Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI-Nspire => Topic started by: Jonius7 on September 04, 2010, 07:53:31 pm

Title: Battle of 16s Strategy Game For TI-nspire - Progress
Post by: Jonius7 on September 04, 2010, 07:53:31 pm
The idea is not dead, but the version on TI-nspire Basic is. Stay tuned.


Spoiler For original post:
I have uploaded screenshots to my upcoming game, Battle of 16s.
These are exclusive as i am still in alpha stage of creating game
they can be accessed on my website:
http://jhgenius01.webs.com/apps/photos/
you will need a membership priority to access these.
Title: Re: Battle of 16s Strategy game for nspire - Screenshots!!!
Post by: nemo on September 04, 2010, 07:59:29 pm
i can upload them here if anyone wants to see them without having to sign up... there are 2, and they're on the nspire. one's a screenshot of a text battle engine and the other shows how many maps you've completed. they aren't graphical. nice job jhgenius (: hopefully you'll post some more as you progress
Title: Re: Battle of 16s Strategy game for nspire - Screenshots!!!
Post by: Jonius7 on September 04, 2010, 08:01:59 pm
thanks for the quick reply! hopefully if i make more progress then ill be able to post them onto ticalc.org or on omnimaga but right now i don't have much of the game yet.
i was going to make something graphical but im not sure how to.
Ok heres the screenshots:
Title: Re: Battle of 16s Strategy game for nspire - Screenshots!!!
Post by: DJ Omnimaga on September 04, 2010, 08:05:41 pm
Nice, I wish the Nspire had more graphic capabilities in BASIC (even if just ASCII like most Illusiat games), but I like the idea so far. I hope to see more progress in the future :)

Btw you can attach files directly to forum posts here. If it fails, you need to use your site, Imageshack or http://img.removedfromgame.com/ , though
Title: Re: Battle of 16s Strategy game for nspire - Screenshots!!!
Post by: Jonius7 on September 06, 2010, 08:33:59 pm
now that i made the discovery about graphing capabilities, i can make a more graphical game. please be aware that i intend to finish the foundations in text based format for the next 3 months or so (sorry it takes a while) and THEN gradually move to the graphic window. hope that's fine as that happened with my Texas hold 'em game, which starrted in May. if people gave me suggestions then it might be quicker

now have chem exam
Title: Re: Battle of 16s Strategy game for nspire - Screenshots!!!
Post by: DJ Omnimaga on September 07, 2010, 03:43:19 am
Aaah I see. Don't pressure yourself too much. I hope you find some free time after your trip.
Title: Re: Battle of 16s Strategy game for nspire - Screenshots!!!
Post by: meishe91 on September 07, 2010, 03:45:54 am
I thought graphing utilities in games for the Nspire were really hard to use and such and couldn't really be used well in games? I could be wrong, just thought I read that somewhere. Good luck though :) And like DJ said, don't put to much pressure on yourself and such. Focus on school and such first :)
Title: Re: Battle of 16s Strategy game for nspire - Screenshots!!!
Post by: Jonius7 on September 08, 2010, 01:29:36 am
it kind of is hard, you know, plotting every point would be hard, unless you have the graph window right, it shouldn't be too hard to figure out. and yes, i have exams. eng and maths tomorrow
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on October 25, 2010, 02:25:08 am
As of date, i have now made some progress with the battle engine, though the most of it isn't even coded yet. that's why it's still stuck on 0.2a1
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on October 25, 2010, 02:46:35 am
Ah ok. Nice to see this is back on track, though. :)
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on October 25, 2010, 09:15:51 pm
seletion engine complete. v0.2alpha2 should be out in a few hours!
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on October 25, 2010, 10:00:41 pm
By the way, In such game would it be possible to implement energy bar tricks by superposing multiple rectangles to form shapes or stuff that looks like sprites to have some form of graphics, or would it be out of the question?
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on October 26, 2010, 06:43:56 am
I was thinking of that, but it would be easier with individual plots and since greyscale is now possible, i can actually make really good, and possibly high resolution sprites!!! So, no, not out of the question, i guess it would be much more tedious though than a ti-84, it's not as easy as Plot( 55,26) there are graphing windows that have different scales. I would probably have to do something like {-2.25,-2.27) etc. also x values are separate from y values. But definitely not out of the question, good opportunity!
Also i am now releasing v0.2 alpha 2 now. Not much changes though, lots of things are still incomplete, lots of bugs and errors that will be evidently there.

since alpha 1:
- completed computer selection troop engine
- upgraded some other battle things
- fixed some bugs with player selection troop engine (but this created it's own bugs which i haven't fixed)
- more soon
(progress should hopefully now gain speed now that i have the calc in hand)

i just realised that the alpha 1 was in the other topic! oh well
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on October 26, 2010, 01:53:31 pm
Ah ok I see. It would be great to see a strategy game for the TI-Nspire with actual graphics. It would show even more that we can do many things with very few (in reference to the limited TI-Nspire BASIC programmability).

