Author Topic: DrillMiner  (Read 43952 times)

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Offline Sorunome

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Re: DrillMiner
« Reply #15 on: December 23, 2012, 12:24:17 am »
* Sorunome lost
i like the textures :D

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Offline Nick

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Re: DrillMiner
« Reply #16 on: December 26, 2012, 09:02:30 am »
I have been looking for this game to port, but i totally forgot the name..glad you took it up :)

i really hope this works out fine, because the original game is just wonderful, good luck!

Offline epic7

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Re: DrillMiner
« Reply #17 on: January 02, 2013, 10:16:41 pm »
Haven't really gotten to do much development over the winter break, but I managed to get my inventory screen running. (haven't put it amount of blocks collected yet, though).



For the next month or so, development might be a bit slow due to both FRC build season and midterms :/

For fuel, I'll probably put in some station for coal liquefaction, as there will be no currency other than the ores you carry.

Might also make some randomly generating buildings underground too.
(and also make my ore generator not suck :P)

Anyone got any ideas for somewhat of a storyline, or a way that this game could end? Or perhaps I could actually just have no end and keep on generating maps until the whole screen is filled with diamonds and/or the user runs out of memory :P

Offline Sorunome

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Re: DrillMiner
« Reply #18 on: January 02, 2013, 10:18:01 pm »
That are not how colors of traffic lights are: top red, center yellow and bottom green :P
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Offline Ranman

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Re: DrillMiner
« Reply #19 on: January 02, 2013, 10:49:02 pm »
Lookin' mighty sweet there epic7!
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Offline Nick

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Re: Re: DrillMiner
« Reply #20 on: January 03, 2013, 02:56:56 am »
Are you gonna replace the images of the miner with images of hulls etc? Other than that, nice :) it really looks good, also I love the images of the ores, they show exactly what it is, there's no confusion possible

Offline ElementCoder

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Re: DrillMiner
« Reply #21 on: January 03, 2013, 07:50:06 am »
That are not how colors of traffic lights are: top red, center yellow and bottom green :P
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Totally agree :)
This has progressed quite a lot already, for the story I'd say mix infinity with some kind of story? After you're done you can happily mine what you want. No clue about what the story should be though :P

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Offline epic7

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Re: DrillMiner
« Reply #22 on: January 03, 2013, 02:32:04 pm »
Those colors were pretty arbitrary; I just made them different so it would be easier to read :P
If the game is infinite, maybe I'll add some absurdly powerful megaupgrades for people to attempt getting :P

Are you gonna replace the images of the miner with images of hulls etc? Other than that, nice :) it really looks good, also I love the images of the ores, they show exactly what it is, there's no confusion possible

Yeah, the terrain file has all the other texures (as shown on the previous page). I think I'll keep those for the stock parts, though.


Another question for you guys:
Should crafting be regular Minecraft style, or pocket edition (selecting from menu) style?

Offline TheNlightenedOne

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Re: DrillMiner
« Reply #23 on: January 03, 2013, 03:07:15 pm »
I think that normal Minecraft style might be a little cumbersome for items using 2 or more types of ore, but an option to choose would be great. (As would multiple savegames... but if it's an external, user-accessible save we can manage that on our own)
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Offline epic7

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Re: DrillMiner
« Reply #24 on: January 03, 2013, 04:35:28 pm »
Yeah, I think I might just do the menu-based crafting.

I'll get to making the save games, but I have no idea how to read data from a file :P

Offline ElementCoder

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Re: DrillMiner
« Reply #25 on: January 03, 2013, 05:32:05 pm »
Can't you do like Java and just dump everything in a file? In Java you can just write the object to a file (.ser) and retrieve it later by reading that file.

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Offline ElementCoder

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Re: DrillMiner
« Reply #26 on: January 03, 2013, 05:32:06 pm »
Woops, it came through twice apparently, sorry for the double post :)
« Last Edit: January 04, 2013, 06:14:09 am by ElementCoder »

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Offline blue_bear_94

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Re: DrillMiner
« Reply #27 on: January 03, 2013, 05:36:44 pm »
That is possible as well.
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
If you want to implore me to come back, or otherwise contact me, I can be found on GitHub (bluebear94), Twitter (@melranosF_), Reddit (/u/Fluffy8x), or e-mail (if you know my address). As a last resort, send me a PM on Cemetech (bluebear94) or join Touhou Prono (don't be fooled by the name). I've also enabled notifications for PMs on Omnimaga, but I don't advise using that since I might be banned.
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Offline epic7

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Re: DrillMiner
« Reply #28 on: January 03, 2013, 06:28:12 pm »
I know how to throw it into a file, but I don't know how to read it
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Offline lkj

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Re: DrillMiner
« Reply #29 on: January 03, 2013, 06:39:26 pm »
Why not fread?