Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI-Nspire => Topic started by: Nick on December 26, 2012, 06:07:10 pm

Title: Game selection help
Post by: Nick on December 26, 2012, 06:07:10 pm
Hi

I want to start making a game that is chosen from the community itself. Therefor I want you to make suggestions for a game I should make/port.
Any game is acceptable, but keep in mind that lua is limited. (no starcraft(-like), fps, high-framerate etc. stuff)

I hope some people will help me choose one, because i really want this one to finish (and i don't really have an idea of what kind of game the community wants).
As you may have noticed I am working on Uno right now, but once that's finished i'll get to this project.

To clarify, this project is for Nspire (Lua) only.
Everyone can give their ideas of course, I will add them to the idea-list beneath.

Nick

Idea list:
 - Reuben Quest: Ev Awakening
 - Zelda
 - [Decent] RPG
 - World's hardest game
 - Super Crate Box
Title: Re: Game selection help
Post by: DJ Omnimaga on December 26, 2012, 09:10:45 pm
Since Lua is kinda slow for games, what about porting something that doesn't require much speed such as Reuben Quest: Ev Awakening? It's a somewhat short RPG (about 90 12x8 maps and a dozen of monsters), but since porting the game to different systems or languages seems popular nowadays (with Sorunome's Axe version and Juju's PC version) I guess it might be nice to see such port for the Nspire too. You would probably need to play the entire original game, check the other Reuben threads here and ask permission if you can re-use sprites from the PC version, though (assuming it ever gets further), although I have some elsewhere that could be useful as emergency purpose.
Title: Re: Game selection help
Post by: Sorunome on December 26, 2012, 09:14:18 pm
DJ, you defenetley wanne keep reuben going XD

I always love zelda games........
Title: Re: Game selection help
Post by: Nick on December 27, 2012, 06:58:47 am
I never played Reuben, and it seems like a huge project, 120kB in basic :o

hmm, zelda is lovely indeed, thanks. The only problem here is that i'd have to play it till the end to know exactly what's going on in the game, and that'll take a huge amount of time xs
Title: Re: Re: Game selection help
Post by: DJ Omnimaga on December 27, 2012, 12:01:09 pm
Well the only reason why Reuben is that large is because of how grayscale was done in TI-BASIC programs in 2004 and how big map data is in BASIC compared to ASM and Axe. To keep grayscale going you had to recall a giant 96x62 sprite on the screen after every BASIC command, taking a dozen of extra bytes each time, in addition to installing an extra 16 KB app on the calc just for that extra command. If that game was written in Axe or ASM, I bet it would be 2-3 times smaller, if not more. I'm talking about Ev Awakening btw, not the 2nd Reuben game. Reuben 1 can be beaten in under 4 hours and 3 of those are spent on leveling up.
Title: Re: Game selection help
Post by: Nick on December 27, 2012, 12:06:29 pm
hmm, ok then. Well it seems like a good rpg :)

i took a look at the google play store (because that kinda represents the game interests i think) and i found that a lot of tycoon-ish games are popular. With tycoon-ish i mean games like farmville, where you start with some kind of farm/factory/house and you have to expand it to a bigger version. You earn money, build new things, invest etc.

although a complete RPG might be nice too
Title: Re: Game selection help
Post by: DJ Omnimaga on December 27, 2012, 01:02:22 pm
Yeah nowadays in the calc world it can also be a good idea to make ports of popular smart phone games, like Fruit Ninja, the Impossible Game, etc. Of course you better upload it on ticalc as well, not just Omni and TI-Planet, since a lot of people who are more into smart phones still go there to download games (see how many downloads a week Fruit Ninja gets there compared to here). But yeah ports of older calc games can also be nice, since some people who never had the chance to try them on the 84+ might like to see an updated version of the Nspire (especially with the lack of 84+ emulation on the CX). :)