Does the new version work with OS 1.7? Because I have an emulator setup right now and I might give some programs a try.

EDIT: Nvm the emulator won't even let me transfer any file.
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on October 26, 2010, 08:23:40 pm
get a 1.7 os transfer the file, then upgrade the os
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on October 27, 2010, 03:24:44 am
I am confused by what you mean ???

I have OS 1.7 right now. So I try transfering the file, it fails then I have to upgrade to 2.0 or something?
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on October 30, 2010, 11:45:54 pm
sorry, do you mean the emulator has OS 1.7? If it does, connect send the battle of 16s file over, then upgrade to os 2.1  and then run the file....

sorry this is a very incovenient method... but there's no other way right now...
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on October 30, 2010, 11:48:07 pm
Yeah but I can't send the file in the first place. Nothing happens at all...
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on October 31, 2010, 12:19:42 am
Now that's weird. r u using goplat's emulator? did you connect first (Link -> connect) before trying to send any files?
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on October 31, 2010, 03:45:39 am
Yeah I did connect first, but nothing happens there. The option isn't even checked afterward...
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on November 10, 2010, 11:22:23 pm
sorry for not replying, but is it working? maybe u should try my version that i uploaded
sorry very busy with exams
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on November 11, 2010, 01:46:46 am
No luck :/

Must be my computer...

I'll have to try on-calc directly...

When are your exams finishing, by the way? Aren't midterms finishing around Halloween normally?
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on November 11, 2010, 07:52:48 pm
again, different in australia (not midterms) end of term (and there's 4 terms in a year) year starts in jan/feb, not september...
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on November 11, 2010, 07:53:41 pm
Oh, right, that explains it, then...

When are your exams ending?
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on November 12, 2010, 02:17:16 am
Exams are ending... next thursday (long weekend starting tomorrow saturday)
YES!!! 300th post! a lot of work... [pant]
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on November 12, 2010, 03:59:09 am
Ah ok cool to hear they're ending soon. :D
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on November 17, 2010, 05:27:01 am
last exam tomorrow!!!
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on November 17, 2010, 02:22:06 pm
Cool to hear. Hopefully progress on this game soon afterward? :D
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on November 18, 2010, 05:13:08 pm
Yes, but im getting stuck, kind of... The original idea with 16 battles in every area (16 areas) making 256 battles is seeming too much. i don't want to make it repetitive for all those 256 battles...
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on November 19, 2010, 02:12:41 am
AH sorry to hear. I hope you can find some new ideas.
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on November 20, 2010, 11:19:27 pm
i am getting really frustrated with the limitations tinspire basic has... i can't even display string variables on a graphing window!!! only number variables...
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on November 20, 2010, 11:38:46 pm
Ouch, that sucks X.x

That's why we eventually need a 3rd-party language or a BASIC extension. X.x
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on November 21, 2010, 11:48:45 pm
i'll have to take everything a step back...
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on November 21, 2010, 11:53:53 pm
You mean getting rid of current features or just upcoming ones?
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on November 21, 2010, 11:59:35 pm
oh, ones that i was planning to make... and some that i tried to make
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on November 22, 2010, 12:08:49 am
Ah ok. Which ones would it be?

Alternatively you could maybe use Ndless+C but that's another story X.x
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on November 26, 2010, 01:08:19 am
I have new ideas now, it will not be as good as i originally hoped because of the limitations but it should be ok.
the programs i was trying to improve were battle of 16s and my Poker game...

I guess the main thing was expecting too high of myself. I expected to create a fully-fledged game even though i knew it would take months. and when i encountered all these limitations... well i kind of stopped.

As for all the other programs in my sig, i am also trying to adapt their development ot the limited language.
in the end there will be decent quality games on the nspire without having to install ndless
I guess im still sticking to basic for the time being, not that i would want to develop for ndless
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on November 26, 2010, 01:15:08 am
I hope you can find some workaround so you can maybe make some stuff like Illusiat 81. It's really a shame how TI limited that BASIC language. It makes the 83+ one look ultra powerful. X.x
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on November 26, 2010, 01:20:54 am
it does!
The workaround is a partial workaround
currently the biggest annoyance is this:
Error. Cannot Change Variable. Variable in Use.
Requested variable is out of allowed range.
I figured out what causes this but the workaround i have thought requires a lot of work
and i probably need to learn more about the language, i am technically still kind of a beginner, other programmers have been using lots of functions i haven't even come across and have difficultly unstandering even with the reference guide!
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on November 26, 2010, 01:26:07 am
Seems kinda complicated. I personally wouldn't want to code in Nspire BASIC I think. X.x

