Author Topic: DrillMiner  (Read 24452 times)

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Offline epic7

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Re: DrillMiner
« Reply #60 on: January 26, 2013, 11:11:58 pm »
Some progress on crafting
(the player can't go this fast in the actual game :P)


The shop is, of course, ripped from Motherload :P

Offline Nick

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Re: DrillMiner
« Reply #61 on: January 27, 2013, 02:32:07 am »
WOOOO, wonderful! you did a great job epic7 :)

this looks amazing, i love the interface (maybe the color is somehow flashy), but it's clear and simple.
the only thing i can say is that your 'shop' is the repair shop in the real game.

Offline ElementCoder

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Re: DrillMiner
« Reply #62 on: January 27, 2013, 06:38:40 am »
Looks nice :D Maybe (later on) you can divide the shop into sub menus for hull, drill etc.? That would reduce the list size a bit (not that it's a huge issue :P) I couldn't help but notice the best hull is called "Godlike Tank" and the biggest tank is called "Multi Drill" :P

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Offline lkj

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Re: DrillMiner
« Reply #63 on: January 27, 2013, 08:13:51 am »
Wow, looks very nice!
I would probably change the font, though (if you can find one).

Offline epic7

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Re: DrillMiner
« Reply #64 on: January 27, 2013, 11:41:23 am »
I think the font is kinda hideous too, but I haven't gotten around to figuring out how to change that
I also thought that the repair building looked prettier than the original game's upgrade shop :P
Looks nice :D Maybe (later on) you can divide the shop into sub menus for hull, drill etc.? That would reduce the list size a bit (not that it's a huge issue :P) I couldn't help but notice the best hull is called "Godlike Tank" and the biggest tank is called "Multi Drill" :P
Gosh, darnit. I thought I fixed that :P

Edit: Fixed
I just had the upgrade types shifted over by 1 :P
« Last Edit: February 01, 2013, 10:17:29 pm by epic7 »

Offline epic7

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Re: DrillMiner
« Reply #65 on: February 01, 2013, 10:17:01 pm »
Crafting pretty much is done.
Items' text turn green if not bought, red if they are bought and equipped, and turn yellow if they are bought but not equipped.

If you see a bunch of blocks spontaneously disappear, its because this gif is weird :P

Offline Sorunome

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Re: DrillMiner
« Reply #66 on: February 01, 2013, 10:39:13 pm »
I like the way the tank flies :D
So yeah, nice work so far :P

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Offline DJ Omnimaga

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Re: DrillMiner
« Reply #67 on: February 03, 2013, 03:56:38 am »
Looks very nice as always and glad you added some gravity when digging.

Suggestion: Would it be possible to add dynamic tiles support, so that when digging around, the tunnel corners/edges aren't flat horizontally/vertically? That's unless of course you're going for Minecraft style, but it would make digging more realistic.
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Offline turiqwalrus

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Re: DrillMiner
« Reply #68 on: February 06, 2013, 02:41:44 am »
Aww, there's an upper height limit? But I loved flying several km up, and then letting myself fall :(

Offline pimathbrainiac

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Re: DrillMiner
« Reply #69 on: February 06, 2013, 10:22:57 am »
* pimathbrainiac wishes he had an nSpire...

epic7, I want dis program
I am Bach.

Offline epic7

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Re: DrillMiner
« Reply #70 on: February 06, 2013, 10:35:28 am »
THEN BUY AN NSPIRE RIET NAO!!

Lol, I guess I could add infinite height; it wouldn't need any extra map data :P

Offline Akif

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Re: DrillMiner
« Reply #71 on: June 09, 2013, 07:41:12 am »
This app that you made is really awesome :) It brings back lots o' old memories :) thanks a lot :D Is it still being updated?

Offline epic7

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Re: DrillMiner
« Reply #72 on: June 09, 2013, 08:19:30 pm »
I haven't done any work on it in a while, but once school is over, I might pick up the project again

Offline AlexisVieira

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Re: DrillMiner
« Reply #73 on: June 11, 2013, 06:14:37 pm »
great game :) i want it on my nspire :)
I'm Portuguese, sorry bad English

Offline Le solutionneur

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Re: DrillMiner
« Reply #74 on: June 11, 2013, 06:31:56 pm »
Can't wait to see Motherload on the Nspire, keep up the good work!
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