Offline Sorunome

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Re: [Ndless] nKaruga
« Reply #67 on: June 17, 2014, 04:32:13 pm »
So many bullets O.O Also, awesome pattern :)

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Offline Streetwalrus

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Re: [Ndless] nKaruga
« Reply #68 on: June 17, 2014, 05:48:34 pm »
Bullet hell indeed. *.* Looks epic. :thumbsup:

Offline 123outerme

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Re: [Ndless] nKaruga
« Reply #69 on: June 18, 2014, 07:37:19 pm »
Is the point of fireback to heal you? Because that would seem counterproductive to what the developers would likely want, to have you fight the enemies on the opposite polarity.

Offline ordelore

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Re: [Ndless] nKaruga
« Reply #70 on: June 18, 2014, 07:38:20 pm »
The bullets don't heal you. They simply don't hurt you.
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Offline Matrefeytontias

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Re: [Ndless] nKaruga
« Reply #71 on: June 18, 2014, 08:10:43 pm »
Bullets of your polarity don't have no effect : upon absorbing one, you earn points (only a few) and it also charges your power gauge - though it's not implemented yet. The point of fireback is to give you bullets to absorb so that you can have access to a power release (todo too, it's like homing lasers - shut up Hayleia that's actually in the original), but it also becomes a danger if you have to switch polarity.

So a tough point of a the game is to chose wether you want to kill an enemy fast or to charge your laz0r, with the risk that you'll have to switch polarity in the middle of the fireback.
« Last Edit: June 18, 2014, 08:12:29 pm by Matrefeytontias »

Offline Hayleia

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Re: [Ndless] nKaruga
« Reply #72 on: June 19, 2014, 03:53:01 am »
(todo too, it's like homing lasers - shut up Hayleia that's actually in the original)
I didn't say anything :P
Plus, I tried the original (on GameCube) and I saw them.
And don't ask me why I tried the last level on the hardest difficulty. I didn't understand anything in that checkerboard at the end :P
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Offline Matrefeytontias

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Re: [Ndless] nKaruga
« Reply #73 on: June 20, 2014, 03:53:50 am »
So I replaced the big test enemy by pierrotdu18's sprite, since I thought the amount of bullet fired was in correct proportion with the enemy itself :P it works amazingly well !



Also, I shrank the enemy from 80*80 to 60*60 because it was obviously too large (1/3 of the screen vertically ? Really ?)

Offline Sorunome

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Re: [Ndless] nKaruga
« Reply #74 on: June 20, 2014, 04:05:51 am »
I like the part where there are ships and bullets. :thumbsup:

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