Author Topic: DrillMiner  (Read 43615 times)

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Offline epic7

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Re: DrillMiner
« Reply #45 on: January 12, 2013, 05:33:03 pm »
I use nRGBlib, and the vehicle is just a tile being displayed.
I guess I'll check out the source and modify that

Offline Matrefeytontias

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Re: DrillMiner
« Reply #46 on: January 12, 2013, 05:36:56 pm »
A tile is a sprite, basically. And you can still ask the author of nRGBlib (I forgot his name :P) to add this feature.

Offline epic7

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Re: DrillMiner
« Reply #47 on: January 17, 2013, 10:36:47 am »
I just doubled the speed of the program, and now it runs at a good speed and is still quite smooth

After midterms, I'm going to improve scrolling and add nonlinear gravity, completing the movement engine.
Then, there will be a crafting building, probably some ore trading station, and some kind of coal liquefaction building for fuel. In addition, some buildings (for I don't know what) will probably spawn underground.

Any other features that you all think should be added?
« Last Edit: January 17, 2013, 10:38:38 am by epic7 »

Offline Ranman

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Re: DrillMiner
« Reply #48 on: January 17, 2013, 12:54:45 pm »
I just doubled the speed of the program, and now it runs at a good speed and is still quite smooth

What optimization strategies did you implement to double the speed?

Update:

Working collisions!
It's about time!

Also, horizontal movement is now smooth.
Gravity is still linear; it's giving me more trouble than horizontal scrolling.

I'm loving it!!!  :)
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline willrandship

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Re: DrillMiner
« Reply #49 on: January 17, 2013, 02:37:34 pm »
Gotta love how the sprites are all ripped from minecraft and motherload. Still, this looks pretty cool. Are you planning on making blocks replaceable ala minecraft, or permanently destroyed like motherload?

Offline epic7

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Re: DrillMiner
« Reply #50 on: January 17, 2013, 06:16:19 pm »
I didn't really optimize, I just doubled all the movement speeds :P

Offline epic7

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Re: DrillMiner
« Reply #51 on: January 18, 2013, 11:43:47 pm »
MOAR MEWVMANT UPDAETS!

Smooth vertical movement added, collisions improved, and now scrolling doesn't look bad :P
So aside from some tweaking, movement is done. One thing I need to fix is that whenever the user is flying, the car always faces right.

And here's how the game runs on the actual calculator.


Coming up next (after tweaking movement), crafting and fuel.
« Last Edit: January 18, 2013, 11:44:07 pm by epic7 »

Offline Matrefeytontias

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Re: DrillMiner
« Reply #52 on: January 19, 2013, 07:43:52 am »
Looks nice ! :D I think that the digging speed is a bit low though.

Offline TheNlightenedOne

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Re: Re: DrillMiner
« Reply #53 on: January 19, 2013, 09:25:16 am »
Agreed. It's looking awesome, however. It's very fluid.
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Offline TIfanx1999

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Re: DrillMiner
« Reply #54 on: January 19, 2013, 09:38:22 am »
Wow, that does look great! I'd have to agree with Matrefeytontias though. Digging speed could definitely be increased.

Offline aeTIos

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Re: DrillMiner
« Reply #55 on: January 19, 2013, 10:01:33 am »
I had an idea today: if you're not happy with the propellor animation, why don't you add little rockets underneath it? That way it looks better I think.
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Offline leafy

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Re: DrillMiner
« Reply #56 on: January 19, 2013, 02:56:47 pm »
Personally, I think the digging speed is fine. In the actual game, digging takes nigh-on forever, so this is a nice little reminder that we can't get what we want all the time ^^

I think what really needs improvement, however, is the digging/disappearing blocks thing - I don't know how the CX works, but is it possible to have an animation instead where the block slowly disappears from the top down or left/right or whatever?
In-progress: Graviter (...)

Offline epic7

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Re: DrillMiner
« Reply #57 on: January 19, 2013, 04:35:04 pm »
The digging time was originally twice as long, actually O.O
This also is the stock drill, so it'll be pretty slow.
For digging I might do minecraft style were the blocks slowly crack and add particles coming from the drill

Offline TIfanx1999

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Re: DrillMiner
« Reply #58 on: January 19, 2013, 08:47:16 pm »
Ah, ok. Makes sense. :)

Offline DJ Omnimaga

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Re: DrillMiner
« Reply #59 on: January 20, 2013, 03:29:50 am »
Nice to see a TI-Nspire clone of this. SirCmpwn was working on a TI-83+ one but I don't know what ever happened to it.