Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI-Nspire => Topic started by: battlestar on June 22, 2013, 02:43:56 am
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Hello! I am starting to port a text-based game called battlestar to the Nspire. It is included in the BSD-games package, and I plan on porting many others, such as phantasia and adventure.
I fixed backspace.
I am having trouble with savefiles, but I think I have almost fixed them.
Also, The screen is kind of buggy (at least on my non-CX), so I am trying to figure that out.
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Are you porting the BSD games to TI's non-POSIX OS, or to the community Linux port ?
The latter would probably be easier to port to, but of course, the former has immensely more users.
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I am doing it with ndless, not on linux for the nspire.
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Is it a complete rewrite or a port of the original source ?
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It is a port from the original source. I have not learned enough c to actually rewrite the whole thing.
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Heya and welcome to the forums :), is the game in any way related to Battlestar Galactica? Also is it kinda like those old command line RPGs like Medieva and LPC muds?
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It isn't related to battlestar galicatica, but it is a text-based RPG.
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It is the wrong sub-forum to ask for help, so you might have to ask in the calculator C section for faster help. Of course I can't help since I never did Nspire C, though.
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In ten minutes, the first version of battlestar for nspire will be released (I couldn't wait until I finished). Battlestar is a text-based role playing game.
I have implemented most of the features.
At the moment, these are the features I have yet to implement:
-saving and loading games
-backspace (this is first priority)
-spaceship fight scene
please notify me if there are any changes you would like me to make.
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I have just finished the first version! go to the first comment to download!
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Double posts make the mods cry. Please use the edit button :)
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I apologize. I will keep that in mind. :)
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Double posts make the mods cry. Please use the edit button :)
It is not a matter of making mods cry, it's more a matter of discussion sanity because each post adds information about the author, which are the same when double/triple posting, and that is anoying.
On the other hand, double posting is tolerated in order to update the entire topic ("up") and make it visible in the first topics/IRC.
This is tolerated when it is usefull to update ("up") the topic, that means it has been couple hours since the last post.
Otherwise, editing the post is a good practice.
In that case I don't think it was a problem to double post, since it is a release announcement.
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Didn't know how to word it but I pretty much agree with Levak.
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I still need to fix the descriptions. What do people think of this game so far?