And you should edit your list so it says Reuben Quest: Ev Awakening rather than just Reuben Quest. :P (since porting the 2nd one or both combined together would be quite hard)
Title: Re: Game selection help
Post by: Sorunome on December 27, 2012, 01:16:12 pm
and to you saying that reuben is long: Zelda has a hole lot of ton more data than Reuben Ev Aeakening (if not even both togeather O.O)
Title: Re: Game selection help
Post by: DJ Omnimaga on December 27, 2012, 02:45:27 pm
Probably both, although if he means Zelda Dark Link Quest, about 30-40% of the entire game size is just the 2 minutes video before the final boss. :P
Title: Re: Game selection help
Post by: Nick on December 27, 2012, 02:49:36 pm
uh? i thought i posted here on a reaction to sorunome, strange..

bon, anyway, i don't know what kind of game it will become yet, so it's possible that it does not become an rpg too, don't get your hopes up too high :)
But i should look into them, i never actually played either of those, so it'll be a challenge anyway
Title: Re: Game selection help
Post by: DJ Omnimaga on December 27, 2012, 02:54:38 pm
As long as it isn't another BrainFuck interpreter <_< (we're over-saturated with those lately. I think it's the 2nd or 3rd 83+ one in a month) or another card game (not that they're bad, but during the 2011 contest, about half of the entries were card games :P)
Title: Re: Game selection help
Post by: Sorunome on December 27, 2012, 05:17:26 pm
/me started some serious brainfucking
/me runs
Title: Re: Game selection help
Post by: Nick on December 28, 2012, 03:32:20 pm
Only 2 people with an opinion?
Title: Re: Re: Game selection help
Post by: TheNlightenedOne on December 28, 2012, 04:05:53 pm
I don't know if Lua can do this, but what about a top-down racing game?
Title: Re: Game selection help
Post by: lkj on December 28, 2012, 05:11:51 pm
Make a game about BrainFuck :P

Zelda would also be cool, but it's probably much bigger than you're suspecting ;)
Title: Re: Game selection help
Post by: epic7 on December 28, 2012, 05:18:47 pm
I don't know if Lua can do this, but what about a top-down racing game?
/me was thinking of making one of those after finishing DrillMiner
/me is gonna steal one of these ideas once Nick chooses
Title: Re: Game selection help
Post by: Sorunome on December 28, 2012, 06:10:21 pm
mhmm, how about, umm, THE GAME?/me runs
JK

how about some mario game
EDIT: or the worlds hardest game, that one is awesome >.>
Title: Re: Game selection help
Post by: DJ Omnimaga on December 28, 2012, 11:09:33 pm
Lotus Turbo Challenge.

If it's too complex for Lua speed, you could maybe merge multiple rows of pixels into one and just change the road sprite so it looks like a left or right curve instead of straightforward. I did that in xLIB BASIC once by splitting the road parts into 4 chunks (1st screenshot) instead of 32 or so (2nd):

(http://img.removedfromgame.com/imgs/projectomegaracengine.gif)

(http://img.removedfromgame.com/imgs/lotus.gif)

Also my game had the game set in 2nd person view rather than 3rd person, so the car always stayed in the middle of the screen with the road moving around, rather than the opposite, and the background scrolled in curves in mine. That might be a bit overkill in Lua, but I guess it doesn't hurt to try. :P
Title: Re: Game selection help
Post by: Nick on December 29, 2012, 02:59:50 am
Hmm, these are some interesting ideas :)

Is this lotus turbo challenge what is meant by top-down racing game?
Lua isn't fast, but if I don't use images (and maybe draw a border or something around it so i don't have to redraw the whole screen) it might be somehow possible.. I'll test some things out before I say anything more.

Sorunome is it the impossible game you mean like the one penguin77 made?

