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Offline rwill

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Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #480 on: May 22, 2015, 11:45:56 am »
... 32-bit access ...

I have not checked but later versions of GCC should be able to produce code for ARM that will use 32 bit moves if possible given my example function. Thinking about it further - the function might be made faster by doing 2 lines at the same time inside the inner copy loop. Ah well, "high level" optimizations...

Offline Vogtinator

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Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #481 on: May 20, 2016, 05:54:35 pm »
Crafti v1.2

No major changes, just some bugfixes and improvements.
I haven't tested classic support extensively, so if you're relying on that you should keep your old version around.
On a HW-W calc this should improve usability significantly, so please upgrade!


Improvements in crafti:
  • Bugfix: Division by 0 when calculating collision while looking straight ahead
  • Zehn compression for faster startup and less space requirements


Improvements in nGL:
  • Several performance improvements
  • Uses lcd_blit, so works natively on HW-W
  • On PC, use SDL for graphics
  • Add tools for converting wavefront obj
  • Add VECTOR3 and nglDrawArray
  • Add two new lessons to the tutorial

Offline nspireguy

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Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #482 on: July 19, 2016, 03:04:16 pm »
Awesome!

Offline stevepetoskey

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Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #483 on: June 13, 2019, 04:03:13 pm »
Is crafti still getting updates?

Offline Art_of_camelot

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Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #484 on: June 25, 2019, 09:59:08 pm »
Seeing that the last post was 2016, and the last time the author was active was 2017, it doesn't seem very likely.