Author Topic: [Nspire C] Zombie Chase  (Read 9321 times)

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Offline Matrefeytontias

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Re: [Nspire C] Zombie Chase
« Reply #15 on: May 28, 2013, 08:31:42 am »
I think DJ and Alexis meant that the dots that represents the zombies are a bit too small.

Offline ajorians

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Re: [Nspire C] Zombie Chase
« Reply #16 on: May 28, 2013, 08:49:12 am »
Hi Spenceboy98,

I just tested your build from May 24th on my Nspire CX and sadly I still see the 4 screens at the top with white the rest of the way down.  I tested it also on my Nspire Touchpad where it looked alright.  I hope somebody else is able to help you verify the problem I am seeing on the CX.  Since you don't want to share the source code; I can post the graphic3.c/.h, utils.c/.h and the Makefile I used when testing your code.  Maybe your version of those files differs than mine.  I think this game is great and I'd like to see it working.

Levak: I used lcd_ingray before on a CX.  I didn't see on http://hackspire.unsads.com/wiki/index.php/Libndls#Screen saying only when is_cx.

Well have a great day!

Offline AlexisVieira

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Re: [Nspire C] Zombie Chase
« Reply #17 on: May 28, 2013, 09:36:35 am »
I think DJ and Alexis meant that the dots that represents the zombies are a bit too small.

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Offline DJ Omnimaga

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Re: [Nspire C] Zombie Chase
« Reply #18 on: June 11, 2013, 12:01:03 am »
Yeah I meant the zombie sprites.
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Offline Spenceboy98

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Re: [Nspire C] Zombie Chase
« Reply #19 on: November 07, 2015, 06:07:24 pm »
*necrobump*
I finally got around to getting it to work on the CX! :D (after over two years :P)
Made movements faster too! I eventually plan on adding coins to collect and some sort of score system. Enjoy! :D

https://www.cemetech.net/scripts/countdown.php?/nspire/games/ZombieChase.zip
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