And epic7 go ahead, why not :) And you could make it in C, that way it'll be faster for those that have Ndless.
Title: Re: Game selection help
Post by: DJ Omnimaga on December 29, 2012, 03:02:34 am
Nah, top-down is more like this: http://www.ticalc.org/archives/files/fileinfo/437/43721.html

Lotus and my engine demo are pseudo 3D. Also my method uses 4 images for the road, 1 for the background, 1 for the car and an horizontal line, so I don't know if it would be problematic.
Title: Re: Game selection help
Post by: Nick on December 29, 2012, 03:04:31 am
Oh, right. hmm, i always wanted to make one of those, espescially if you see the ones for 83+/84+, those are some amazing games

I guess that can be done, but the speed won't be wunderbar, but i can test it
Title: Re: Game selection help
Post by: DJ Omnimaga on December 29, 2012, 03:27:23 am
If anything, I doubt it will be as slow as my TI-BASIC+xLIB version above, though. I couldn't even get 4 FPS. Unless Lua images are really that terrible, lol.
Title: Re: Game selection help
Post by: Nick on December 29, 2012, 03:35:53 am
If I would use images, I might be able to get that 4fps, but of course it depends on how big they are.
As an example, with my uno game, it takes about hald a second to redraw the whole screen in the biggest version, And it's about 1/3rdf filled with images.
I think that describes enough on how slow lua images are...
Title: Re: Game selection help
Post by: DJ Omnimaga on December 29, 2012, 03:36:29 am
O.O

What about lower quality ones or displaying small ones? That said, for the road you could always use shapes I guess (such as gray triangles and rectangles with no outline, if supported)
Title: Re: Game selection help
Post by: Sorunome on December 29, 2012, 12:29:45 pm

Sorunome is it the impossible game you mean like the one penguin77 made?

No, I mean the worlds hardest game
http://www.addictinggames.com/action-games/theworldshardestgame.jsp
Title: Re: Game selection help
Post by: Nick on December 29, 2012, 12:55:18 pm
wut? what kind of game is that? I died like 20 times in the first 4 levels :o That's sooooo awesome, i might do that one, it's just wonderful :)

The only problem is that i'll have to complete them all..
Title: Re: Game selection help
Post by: Sorunome on December 29, 2012, 12:56:37 pm
No worries, there are walkthroughs on youtube :D
And IIRC there is also a port of dat one for the 84+ which i got never to work >.>
Title: Re: Game selection help
Post by: epic7 on December 29, 2012, 12:57:45 pm
It would take longer to play through the game than it would to port it O.O
Title: Re: Game selection help
Post by: Sorunome on December 29, 2012, 12:59:04 pm
That's true, but it is also the same with the impossible game :P
Title: Re: Game selection help
Post by: Nick on December 29, 2012, 12:59:07 pm
Indeed, i'm sure it will :) but it's so awesome, isn't it?
Title: Re: Game selection help
Post by: Sorunome on December 29, 2012, 01:00:34 pm
Yeah, it is awesome, and addicting
BTW, there is also the worlds hardest game 2 out there/me runs
Title: Re: Game selection help
Post by: Nick on December 29, 2012, 01:02:27 pm
yeah, i saw the banner at the top of the page :) i looked for the 84+ version, but couldn't find anything on ticalc, maybe somewhere else?
Title: Re: Game selection help
Post by: Sorunome on December 29, 2012, 01:04:16 pm
Found it, it was on omni, lol
http://ourl.ca/7535
Title: Re: Game selection help
Post by: Nick on December 29, 2012, 01:08:51 pm
Oh man this is sooo awesome, I'm quite sure that'll be it, thanks for that tip sorunome :)
Title: Re: Game selection help
Post by: Sorunome on December 29, 2012, 01:10:11 pm
Haha, no prob, WHG is epic, so :P
Title: Re: Game selection help
Post by: Nick on December 29, 2012, 01:11:52 pm
well, this pic is kinda demotivating, hence the number of deaths..
(http://static.rateyourmusic.com/lk/f/s/29449246893e755ff1783b5c96d12c5b/542278.jpg)
Title: Re: Game selection help
Post by: Sorunome on December 29, 2012, 01:14:59 pm
Lol, maybe you should add that you can start by some level once you managed to get so far once.
Title: Re: Game selection help
Post by: Nick on December 29, 2012, 01:26:11 pm
yeah, sure, otherwise it wouldn't be fun anymore. I only realised something. The nspire has no quality key-repeat. So whenyou press the arrow key it takes about a second before it gets recognized as a continuous pressing, and even once it started, it only calls on.arrowKey() 5 times per seconds (+-), so i would have to find a way to handle this.. and other keys don't have keyrepeat at all (except for [tab] i think)
Title: Re: Game selection help
Post by: Sorunome on December 29, 2012, 01:27:31 pm
maybe you can detect if the key is been pressed down (state change from up to down), set a boolean to true, and then when it is going up and set the same boolean to false.
That's how i did it with some stuff
Title: Re: Game selection help
Post by: Nick on December 29, 2012, 01:28:21 pm
nope, i could toggle the boolean each time you press though, but that's kinda unhandy, isn't it?

