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Calculator Community => Other Calc-Related Projects and Ideas => TI-Nspire => Topic started by: pimathbrainiac on December 30, 2014, 09:12:16 am

Title: nReuben
Post by: pimathbrainiac on December 30, 2014, 09:12:16 am
So after going on semi-hiatus for this and not telling most of you this project even exists, I'm telling you it exists!

Using the maps DJ made for Reuben CSE (thanks, btw) I have imported all the map data into the source (https://github.com/pimathbrainiac/nReuben).
And now for the screenie!

(http://img.ourl.ca/datreuben.png)

All I have program-wise atm is a working screentest, but I promise to do a lot in the coming year.
and there was much rejoicing
Title: Re: nReuben
Post by: ben_g on December 30, 2014, 09:22:29 am
It looks cool, but is there a reason why you aren't using colour?
Title: Re: nReuben
Post by: pimathbrainiac on December 30, 2014, 09:24:39 am
Because I don't have a color ROM. My Nspire is a grayscale.
Title: Re: nReuben
Post by: Legimet on December 30, 2014, 02:15:17 pm
If you can figure out how to get an old (deleted) page from the nSDL Wiki, there's a link to a package containing boot1 for both classic and CX Nspires. boot2 can be obtained from OS files.
https://github.com/hoffa/nSDL/wiki
Title: Re: nReuben
Post by: pimathbrainiac on December 31, 2014, 08:31:45 am
I got one from a friend. Here's the screenie in color:

(http://img.ourl.ca/datreubencolor.png)
Title: Re: nReuben
Post by: Eiyeron on December 31, 2014, 08:59:11 am
Yay, nice progress! The map will be quite small if you compare it to the nSpire screen. Why not scaling the sprites *2 to balance and give it a retro feel?
Title: Re: nReuben
Post by: Hayleia on December 31, 2014, 09:29:34 am
Yay, nice progress! The map will be quite small if you compare it to the nSpire screen. Why not scaling the sprites *2 to balance and give it a retro feel?
This or maybe use sprites twice larger, with more details and more realistic colors ?
Or even better, have two sprite sets and let the user choose between "Retro" and "Modern" in a menu ?

Anyway, that's looking great already :)
Title: Re: nReuben
Post by: Eiyeron on December 31, 2014, 10:10:28 am
Here's my progress. A lot of manual recoloration has been done and some shading has been added here and there.

EDIT : I think I'm okay for now. Letting the previous versions to show the work done.
Title: Re: nReuben
Post by: pimathbrainiac on December 31, 2014, 09:16:43 pm
I now have a screenie showing the full screentest, 16x16 sprites (sorry Eiyeron, but for reasons told in IRC, I can not use yours (for everyone else: it has to due with the mappy files I was given being optimized and not having the full spritesheet, so the spritesheets are different for each map portion, and are in a different arrangement)), and 12x8 tile surface for the game (to match the original).

(http://img.ourl.ca/nReubenScreentestFull.gif)
Title: Re: nReuben
Post by: Matrefeytontias on January 01, 2015, 07:49:32 am
Hey, that's pretty sweet.