Author Topic: Game selection help  (Read 22493 times)

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Offline Nick

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Re: Game selection help
« Reply #45 on: December 31, 2012, 03:37:40 am »
sorry for double post, but here's some kind of update:



This proves that it is possible to run on nspire. The red block moving uses the technique jim proposed, which does work. The only problem right now is that when you press only once, so when you want to mova 2 pixels only, then you still move like 10 pixels because of the way i implemented it. But i'll look into that when i have time. This is just some kind of test stuff, so it does not mean i started the project :)

edit: i saw the framerate is kinda messed up. It doesn't tun as fast as in the video, it runs about the same speed as the real game
« Last Edit: December 31, 2012, 03:39:59 am by Nick »

Offline epic7

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Re: Game selection help
« Reply #46 on: December 31, 2012, 03:28:30 pm »
Pretty rotation :D
Are you suppose to get through those black dots? O.O
This game really is impossible :P

I was considering porting reuben quest, but since I barely know anything about basic, I had no idea where to start :P
* epic7 decides to port Eat Nethams: The Game :P
« Last Edit: December 31, 2012, 03:28:49 pm by epic7 »

Offline Nick

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Re: Re: Game selection help
« Reply #47 on: January 01, 2013, 05:25:48 am »
Thanks, well you shouldn't be able to touch them, but that's work for in a month :) there will be a boundary around the dots, so you'll have to go with the rotation of it, the cube goes at exactly the same speed as the dots, so you should be able to get through nicely :)

Offline Sorunome

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Re: Game selection help
« Reply #48 on: January 01, 2013, 04:24:15 pm »
Looking nice! But you can't die yet :P
How do you do the moevements of the circles? Do you program a path for each or how?

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Offline Nick

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Re: Re: Game selection help
« Reply #49 on: January 01, 2013, 04:46:25 pm »
I know you can't die, it was just a speedtest :)

No, I just made a class that has several variables: nr of dots in one 'arm', distance between two dots in one 'arm', distance between center and first dot, and the angle. Then I increase the angle every 0.05s (50ms) with 0.01 radians (iirc) and paint the screen. I have a list with 8 objects, and run through that list to increase angle and to paint, that way they all move together.

Offline Sorunome

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Re: Game selection help
« Reply #50 on: January 01, 2013, 04:48:15 pm »
But how will you do the irregular movement that is in later levels then?

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Offline Nick

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Re: Re: Game selection help
« Reply #51 on: January 01, 2013, 04:58:27 pm »
I'll make a different class for those. The circular movement is quite present in all the levels, so it's worth to make an own class for it. For the other -custom- movements, i'll use a table with values I guess, like {30,1,10,2,10,3,30,4} with the odd values being the number of pixels to move and the even values being the direction (e.g. 1=up, 2=left etc)

Edit: better take {{30,1},{10,2},{10,3},{30,4}}

Offline Sorunome

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Re: Game selection help
« Reply #52 on: January 01, 2013, 04:59:41 pm »
oh, ok, that makes sence :D

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Offline Nick

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Re: Game selection help
« Reply #53 on: January 11, 2013, 03:09:25 am »
I tried a little bit of everything, and it still is hard to get everything working well. Since the movements in this game are sometimes minimal, I'd have to go with 2 forms of control: arrows for continuous movement, and the numpad for pixel movement. If there's any other solution, please let me know, but I lost my nspiration.

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Re: Game selection help
« Reply #54 on: January 14, 2013, 03:17:07 pm »
I did a little research, and I thought of a Tribalwars-ish game. This is a game in which you start a village, and have to build it to the max level. You have a farm for food (which limits the population), a town hall, black smith, baracks, stalls etc. It's not action based, so it should be possible in Lua.

Offline DJ Omnimaga

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Re: Game selection help
« Reply #55 on: January 14, 2013, 03:29:25 pm »
Do you mean like Farmville but with a town besides it? Or more like SimCity where sometimes there can be disasters such as earthquakes or flood?

Also I like the video at the top of the page O.O
« Last Edit: January 14, 2013, 03:31:07 pm by DJ_O »

Offline Nick

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Re: Game selection help
« Reply #56 on: January 14, 2013, 04:55:52 pm »
euh, not with disasters (although that could be an option of course). Well, it's very strict. You can only build buildings one one specific place, and upgrade them with specific properties, nothing random.

Andno, not like farmville :) the farm is just a building that limits the popuulation depending on the level of the building, nothing needs to be watered or planted.

And thanks, that was a test for World's hardest game. It could be possible, but the controls are hard to use since the key-repeat of the arrowkeys of the nspire are horrible. It takes about a second for a long press get the keyrepeat pulses, and they only come at  a frequency of about 5Hz i guess, so it's terrible to work with. In that game, it's very important to have 100% control of the block, since it really comes down to pixel movement at times, and then you can't have to wait for half a second before it moves...
« Last Edit: January 14, 2013, 04:59:21 pm by Nick »

Offline Sorunome

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Re: Game selection help
« Reply #57 on: January 14, 2013, 07:06:35 pm »
I just got a good idea - port the anno series to the calculator :D
Even thought idk how it should work with speed O.o

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Offline Spyro543

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Re: Game selection help
« Reply #58 on: January 14, 2013, 08:31:05 pm »
Are you talking about a Puzzle Craft-like game? I love Puzzle Craft and would be overjoyed to see it ported to nspire :D

Offline Nick

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Re: Game selection help
« Reply #59 on: January 15, 2013, 02:13:09 am »
Are you talking about a Puzzle Craft-like game? I love Puzzle Craft and would be overjoyed to see it ported to nspire :D

somehow yes. I never played it though, I only looked at the pictures. You build a city and have to get an army. Since the villages around you also create armies to attack you and the other villages, you have to be prepared for anything. You are able to gain a new city by destroying its army and sending a king to it, then it's yours. That way you can become the strongest man in the world :)

I just got a good idea - port the anno series to the calculator :D
Even thought idk how it should work with speed O.o
seeing the images it is kinda Age of Empires style, is it? It surely won't be possible the way it looks in the images, because that's just too heavy i think. But it's a bit the same style.