edit: you can't detect a keyUp in lua
Title: Re: Game selection help
Post by: epic7 on December 29, 2012, 06:36:32 pm
What about not keyDown? :p
Title: Re: Game selection help
Post by: Sorunome on December 30, 2012, 02:52:27 am
But if you can't detect keyup there isn't any sence in dat :P
Title: Re: Game selection help
Post by: Nick on December 30, 2012, 03:02:18 am
Jim gave me an excellent idea: work with a counter. When you press a key, a counter specified for that key increases its value, while a timer decreases its value. That way, each time the arrowKey gets called I increase the counter so that it keeps on going while the press is not recognised.

This will take quite a lot of experimenting I guess, but it looks like that is the solution to our problem.
I tried to play it again, but seriously...
Title: Re: Game selection help
Post by: Sorunome on December 30, 2012, 03:04:03 am
Nice idea for the keys!

And i think you also first thought the impossible game was to hard, but it is IMO one of the most awesome calc games :D
Title: Re: Re: Game selection help
Post by: Nick on December 30, 2012, 05:48:33 am
It sure will be awesome if I can get it as good as the original one, I haven't tested anything yet, so i'm not entirely sure i'll be able to get a good framerate when e.g. All thoe turning objects are displayed, but i'll keep you up to date as soon as I reach a reasonable state. For now i'll first finish uno :)
Title: Re: Game selection help
Post by: Nick on December 31, 2012, 03:37:40 am
sorry for double post, but here's some kind of update:



This proves that it is possible to run on nspire. The red block moving uses the technique jim proposed, which does work. The only problem right now is that when you press only once, so when you want to mova 2 pixels only, then you still move like 10 pixels because of the way i implemented it. But i'll look into that when i have time. This is just some kind of test stuff, so it does not mean i started the project :)

edit: i saw the framerate is kinda messed up. It doesn't tun as fast as in the video, it runs about the same speed as the real game
Title: Re: Game selection help
Post by: epic7 on December 31, 2012, 03:28:30 pm
Pretty rotation :D
Are you suppose to get through those black dots? O.O
This game really is impossible :P

I was considering porting reuben quest, but since I barely know anything about basic, I had no idea where to start :P
/me decides to port Eat Nethams: The Game :P
Title: Re: Re: Game selection help
Post by: Nick on January 01, 2013, 05:25:48 am
Thanks, well you shouldn't be able to touch them, but that's work for in a month :) there will be a boundary around the dots, so you'll have to go with the rotation of it, the cube goes at exactly the same speed as the dots, so you should be able to get through nicely :)
Title: Re: Game selection help
Post by: Sorunome on January 01, 2013, 04:24:15 pm
Looking nice! But you can't die yet :P
How do you do the moevements of the circles? Do you program a path for each or how?
Title: Re: Re: Game selection help
Post by: Nick on January 01, 2013, 04:46:25 pm
I know you can't die, it was just a speedtest :)

No, I just made a class that has several variables: nr of dots in one 'arm', distance between two dots in one 'arm', distance between center and first dot, and the angle. Then I increase the angle every 0.05s (50ms) with 0.01 radians (iirc) and paint the screen. I have a list with 8 objects, and run through that list to increase angle and to paint, that way they all move together.
Title: Re: Game selection help
Post by: Sorunome on January 01, 2013, 04:48:15 pm
But how will you do the irregular movement that is in later levels then?
Title: Re: Re: Game selection help
Post by: Nick on January 01, 2013, 04:58:27 pm
I'll make a different class for those. The circular movement is quite present in all the levels, so it's worth to make an own class for it. For the other -custom- movements, i'll use a table with values I guess, like {30,1,10,2,10,3,30,4} with the odd values being the number of pixels to move and the even values being the direction (e.g. 1=up, 2=left etc)

