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Offline Streetwalrus

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Re: [Ndless] nKaruga
« Reply #75 on: June 20, 2014, 04:46:52 am »
I like the part where there are ships and bullets. :thumbsup:
That. Also the scaling destroyed the sprite a bit. :/

Offline Matrefeytontias

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Re: [Ndless] nKaruga
« Reply #76 on: June 20, 2014, 04:49:42 am »
Well it's not that bad IMO. This is still a calculator game, keep that in mind.

Also, instead of redoing the sprites so they look 2D, pierrotdu18 accepted to work on every ship sprites to make them look 3D :D so the game will certainly have an awesome feel to it :w00t:
« Last Edit: June 20, 2014, 04:51:17 am by Matrefeytontias »

Offline Streetwalrus

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Re: [Ndless] nKaruga
« Reply #77 on: June 20, 2014, 04:52:26 am »
I do hope so ! :D

Offline Matrefeytontias

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Re: [Ndless] nKaruga
« Reply #78 on: June 22, 2014, 06:12:40 am »
So Metaru delivered the new cel-shaded sprites ! :D

Until now I was using scaled-down versions of his bigger sprites, but he made other ones to the right size so it doesn't look blocky and shit like my scaled-down versions did :P

Take a look at that !


Offline Sorunome

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Re: [Ndless] nKaruga
« Reply #79 on: June 22, 2014, 06:13:05 am »
* Sorunome prods matref to add explosion animations :P

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Offline Matrefeytontias

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Re: [Ndless] nKaruga
« Reply #80 on: June 22, 2014, 06:14:23 am »
Well yeah, give me one and I'll implement it :P

Offline Streetwalrus

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Re: [Ndless] nKaruga
« Reply #81 on: June 22, 2014, 07:12:36 am »
Awwww yeah. <insert epic guitarist here>

Offline Hayleia

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Re: [Ndless] nKaruga
« Reply #82 on: June 22, 2014, 07:39:30 am »
Great new sprites !
For explosions, what you can do is draw orange growing circles around the place of the explosion (not concentric). I think this was what used in Kirby Super Star but I can't find any video of explosions -.-
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Offline Matrefeytontias

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Re: [Ndless] nKaruga
« Reply #83 on: June 22, 2014, 10:10:02 am »
I would prefer actual explosion sprites :)

Also, you were day-dreaming of it without daring mentioning it, but here it is ... scrolling background awesomeness !



As I said, you'll be able to turn it off in the final game, for speed and/or monochrome screen issues :)

This is possible because I noticed that memcpy could be made 4 times faster in the context of nKaruga because I can refresh the buffer by moving unsigned ints (4 bytes at a time) instead of char (1 bytes at a time, what does memcpy). So the speed loss is even hardly noticeable ! :D

DL attached so you can test by yourself :) I would appreciate if someone with a color Nspire could tell me what the speed looks like (remember Nover too). It's now much larger because of the background of course.

Don't even try to test on monochrome Nspires though. You can't see shit with that on, I'll soon add a button to toogle bg on/off.

EDIT : updated the attachment to not contain emulator debug commands <_<
« Last Edit: June 24, 2014, 11:56:52 am by Matrefeytontias »

Offline Sorunome

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Re: [Ndless] nKaruga
« Reply #84 on: June 22, 2014, 10:12:24 am »
Is it just me or is the BG a bit choppy?
Anyways, it is looking awesome :D

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Offline Matrefeytontias

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Re: [Ndless] nKaruga
« Reply #85 on: June 22, 2014, 10:12:53 am »
It's not you, it's the gif :P

Offline Hayleia

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Re: [Ndless] nKaruga
« Reply #86 on: June 22, 2014, 02:31:46 pm »
It's true that on my non-CX the speed loss is really bearable, but on CX it's still very slow :-\
On CX, with the old version, you needed 7 seconds to cross the screen with your ship, while on the new version, you need 9 seconds :(
On non-CX though, you needed not even 4 seconds, and now you need 5 seconds.

edit no, I didn't underclock my CX and no I didn't overclock my non-CX.
« Last Edit: June 22, 2014, 02:39:28 pm by Hayleia »
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Offline pierrotdu18

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Re: [Ndless] nKaruga
« Reply #87 on: June 22, 2014, 02:33:18 pm »
Great new sprites !
For explosions, what you can do is draw orange growing circles around the place of the explosion (not concentric). I think this was what used in Kirby Super Star but I can't find any video of explosions -.-

For explosions, I gave matref two animated gifs, as realistic as possible  ;D
He was very glad, so I think it's gonna be great  :)

Offline Matrefeytontias

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Re: [Ndless] nKaruga
« Reply #88 on: June 22, 2014, 04:22:27 pm »
Oh shit, I forgot to comment #define DEBUG_NKARUGA -_-

Post updated, download it again to have the version where there's no sleep(3) <_<

Offline Hayleia

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Re: [Ndless] nKaruga
« Reply #89 on: June 22, 2014, 04:29:06 pm »
Yay ! Only 8 seconds to cross the screen now D:
Seriously, what did you change in n2DL between my version of Jetpack Impossible and now (not that the version I am talking about doesn't have double buffering) ?
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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