Did you check http://tibasicdev.wikidot.com/nspire , btw?
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on November 26, 2010, 02:25:40 am
no, i probably don't know a whole lot of links unless someone refers them
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on November 26, 2010, 03:33:04 am
Ah ok. There are not a lot of Nspire BASIC doc online. All I know of is that Wiki, the small manual coming with the calc and the CD that comes with it as well.
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on December 03, 2010, 06:46:21 pm
Thanks for that, it explains a lot. Now i don't really know what to do. This really is frustrating and even though i am currently making a rpg, there's not much point continuing because i know the same result and even better can be achieved on a TI-84+ for example
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on December 03, 2010, 10:55:15 pm
Sorry to hear :(. Sadly it looks like you reached the maximum Nspire BASIC can do. X.x Damn you Texas Instruments :(

I hope you stay around, though, noticing your activity has done nothing but decrease since October. :(
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on December 12, 2010, 09:15:33 pm
I don't have much internet time sadly. But i still want to increase my posts somehow. Maybe ill do it in bursts. I'll still be here though.
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on December 13, 2010, 02:05:22 am
Ah ok. Do you think you'll have more time soon? D:
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on December 17, 2010, 09:05:18 pm
hopefully, enough for 10s of posts a week
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on December 17, 2010, 09:06:34 pm
Ah cool. At least I am glad you're not just slowly quitting calc programming altogether. I got worried with your slowly dwindling activity X.x
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on December 21, 2010, 12:27:27 am
that was due to the pressure of the final weeks at school, exams and all. omnimaga is now pretty much my top priority when going onto the internet
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on December 21, 2010, 03:21:03 pm
Ah ok, I thought you finished school way earlier ???. I'm glad you're back, though, and that you're less pressured with school. :)
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: ruler501 on January 26, 2011, 10:28:53 pm
This sounds interesting. Is it still being improved or has it stalled?
Looks great!
Good job if your done and Good Luck if you aren't.
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on February 16, 2011, 07:17:46 pm
This has been stalled for a while because the game is not turning out how i want it to be
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on February 18, 2011, 09:49:54 pm
Sorry to hear. What went wrong?
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on March 10, 2011, 04:13:43 am
sorry for late replies from february. The scope of my original project was going to be in 256 battles 16x16. with 16 battles in each area. EAch area is numbered 1-16 and each battle in each area is numbered a-p. so eg: battle 7d.
I was making the battle engine when i realised it would be very repetitive for each battle and people would get bored. i tried to change the battle engine to make it simple but fun.... basically, i need ideas for the battle engine.

Now before we go to the graphical apprearance of this game, remember ti-nspire is very bad at displaying graphics, ie:the efficiency of programming to make it dispplay graphics.

Anyway, i have been so busy with school stuff and everything else that time flies.
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on March 10, 2011, 11:59:33 pm
I see, sadly I do not have any idea atm, though, sorry :(. Hopefully someone else can come up with an idea.
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on March 15, 2011, 05:32:09 am
i guess it's not knowing how to code ti=-nspire basic. it's how do i create a game? when it comes to AI, i have no idea what to do. The computer must somehow think for itself and that requires a lot of commands. is there a tutorial anywhere on the basics of games?
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on March 15, 2011, 11:47:01 pm
Oh right, AI is a pain. X.x

Couldn't you maybe ask in the calc help or BASIC section? Some people are good with AI here I think, like Nitacku, and even if no one code in Nspire BASIC, their help might still be useful. I am unsure about game tutorials, though.
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on March 20, 2011, 12:04:26 am
True, i found this by Nitacku
http://ourl.ca/2676
http://tibasicdev.wikidot.com/artificial-intelligence
This does makes things a bit clearer, i'll try and see what i can do with it.

EDIT:
http://ourl.ca/6158
another one
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on March 25, 2011, 06:40:37 pm
Wow... 2-digit topic IDs... Omnimaga sure came a long way since its slow SMF start.

Good luck with AI!
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on November 25, 2011, 12:37:06 am
After I tried to add in a graphical interface of sorts in TI-nspire Basic I gave up on this project, mainly because I did not feel motivated enough to continue.
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: DJ Omnimaga on December 31, 2011, 02:28:34 pm
Sorry to hear :(, but the thing we have to face is that TI-Nspire BASIC makes it extremely hard to add any graphics and interactivity, so it slows down development a lot. Have you considered trying to learn Lua?
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on January 02, 2012, 11:11:14 pm
Yes I Have considered it and have looked at the source code for some porgrams but other than that I have not gone very far with it. I think I am making more progress in learning Axe atm
Title: Re: Battle of 16s Strategy game for nspire - Progress
Post by: Jonius7 on March 04, 2012, 08:29:36 pm
This project is not dead, but many of you may not be aware of this project. Battle of 16s was a project I started in 2010 and gave up when the graphical limitations became too much of an issue. It is however, pretty much dead on TI-nspire basic. Its future is in a Lua version, but my overall idea for implementing the concept of 16 has changed and if I am ever to restart development in Lua, it will be very different to the Basic version.