Edit: better take {{30,1},{10,2},{10,3},{30,4}}
Title: Re: Game selection help
Post by: Sorunome on January 01, 2013, 04:59:41 pm
oh, ok, that makes sence :D
Title: Re: Game selection help
Post by: Nick on January 11, 2013, 03:09:25 am
I tried a little bit of everything, and it still is hard to get everything working well. Since the movements in this game are sometimes minimal, I'd have to go with 2 forms of control: arrows for continuous movement, and the numpad for pixel movement. If there's any other solution, please let me know, but I lost my nspiration.
Title: Re: Game selection help
Post by: Nick on January 14, 2013, 03:17:07 pm
I did a little research, and I thought of a Tribalwars-ish game. This is a game in which you start a village, and have to build it to the max level. You have a farm for food (which limits the population), a town hall, black smith, baracks, stalls etc. It's not action based, so it should be possible in Lua.
Title: Re: Game selection help
Post by: DJ Omnimaga on January 14, 2013, 03:29:25 pm
Do you mean like Farmville but with a town besides it? Or more like SimCity where sometimes there can be disasters such as earthquakes or flood?

Also I like the video at the top of the page O.O
Title: Re: Game selection help
Post by: Nick on January 14, 2013, 04:55:52 pm
euh, not with disasters (although that could be an option of course). Well, it's very strict. You can only build buildings one one specific place, and upgrade them with specific properties, nothing random.

Andno, not like farmville :) the farm is just a building that limits the popuulation depending on the level of the building, nothing needs to be watered or planted.

And thanks, that was a test for World's hardest game. It could be possible, but the controls are hard to use since the key-repeat of the arrowkeys of the nspire are horrible. It takes about a second for a long press get the keyrepeat pulses, and they only come at  a frequency of about 5Hz i guess, so it's terrible to work with. In that game, it's very important to have 100% control of the block, since it really comes down to pixel movement at times, and then you can't have to wait for half a second before it moves...
Title: Re: Game selection help
Post by: Sorunome on January 14, 2013, 07:06:35 pm
I just got a good idea - port the anno series to the calculator :D
Even thought idk how it should work with speed O.o
Title: Re: Game selection help
Post by: Spyro543 on January 14, 2013, 08:31:05 pm
Are you talking about a Puzzle Craft-like game? I love Puzzle Craft and would be overjoyed to see it ported to nspire :D
Title: Re: Game selection help
Post by: Nick on January 15, 2013, 02:13:09 am
Are you talking about a Puzzle Craft-like game? I love Puzzle Craft and would be overjoyed to see it ported to nspire :D

somehow yes. I never played it though, I only looked at the pictures. You build a city and have to get an army. Since the villages around you also create armies to attack you and the other villages, you have to be prepared for anything. You are able to gain a new city by destroying its army and sending a king to it, then it's yours. That way you can become the strongest man in the world :)

I just got a good idea - port the anno series to the calculator :D
Even thought idk how it should work with speed O.o
seeing the images it is kinda Age of Empires style, is it? It surely won't be possible the way it looks in the images, because that's just too heavy i think. But it's a bit the same style.
Title: Re: Game selection help
Post by: lkj on January 15, 2013, 02:50:44 pm
I just got a good idea - port the anno series to the calculator :D
Even thought idk how it should work with speed O.o
Lol, I had that idea in mind for a long time, but never got the time to do it ;)
It would definitely be cool if you did something in a similar style (though it's too heavy in its entirety, as you say, even though in my opinion the best anno games are ten years old).
Title: Re: Game selection help
Post by: epic7 on January 15, 2013, 03:15:52 pm
Hmm, I'm gonna go and make Conway's Game of Life (http://en.wikipedia.org/wiki/Conway's_Game_of_Life)

That'll be kinda fun :P
Title: Re: Game selection help
Post by: Nick on January 15, 2013, 03:19:27 pm
Hmm, I'm gonna go and make Conway's Game of Life (http://en.wikipedia.org/wiki/Conway's_Game_of_Life)

That'll be kinda fun :P
ah well, i'll make that one quick :) that shouldn't take much time...

