Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI-Nspire => Topic started by: LDStudios on June 20, 2014, 05:45:16 pm
-
Lately, I've taken a short break from nRPG and CleverCalc to work on a port of Terry Cavanagh's Gravitron (a VVVVVV minigame) to nspire, and I'm quite happy with the result.
The speed isn't quite perfect on calc (I'd appreciate if someone could make me a gif), but it does run pretty smoothly.
It's especially fun in computer view on the student software, with everything scaled up to full screen.
Here's some screenies :
NOTE: when I took these, I accidently forgot the top white bar, it exists in the game
(http://img.ourl.ca/nGravitron-1.jpg)
(http://img.ourl.ca/nGravitron-2.jpg)
Controls:
Move: 4,6
Pause/Unpause/Restart: Enter
Reset Highschore: Ctrl+Delete
Note, this only runs on apiLevel>"1.2" (OS 3.2 or higher), and is tested and optimized for OS 3.6
Anyways, school gets out Monday, so I'll have a lot more time to work on my projects then
You can download the game below, enjoy!
-
I like the graphics :3
-
Looks nice. I am curious how this will look like on the real calc or the student software in regular mode (with the calc res/borders)
-
Yeah it looks pretty good.
-
Looks fun! But on 3.1 it has an error:
109: attempt to call field "rotate" (a nil value)
it would be great if this could be fixed!!
thx
-
Looks fun! But on 3.1 it has an error:
109: attempt to call field "rotate" (a nil value)
it would be great if this could be fixed!!
thx
I did mention in the topic that it only runs in OS>3.1
The problem is that images can't rotate in 3.1, and I didn't want two images for the player (up and down)
I suppose I could make a 3.1 version with two separate images, I'll see if I have a chance tomorrow
There are also a few optimizations I've been wanting to make, that I'll include in the update.
-
Couldn't you just use a set of prerendered rotated images? I know the file size would be atrociously large but it would still do the job prretty well for older OS 3.1 and you can still keep a 3.2+ version available too.
-
UPDATE
- Now Works on 3.1
- Minor optimizations completed
As some of you may know, my calculator is broken, so if someone can test it on calc for me, that would be great!
Download below!
Couldn't you just use a set of prerendered rotated images? I know the file size would be atrociously large but it would still do the job prretty well for older OS 3.1 and you can still keep a 3.2+ version available too.
Read what I said in my last post ;)
Anyways, that's how I did it.
(Except the images are small, so I decided to keep it as just 1 file, instead of 1 for 3.2+)
-
Ah right I thought you didn't state it since I thought rotation was 360 frames for each sprite :P
I'm gonna download this now :)
-
Great, 3.1. :D
Wow, the game is not so easy.
-
How do you survive more than 4.80 seconds? O.O
-
my best is like 8 seconds