Could someone please explain shotrly what an anno-series game is? i never played it, nor do i know what it is...
Title: Re: Game selection help
Post by: lkj on January 15, 2013, 03:47:50 pm
In all of them you have to build a city or an empire. I don't know the newest one which is sci-fi. The ones I know take place at around 1500 AD. In the beginning you have a ship with resources and food. Then you can sail around and choose an island where you start to build a town. Building things costs resources and money. You get money by building houses for settlers and market stands where they can buy the things your resource chains produce. If you can't produce something yourself, you can buy it from AI players or a traveling salesman. When you produce certain resources, your population levels up (this happens about four times) and you can build new and more expensive buildings. You have to make your city bigger and build new ships to travel to other islands with other resources.
The main difficulties are that your production chains have to be profitable (you die when you're too much in debt), that you need enough ressources (or your population will die) and that the AI players or pirates can attack you on higher difficulty levels.
The main difference to other games is that you can place the buildings and command your troops very freely. But if you don't want war, it's also possible to don't care about it all.
Title: Re: Game selection help
Post by: epic7 on January 15, 2013, 04:38:12 pm
Hmm, I'm gonna go and make Conway's Game of Life (http://en.wikipedia.org/wiki/Conway's_Game_of_Life)

That'll be kinda fun :P
ah well, i'll make that one quick :) that shouldn't take much time...

Could someone please explain shotrly what an anno-series game is? i never played it, nor do i know what it is...

No wait, I just said I was going to make it :P
Title: Re: Game selection help
Post by: Nick on January 15, 2013, 05:53:30 pm
Hmm, I'm gonna go and make Conway's Game of Life (http://en.wikipedia.org/wiki/Conway's_Game_of_Life)
That'll be kinda fun :P
ah well, i'll make that one quick :) that shouldn't take much time...
Could someone please explain shotrly what an anno-series game is? i never played it, nor do i know what it is...
No wait, I just said I was going to make it :P
Darn... it's finished. I'm sorry epic, i misread, i'm really really really really sorry xs

And that Anno game series looks heavy to program :o I'm afraid that won't be possible, at least not for me.
We might do it as a group project or something, but to do that alone, that'll take a huge amount of time
Title: Re: Game selection help
Post by: epic7 on January 15, 2013, 06:08:53 pm
Mine's finished too <.<

Also, that threw an error at 364, "attempt to call method 'tabKey' (a nil value)"
Title: Re: Game selection help
Post by: Nick on January 15, 2013, 06:09:31 pm
Mine's finished too <.<
oh, ok then :)
Title: Re: Game selection help
Post by: epic7 on January 15, 2013, 06:59:49 pm
Hmm, I'm gonna go and make Conway's Game of Life (http://en.wikipedia.org/wiki/Conway's_Game_of_Life)
That'll be kinda fun :P
ah well, i'll make that one quick :) that shouldn't take much time...
Could someone please explain shotrly what an anno-series game is? i never played it, nor do i know what it is...
No wait, I just said I was going to make it :P
Darn... it's finished. I'm sorry epic, i misread, i'm really really really really sorry xs

And that Anno game series looks heavy to program :o I'm afraid that won't be possible, at least not for me.
We might do it as a group project or something, but to do that alone, that'll take a huge amount of time

I'd help with that.
Well, if it was in C :P
Title: Re: Game selection help
Post by: lkj on January 16, 2013, 09:11:20 am
I'd help too, if it was in C :P
Title: Re: Game selection help
Post by: Nick on January 16, 2013, 09:16:50 am
Well, you can do so, but I can't help you with that, sorry..
If you would all start programming Lua, we could do it :)
Title: Re: Game selection help
Post by: lkj on January 17, 2013, 02:46:12 pm
This would be a bit big for a first project in Lua, wouldn't it ;)
Title: Re: Game selection help
Post by: Augs on January 17, 2013, 04:58:29 pm
How about some sort of 2d garry's mod using chipmunk physics?
Title: Re: Game selection help
Post by: Nick on January 18, 2013, 02:12:16 am
How about some sort of 2d garry's mod using chipmunk physics?
sorry to say, but impossible...
Lua is not fast enough for those kind of games. Not even in 2D.

This would be a bit big for a first project in Lua, wouldn't it ;)
And yeah, that might be a bit too big :)
Title: Re: Game selection help
Post by: epic7 on January 18, 2013, 02:48:22 pm
But if we can get some people, I'd be happy to program in C
Title: Re: Game selection help
Post by: lkj on January 22, 2013, 03:00:01 pm
But if we can get some people, I'd be happy to program in C
I would participate in the project ;)

Also Nick, have you already chosen a game (other than The Game of life)?
Title: Re: Game selection help
Post by: Levak on January 22, 2013, 03:32:29 pm
Lua is not fast enough for those kind of games. Not even in 2D.

fix: Lua on the TI-Nspire
Title: Re: Game selection help
Post by: Nick on January 22, 2013, 04:47:50 pm
Also Nick, have you already chosen a game (other than The Game of life)?
Nope, I didn't select anything yet, still looking for ideas.

Lua is not fast enough for those kind of games. Not even in 2D.
fix: Lua on the TI-Nspire
sorry to ask, but what's that supposed to mean? I don't really understand xs

EDIT: ok now i do, you mean lua on pc is fast enough, but not ti-nspire lua, right? yeah, that was what i meant, i'll call it TI-Lua from now on, ok :)
Title: Re: Game selection help
Post by: epic7 on January 24, 2013, 01:02:00 pm
Collaborative ndless project, lets do it! :P
Title: Re: Game selection help
Post by: lkj on January 24, 2013, 01:28:43 pm
Sure, lets do it :P
Title: Re: Game selection help
Post by: epic7 on January 25, 2013, 10:19:21 pm
I gotta start playing Anno :P

I have the demo of 2070, but are there any versions that are free to play?
Title: Re: Game selection help
Post by: Nick on January 26, 2013, 11:56:30 am
It would be amazing to see this become reality, do it, I know how to program in C, so I might be able to help too (I never programmed C for ndless though).

A decent (graphic based) RPG would be nice to see on the Nspire, I don't think there really are, or did I miss them?
Title: Re: Game selection help
Post by: lkj on January 26, 2013, 12:31:37 pm
I gotta start playing Anno :P

I have the demo of 2070, but are there any versions that are free to play?
I only have 1503 myself and didn't play 2070 yet. But I don't think there's a free version of Anno.


It would be amazing to see this become reality, do it, I know how to program in C, so I might be able to help too (I never programmed C for ndless though).
That's cool ;)

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A decent (graphic based) RPG would be nice to see on the Nspire, I don't think there really are, or did I miss them?
I haven't seen any, either.
Title: Re: Game selection help
Post by: Nick on February 06, 2013, 09:30:22 am
What about Super Crate Box?

I saw the topic about the 84 version, and thought that that game should be possible, because there's no need for exact pixel-movement.
I also updated the first post with the ideas :) but that's not much yet
Title: Re: Game selection help
Post by: epic7 on February 09, 2013, 07:19:40 pm
Anybody have any story ideas for an nspire reuben quest game?
Title: Re: Game selection help
Post by: lkj on February 10, 2013, 11:02:23 am
What about Super Crate Box?

I saw the topic about the 84 version, and thought that that game should be possible, because there's no need for exact pixel-movement.
I also updated the first post with the ideas :) but that's not much yet
I don't know super crate box, but the screenshots of the 84 version look nice. It would be a cool idea because we don't have many Nspire games which aren't puzzlers ;)